Search found 58 matches
- Wed Mar 18, 2015 2:40 pm
- Forum: Ideas
- Topic: Character's background and characteristic
- Replies: 35
- Views: 9939
Re: Character's background and characteristic
Not to dismiss the idea completely - it's pretty neat. It's just going to be annoying as fuck for diehard arpeers when they encounter UristMcGoku is a centcomm infiltrator give him all access , and equally annoying for others when War and Peace appears beneath the equipment of Fucks-In-Shower the l...
- Wed Mar 18, 2015 10:52 am
- Forum: Ideas
- Topic: Character's background and characteristic
- Replies: 35
- Views: 9939
Re: Character's background and characteristic
OMG XDNot-Dorsidarf wrote:...
Trust me, persistent descriptions will only make things weird.
Yeah that is not a good description, maybe a poor background description, but we all lie on our resumes right?
- Mon Mar 16, 2015 12:15 pm
- Forum: Site, Forums, And Wiki
- Topic: General wiki stuff
- Replies: 45
- Views: 14207
Re: General wiki stuff
I did notice this.kosmos wrote:especially the Chemist -job page is now full of super-out-of-date tips.
Haven't had the time to be around much though. ^^;
- Thu Mar 12, 2015 8:10 am
- Forum: Site, Forums, And Wiki
- Topic: The Chemistry Page
- Replies: 39
- Views: 13159
Re: The Chemistry Page
Ooh yeah that is very nice.
Only thing I noticed on my read through, was that "Mindbreaker Toxin" is not listed under Narcotics.
Only thing I noticed on my read through, was that "Mindbreaker Toxin" is not listed under Narcotics.
- Thu Feb 12, 2015 12:25 am
- Forum: Video Games
- Topic: Space House 3
- Replies: 177
- Views: 45842
Re: Space House 3
I support this.Violaceus wrote:Mekhi. Arrest Oldman.
Mekhi, arrest Oldman.
- Wed Feb 11, 2015 11:21 pm
- Forum: Ideas
- Topic: Character's background and characteristic
- Replies: 35
- Views: 9939
Re: Character's background and characteristic
Sounds simple enough. I actually thought this was already a thing.
The only issues I see with it is for characters that are special like: the clown, the mime, and some antags.
But for those it could just be hidden/ignored/nulled at round start.
The only issues I see with it is for characters that are special like: the clown, the mime, and some antags.
But for those it could just be hidden/ignored/nulled at round start.
- Wed Feb 11, 2015 11:00 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 287448
Re: Sprite Requests
I need a sprite for a Reagent Analyzer.
Planning on making it act a little like a reagent database too, so would be nice if it has a screen that looks like it can display information.
Kinda like the Atmos Analyzer has maybe? I don't know.
My PR for reference: #7657
Planning on making it act a little like a reagent database too, so would be nice if it has a screen that looks like it can display information.
Kinda like the Atmos Analyzer has maybe? I don't know.
My PR for reference: #7657
- Wed Feb 11, 2015 7:47 pm
- Forum: Coding Feedback
- Topic: [POLL] re-add trekchems with downsides
- Replies: 61
- Views: 18212
Re: [POLL] re-add trekchems with downsides
Coders have quit over these complaints. Stop pretending they have not had results, and are just pointless annoyances to you. There is something productive from our perspective in demanding it be reverted repeatedly. From what I was told on #CoderBus, that is not really the case. But I am not totall...
- Wed Feb 11, 2015 7:43 pm
- Forum: Coding Feedback
- Topic: [POLL] re-add trekchems with downsides
- Replies: 61
- Views: 18212
Re: [POLL] re-add trekchems with downsides
And when it was live, we were told it'd just be for a while, that we could always revert if it was broken or no one liked it. Yet here we are. Also: if(!broken && number_of_people_who_like_it > 0) revert = 0 else revert = 1 This viewpoint is like most retarded thing ever. Was just based on ...
- Wed Feb 11, 2015 7:33 pm
- Forum: Coding Feedback
- Topic: [POLL] re-add trekchems with downsides
- Replies: 61
- Views: 18212
Re: [POLL] re-add trekchems with downsides
It's been said that it won't be reverted. So saying that the best cause of action is to revert it is pointless. No, it is honest. And lets be real, it is not pointless, it is very clear that coderbus is being affected by the constant demands and the intense scrutiny they are now under. Since it won...
- Wed Feb 11, 2015 7:11 pm
- Forum: Coding Feedback
- Topic: [POLL] re-add trekchems with downsides
- Replies: 61
- Views: 18212
Re: [POLL] re-add trekchems with downsides
Suggests? Well, you haven't been reading the complaints then. It can be summarized as "I don't like it", rather than "I don't like change". "I don't like it, because it changes stuff"? You just said it :^) Seriously though, it's something that should have been discusse...
- Wed Feb 11, 2015 6:52 pm
- Forum: Coding Feedback
- Topic: [POLL] re-add trekchems with downsides
- Replies: 61
- Views: 18212
Re: [POLL] re-add trekchems with downsides
You don't see a reason to re-add chems? People have given plenty of reasons. And at the end of the day it is super fucked up that you feel your desires trump everyone else's. Not really my area to decide on. But yeah, as the poll says, people don't want them anyway, right? But iamgoodball's opening...
- Wed Feb 11, 2015 6:29 pm
- Forum: Coding Feedback
- Topic: [POLL] re-add trekchems with downsides
- Replies: 61
- Views: 18212
Re: [POLL] re-add trekchems with downsides
And adding ole chems (and even then, different) and pretending that it will fix anything is silly. I don't care about this poll, as it was never clearly stated what was actually gonna be added and changed. And I don't see a reason to re-add the chems anyway. You can make dozens more polls, but it's...
- Wed Feb 11, 2015 5:03 pm
- Forum: Coding Feedback
- Topic: [POLL] re-add trekchems with downsides
- Replies: 61
- Views: 18212
Re: [POLL] re-add trekchems with downsides
Just like goonchem, amirite :^) Let me redirect you. https://tgstation13.org/phpBB/viewtopic.php?f=10&t=2806 Since I don't believe that anyone really hates all of the new chemistry changes. If you don't want the game to ever change, your playing the wrong game or should just set your own server...
- Wed Feb 11, 2015 4:57 pm
- Forum: Coding Feedback
- Topic: [POLL] re-add trekchems with downsides
- Replies: 61
- Views: 18212
Re: [POLL] re-add trekchems with downsides
This thread (and poll) was started very poorly explained.
So this thread should probably just be locked.
So this thread should probably just be locked.
- Wed Feb 11, 2015 4:37 pm
- Forum: Site, Forums, And Wiki
- Topic: IRC Channel?
- Replies: 7
- Views: 2164
Re: IRC Channel?
Isn't it easier to just use [url=irc://irc.rizon.net/coderbus]#CoderBus[/url]? They know what is in the code anyway, and may be more up to date on things and changes to come.
Plus, I don't have to add a second IRC channel to my list.
Plus, I don't have to add a second IRC channel to my list.
- Tue Feb 10, 2015 9:51 am
- Forum: Site, Forums, And Wiki
- Topic: The Chemistry Page
- Replies: 39
- Views: 13159
Re: The Chemistry Page
Thanks iamgoofball. Yeah some of those things would be nice to have on the wiki as well. Just need to figure out where to add it, because not all of them really need a whole column for themselves. I was thinking about simply adding a bold line of text in the description if they can Overdose or cause...
- Sun Feb 08, 2015 8:14 am
- Forum: Site, Forums, And Wiki
- Topic: General wiki stuff
- Replies: 45
- Views: 14207
Re: Wiki bitching
Kosmos you never replied to my question about if it was ok that I messed with your Guide_to_chemistry remake , so I haven't touched it yet. But what about we just toss it on to the live Guide_to_chemistry page and update it from there. Keeping two copies of the same list is annoying. Sorry I must'v...
- Sat Feb 07, 2015 10:42 pm
- Forum: Site, Forums, And Wiki
- Topic: General wiki stuff
- Replies: 45
- Views: 14207
Re: Wiki bitching
Here is what I am working on: Guide_to_chemistry Right now the thing that bug me the most of the wiki is the Guide_to_chemistry . It is out of date, doesn't have enough information. Isn't sorted correctly. The list goes on. Chemistry may be changing more here seen too. So This will be an ongoing pro...
- Fri Feb 06, 2015 3:27 pm
- Forum: Coding Feedback
- Topic: Lack of player input on changes
- Replies: 308
- Views: 91175
Re: Lack of player input on changes
I wasn't aware a public IRC channel was "closeted". Compared to a forum it is. IRC requires you to idle in the channel Be there when the discussion on a change happens <^ These two points are a major factor given everyone's different time zone. When you want to discuss things you need to ...
- Thu Feb 05, 2015 10:46 am
- Forum: Coding Feedback
- Topic: Lack of player input on changes
- Replies: 308
- Views: 91175
Re: Lack of player input on changes
Players don't like to see their power-gaming get fixed. Your insinuating the entire playerbase only cares about "power-gaming" in relation to goonchem and startrekchem, that is insulting if that's truly what you believe. Haven't seen complains about the hardsuit helmet change, so not all ...
- Thu Feb 05, 2015 8:36 am
- Forum: Coding Feedback
- Topic: Lack of player input on changes
- Replies: 308
- Views: 91175
Re: Lack of player input on changes
Players don't like to see their power-gaming get fixed.Bombadil wrote:The plebians do not know what is best for them
- Wed Feb 04, 2015 10:53 pm
- Forum: Coding Feedback
- Topic: [POLL] Another goonchem poll
- Replies: 38
- Views: 10666
Re: [POLL] Another goonchem poll
Huh? Who? No clue who your talking to. ^^;Violaceus wrote:How dare you demand anything from people that put their free time to code things for you?!
But yeah, that does worsen the quality of the code we get I guess.
- Wed Feb 04, 2015 10:42 pm
- Forum: Coding Feedback
- Topic: [POLL] Another goonchem poll
- Replies: 38
- Views: 10666
Re: [POLL] Another goonchem poll
Don't you guys have a test server? Not that I know of, you volunteering to play on it if there was? Mostly coders have to start a local server and test their code on that. Easy to set up and test there, only things that require multiple players can be difficult to test. The problem is that not all ...
- Wed Feb 04, 2015 10:13 pm
- Forum: Coding Feedback
- Topic: [POLL] Another goonchem poll
- Replies: 38
- Views: 10666
Re: [POLL] Another goonchem poll
No argument there.Bombadil wrote:Maybe we should of tested this out instead of immediately pushing it out
Are you volunteering to test all code changes? Would be very helpful since seemingly not everyone test their code.
- Tue Feb 03, 2015 8:13 pm
- Forum: Coding Feedback
- Topic: [POLL] re-add trekchems with downsides
- Replies: 61
- Views: 18212
Re: [POLL] re-add trekchems with downsides
But this is actually an issue where is canbe binary. Many, many people DO NOT WANT goonchem. It is not explicitly one part of it that they would like changed, it is the overall system, which was built for, and designed with goonstation in mind. Yeah, but no matter rather we keep the GoonChem change...
- Tue Feb 03, 2015 8:08 pm
- Forum: Coding Feedback
- Topic: [NEW POLL] What is bad about "GoonChem"?
- Replies: 42
- Views: 13144
Re: [NEW POLL] What is bad about "GoonChem"?
Just a quick explanation of addiction for Dean t wo. Thanks! Sounds interesting, but if it isn't giving enough information about what is going on to the user I can indeed see why some may dislike it. It is nice you are trying to collect detailed feedback by a poll but having a million options actua...
- Tue Feb 03, 2015 4:54 pm
- Forum: Coding Feedback
- Topic: [NEW POLL] What is bad about "GoonChem"?
- Replies: 42
- Views: 13144
Re: [NEW POLL] What is bad about "GoonChem"?
can we lock this I find it funny you say that after reading this: https://tgstation13.org/phpBB/viewtopic.php?f=10&t=2660 But yeah, maybe I did this poll most of all to find out why people complain about the current chemistry so much. It's hard to fix something when the problem is simply what p...
- Tue Feb 03, 2015 3:34 pm
- Forum: Coding Feedback
- Topic: [NEW POLL] What is bad about "GoonChem"?
- Replies: 42
- Views: 13144
Re: [NEW POLL] What is bad about "GoonChem"?
Man, these poll options are so vague I don't want my vote being taken the wrong way. Jesus Christ this poll. Truly awful poll Your all welcome to suggest better options. Or at the very least explain what is so bad about it. Don't know how much use this poll will be in the end, but if nothing else i...
- Tue Feb 03, 2015 1:37 pm
- Forum: Coding Feedback
- Topic: [NEW POLL] What is bad about "GoonChem"?
- Replies: 42
- Views: 13144
Re: [NEW POLL] What is bad about "GoonChem"?
Actually, if someone can explain what the "Addiction mechanic" actually is, I would be grateful.
That is one of the features that I know nothing about in the recent changes.
That is one of the features that I know nothing about in the recent changes.
- Tue Feb 03, 2015 12:38 pm
- Forum: Coding Feedback
- Topic: [NEW POLL] What is bad about "GoonChem"?
- Replies: 42
- Views: 13144
Re: [POLL] What is bad about "GoonChem"?
overdosing, if only because it keeps happening with e-pens. rest of it is fine. Yeah, maybe another thing can be done to prevent people from just pumping their body full of epinephrine . But then we need to figure out what that better solution is. Anyway, I just changed the poll! Everyone that vote...
- Tue Feb 03, 2015 12:04 pm
- Forum: Coding Feedback
- Topic: [POLL] re-add trekchems with downsides
- Replies: 61
- Views: 18212
Re: [POLL] re-add trekchems with downsides
But this is actually an issue where is canbe binary. Many, many people DO NOT WANT goonchem. It is not explicitly one part of it that they would like changed, it is the overall system, which was built for, and designed with goonstation in mind. Yeah, but no matter rather we keep the GoonChem change...
- Tue Feb 03, 2015 10:36 am
- Forum: Coding Feedback
- Topic: [POLL] re-add trekchems with downsides
- Replies: 61
- Views: 18212
Re: [POLL] re-add trekchems with downsides
One of these days I'll invest the time to learn how the new chem system works. As there's no wiki that I can easily find, it won't be this day. Are you fucking retarded? There is a fucking wiki button on the main page of tgstation13.org Yeah I am tired of people using this as an excuse! There is ev...
- Tue Feb 03, 2015 9:13 am
- Forum: Coding Feedback
- Topic: [NEW POLL] What is bad about "GoonChem"?
- Replies: 42
- Views: 13144
Re: [POLL] What is bad about "GoonChem"?
Yeah, I made the poll at 1am, in bed, on my phone.paprika wrote:>no 'overdosing' option in the poll
cmon dean
I know there are things I didn't get to ask. But it's still more constrictive than any other poll I have seen.
- Tue Feb 03, 2015 12:55 am
- Forum: Coding Feedback
- Topic: [NEW POLL] What is bad about "GoonChem"?
- Replies: 42
- Views: 13144
Re: [POLL] What is bad about "GoonChem"?
Bruise Packs and Ointment have nothing to do with Goonchem though. They are still in the game, its just that Goofball, for whatever reason, felt the need to remove them from medkits. Its not a big deal to just put them back, which is what ive been requesting for a while now. Yeah forgot to add that...
- Tue Feb 03, 2015 12:37 am
- Forum: Coding Feedback
- Topic: [NEW POLL] What is bad about "GoonChem"?
- Replies: 42
- Views: 13144
Re: [POLL] What is bad about "GoonChem"?
Like i wrote in my opening post.oranges wrote:I like all of it
It is only the ChemHeater that I find broken.
But I have an idea to make them give more sense and use.
- Tue Feb 03, 2015 12:24 am
- Forum: Coding Feedback
- Topic: [POLL] Another goonchem poll
- Replies: 38
- Views: 10666
Re: [POLL] Another goonchem poll
Can we get a poll ingame too? And for crying out loud, be specific, what are we talking about reverting? ChemHeaters? Chem name changes? New chems? Old chems removal? Patches? This is most of the problem. There's 90343 vague ideas of what people want and don't want and it keeps getting boiled down ...
- Tue Feb 03, 2015 12:23 am
- Forum: Coding Feedback
- Topic: [NEW POLL] What is bad about "GoonChem"?
- Replies: 42
- Views: 13144
[NEW POLL] What is bad about "GoonChem"?
With the recent changes to chemistry, there are many people that say it should be reverted. BUT what should be reverted? First of all, I don't know anything about GoonStation, I have only played /TG/Station. I enjoy the chemisty in SS13 as a whole because it is static, non-random, and easy to learn ...
- Mon Feb 02, 2015 11:43 pm
- Forum: Coding Feedback
- Topic: [POLL] Another goonchem poll
- Replies: 38
- Views: 10666
Re: [POLL] Another goonchem poll
Can we get a poll ingame too?
And for crying out loud, be specific, what are we talking about reverting?
ChemHeaters? Chem name changes? New chems? Old chems removal? Patches?
And for crying out loud, be specific, what are we talking about reverting?
ChemHeaters? Chem name changes? New chems? Old chems removal? Patches?
- Mon Feb 02, 2015 6:19 pm
- Forum: Coding Feedback
- Topic: [POLL] Another goonchem poll
- Replies: 38
- Views: 10666
Re: [POLL] Another goonchem poll
Until we do have a plan we should revert these changes to the state we were in before the changes started, as a base line. Not sure that is a good idea. It would possibly break even more things to revert it. And then we have to fight with more bugs. People have been talking on CoderBus today that t...
- Mon Feb 02, 2015 6:00 pm
- Forum: Coding Feedback
- Topic: [POLL] Another goonchem poll
- Replies: 38
- Views: 10666
Re: [POLL] Another goonchem poll
I think we need to specify more what is on the topic of being reverted and what isn't. I mean everything and anything can be changed over time. But if you want a fair vote, then you have to actually let people know exactly what they are voting to get reverted. I am not even sure we have a set plan f...
- Mon Feb 02, 2015 5:05 pm
- Forum: Coding Feedback
- Topic: [POLL] Another goonchem poll
- Replies: 38
- Views: 10666
Re: [POLL] Another goonchem poll
nobody has really even mentioned the absolutely absurd amount of stuff in the nanomed machines no medbay staff no problem, hack a motherfucker and you're good. cryo mix? just drop pills from the machine into the beaker. bonus: cryo is self-serve and its healing power is no longer balanced by the fa...
- Mon Feb 02, 2015 4:25 pm
- Forum: Coding Feedback
- Topic: New poll for goofchemistry
- Replies: 4
- Views: 2130
Re: New poll for goofchemistry
Is there a link to the PR for this? I'm assuming this isn't the same as the "goonchem" thread that paprika has made? It's just a question about the current chemistry. The thread Paprka made is half a month old, when it was still horribly broken and new. This is an attempt at getting a mor...
- Mon Feb 02, 2015 4:20 pm
- Forum: Coding Feedback
- Topic: [POLL] Another goonchem poll
- Replies: 38
- Views: 10666
Re: New poll for goofchemistry
There are still many issues.
But most of them are already being addressed and will be fixed soon.
Over all, I like be.
There are few chemicals that does the same thing.
Patches may still need balance, but they are an interesting alternative to pills.
But most of them are already being addressed and will be fixed soon.
Over all, I like be.
There are few chemicals that does the same thing.
Patches may still need balance, but they are an interesting alternative to pills.
- Sun Feb 01, 2015 1:30 pm
- Forum: Ideas
- Topic: Station Self-Destruct Mechanism
- Replies: 24
- Views: 10002
Re: Station Self-Destruct Mechanism
If it is going to be immovable, it should be moved to the bridge.Not-Dorsidarf wrote:But the whole point of this is that you don't move the damn thing - it's built-in. Why would a laptop on a roller-table be immovable?
- Sun Feb 01, 2015 9:25 am
- Forum: Coding Feedback
- Topic: papbay versus goonbay (poll)
- Replies: 16
- Views: 3529
Re: papbay versus goonbay (poll)
I have been playing Medical Doctor a lot since GoonChem was added . It took me a while to find out I didn't have to aim at limbs with the patches but other than that I like it. I have never really used a Sleeper, most of all because I seemingly totally fail at putting people in them. But I like the ...
- Sat Jan 31, 2015 10:36 pm
- Forum: Ideas
- Topic: Station Self-Destruct Mechanism
- Replies: 24
- Views: 10002
Re: Station Self-Destruct Mechanism
I was thinking that the computer had a helmet on. Which also make no sense.Violaceus wrote:I would rather want to have nuke warhead instead of this... nuke egg?
Make it look more like a laptop briefcase on a rolling table?
- Sat Jan 31, 2015 9:59 pm
- Forum: Ideas
- Topic: Station Self-Destruct Mechanism
- Replies: 24
- Views: 10002
Re: Station Self-Destruct Mechanism
Ooh I missed his post edit.danno wrote:It was partly a response to Demonfiren
- Sat Jan 31, 2015 9:54 pm
- Forum: Ideas
- Topic: Station Self-Destruct Mechanism
- Replies: 24
- Views: 10002
Re: Station Self-Destruct Mechanism
Why would it get people banned if it require an admin to allow it?danno wrote:what is the point
what is the point ESPECIALLY if it just bans people
- Sat Jan 31, 2015 9:10 pm
- Forum: Ideas
- Topic: Station Self-Destruct Mechanism
- Replies: 24
- Views: 10002
Re: Station Self-Destruct Mechanism
The idea is that the captain can request the code from the admins from the comms console (code red only, maybe it will be used now), and then you get an announcement which says that the code has been ordered by [name]. As long as the clown can't bruteforce the code. Please for dare god let the code...