Search found 54 matches
- Sun Sep 07, 2014 12:24 pm
- Forum: Ideas
- Topic: Traitor Facehugger Item
- Replies: 19
- Views: 5246
Re: Traitor Facehugger Item
Out of curiosity, would it be any more viable if summoned a single hunter xeno to cause panic?
- Fri Sep 05, 2014 8:22 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1058214
Re: ITT: We make shitty suggestions and come up with poor id
Clown Headset Key - Available only to the clown through the syndicate uplink. It can be used three times and has a minute cooldown. When the clown says HONK! over the radio, one department channel is chosen at random and anybody wearing a headset with that channel active are hit with a disabling ho...
- Thu Sep 04, 2014 10:09 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 847482
Re: Stories of rage, tears and regret
>admin spawn as syndieborg to cause distractions to make it easier for traitors to complete their objectives
>get robusted by those same traitors
>all objectives failed by all traitors
>get robusted by those same traitors
>all objectives failed by all traitors
- Sun Aug 31, 2014 3:28 am
- Forum: General Chat
- Topic: Your SS13 confessions
- Replies: 120
- Views: 38304
Re: Your SS13 confessions
I have ERPed on Artyom.
- Sat Aug 30, 2014 10:26 pm
- Forum: Closed Policy Discussion
- Topic: Tackling the security problem: policy edition
- Replies: 59
- Views: 14119
Re: Tackling the security problem: policy edition
Why doesn't security get maintenance access?Saegrimr wrote:Sure, maybe sec doesn't need maint access
- Sat Aug 30, 2014 12:18 am
- Forum: Coding Feedback
- Topic: Traitor needs an overhaul
- Replies: 51
- Views: 14454
Re: Traitor needs an overhaul
Is it bad that I want silly items; lubenades, spraypaint for tagging walls, a battle chicken suit, a boombox that can be put next to an intercom to spam the radio with Stayin' Alive, an item that looks like a flash but actually shoots silly string?
- Fri Aug 29, 2014 10:26 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1058214
Re: ITT: We make shitty suggestions and come up with poor id
An ordinary cardboard box called a 'Hug box' with a single ointment inside.
- Fri Aug 29, 2014 12:07 am
- Forum: General Chat
- Topic: [POLL] Baycode
- Replies: 102
- Views: 30207
Re: Baycode
Oh joy, AIs that don't think they have to open doors for anyone because of laws stating "as according to their rank and role" forgetting the "with priority" immediately preceding it.
- Thu Aug 21, 2014 6:56 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1058214
Re: ITT: We make shitty suggestions and come up with poor id
Let ghosts possess mirrors. They can toggle lights, open airlocks, make the room chilly, say spooky things, get bored, and go back to ghosting.
- Mon Aug 18, 2014 9:20 am
- Forum: Former Admins
- Topic: [No Longer Admin] Aurx
- Replies: 9
- Views: 3681
Re: Aurx
Aurx is compiling the data in policy discussions and sending it to headmins for review. This deserves our praise.
- Sun Aug 17, 2014 3:12 pm
- Forum: Ideas
- Topic: Hulk Drug: craziest thing to hit the hallways
- Replies: 13
- Views: 12873
Re: Hulk Drug: craziest thing to hit the hallways
Also holy shit are you the new ideas forum idiot? No, that's me! Honestly though, this idea is just bad. You even refer to it as God Mode in your opening post, so you seem to get how absolutely overpowered this is. It isn't even worth trying to balance it; is there really a need to make people hulk...
- Sat Aug 16, 2014 9:38 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1058214
Re: ITT: We make shitty suggestions and come up with poor id
Beepsky Helmet. It provides no protection but when something hits you it starts cussing like beepsky.
- Sat Aug 16, 2014 9:27 am
- Forum: Closed Policy Discussion
- Topic: Cloning backups and memories after scan.
- Replies: 59
- Views: 17703
Re: Cloning backups and memories after scan.
I don't see a problem with ratting out the person who killed you if you get cloned. If some traitor goes out of the way to covertly kill and dispose of the body, only for the person to have had a backup and reveal the traitor who killed them; them's the breaks. I personally would rather not see this...
- Fri Aug 15, 2014 7:34 am
- Forum: Closed Policy Discussion
- Topic: ERP ban discussion, no lock edition.
- Replies: 184
- Views: 57059
Re: ERP ban discussion, no lock edition.
Think about it, all the admins see LOOC. You get people ERPing with LOOC enabled; inevitably you'll start seeing questions about penis size, fetishes, etc. being posed in LOOC.
- Fri Aug 15, 2014 7:08 am
- Forum: Closed Policy Discussion
- Topic: ERP ban discussion, no lock edition.
- Replies: 184
- Views: 57059
Re: ERP ban discussion, no lock edition.
If you really want to ban ERP, add LOOC functionality.
- Fri Aug 15, 2014 6:35 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1058214
Re: ITT: We make shitty suggestions and come up with poor id
You should be able to put up to five 6-sided dice into a cup and roll them at once. If all 5 of them are the same number, a fedora appears.
- Fri Aug 15, 2014 6:29 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 951794
Re: Minor Suggestions
What would keep people from just rolling the dice until they got a natural 20?
- Thu Aug 14, 2014 8:42 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 674790
Re: Little things you learned that are game changing
As a traitor, you can buy an agent ID and a voice changer and read Woody's Got Wood as someone else. HONK!
- Wed Aug 13, 2014 11:39 am
- Forum: Former Admins
- Topic: [No Longer Admin] Stickymayhem
- Replies: 329
- Views: 120583
Re: Stickymayhem
I bumped into the nuke op shuttle while trying to get back on the station and used my accelerator to blow out a window without knowing any better, and Sticky immediately pinged me and didn't straight up ban me on the spot. Thanks for that. I'll just ignore the shuttle next time that happens.
- Tue Aug 12, 2014 3:10 am
- Forum: Ideas
- Topic: New Uplink Item
- Replies: 19
- Views: 3327
Re: New Uplink Item
I see this being used in double agent rounds where a double agent tries to make nice with security by admitting they're an agent, outing their target as an agent to security; and purchasing this item for security so that they may confirm the identify of more double agents. Really, any item you can b...
- Sun Aug 10, 2014 6:52 am
- Forum: Ideas
- Topic: Improvised Weapons and what's so 'improvised' about them?
- Replies: 50
- Views: 13352
Re: Improvised Weapons and what's so 'improvised' about them
We also need a ghetto gun. Any ideas on how? Bamboo shoots. Grow 'em in the garden, cut them into pea shooters with the hatchet, then fire plant seeds at people that do 1~2 brute damage a hit. Alternatively, you can stick a wad of paper in there and fire it at someone's eyes for a chance of tempora...
- Sat Aug 09, 2014 11:38 pm
- Forum: Former Admins
- Topic: [Dethroned]Hornygranny
- Replies: 235
- Views: 69999
Re: Hornygranny
At least Brotemis explains why he bans you and actually has reason to ban people, so I feel like HG would win either way. From http://www.tgstation13.org/phpBB/viewtopic.php?f=7&t=1171 : Ban reason and length: "Bringing shuttle alone as nuke op" - 1440 minutes Nah, HornyGranny does al...
- Sat Aug 09, 2014 10:37 am
- Forum: Coding Feedback
- Topic: A couple things that happened in my last round.
- Replies: 33
- Views: 7884
Re: A couple things that happened in my last round.
Lets discuss apples to apples here. Considering your "the tators have every tool they need to literally crawl up your ass" scenario, the window ceases to even matter. At that point you shouldn't be thinking, "whoops, I need to go out the window" You should be thinking, "Do ...
- Sat Aug 09, 2014 8:03 am
- Forum: Ideas
- Topic: Improvised Weapons and what's so 'improvised' about them?
- Replies: 50
- Views: 13352
Re: Improvised Weapons and what's so 'improvised' about them
How about an improvised spacesuit?
Take a cardborg helmet and suit, line it with tinfoil, install a space heater, and viola; and instant spacesuit that will protect you on your spacewalks until the battery runs out or the whole thing catches fire and you die a very quick and painful death.
Take a cardborg helmet and suit, line it with tinfoil, install a space heater, and viola; and instant spacesuit that will protect you on your spacewalks until the battery runs out or the whole thing catches fire and you die a very quick and painful death.
- Thu Aug 07, 2014 4:02 pm
- Forum: Coding Feedback
- Topic: A couple things that happened in my last round.
- Replies: 33
- Views: 7884
Re: A couple things that happened in my last round.
A smart miner that finds antags waiting for them already can pickaxe the window out and jump. I've done it at least twice now. Good luck breaking that window down before two antags with all access opens the doors and murder with their double beam swords; or an overzealous security officer with acce...
- Thu Aug 07, 2014 1:57 pm
- Forum: Coding Feedback
- Topic: A couple things that happened in my last round.
- Replies: 33
- Views: 7884
Re: A couple things that happened in my last round.
The mining dock is a literal death trap for miners, especially before they've dropped of their first batch of ores. What department other than virology is so easy for a single traitor to trap someone in with no hope of escape? Depending on who used the mining shuttle last, anyone who happens to be i...
- Thu Aug 07, 2014 9:42 am
- Forum: Coding Feedback
- Topic: A couple things that happened in my last round.
- Replies: 33
- Views: 7884
Re: A couple things that happened in my last round.
I'd also add this to 'a list of reasons no one plays mining' Because it's pretty much a death sentence, I master figuring out how to robust goliaths with my pewpew bot and my pickaxe, turn in a small stash to RnD, get a diamond drill, head back out to flood Robotics with Durand materials, die on th...
- Thu Aug 07, 2014 9:12 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1058214
Re: ITT: We make shitty suggestions and come up with poor id
Abominable Burger
15 flour + 1 Wizard Hat + 1 Clown Mask + 1 Mime Mask
An utter abomination. Grants anyone who eats it all the spells of a wizard for 1 minute, but curses them with a mime's silence; preventing them from casting spells for 1 minute. HONK!
15 flour + 1 Wizard Hat + 1 Clown Mask + 1 Mime Mask
An utter abomination. Grants anyone who eats it all the spells of a wizard for 1 minute, but curses them with a mime's silence; preventing them from casting spells for 1 minute. HONK!
- Thu Jul 31, 2014 4:57 pm
- Forum: Ideas
- Topic: How do we make Librarian interesting?
- Replies: 34
- Views: 8101
Re: How do we make Librarian interesting?
Give the librarian the ability to decipher ancient texts found on the forbidden knowledge bookshelf using that creepy desk in the backroom. Make it a bit tedious but rewarding like with genetics, but the powers unlocked are different. Now here are some ridiculously bad ideas on what the librarian co...
- Wed Jul 30, 2014 2:12 pm
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 71197
Re: [POLL]Should the Assistant role have reduced Antag statu
Why not have assistants start loyalty implanted? That eliminates the metagame problem with assistants not being able to be antagonists.
- Tue Jul 29, 2014 5:05 pm
- Forum: Closed Policy Discussion
- Topic: New Silicon Policy, /Silicons Policy General/
- Replies: 131
- Views: 33891
Re: New Silicon Policy, /Silicons Policy General/
Under Asimov, when a law reads "Do not state this law", such as in the following example: 4. Changelings are human! Do not state this law That law should be stated anyway because law 2 conflicts with the do not state clause and has higher priority, right? On the other hand, if a law reads ...
- Mon Jul 28, 2014 6:23 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 847482
Re: Stories of rage, tears and regret
>spawn as miner >find cultist blade 'veal render' >kill a gold grub >resurrect gold grub as pet >spawn cows in hallway >chef freaks out >chef kills my pet gold grub while I try to stop them >no security >demand she go mine and refund me my 1000 points >chef hides in kitchen until xenobiologist cries...
- Mon Jul 28, 2014 5:15 pm
- Forum: General Chat
- Topic: Blessed's Guide to how to not fucking suck at mining
- Replies: 25
- Views: 12031
Re: Blessed's Guide to how to not fucking suck at mining
Here's a few additional tips for mining: The Proto-kinetic Accelerator can destroy electrified grilles without needing a pair of insulated gloves. The Proto-kinetic Accelerator will obliterate a space carp in one hit while in space. Hivelords drop remains which heals all damage and can be eaten with...
- Sun Jul 27, 2014 7:26 pm
- Forum: General Chat
- Topic: Your first time with ss13
- Replies: 39
- Views: 12115
Re: Your first time with ss13
Geez, I first played Space Station 13 back on oldstation, during a time when there was no wiki and no apparent rules so far as I could tell. I believe my very first round I suffocated to death on the arrivals shuttle, but every round was just a clusterfuck to kill each other so you just tried to be ...
- Sun Jul 27, 2014 7:13 pm
- Forum: NTStation Ideas
- Topic: Nations!
- Replies: 5
- Views: 4808
Re: Nations!
Apparently Paradise Station has a Nations mode that is basically a round of capture the flag.
- Sun Jul 27, 2014 4:02 pm
- Forum: Coding Feedback
- Topic: [POLL] Has Mining update been successful?
- Replies: 120
- Views: 35591
Re: [POLL] Has Mining update been successful?
I find mining quite satisfying since the revised ore rates. Once you know how to deal with goliaths they're quite easy and rewarding to deal with accept on the rare occasion where you find two of them together. Basilisk drops could do with being more rewarding given the amount of damage they're like...
- Sun Jul 27, 2014 3:31 pm
- Forum: Ideas
- Topic: Ideas for botany/kitchen/bar
- Replies: 8
- Views: 2231
Re: Ideas for botany/kitchen/bar
Here's some ideas for botany: Potted Plants Use sandstone to create pots which can be used to grow plants anywhere; possibly caps harvests at one. Bury Items in Dirt Hide items in piles of dirt by clicking on the dirt with the item in hand. Unearth them with the spade. Demonthistle Worthless Starthi...
- Sun Jul 27, 2014 6:48 am
- Forum: Closed Policy Discussion
- Topic: PET KILLING GENERAL
- Replies: 28
- Views: 8126
Re: PET KILLING GENERAL
My understanding is petkilling makes you valid from an OOC standpoint but not from an IC standpoint. Let's say Bozo the Clown kills Dr. House's pet cat Runtime. Dr. House may then kill Bozo the Clown without fear of punishment from the admins for killing Bozo the Clown. However, killing Bozo the Clo...
- Fri Jul 25, 2014 8:31 am
- Forum: Ideas
- Topic: Some antags need a larger delay.
- Replies: 16
- Views: 4002
Re: Some antags need a larger delay.
I love this idea. In addition to what was just outlined, it also might help cut down on those fuckwits who take a job slot, don't get their antag status, and kill themselves 2 minutes into the round and waste the slot. Is that why people are always killing themselves/going braindead at the start of...
- Thu Jul 24, 2014 4:27 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1058214
Re: ITT: We make shitty suggestions and come up with poor id
Mime hitting someone in the head with a baguette should cause like 1 second knock down if they aren't wearing anything on the head slot.
- Thu Jul 24, 2014 3:47 pm
- Forum: Ideas
- Topic: What does the Monkey gamemode need?
- Replies: 39
- Views: 9790
Re: What does the Monkey gamemode need?
By commanding NPCs, I really just meant turning nearby monkey NPCs into hostile mobs that will attack humans on sight.
- Thu Jul 24, 2014 3:32 pm
- Forum: Ideas
- Topic: What does the Monkey gamemode need?
- Replies: 39
- Views: 9790
Re: What does the Monkey gamemode need?
This is probably a stupid idea, but here we go. An infected human requires bananas to heal from jungle fever, so botanists are going to be producing a lot of them. So, what if monkeys could eat bananas in order to "evolve" into different classes. For example, they can become a warrior clas...
- Thu Jul 24, 2014 2:15 pm
- Forum: Ideas
- Topic: Brig and Prison management improvements and ideas
- Replies: 61
- Views: 22380
Re: Brig and Prison management improvements and ideas
Here's the deal, if I catch a player doing bad things, I reserve the right to remove any items I want from them as punishment, usually as a alternative to a brigging sentence. No. I've been arrested by security, brigged, and interrogated for ten minutes for having a black toolbox that I could prove...
- Thu Jul 24, 2014 4:58 am
- Forum: Coding Feedback
- Topic: [POLL] Do you enjoy being the crew in blob?
- Replies: 58
- Views: 15500
Re: Do you enjoy being the crew in blob?
One of my first blob rounds the crew was actually working together. They would attack the blob at the main front, scoot back out of sight where Medical Doctors were waiting to patch them up, and be back fighting in under a minute. When someone was chased by a spore or spore zombie, people would assi...
- Mon Jul 21, 2014 3:59 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1058214
Re: ITT: We make shitty suggestions and come up with poor id
Imagine a Nuke Ops round. You're part of a group of nuclear operatives sent aboard the station to GET DAT FUKKEN DISK! You've made your plans. You get on board. Instead of the unaware crew you were expecting, you've got a bunch of creeper like zombies that rush towards you with reckless abandon and ...
- Mon Jul 21, 2014 3:33 am
- Forum: Resolved Appeals
- Topic: [brotemis]Legenderydud-Attcked someone as non antag
- Replies: 3
- Views: 1502
Re: [brotemis]Legenderydud-Attcked someone as non antag
First things first, here is the ban request I filed about you: http://tgstation13.org/phpBB/viewtopic.php?f=35&t=987 It'd probably be a good idea to go over it if you haven't already. Now, your claim is that you didn't know that it was the public garden. On the one hand, I did tell you it was th...
- Sat Jul 19, 2014 1:55 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 951794
Re: Minor Suggestions
If someone tries to use the broken pen they get ink all over them. HONK!Kelenius wrote:And what's the point?Wesdo wrote:You can break pens by using a screwdriver on it, and using it again on it would fix it.
- Sat Jul 19, 2014 12:48 am
- Forum: Resolved Appeals
- Topic: [Stickymayhem] ninja6222 - 3 day ban
- Replies: 5
- Views: 2342
Re: [Stickymayhem] ninja6222 - 3 day ban
Also keep in mind you kept attacking the real captain while he was in crit until he was dead. I was trying to administer tricord and dex plus and you killed him before I could. So your claim of self defense doesn't really hold water. The captain was not trying to kill you, he had every right to try ...
- Fri Jul 18, 2014 10:31 pm
- Forum: Resolved Appeals
- Topic: [Stickymayhem] ninja6222 - 3 day ban
- Replies: 5
- Views: 2342
Re: [Stickymayhem] ninja6222 - 3 day ban
I was Erin Ray, the chemist who tried to save the captain's life and attempted to get him cloned when he died. The captain wasn't trying to kill you, he wanted you to give up the captain's armor you were wearing. When you refused, the captain and the secborg tried to remove the captain's items from ...
- Fri Jul 18, 2014 12:21 pm
- Forum: Resolved Requests
- Topic: Ban Request Dimitri Chinclovosky
- Replies: 6
- Views: 3333
Re: Ban Request Dimitri Chinclovosky
I did not know that. I don't think it requires any further action then. Thank you Sticky. Thanks, Bluespace.