Search found 58 matches

by Deantwo
Wed Mar 18, 2015 2:40 pm
Forum: Ideas
Topic: Character's background and characteristic
Replies: 35
Views: 9279

Re: Character's background and characteristic

Not to dismiss the idea completely - it's pretty neat. It's just going to be annoying as fuck for diehard arpeers when they encounter UristMcGoku is a centcomm infiltrator give him all access , and equally annoying for others when War and Peace appears beneath the equipment of Fucks-In-Shower the l...
by Deantwo
Wed Mar 18, 2015 10:52 am
Forum: Ideas
Topic: Character's background and characteristic
Replies: 35
Views: 9279

Re: Character's background and characteristic

Not-Dorsidarf wrote:...

Trust me, persistent descriptions will only make things weird.
OMG XD

Yeah that is not a good description, maybe a poor background description, but we all lie on our resumes right?
by Deantwo
Mon Mar 16, 2015 12:15 pm
Forum: Site, Forums, And Wiki
Topic: General wiki stuff
Replies: 45
Views: 13525

Re: General wiki stuff

kosmos wrote:especially the Chemist -job page is now full of super-out-of-date tips.
I did notice this.

Haven't had the time to be around much though. ^^;
by Deantwo
Thu Mar 12, 2015 8:10 am
Forum: Site, Forums, And Wiki
Topic: The Chemistry Page
Replies: 39
Views: 12504

Re: The Chemistry Page

Ooh yeah that is very nice.

Only thing I noticed on my read through, was that "Mindbreaker Toxin" is not listed under Narcotics.
by Deantwo
Thu Feb 12, 2015 12:25 am
Forum: Video Games
Topic: Space House 3
Replies: 177
Views: 42697

Re: Space House 3

Violaceus wrote:Mekhi. Arrest Oldman.
I support this.
Mekhi, arrest Oldman.
by Deantwo
Wed Feb 11, 2015 11:21 pm
Forum: Ideas
Topic: Character's background and characteristic
Replies: 35
Views: 9279

Re: Character's background and characteristic

Sounds simple enough. I actually thought this was already a thing.

The only issues I see with it is for characters that are special like: the clown, the mime, and some antags.
But for those it could just be hidden/ignored/nulled at round start.
by Deantwo
Wed Feb 11, 2015 11:00 pm
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 268727

Re: Sprite Requests

I need a sprite for a Reagent Analyzer.

Planning on making it act a little like a reagent database too, so would be nice if it has a screen that looks like it can display information.
Kinda like the Atmos Analyzer has maybe? I don't know.

My PR for reference: #7657
by Deantwo
Wed Feb 11, 2015 7:47 pm
Forum: Coding Feedback
Topic: [POLL] re-add trekchems with downsides
Replies: 61
Views: 17067

Re: [POLL] re-add trekchems with downsides

Coders have quit over these complaints. Stop pretending they have not had results, and are just pointless annoyances to you. There is something productive from our perspective in demanding it be reverted repeatedly. From what I was told on #CoderBus, that is not really the case. But I am not totall...
by Deantwo
Wed Feb 11, 2015 7:43 pm
Forum: Coding Feedback
Topic: [POLL] re-add trekchems with downsides
Replies: 61
Views: 17067

Re: [POLL] re-add trekchems with downsides

And when it was live, we were told it'd just be for a while, that we could always revert if it was broken or no one liked it. Yet here we are. Also: if(!broken && number_of_people_who_like_it > 0) revert = 0 else revert = 1 This viewpoint is like most retarded thing ever. Was just based on ...
by Deantwo
Wed Feb 11, 2015 7:33 pm
Forum: Coding Feedback
Topic: [POLL] re-add trekchems with downsides
Replies: 61
Views: 17067

Re: [POLL] re-add trekchems with downsides

It's been said that it won't be reverted. So saying that the best cause of action is to revert it is pointless. No, it is honest. And lets be real, it is not pointless, it is very clear that coderbus is being affected by the constant demands and the intense scrutiny they are now under. Since it won...
by Deantwo
Wed Feb 11, 2015 7:11 pm
Forum: Coding Feedback
Topic: [POLL] re-add trekchems with downsides
Replies: 61
Views: 17067

Re: [POLL] re-add trekchems with downsides

Suggests? Well, you haven't been reading the complaints then. It can be summarized as "I don't like it", rather than "I don't like change". "I don't like it, because it changes stuff"? You just said it :^) Seriously though, it's something that should have been discusse...
by Deantwo
Wed Feb 11, 2015 6:52 pm
Forum: Coding Feedback
Topic: [POLL] re-add trekchems with downsides
Replies: 61
Views: 17067

Re: [POLL] re-add trekchems with downsides

You don't see a reason to re-add chems? People have given plenty of reasons. And at the end of the day it is super fucked up that you feel your desires trump everyone else's. Not really my area to decide on. But yeah, as the poll says, people don't want them anyway, right? But iamgoodball's opening...
by Deantwo
Wed Feb 11, 2015 6:29 pm
Forum: Coding Feedback
Topic: [POLL] re-add trekchems with downsides
Replies: 61
Views: 17067

Re: [POLL] re-add trekchems with downsides

And adding ole chems (and even then, different) and pretending that it will fix anything is silly. I don't care about this poll, as it was never clearly stated what was actually gonna be added and changed. And I don't see a reason to re-add the chems anyway. You can make dozens more polls, but it's...
by Deantwo
Wed Feb 11, 2015 5:03 pm
Forum: Coding Feedback
Topic: [POLL] re-add trekchems with downsides
Replies: 61
Views: 17067

Re: [POLL] re-add trekchems with downsides

Just like goonchem, amirite :^) Let me redirect you. https://tgstation13.org/phpBB/viewtopic.php?f=10&t=2806 Since I don't believe that anyone really hates all of the new chemistry changes. If you don't want the game to ever change, your playing the wrong game or should just set your own server...
by Deantwo
Wed Feb 11, 2015 4:57 pm
Forum: Coding Feedback
Topic: [POLL] re-add trekchems with downsides
Replies: 61
Views: 17067

Re: [POLL] re-add trekchems with downsides

This thread (and poll) was started very poorly explained.
So this thread should probably just be locked.
by Deantwo
Wed Feb 11, 2015 4:37 pm
Forum: Site, Forums, And Wiki
Topic: IRC Channel?
Replies: 7
Views: 2045

Re: IRC Channel?

Isn't it easier to just use [url=irc://irc.rizon.net/coderbus]#CoderBus[/url]? They know what is in the code anyway, and may be more up to date on things and changes to come.

Plus, I don't have to add a second IRC channel to my list. :cat:
by Deantwo
Tue Feb 10, 2015 9:51 am
Forum: Site, Forums, And Wiki
Topic: The Chemistry Page
Replies: 39
Views: 12504

Re: The Chemistry Page

Thanks iamgoofball. Yeah some of those things would be nice to have on the wiki as well. Just need to figure out where to add it, because not all of them really need a whole column for themselves. I was thinking about simply adding a bold line of text in the description if they can Overdose or cause...
by Deantwo
Sun Feb 08, 2015 8:14 am
Forum: Site, Forums, And Wiki
Topic: General wiki stuff
Replies: 45
Views: 13525

Re: Wiki bitching

Kosmos you never replied to my question about if it was ok that I messed with your Guide_to_chemistry remake , so I haven't touched it yet. But what about we just toss it on to the live Guide_to_chemistry page and update it from there. Keeping two copies of the same list is annoying. Sorry I must'v...
by Deantwo
Sat Feb 07, 2015 10:42 pm
Forum: Site, Forums, And Wiki
Topic: General wiki stuff
Replies: 45
Views: 13525

Re: Wiki bitching

Here is what I am working on: Guide_to_chemistry Right now the thing that bug me the most of the wiki is the Guide_to_chemistry . It is out of date, doesn't have enough information. Isn't sorted correctly. The list goes on. Chemistry may be changing more here seen too. So This will be an ongoing pro...
by Deantwo
Fri Feb 06, 2015 3:27 pm
Forum: Coding Feedback
Topic: Lack of player input on changes
Replies: 308
Views: 84826

Re: Lack of player input on changes

I wasn't aware a public IRC channel was "closeted". Compared to a forum it is. IRC requires you to idle in the channel Be there when the discussion on a change happens <^ These two points are a major factor given everyone's different time zone. When you want to discuss things you need to ...
by Deantwo
Thu Feb 05, 2015 10:46 am
Forum: Coding Feedback
Topic: Lack of player input on changes
Replies: 308
Views: 84826

Re: Lack of player input on changes

Players don't like to see their power-gaming get fixed. Your insinuating the entire playerbase only cares about "power-gaming" in relation to goonchem and startrekchem, that is insulting if that's truly what you believe. Haven't seen complains about the hardsuit helmet change, so not all ...
by Deantwo
Thu Feb 05, 2015 8:36 am
Forum: Coding Feedback
Topic: Lack of player input on changes
Replies: 308
Views: 84826

Re: Lack of player input on changes

Bombadil wrote:The plebians do not know what is best for them
Players don't like to see their power-gaming get fixed.
by Deantwo
Wed Feb 04, 2015 10:53 pm
Forum: Coding Feedback
Topic: [POLL] Another goonchem poll
Replies: 38
Views: 10030

Re: [POLL] Another goonchem poll

Violaceus wrote:How dare you demand anything from people that put their free time to code things for you?!
Huh? Who? No clue who your talking to. ^^;

But yeah, that does worsen the quality of the code we get I guess.
by Deantwo
Wed Feb 04, 2015 10:42 pm
Forum: Coding Feedback
Topic: [POLL] Another goonchem poll
Replies: 38
Views: 10030

Re: [POLL] Another goonchem poll

Don't you guys have a test server? Not that I know of, you volunteering to play on it if there was? Mostly coders have to start a local server and test their code on that. Easy to set up and test there, only things that require multiple players can be difficult to test. The problem is that not all ...
by Deantwo
Wed Feb 04, 2015 10:13 pm
Forum: Coding Feedback
Topic: [POLL] Another goonchem poll
Replies: 38
Views: 10030

Re: [POLL] Another goonchem poll

Bombadil wrote:Maybe we should of tested this out instead of immediately pushing it out
No argument there.
Are you volunteering to test all code changes? Would be very helpful since seemingly not everyone test their code.
by Deantwo
Tue Feb 03, 2015 8:13 pm
Forum: Coding Feedback
Topic: [POLL] re-add trekchems with downsides
Replies: 61
Views: 17067

Re: [POLL] re-add trekchems with downsides

But this is actually an issue where is canbe binary. Many, many people DO NOT WANT goonchem. It is not explicitly one part of it that they would like changed, it is the overall system, which was built for, and designed with goonstation in mind. Yeah, but no matter rather we keep the GoonChem change...
by Deantwo
Tue Feb 03, 2015 8:08 pm
Forum: Coding Feedback
Topic: [NEW POLL] What is bad about "GoonChem"?
Replies: 42
Views: 12564

Re: [NEW POLL] What is bad about "GoonChem"?

Just a quick explanation of addiction for Dean t wo. Thanks! Sounds interesting, but if it isn't giving enough information about what is going on to the user I can indeed see why some may dislike it. It is nice you are trying to collect detailed feedback by a poll but having a million options actua...
by Deantwo
Tue Feb 03, 2015 4:54 pm
Forum: Coding Feedback
Topic: [NEW POLL] What is bad about "GoonChem"?
Replies: 42
Views: 12564

Re: [NEW POLL] What is bad about "GoonChem"?

can we lock this I find it funny you say that after reading this: https://tgstation13.org/phpBB/viewtopic.php?f=10&t=2660 But yeah, maybe I did this poll most of all to find out why people complain about the current chemistry so much. It's hard to fix something when the problem is simply what p...
by Deantwo
Tue Feb 03, 2015 3:34 pm
Forum: Coding Feedback
Topic: [NEW POLL] What is bad about "GoonChem"?
Replies: 42
Views: 12564

Re: [NEW POLL] What is bad about "GoonChem"?

Man, these poll options are so vague I don't want my vote being taken the wrong way. Jesus Christ this poll. Truly awful poll Your all welcome to suggest better options. Or at the very least explain what is so bad about it. Don't know how much use this poll will be in the end, but if nothing else i...
by Deantwo
Tue Feb 03, 2015 1:37 pm
Forum: Coding Feedback
Topic: [NEW POLL] What is bad about "GoonChem"?
Replies: 42
Views: 12564

Re: [NEW POLL] What is bad about "GoonChem"?

Actually, if someone can explain what the "Addiction mechanic" actually is, I would be grateful.
That is one of the features that I know nothing about in the recent changes.
by Deantwo
Tue Feb 03, 2015 12:38 pm
Forum: Coding Feedback
Topic: [NEW POLL] What is bad about "GoonChem"?
Replies: 42
Views: 12564

Re: [POLL] What is bad about "GoonChem"?

overdosing, if only because it keeps happening with e-pens. rest of it is fine. Yeah, maybe another thing can be done to prevent people from just pumping their body full of epinephrine . But then we need to figure out what that better solution is. Anyway, I just changed the poll! Everyone that vote...
by Deantwo
Tue Feb 03, 2015 12:04 pm
Forum: Coding Feedback
Topic: [POLL] re-add trekchems with downsides
Replies: 61
Views: 17067

Re: [POLL] re-add trekchems with downsides

But this is actually an issue where is canbe binary. Many, many people DO NOT WANT goonchem. It is not explicitly one part of it that they would like changed, it is the overall system, which was built for, and designed with goonstation in mind. Yeah, but no matter rather we keep the GoonChem change...
by Deantwo
Tue Feb 03, 2015 10:36 am
Forum: Coding Feedback
Topic: [POLL] re-add trekchems with downsides
Replies: 61
Views: 17067

Re: [POLL] re-add trekchems with downsides

One of these days I'll invest the time to learn how the new chem system works. As there's no wiki that I can easily find, it won't be this day. Are you fucking retarded? There is a fucking wiki button on the main page of tgstation13.org Yeah I am tired of people using this as an excuse! There is ev...
by Deantwo
Tue Feb 03, 2015 9:13 am
Forum: Coding Feedback
Topic: [NEW POLL] What is bad about "GoonChem"?
Replies: 42
Views: 12564

Re: [POLL] What is bad about "GoonChem"?

paprika wrote:>no 'overdosing' option in the poll

cmon dean
Yeah, I made the poll at 1am, in bed, on my phone.
I know there are things I didn't get to ask. But it's still more constrictive than any other poll I have seen.
by Deantwo
Tue Feb 03, 2015 12:55 am
Forum: Coding Feedback
Topic: [NEW POLL] What is bad about "GoonChem"?
Replies: 42
Views: 12564

Re: [POLL] What is bad about "GoonChem"?

Bruise Packs and Ointment have nothing to do with Goonchem though. They are still in the game, its just that Goofball, for whatever reason, felt the need to remove them from medkits. Its not a big deal to just put them back, which is what ive been requesting for a while now. Yeah forgot to add that...
by Deantwo
Tue Feb 03, 2015 12:37 am
Forum: Coding Feedback
Topic: [NEW POLL] What is bad about "GoonChem"?
Replies: 42
Views: 12564

Re: [POLL] What is bad about "GoonChem"?

oranges wrote:I like all of it
Like i wrote in my opening post.
It is only the ChemHeater that I find broken.
But I have an idea to make them give more sense and use.
by Deantwo
Tue Feb 03, 2015 12:24 am
Forum: Coding Feedback
Topic: [POLL] Another goonchem poll
Replies: 38
Views: 10030

Re: [POLL] Another goonchem poll

Can we get a poll ingame too? And for crying out loud, be specific, what are we talking about reverting? ChemHeaters? Chem name changes? New chems? Old chems removal? Patches? This is most of the problem. There's 90343 vague ideas of what people want and don't want and it keeps getting boiled down ...
by Deantwo
Tue Feb 03, 2015 12:23 am
Forum: Coding Feedback
Topic: [NEW POLL] What is bad about "GoonChem"?
Replies: 42
Views: 12564

[NEW POLL] What is bad about "GoonChem"?

With the recent changes to chemistry, there are many people that say it should be reverted. BUT what should be reverted? First of all, I don't know anything about GoonStation, I have only played /TG/Station. I enjoy the chemisty in SS13 as a whole because it is static, non-random, and easy to learn ...
by Deantwo
Mon Feb 02, 2015 11:43 pm
Forum: Coding Feedback
Topic: [POLL] Another goonchem poll
Replies: 38
Views: 10030

Re: [POLL] Another goonchem poll

Can we get a poll ingame too?
And for crying out loud, be specific, what are we talking about reverting?
ChemHeaters? Chem name changes? New chems? Old chems removal? Patches?
by Deantwo
Mon Feb 02, 2015 6:19 pm
Forum: Coding Feedback
Topic: [POLL] Another goonchem poll
Replies: 38
Views: 10030

Re: [POLL] Another goonchem poll

Until we do have a plan we should revert these changes to the state we were in before the changes started, as a base line. Not sure that is a good idea. It would possibly break even more things to revert it. And then we have to fight with more bugs. People have been talking on CoderBus today that t...
by Deantwo
Mon Feb 02, 2015 6:00 pm
Forum: Coding Feedback
Topic: [POLL] Another goonchem poll
Replies: 38
Views: 10030

Re: [POLL] Another goonchem poll

I think we need to specify more what is on the topic of being reverted and what isn't. I mean everything and anything can be changed over time. But if you want a fair vote, then you have to actually let people know exactly what they are voting to get reverted. I am not even sure we have a set plan f...
by Deantwo
Mon Feb 02, 2015 5:05 pm
Forum: Coding Feedback
Topic: [POLL] Another goonchem poll
Replies: 38
Views: 10030

Re: [POLL] Another goonchem poll

nobody has really even mentioned the absolutely absurd amount of stuff in the nanomed machines no medbay staff no problem, hack a motherfucker and you're good. cryo mix? just drop pills from the machine into the beaker. bonus: cryo is self-serve and its healing power is no longer balanced by the fa...
by Deantwo
Mon Feb 02, 2015 4:25 pm
Forum: Coding Feedback
Topic: New poll for goofchemistry
Replies: 4
Views: 2019

Re: New poll for goofchemistry

Is there a link to the PR for this? I'm assuming this isn't the same as the "goonchem" thread that paprika has made? It's just a question about the current chemistry. The thread Paprka made is half a month old, when it was still horribly broken and new. This is an attempt at getting a mor...
by Deantwo
Mon Feb 02, 2015 4:20 pm
Forum: Coding Feedback
Topic: [POLL] Another goonchem poll
Replies: 38
Views: 10030

Re: New poll for goofchemistry

There are still many issues.
But most of them are already being addressed and will be fixed soon.

Over all, I like be.
There are few chemicals that does the same thing.
Patches may still need balance, but they are an interesting alternative to pills.
by Deantwo
Sun Feb 01, 2015 1:30 pm
Forum: Ideas
Topic: Station Self-Destruct Mechanism
Replies: 24
Views: 9431

Re: Station Self-Destruct Mechanism

Not-Dorsidarf wrote:But the whole point of this is that you don't move the damn thing - it's built-in. Why would a laptop on a roller-table be immovable?
If it is going to be immovable, it should be moved to the bridge.
by Deantwo
Sun Feb 01, 2015 9:25 am
Forum: Coding Feedback
Topic: papbay versus goonbay (poll)
Replies: 16
Views: 3278

Re: papbay versus goonbay (poll)

I have been playing Medical Doctor a lot since GoonChem was added . It took me a while to find out I didn't have to aim at limbs with the patches but other than that I like it. I have never really used a Sleeper, most of all because I seemingly totally fail at putting people in them. But I like the ...
by Deantwo
Sat Jan 31, 2015 10:36 pm
Forum: Ideas
Topic: Station Self-Destruct Mechanism
Replies: 24
Views: 9431

Re: Station Self-Destruct Mechanism

Violaceus wrote:I would rather want to have nuke warhead instead of this... nuke egg?
I was thinking that the computer had a helmet on. Which also make no sense.
Make it look more like a laptop briefcase on a rolling table?
by Deantwo
Sat Jan 31, 2015 9:59 pm
Forum: Ideas
Topic: Station Self-Destruct Mechanism
Replies: 24
Views: 9431

Re: Station Self-Destruct Mechanism

danno wrote:It was partly a response to Demonfiren
Ooh I missed his post edit.
by Deantwo
Sat Jan 31, 2015 9:54 pm
Forum: Ideas
Topic: Station Self-Destruct Mechanism
Replies: 24
Views: 9431

Re: Station Self-Destruct Mechanism

danno wrote:what is the point
what is the point ESPECIALLY if it just bans people
Why would it get people banned if it require an admin to allow it?
by Deantwo
Sat Jan 31, 2015 9:10 pm
Forum: Ideas
Topic: Station Self-Destruct Mechanism
Replies: 24
Views: 9431

Re: Station Self-Destruct Mechanism

The idea is that the captain can request the code from the admins from the comms console (code red only, maybe it will be used now), and then you get an announcement which says that the code has been ordered by [name]. As long as the clown can't bruteforce the code. Please for dare god let the code...