Search found 32 matches

by Marflow
Sat Nov 07, 2015 2:52 am
Forum: Ideas
Topic: Escape Shuttle Engine computer
Replies: 14
Views: 3359

Re: Escape Shuttle Engine computer

I like most of that but the explosion bit seems a bit excessive, there tends to be all too much explosions on the escape shuttle alongside all the griff. The upgradable part could be some scifi jargon engine part that can be upgraded with R&D parts or it could even be c4'd.
by Marflow
Sat Nov 07, 2015 2:26 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 938937

Re: Minor Suggestions

It'd be nice to be able to build & upgrade furnaces or similar machine or to have version of Ore Redemption Machine that doesn't require ID access. Building autismal stuff at Derelict/White ship would be greatly helped if non-miners could go and mine the small clown asteroid and use the material...
by Marflow
Sat Aug 29, 2015 9:55 am
Forum: Coding Feedback
Topic: ROBOT TERMITES (Swarmers)
Replies: 65
Views: 16388

Re: ROBOT TERMITES (Swarmers)

Their laws could be more clear and I personally hate the RNG when breaking certain stuff like Rwalls. Otherwise pretty solid stuff.
by Marflow
Sun Aug 16, 2015 4:58 pm
Forum: Closed Policy Discussion
Topic: What can you do about scientists breeding xenos?
Replies: 64
Views: 16432

Re: What can you do about scientists breeding xenos?

"What can you do about scientists breeding xenos?" Here's a hyperbole: You can order AI and security to vacate everyone from Science department, then you can space all the booze, demote all chemists, recycle all crew PDAs, send PA back to Centcomm, implant atmos techs and engineers with a...
by Marflow
Sun Aug 16, 2015 3:58 pm
Forum: Closed Policy Discussion
Topic: About borgs alerting possible emagging
Replies: 20
Views: 6593

Re: About borgs alerting possible emagging

I don't think there's any disagreement that borg has to try to at least communicate about the intentions. 99% borgs don't have time to do that since emagging is relatively fast and easy to do so it won't become a huge problem of "Emagging borgs is impossiburu", this was just a fringe case ...
by Marflow
Thu Aug 13, 2015 10:46 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 938937

Re: Minor Suggestions

It'd be neat if external airlocks and their vicinity had bars that people can use to move in/out without being constantly bumprobed by spacewind. You know, like actual space stations have bars on the walls so they can move about.
by Marflow
Wed Aug 12, 2015 3:45 am
Forum: Coding Feedback
Topic: Two controversial suggested changes
Replies: 33
Views: 7031

Re: Two controversial suggested changes

DAA could be adjusted a bit with slight changes. One way would be to have period between mutations where there wouldn't be any mutation going on. Another way would be to simply remove hulk from the cycle. There is a huge balancer in DAA already in place though; It's random. Sure, it's decent enough ...
by Marflow
Wed Aug 12, 2015 3:10 am
Forum: Coding Feedback
Topic: Blob should start different
Replies: 21
Views: 4983

Re: Blob should start different

AFAIK the timer for blob is wonky at the moment. For some reason there's no countdown timer for it like there is for literally everything else, resulting in blebs popping in hallways or having to be overcautious. Oldman made a very good point about blob victory being very tied to the population thre...
by Marflow
Mon Jul 06, 2015 8:08 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 938937

Re: Minor Suggestions

Additional virus icons Currently the icon for being infected is always the same regardless of the virus. It would be nice if there were at least 3 versions of the icon to show clearly if the virus is going to melt your face off while you're honking in your own puddle of blood, mildly annoying cough...
by Marflow
Sun Jul 05, 2015 2:35 am
Forum: Coding Feedback
Topic: Let's make a whitelist antag game mode
Replies: 44
Views: 9112

Re: Let's make a whitelist antag game mode

The whitelisting could be made slightly more automated by having rating system at the end of the round for team antags, something fairly simple like 3 star rating where 1 is negative, 2 is no opinion/didn't see/eh 3 is positive. Only the team antags could vote and it'd give a bit of statistical elem...
by Marflow
Mon Jun 15, 2015 7:44 pm
Forum: Ideas
Topic: Timelock/Whitelist Nuke Ops Leader
Replies: 23
Views: 5733

Re: Timelock/Whitelist Nuke Ops Leader

Scones wrote:'Tis summertime.
This has been an issue for a long time, I should know, I've been here all summer :honk:
by Marflow
Mon Jun 15, 2015 6:00 pm
Forum: Ideas
Topic: Give sec hardsuit a build in jetpack
Replies: 29
Views: 6122

Re: Give sec hardsuit a build in jetpack

I agree, sec is woefully poorly equipped for anything space-related, there's really no reason why the sec hardsuit shouldn't have internal jetpack. IIRC all the internal jetpacks already are slower than the proper ones. In my numerous space antaggings, it's mostly been the captain who gets me, never...
by Marflow
Mon Jun 15, 2015 5:54 pm
Forum: Ideas
Topic: Timelock/Whitelist Nuke Ops Leader
Replies: 23
Views: 5733

Re: Timelock/Whitelist Nuke Ops Leader

Give team antags separate leadership game preference button. That way you can have shorter timer on regular nuke op and longer for the boss, though the biggest impact would be that people who feel they're ready to play a boss role can choose to do so and people who know they don't know how to boss c...
by Marflow
Mon Jun 15, 2015 5:48 pm
Forum: Ideas
Topic: Give Cult a leader
Replies: 32
Views: 5793

Re: Give Cult a leader

The biggest problem I see with this is the previously mentioned "What if the boss is shit?" and this applies to other things aswell aside from just cult; xenos and nuke ops. Account age thing will not fix this, it might alleviate it slightly but it is not a fix as I can personally say I ha...
by Marflow
Mon Jun 15, 2015 5:39 pm
Forum: Ideas
Topic: Names and Antag Timer
Replies: 8
Views: 2974

Re: Names and Antag Timer

Yes and yes to both. The antag timer wouldn't give really any metagamey feelings if it's subtle enough. It should just increase the chance mildly, not force it. Also having some kind of timer bonus from playing security would give incentive for players to play that more often and it'd sort of counte...
by Marflow
Thu Jun 04, 2015 4:25 am
Forum: Coding Feedback
Topic: Asteroid Station Trial
Replies: 40
Views: 9260

Re: Asteroid Station Trial

I always loved Asteroid Station though I think some of the discontent came from some buggy elements it had back in the day.
by Marflow
Sat May 30, 2015 9:54 pm
Forum: Coding Feedback
Topic: Security/Traitor Balance as a Symptom of Population
Replies: 167
Views: 34137

Re: Security/Traitor Balance as a Symptom of Population

Having gateway working with interesting locations would alleviate some of the issues, AI cannot do anything in gateway places and in space beach, nobody can hear you being strangled. I don't know if 30tc would help that much, it'd just make all antags buy all the good shit and be able to bring down ...
by Marflow
Sat May 30, 2015 12:11 am
Forum: Coding Feedback
Topic: Fast Atmos Compatibility Issues/General Feedback
Replies: 8
Views: 2122

Re: Fast Atmos Compatibility

It does seem like few of the new updates have not taken into account the old boxy map. Fastmos and pipecrawling both are very very dangerous. With Fastmos suffocating/melting everyone is a lot more easier than it used to be, which isn't really a bad thing in itself but it shows how box wasn't design...
by Marflow
Fri May 29, 2015 7:51 am
Forum: Ideas
Topic: Bioengineering and dank.
Replies: 8
Views: 2517

Re: Bioengineering and dank.

I don't see why we wouldn't need new jobs desperately right now since there's the Assistant cap. Also as said before, bioengineering could be just implemented by adding more pre-existing job slots and refurnishing their lab. Botany for example is pretty boring if you're not growing antag shit. Sure,...
by Marflow
Thu May 28, 2015 5:56 pm
Forum: Closed Policy Discussion
Topic: Should people be allowed to suicide at roundstart
Replies: 193
Views: 49425

Re: Should people be allowed to suicide at roundstart

Trying to 'fix' roundstart suicide is indeed just trying to patch a symptom rather than the disease, not to mention that it will be difficult to enforce. Sure, adding some inconviniences with code to commiting suicide at roundstart might reduce the amount of roundstart suicides, but it will probably...
by Marflow
Wed May 27, 2015 8:08 pm
Forum: Ideas
Topic: Bioengineering and dank.
Replies: 8
Views: 2517

Re: Bioengineering and dank.

Of course the Bioengineering could be just implemented to Chemistry or Botany, probably Botany since it has less players in general. Either way I think that utilizing virology with plants would bring more life to hydroponics and potentially bring more augments and implants. Perhaps turn Hydro into m...
by Marflow
Tue May 26, 2015 8:05 pm
Forum: Ideas
Topic: Give all the heads an ID console in their office.
Replies: 24
Views: 5475

Re: Give all the heads an ID console in their office.

I thought that only "ID Console" access on a card allowed any and all usage of ID consoles which only HoP and Cap have by default. Never heard of other head having ID console access in any form.
by Marflow
Tue May 26, 2015 8:02 pm
Forum: Ideas
Topic: Molotov Cocktail
Replies: 9
Views: 6426

Re: Molotov Cocktail

Alternatively, use paper and booze instead of damp rag, seeing as there aren't really that many damp rags to go around.
by Marflow
Tue May 26, 2015 8:00 pm
Forum: Ideas
Topic: Give department heads more control of their department
Replies: 22
Views: 4205

Re: Give department heads more control of their department

I like the lockdown idea for all departments, but having individual rooms APCs shut off etc seems a bit too spesific and unneeded. If chemist is making lube even after CMO tells not to make it, there's always security to handle it or telescopic baton. To me the overly spesific item can enable powert...
by Marflow
Tue May 26, 2015 12:47 pm
Forum: Ideas
Topic: Implant the HoP and disable antag?
Replies: 12
Views: 2971

Re: Implant the HoP and disable antag?

Ideally there'd be a system that would determine if HoP can be antag (or how much more unlikely it is) depending on skeleton/full crew and the amount of heads and if there's a captain. Alternatively or additionaly, antag heads would have one additional objective to reflect how easy it is to traitor ...
by Marflow
Mon May 25, 2015 1:17 pm
Forum: Ideas
Topic: Bioengineering and dank.
Replies: 8
Views: 2517

Bioengineering and dank.

New job that would encompass Service and Medical with a hint of Science. Idea is that the Bioengineer would be able to produce more advanced medicine, plants and implants using existing chems, plants and tech. Not a fully fledged system but here's few neat things a Bioengineer could potentially do: ...
by Marflow
Sun May 24, 2015 5:05 pm
Forum: Ideas
Topic: Malf Lip Reading
Replies: 9
Views: 2691

Re: Malf Lip Reading

Well, there are intercoms that you can set to eavesdrop which kinda does this, though I think it should be a purchaseable thing rather than free.
by Marflow
Sat May 23, 2015 5:16 pm
Forum: Ideas
Topic: A use for Space rats (virology)
Replies: 18
Views: 5288

Re: A use for Space rats (virology)

Virology doesn't need any more reason to be mistrusted and there are already tons of nasty stuff they can make without any silly crate viruses. Spreading at least three different viruses with necrosis, hyphema and spontaneous combustion that are cured by lepo/gold is already easy to make. Theoretica...
by Marflow
Thu May 21, 2015 8:23 am
Forum: Ideas
Topic: Space Valhalla
Replies: 71
Views: 19288

Re: Space Valhalla

Most active/nonboring rounds usually last only 30ish minutes and if the round goes over it, there's going to be tons of ghosts with absolutely jack shit to do aside from drones, potentially posibrains, simplemobs or golems. I doubt the average active round lasts only 30 minutes, because that's abou...
by Marflow
Thu May 21, 2015 1:03 am
Forum: Ideas
Topic: Space Valhalla
Replies: 71
Views: 19288

Re: Space Valhalla

The orginal Space Valhalla would work, I'd go there. I agree that it does give extra incentive for people to join for job and suicide for not getting antag etc. But that can be amended pretty much completely by having the Space Valhalla open when round has been going for some arbitrary time like 30 ...
by Marflow
Fri Aug 22, 2014 8:30 pm
Forum: Ideas
Topic: R&D
Replies: 4
Views: 1528

R&D

1. Tiers for protolathe item list. This would only affect how the items are listed. Currently the list seems to be in the order in which you researched them which does help researching a small bit, but ends up a clusterfuck when research is done. Something simple like average of all the required tec...
by Marflow
Wed Jun 11, 2014 3:27 pm
Forum: Ideas
Topic: Xeno Queen candidacy toggle
Replies: 7
Views: 2882

Xeno Queen candidacy toggle

I suggest that there is additional antag toggle for the first alien larva (queen). To my understanding, many players have alien toggled on so that when there is a full blown infestation, they can return to game as aliens. Problem arises when there is no full blown infestation, there is only one, the...