Search found 354 matches
- Sat Mar 21, 2015 2:05 pm
- Forum: Resolved Requests
- Topic: Metagaming secborg
- Replies: 14
- Views: 4105
Re: Metagaming secborg
Any chance the AI might have been watching the QM and feeding info via borg chat? Otherwise ICKY.
- Sat Mar 21, 2015 3:56 am
- Forum: Coding Feedback
- Topic: Summon Guns | Magic | Events : Feedback | Issues
- Replies: 38
- Views: 8109
Re: Summon Guns | Magic | Events : Feedback | Issues
The wizard dying should always cause a round end, regardless. Like what's the threat to the wiz after he summons guns and get'd ggnore'd other than red texting? Nothing, half the station will be dead, 90% of the players will be pissed, and the round will still drag on. Original wizard dying should r...
- Thu Mar 19, 2015 4:54 am
- Forum: Resolved Requests
- Topic: Leeroy Jenkins for murdering me over a Phazon
- Replies: 19
- Views: 4569
Re: Leeroy Jenkins for murdering me over a Phazon
Just halfway spent a round in robotics with leeroy, seems like all he did the entire time was bitch when the RD took materials from him. MUH STOMPY MECH is kinda what this sounds like, considering he was building a mech for himself at round end (leeroy was). Does he mean the 2 uranium I used in the...
- Sun Mar 15, 2015 4:15 pm
- Forum: Coding
- Topic: Thoughts on a new idea: Powered Hardsuits
- Replies: 28
- Views: 7209
Re: Thoughts on a new idea: Powered Hardsuits
I love to use hard suits, they're always better than space-suits just for the armor and headlight additions that regular suits just don't have. Making all current HS require a powercell is really stupid idea IMO. Some of these suits are typically used all round for a variety of things and forcing th...
- Fri Mar 13, 2015 4:53 pm
- Forum: General Chat
- Topic: IC Character Alignment Test 2k15
- Replies: 42
- Views: 64663
Re: IC Character Alignment Test 2k15
Elshellin Vasileva True Neutral Human Cleric/Sorcerer (1st/1st Level) Ability Scores: Strength- 14 Dexterity- 14 Constitution- 14 Intelligence- 15 Wisdom- 16 Charisma- 10 Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXXXXX (20) Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21) Chaotic Good ---- XXXXXXXXXXX...
- Tue Feb 10, 2015 9:15 pm
- Forum: Closed Policy Discussion
- Topic: Shitcurity and arresting superiors without reason
- Replies: 36
- Views: 7972
Re: Shitcurity and arresting superiors without reason
What is official policy regarding shitcurity that arrests the head of security/other security officers for no reason? Last time I a-helped this I got told to fuck off and that it was an IC issue despite security acting like antags as a non-antag. The way I'm seeing this complaint is that someone wa...
- Sun Feb 08, 2015 11:08 pm
- Forum: Closed Policy Discussion
- Topic: Level of knowledge
- Replies: 36
- Views: 7943
Re: Level of knowledge
Traitor clowns are clean SE'd there for are able to shoot guns.DemonFiren wrote:Isn't the clown's clumsiness a genetics issue, anyway, or am I just mistaken again?
- Sat Feb 07, 2015 10:19 pm
- Forum: Coding Feedback
- Topic: [Poll] Ranged Stuns v2.5.1.56.9
- Replies: 28
- Views: 6625
Re: [Poll] Ranged Stuns v2.5.1.56.9
Removing stuns and only having stamina damage essentially makes the combat on the sever VERY similar to how gooncode does combat. IIRC goonchems like crank essentially give you resistance against stamina and etc. So you can soak up taser and disabler shots while taking chems. My idea? Lets not remov...
- Sat Feb 07, 2015 6:53 pm
- Forum: Closed Policy Discussion
- Topic: Security ERT is apparently Deathsquad now
- Replies: 48
- Views: 10722
- Fri Feb 06, 2015 5:26 am
- Forum: Ideas
- Topic: Ape-man Species.
- Replies: 30
- Views: 9163
Re: Ape-man Species.
Pap force it onto the sever, now.paprika wrote:OY VEY WHO IS THIS WONDAFUL NEW SPECIES
>Not using this for Monkey mode as an evolution type where you can use every but no wear shoes.
- Fri Feb 06, 2015 1:43 am
- Forum: Off Topic
- Topic: Military power
- Replies: 105
- Views: 27935
Re: Military power
I've always wondered how hard it would be a foreign military power other than Aliums to take over and occupy the US.
- Thu Feb 05, 2015 1:46 pm
- Forum: Ideas
- Topic: Only the Chaplain Can Pray
- Replies: 58
- Views: 17916
Re: Only the Chaplain Can Pray
This easily is one of Pap's greatest ideas, his magnus opus.paprika wrote:Can it play a "HALLELUJAH" sound from Worms every time the chaplain sends/recieves a prayer to an admin
- Tue Feb 03, 2015 10:04 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Tsaricide
- Replies: 53
- Views: 23543
Re: Tsaricide
Dont use this as a ban request. Bring this to the admin complaints, instead of having it on their personal feedback thread. Echo'ing this as a headmin and forum mod. I don't want to censor people's comments in an Admin Feedback thread but you have to keep it focused on Tsaricide as an admin, not Ro...
- Tue Feb 03, 2015 6:08 am
- Forum: Roleplaying
- Topic: does anyone even roleplay anymore on sybil
- Replies: 206
- Views: 105637
Re: does anyone even roleplay anymore on sybil
Sybil simply has too many players to actually be roleplay outside of Garrysmod DarkRP play style. It also has a variety of things you can outside of actually RP which many RP mediums lack outside of player to interaction. Chemist don't have to do "/me mixings chemicals making x" and have i...
- Tue Feb 03, 2015 5:56 am
- Forum: Closed Policy Discussion
- Topic: Security ERT is apparently Deathsquad now
- Replies: 48
- Views: 10722
Re: Security ERT is apparently Deathsquad now
Can regular security members stun everyone to search them while under code red? Fact that this ERT member didn't even cuff this traitor is odd, like he knew what he can find. And ERT members are drawn from ghost pool, right? Now that you put it this way, this is something I should definitely look i...
- Tue Feb 03, 2015 5:15 am
- Forum: Off Topic
- Topic: What do you nerds look like (REDUX)
- Replies: 1290
- Views: 383287
Re: What do you faggots look like (REDUX)
Heckler and Koch?Kavaloosh wrote:my given names are gun companies
Fabrique Nationale d'Herstal?
Remington Colt?
Browning Arms?
Sig Sauer?
OH I got it Kalashnikov?
- Mon Feb 02, 2015 11:37 pm
- Forum: Ideas
- Topic: Suggestion for the purpose of the SuperMatter Shard
- Replies: 13
- Views: 4061
Re: Suggestion for the purpose of the SuperMatter Shard
Make it so when singularity touches supermatter, both of them vanish. Legit use for supermatter and expensive and not so easy way to dispose of singulo eating the station. Because bombing singulo never works. >No supermatter singloth bomb. That's cheap right there making them delete each other, don...
- Mon Feb 02, 2015 8:54 pm
- Forum: Coding Feedback
- Topic: [POLL] Another goonchem poll
- Replies: 38
- Views: 10152
Re: [POLL] Another goonchem poll
Have Trekchem and medical.
Have recipes for Goonchem made for trek chem
Don't over complicate it
Literally just add in Trekchem analog recipes that were in goonchem
Seriously. KISS, Keep It Simple Stupid.
Have recipes for Goonchem made for trek chem
Don't over complicate it
Literally just add in Trekchem analog recipes that were in goonchem
Seriously. KISS, Keep It Simple Stupid.
- Mon Feb 02, 2015 1:17 pm
- Forum: Ideas
- Topic: Mining rewards: Paprika isn't as much of an asshole edition
- Replies: 52
- Views: 12922
Re: Mining rewards: Paprika isn't as much of an asshole edit
Upgradable kinetic accelerator Hyperzine working with hard suits Big tank storage Higher chance for rare artifact rooms A way to move resources without having to go all the way to cargo and R&D,maybe some teleporter that can send it to R&D or cargo bay so I can continue to kill mining mobs w...
- Mon Feb 02, 2015 12:27 am
- Forum: Former Admins
- Topic: [No Longer Admin] Tsaricide
- Replies: 53
- Views: 23543
Re: Tsaricide
Stole all access today and tried to loot what was left of the armory after a bomb went off. Once again not antag. Went braindead sometime before we could get him into a borg body. I think I need to start logging every round Tsaricide plays because this shit be ridiculous yo. I pushed down the ert c...
- Sun Feb 01, 2015 10:02 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Tsaricide
- Replies: 53
- Views: 23543
Re: Tsaricide
Stole all access today and tried to loot what was left of the armory after a bomb went off. Once again not antag. Went braindead sometime before we could get him into a borg body. I think I need to start logging every round Tsaricide plays because this shit be ridiculous yo. I pushed down the ert c...
- Sun Feb 01, 2015 1:27 am
- Forum: Coding Feedback
- Topic: Lack of player input on changes
- Replies: 308
- Views: 86080
Re: Lack of player input on changes
The coderbase stonewalling and the Goonchem catastrophe... I'd just like to assert that I've not forgotten about these (and the majority vote for the revert on Goonchem) and that I'll be angry forever. The view I now have for the coderbase in general, and coderbus in particular, is the same I have ...
- Sat Jan 31, 2015 9:54 pm
- Forum: Video Games
- Topic: You most Memorable Vidya Feats(s)... EVER
- Replies: 34
- Views: 9548
Re: You most Memorable Vidya Feats(s)... EVER
Back when BF2 was the shit I killed a guy with a grappling hook. Playing Project Reality (realism mod for BF2 which is crazy fun actually) I was playing on the Russian side and we ended up doing a bayonet charge at the German team. Ended up killing 10-20 players by doing that and allowing us to win ...
- Fri Jan 30, 2015 10:08 pm
- Forum: Off Topic
- Topic: Hippie Station?
- Replies: 50
- Views: 15598
Re: Hippie Station?
Hippie was originally the Facepunch sever that went up in the summer and wasn't a counter towards /tg/QuartzCrystal wrote:Any station that exists as a counter to another is automatically going to be shitty.
- Fri Jan 30, 2015 6:08 am
- Forum: Off Topic
- Topic: Hippie Station?
- Replies: 50
- Views: 15598
Re: Hippie Station?
One of the smoothest running severs like ever, everything feels like it's gliding on space lube They just have a higher FPS. We could do this too. Bay did this for a while. It's essentially a waste of time because it makes the game lag like fuck and you run into issues like teleporting which are re...
- Fri Jan 30, 2015 4:16 am
- Forum: Off Topic
- Topic: Hippie Station?
- Replies: 50
- Views: 15598
Re: Hippie Station?
Hippie has to have some of the worst admins, literally act like asses even if you have a legitimate complaint though some admins are better than others. Grey tiding is even worse on Hippie than /tg/ just for the fact that non-antag tiders will at any chance given raid the armory and gun down sec off...
- Thu Jan 29, 2015 4:23 am
- Forum: Off Topic
- Topic: Hippie Station?
- Replies: 50
- Views: 15598
Re: Hippie Station?
man /tg/ players should thank me for running punk bitches like you off the server All the things you wish to be, you choose to be a http://vignette3.wikia.nocookie.net/le-miiverse-resource/images/b/bd/Salty_logo_color_bigger.jpg/revision/latest?cb=20140720025956 Funny enough at least when there is ...
- Thu Jan 29, 2015 3:34 am
- Forum: General Chat
- Topic: Useless books in external archive
- Replies: 14
- Views: 4364
Re: Useless books in external archive
Burn books is like the Nazis, you're a fucking Nazi.
- Thu Jan 29, 2015 3:30 am
- Forum: Off Topic
- Topic: Hippie Station?
- Replies: 50
- Views: 15598
Re: Hippie Station?
Actually not really, Lizards on Hippie are exactly similar to /TG/ hate and all.miggles wrote:shit server8. LIZARDS RIGHTS.
Hippie as semi-good players and admins, less coder bullshit, terrible fucking walls, and not Paprika so that instantly makes the sever better.
- Thu Jan 29, 2015 1:47 am
- Forum: Off Topic
- Topic: Hippie Station?
- Replies: 50
- Views: 15598
Re: Hippie Station?
Except Shirtless Davemiggles wrote:^allura wrote:hippie has a perfectly reasonable coderbase but an absolutely fucking atrocious admin team
and the players are kinda poop
- Wed Jan 28, 2015 10:40 pm
- Forum: Off Topic
- Topic: Hippie Station?
- Replies: 50
- Views: 15598
Re: Hippie Station?
Hippie is sorta like /TG/ before extensive and unneeded gameplay and code changes were added. Hell they added Goonchem BEFORE /TG/ ever did and removed it based on player feedback and probably won't re-add it. Aka /TG/ Station where coders don't hold extensive power and are heavily regulated by play...
- Wed Jan 28, 2015 2:52 am
- Forum: Town Hall
- Topic: Nuke codes during Blob?
- Replies: 37
- Views: 10908
Re: Nuke codes during Blob?
Crew Major Victory:
Killing the Bleb
Crew Minor Victory:
Nuking it from orbit
Bleb Major Victory
Normal way the blob wins
Bleb Minor Victory
Crew leaves on the shuttle
Why would the blob win if the crew nukes it? It died, that don't make any sense.
Killing the Bleb
Crew Minor Victory:
Nuking it from orbit
Bleb Major Victory
Normal way the blob wins
Bleb Minor Victory
Crew leaves on the shuttle
Why would the blob win if the crew nukes it? It died, that don't make any sense.
- Tue Jan 27, 2015 10:50 pm
- Forum: Coding Feedback
- Topic: blood, bleeding, etc
- Replies: 25
- Views: 4934
Re: blood, bleeding, etc
Rather than the simple system that had been in place for years, and needlessly over-complicating it?Reimoo wrote:Anything is better than what we have now, really.
- Tue Jan 27, 2015 8:46 pm
- Forum: Coding Feedback
- Topic: blood, bleeding, etc
- Replies: 25
- Views: 4934
Re: blood, bleeding, etc
So the big question, why do we need Baymed on /tg/?
- Tue Jan 27, 2015 5:39 pm
- Forum: Coding Feedback
- Topic: blood, bleeding, etc
- Replies: 25
- Views: 4934
Re: blood, bleeding, etc
Baymed soon.
/tg/ station BayLite
/tg/ station BayLite
- Tue Jan 27, 2015 5:43 am
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 233410
Re: Minor Feedback
Why was the ability to use soulstones removed from non-cultists again? "Are you a cultist?" "No. I found the soul shard in the mine." "Then use it on that body." Nar-Nar's and Wizard's evil cult and magical powers allows them to imbue shards that they summon with the a...
- Mon Jan 26, 2015 5:46 am
- Forum: Coding Feedback
- Topic: Soul Shards
- Replies: 34
- Views: 8055
Re: Soul Shards
Only during non-cult or wizard rounds then it's find.iyaerP wrote:Yeah, speaking as a miner who collects those fairly often, I would like to see crew-constructs come back.
- Mon Jan 26, 2015 3:49 am
- Forum: Coding Feedback
- Topic: Soul Shards
- Replies: 34
- Views: 8055
Re: Soul Shards
How was crew being able to use soul stones a 'hard counter' to construct armies? As far as I know when they said they "fixed non-cult constructs be able to see cult icons." it never was fixed because there were still instances of shades ratting out cult members. That basically meant insta...
- Mon Jan 26, 2015 2:58 am
- Forum: Coding Feedback
- Topic: Soul Shards
- Replies: 34
- Views: 8055
Re: Soul Shards
How was crew being able to use soul stones a 'hard counter' to construct armies? As far as I know when they said they "fixed non-cult constructs be able to see cult icons." it never was fixed because there were still instances of shades ratting out cult members. That basically meant insta...
- Sun Jan 25, 2015 8:07 pm
- Forum: General Chat
- Topic: Post Your Notes Here!!!
- Replies: 130
- Views: 37970
Re: Post Your Notes Here!!!
~stickymayhem29-Jun-2014 | Banned from Research Director, Scientist, Geneticist, Roboticist - Assaulted Cargo with a Durand as the RD because one of the cargo techs was making threats over the request console. Multiple people died. ~exalted1202-Jul-2014 | Banned for 30 minutes - Infected himself as ...
- Fri Jan 23, 2015 5:53 am
- Forum: Coding Feedback
- Topic: Lack of player input on changes
- Replies: 308
- Views: 86080
Re: Lack of player input on changes
Inb4 'BUT UR ONLY ACCEPTING FEEDBACK U LIKE' which is so far from the truth. Most features go through a lot of changes before being accepted, and then continue to be changed. I wonder why that is? Nah, we don't care what the players think. The last time I commented heavily of a feature was when Mr....
- Wed Jan 21, 2015 3:43 am
- Forum: Coding Feedback
- Topic: [POLL] Goon chem
- Replies: 90
- Views: 29385
Re: Goon chem poll
-Snip- Can incidents like these allow players to have actual say in what the coders decided to force upon us now? Updates like this should definitely have player polling and testing before any of it is implemented. Because we've had a few gameplay changing updates added in that've received backlash...
- Fri Jan 16, 2015 9:40 pm
- Forum: Spriting and Mapping
- Topic: allura resprites everything
- Replies: 29
- Views: 8766
Re: allura resprites everything
Convert /TG/ into pseduo-Goonstation?Vekter wrote:I would kill for us to get segways.
Fuck that Goon has them, they're awesome.
- Mon Jan 12, 2015 5:24 am
- Forum: Closed Complaints
- Topic: [ScaredOfShadows]Griffing and abuse of power
- Replies: 94
- Views: 28932
Re: [ScaredOfShadows]Griffing and abuse of power
Mix in some Rev and Cult and you got the perfect storm of empathy.Violaceus wrote:I think SoS should play some security in high population rounds and see how does it feel.
- Mon Jan 12, 2015 3:35 am
- Forum: Ideas
- Topic: Is the only point of Gas Masks to not get stabbed in the eye
- Replies: 22
- Views: 4425
Re: Is the only point of Gas Masks to not get stabbed in the
How about only guns can kill people and hitting people with tool boxes only gives them bruises? Stop nitpicking.
- Mon Jan 12, 2015 12:02 am
- Forum: Coding Feedback
- Topic: Of Tasers, Shotguns, Energy Shields, and E-Bows
- Replies: 21
- Views: 4729
Re: Of Tasers, Shotguns, Energy Shields, and E-Bows
And don't fucking tell me "you can always run them down with stun batons," or "use flashbangs." If you honestly think you can beat five slightly robust syndicate operative who are charging you with a C-20R by "throwing flashbangs," go play security because I need to le...
- Sun Jan 11, 2015 10:42 pm
- Forum: Coding Feedback
- Topic: Firing Pins
- Replies: 82
- Views: 25972
Re: Firing Pins
The answer is no it doesn't now I'm in favor of having makable Bio-linked weapons and bio-linked weapons for the Ops but definitely not something station wide. You know if this is about the station grabbing nukeop guns and not being able to use them, maybe go down a different route. Gloves. Theres ...
- Sun Jan 11, 2015 7:46 pm
- Forum: Coding Feedback
- Topic: Firing Pins
- Replies: 82
- Views: 25972
Re: Firing Pins
The answer is no it doesn't now I'm in favor of having makable Bio-linked weapons and bio-linked weapons for the Ops but definitely not something station wide. You know if this is about the station grabbing nukeop guns and not being able to use them, maybe go down a different route. Gloves. Theres ...
- Sun Jan 11, 2015 8:09 am
- Forum: Coding Feedback
- Topic: Firing Pins
- Replies: 82
- Views: 25972
Re: Firing Pins
Honestly this feels like it should be put on an RP sever more than LiteRP TG. This hinders traitors and any hero on the station because a mandatory need to get an implant to use a fucking gun. Do real guns suddenly just don't want to work if the enemy or a civilian picks it up? The answer is no it d...
- Sat Jan 10, 2015 7:46 pm
- Forum: Coding Feedback
- Topic: Firing Pins
- Replies: 82
- Views: 25972
Re: Firing Pins
Bio-linked weapons for Ops guns, thinking like a combination of finger print,blood, and voice will allow it to fire, like a code phrase that only that nuke ops' voice will trigger. Loyalty locked implant seems silly because what if an antag wants to print out a few goodies from the protolathe only t...