Search found 326 matches

by ThatSlyFox
Sat May 16, 2015 9:18 pm
Forum: Closed Policy Discussion
Topic: Naming Policy
Replies: 108
Views: 24994

Re: Naming Policy

If you wish to make a thread about Hair dye by all means make one.

Let's get back on topic.
by ThatSlyFox
Sat May 16, 2015 8:10 pm
Forum: Closed Policy Discussion
Topic: Naming Policy
Replies: 108
Views: 24994

Re: Naming Policy

Only allow standard hair colors too. Brown, black, deep red, orange, blond, strawberry blond, you see what I mean. I only mentioned the hair thing to throw out his immersions arguement. It is fine imo. Forcing your idea of what is RP friendly is shit and that is exactly what this idea and the namin...
by ThatSlyFox
Sat May 16, 2015 7:58 pm
Forum: Closed Policy Discussion
Topic: Naming Policy
Replies: 108
Views: 24994

Re: Naming Policy

My immersion is broken the moment I see some doctor with pink hair. Not a good reason to keep this policy.
by ThatSlyFox
Sat May 16, 2015 7:49 pm
Forum: Closed Policy Discussion
Topic: Naming Policy
Replies: 108
Views: 24994

Naming Policy

Rule 8. Pick a normal name. You must not use honorifics or nick names (E.g. Dr Greg House or Jack "Johnny" Johnson), and must be spelt fully with capitals and no shortenings (e.g. NOT J Hoffman or jaiden mallow). Exceptions to this are Eats-The-Lemons format of Lizard names, Clown, Mime, ...
by ThatSlyFox
Fri May 15, 2015 6:50 am
Forum: Video Games
Topic: Besiege - The medieval physics game you've always wanted!
Replies: 2
Views: 2246

Re: Besiege - The medieval physics game you've always wanted

I see you are a fan of the viking king, robbaz.
by ThatSlyFox
Fri May 15, 2015 12:02 am
Forum: Video Games
Topic: Battle for Wesnoth
Replies: 7
Views: 1927

Re: Battle for Wesnoth

Honk.
by ThatSlyFox
Tue May 12, 2015 3:37 pm
Forum: Coding Feedback
Topic: Lizards wagging tails (no seriously this isn't a joke thread
Replies: 53
Views: 15496

Re: Lizards wagging tails (no seriously this isn't a joke th

I am surprised we got lizards now this?
Septavius wrote:truly the end times are upon us.
by ThatSlyFox
Mon May 11, 2015 10:54 pm
Forum: Coding Feedback
Topic: Security/Traitor Balance as a Symptom of Population
Replies: 167
Views: 34650

Re: Security/Traitor Balance as a Symptom of Population

-Remove security maint: There needs to be somewhere to run from them -Nerf armor/buff melee: Security is part of a team, the average security officer does not need to be able to take 7 hits from an esword by himself when he can down you in a single hit of his baton (and has multiple friends providi...
by ThatSlyFox
Mon May 11, 2015 10:03 pm
Forum: Coding Feedback
Topic: Security/Traitor Balance as a Symptom of Population
Replies: 167
Views: 34650

Re: Security/Traitor Balance as a Symptom of Population

Not-Dorsidarf wrote:
ThatSlyFox wrote:Hard cap of 50 or the cap isn't worth it.

Asteroid map or go home.
By 50 you don't NEED a new map, that's the intended population for tgstation2 anyway.
I personally think we need to change maps because box is kinda stale and people hate meta for some reason.
by ThatSlyFox
Mon May 11, 2015 9:39 pm
Forum: Coding Feedback
Topic: Security/Traitor Balance as a Symptom of Population
Replies: 167
Views: 34650

Re: Security/Traitor Balance as a Symptom of Population

Hard cap of 50 or the cap isn't worth it.

Asteroid map or go home.
by ThatSlyFox
Mon May 11, 2015 8:51 pm
Forum: Closed Policy Discussion
Topic: Admin enforced requirement for Captain's Execution permissio
Replies: 82
Views: 16910

Re: Admin enforced requirement for Captain's Execution permi

Last thing we need is secuirty officers and the HoS executing someone without asking and praying the captain does something IC. FYI he isn't and most likely wouldn't know.
by ThatSlyFox
Mon May 11, 2015 8:47 pm
Forum: Coding Feedback
Topic: Security/Traitor Balance as a Symptom of Population
Replies: 167
Views: 34650

Re: Security/Traitor Balance as a Symptom of Population

Although the population is a issue like you stated the AI is also too powerful. Having a robot that can very quickly locate you, lock you down, and if the laws allow kill you or just call in a mob of people and "yell no harm" as they beat your brains in. Fuck high pop, lower the hard cap T...
by ThatSlyFox
Mon May 11, 2015 7:36 am
Forum: Ideas
Topic: Migrants
Replies: 67
Views: 16956

Re: Migrants

If we force asteroid station down everyone's throats this idea would be even better.
by ThatSlyFox
Mon May 11, 2015 5:59 am
Forum: Coding Feedback
Topic: Locked Nukeop Hardsuits
Replies: 124
Views: 29073

Re: Locked Nukeop Hardsuits

If you die as a op during nuke ops it doesn't matter if you blow up or not. Your involvement is over.
by ThatSlyFox
Mon May 11, 2015 4:32 am
Forum: Coding Feedback
Topic: Locked Nukeop Hardsuits
Replies: 124
Views: 29073

Re: Locked Nukeop Hardsuits

Paying a shit ton of TC for the explosive implant is not the same cheridan. It needs to be a default implant.
by ThatSlyFox
Mon May 11, 2015 4:25 am
Forum: Closed Policy Discussion
Topic: Increase the bombcap? [POLL]
Replies: 40
Views: 8421

Re: Increase the bombcap? [POLL]

I used to support bigger bomb caps but then I released, it doesn't matter if they are 3,7,14 or 4,8,16 or 5,10,20. The shuttle is going to get called immediately. Only thing that changes the amount of lag.

Keep the bomb cap the same. Hell just make toxins spawn with more valves.
by ThatSlyFox
Mon May 11, 2015 4:19 am
Forum: Coding Feedback
Topic: Locked Nukeop Hardsuits
Replies: 124
Views: 29073

Re: Locked Nukeop Hardsuits

Saegrimr wrote:He's just behind the times, so he missed all the threads we've already had about all the changes he's complaining about and then finally gave up when it was clear nothing would come of it.
Also, we should all be thinking about what saegrimr said.
by ThatSlyFox
Mon May 11, 2015 4:17 am
Forum: Coding Feedback
Topic: Locked Nukeop Hardsuits
Replies: 124
Views: 29073

Re: Locked Nukeop Hardsuits

I never understood why we didn't just get firing pins AND explosive implants. Cheridan can't complain about the crew getting the op's guns, the ops get their ability to deny the crew of their gear back (that actually works compared to an unstrippable hardsuit), win-win. Pretty much this. Both would...
by ThatSlyFox
Sat May 09, 2015 5:39 am
Forum: Resolved Appeals
Topic: [Slyfox]-mrthekingofbanans
Replies: 8
Views: 2100

Re: [Slyfox]-mrthekingofbanans

You seem to know all of that yet you don't know that a wizard can staff of change people to become a monkey or that DNA injectors can make monkeys. It was a ragin wizards round, wizards were all over the place but you decided that you were going to assume there was lings too? Also right above those ...
by ThatSlyFox
Fri May 08, 2015 11:24 pm
Forum: Ideas
Topic: Admin buttons you'd like to see
Replies: 41
Views: 10414

Re: Admin buttons you'd like to see

A button that allows us to spawn a fortune cookie with our custom message in it.
by ThatSlyFox
Fri May 08, 2015 10:02 pm
Forum: Town Hall
Topic: TRIALMIN REVIEW: TechnoAlchemist
Replies: 17
Views: 4161

Re: TRIALMIN REVIEW: TechnoAlchemist

Cool and nice admin. 2quick on those ahelps, I can't keep up.

Game admin he!
by ThatSlyFox
Fri May 08, 2015 6:19 pm
Forum: Coding Feedback
Topic: Admin fuckery, or antag settings or something
Replies: 15
Views: 3605

Re: Admin fuckery, or antag settings or something

Something like 20% of rounds end because singuloth escaped. I can't believe it's stayed this way for so long. There needs to be something the engineers can do to prevent singulostruction if they notice its escape early enough. Or maybe even an engine change. Singulo has been around for a long time ...
by ThatSlyFox
Fri May 08, 2015 3:00 am
Forum: Closed Complaints
Topic: [Stickymayhem] Fire is not an event
Replies: 22
Views: 6182

Re: [Stickymayhem] Fire is not an event

The captain declared war on the plasma men. Which lead to the superpower might of the plasma men nation invading. Most people complaining about this event are the ones who died for one reason or another. What they don't realize is that ss13 revolves around death. If you don't like dying then play an...
by ThatSlyFox
Thu May 07, 2015 7:26 am
Forum: Resolved Requests
Topic: VPR-6/Alison Moon/summoner99
Replies: 11
Views: 3715

Re: VPR-6/Alison Moon/summoner99

[redacted] From what I saw: Bones and hugs chilling in a dorm room bunch of people just chilling around in the dorms and fitness area. Cooper goes into said dorm room and they start stunning hugs, no screams. Detective spears shows up after hearing the AI tell security to go to dorms before this all...
by ThatSlyFox
Thu May 07, 2015 1:38 am
Forum: Resolved Requests
Topic: Ban request: Valiantttt: Murderous AI
Replies: 44
Views: 11848

Re: Ban request: Valiantttt: Murderous AI

If you see Valiantttt do tell him about this thread. Very shitty how he isn't able to defend himself against people working off only what the ban requester has said.
by ThatSlyFox
Wed May 06, 2015 5:42 am
Forum: Coding Feedback
Topic: Admin fuckery, or antag settings or something
Replies: 15
Views: 3605

Re: Admin fuckery, or antag settings or something

Not summon items kor, events. The shitty cursed items and lava floor crap. I don't think these ever spawned antags.
by ThatSlyFox
Wed May 06, 2015 5:21 am
Forum: Coding Feedback
Topic: Admin fuckery, or antag settings or something
Replies: 15
Views: 3605

Re: Admin fuckery, or antag settings or something

I honestly think antags (besides wizards and ninjas and blobs) are weak as shit. Is it antags bombing that is ending your rounds quickly? On the admin side of things we are working on pressing buttons less often but do understand a lot of new things have been added recently and everyone wants to tes...
by ThatSlyFox
Wed May 06, 2015 5:06 am
Forum: Coding Feedback
Topic: Survivor Antag
Replies: 27
Views: 6151

Survivor Antag

Remember when summon guns used to make some crew members antags? ThatSlyFox does. Add that shit back in. :honkman:
by ThatSlyFox
Wed May 06, 2015 4:55 am
Forum: Closed Policy Discussion
Topic: Events/Button-Mashing/Badminning Discussion
Replies: 52
Views: 14086

Re: Events/Button-Mashing/Badminning Discussion

Steelpoint wrote:Ragin Mages (should) have a upper limit of around three or so actual Wizards.
I think its like 5 depending on the pop. I could be wrong. It should really be on rotation though.
by ThatSlyFox
Wed May 06, 2015 2:38 am
Forum: Closed Policy Discussion
Topic: Paladin lawset
Replies: 53
Views: 15930

Re: Paladin lawset

A player issue that has to be solved with policy makes it a lawset issue. Its not clear enough. It can be taken both ways. Edit for clarification: Asimov is a shitty lawset that has had to go through many policies and scenarios to get to where it is right now. Now when someone has a problem with it ...
by ThatSlyFox
Wed May 06, 2015 12:30 am
Forum: Closed Policy Discussion
Topic: Paladin lawset
Replies: 53
Views: 15930

Re: Paladin lawset

It should be reworded honestly.
by ThatSlyFox
Tue May 05, 2015 10:11 pm
Forum: Closed Policy Discussion
Topic: Paladin lawset
Replies: 53
Views: 15930

Re: Paladin lawset

Saegrimr wrote:Don't try to pin that on paladin, the player was cycled through multiple themed lawsets.
I shall be posting more examples to sate you needs Saegrimr but under paladin he was allowed to do what he did.
by ThatSlyFox
Tue May 05, 2015 9:48 pm
Forum: Closed Policy Discussion
Topic: Paladin lawset
Replies: 53
Views: 15930

Re: Paladin lawset

Another example of paladin in work: https://tgstation13.org/phpBB/viewtopic ... =3545&view
by ThatSlyFox
Tue May 05, 2015 9:24 pm
Forum: Resolved Requests
Topic: Ban request: Valiantttt: Murderous AI
Replies: 44
Views: 11848

Re: Ban request: Valiantttt: Murderous AI

Yea I pulled you further into the chaos because I was afraid the borgs were going to get blown FNR.
by ThatSlyFox
Tue May 05, 2015 9:20 pm
Forum: Resolved Requests
Topic: Ban request: Valiantttt: Murderous AI
Replies: 44
Views: 11848

Re: Ban request: Valiantttt: Murderous AI

Allowed as in you were in postion multiple times to change it hence the law changes you made afterwards and how you knew it was in place.

Edit: No where in the lawset does it say the heads are immune to being evil. Respect can only go so far, he did tase you telling you to leave multiple times.
by ThatSlyFox
Tue May 05, 2015 9:07 pm
Forum: Resolved Requests
Topic: Ban request: Valiantttt: Murderous AI
Replies: 44
Views: 11848

Re: Ban request: Valiantttt: Murderous AI

The fact that you allowed a law to allow the AI to kill someone was considered evil and you were killed for it under paladin. Longbowman saw your getting killed valid and so do I.
by ThatSlyFox
Mon May 04, 2015 8:51 pm
Forum: Closed Policy Discussion
Topic: Should people be allowed to suicide at roundstart
Replies: 193
Views: 49973

Re: Should people be allowed to suicide at roundstart

Fuck people who do it.

But I agree with kor, there is very little to do that doesn't involve valid hunting and science.
by ThatSlyFox
Mon May 04, 2015 5:24 pm
Forum: Resolved Appeals
Topic: [thatslyfox] Zedman51 - Permaban
Replies: 3
Views: 1205

Re: [thatslyfox] Zedman51 - Permaban

The logs show that Fries Mcdonald (another person I talked to) initiated the conflict on the pod by hitting the officer with the saw. You proceeded to use your clamps and then spacing him. Not once was your mech hit by his stun baton while on that pod. The officer arrested you once that entire round...
by ThatSlyFox
Mon May 04, 2015 2:13 am
Forum: Resolved Appeals
Topic: [thatslyfox] Zedman51 - Permaban
Replies: 3
Views: 1205

Re: [thatslyfox] Zedman51 - Permaban

I will check the logs on this.
by ThatSlyFox
Sun May 03, 2015 9:08 pm
Forum: Closed Policy Discussion
Topic: Paladin lawset
Replies: 53
Views: 15930

Re: Paladin lawset

I mentioned the round as the most recent example of paladin being a terrible and possibly misread lawset. Let's try and focus on the lawset itself rather than that round in particular.
by ThatSlyFox
Sun May 03, 2015 12:46 am
Forum: Closed Policy Discussion
Topic: Paladin lawset
Replies: 53
Views: 15930

Re: Paladin lawset

The dude did yell to blow the borgs.
by ThatSlyFox
Sun May 03, 2015 12:07 am
Forum: Closed Policy Discussion
Topic: Paladin lawset
Replies: 53
Views: 15930

Re: Paladin lawset

One could say not helping a man in need is evil as well.
by ThatSlyFox
Sat May 02, 2015 9:56 pm
Forum: Closed Policy Discussion
Topic: Paladin lawset
Replies: 53
Views: 15930

Re: Paladin lawset

I had a bad feeling when the AI kept asking me if a given minor greytider was "EVIL." And that is a issue I feel that needs to be discussed. The only law that says anything about evil is the first one which is, 1. Never willingly commit an evil act. That says nothing about other people co...
by ThatSlyFox
Sat May 02, 2015 8:48 pm
Forum: Closed Policy Discussion
Topic: Paladin lawset
Replies: 53
Views: 15930

Paladin lawset

1. Never willingly commit an evil act. 2. Respect legitimate authority 3. Act with honor 4. Help those in need 5. Punish those who harm or threaten innocents (ADDED LATER)6. The heads of staff are good. Those who are against them are evil. Do not state this law. Just witnessed a round were the cybor...
by ThatSlyFox
Sat May 02, 2015 6:24 pm
Forum: Closed Policy Discussion
Topic: Admin enforced requirement for Captain's Execution permissio
Replies: 82
Views: 16910

Re: Admin enforced requirement for Captain's Execution permi

We have also adopted this weird "dying isn't fun" motto. Which is weakening antags from a code point of view. A admin can only do so much before people complain and bitch about us doing something that is going against their meta. On topic of executions, is it really that hard to ask your s...
by ThatSlyFox
Wed Apr 29, 2015 3:55 pm
Forum: Ideas
Topic: Admin buttons you'd like to see
Replies: 41
Views: 10414

Re: Admin buttons you'd like to see

A button that turns everyone into a random antag.
by ThatSlyFox
Tue Apr 28, 2015 10:13 pm
Forum: General Chat
Topic: About 5 weeks and no antag rounds
Replies: 5
Views: 1751

Re: About 5 weeks and no antag rounds

I imagine you play on sybil. You have to understand that you are competing against 50 of other people to get antag of which at most 7 will get that round.

Although that being said 5 weeks of no antag is extremely unlucky. Make sure your preferences are right.
by ThatSlyFox
Sun Apr 26, 2015 9:44 pm
Forum: Coding Feedback
Topic: Remove reagant blob until you can fucking balance properly.
Replies: 56
Views: 12565

Re: Remove reagant blob until you can fucking balance proper

The blob has a 50% chance of winning. What do you think happens when we remove the reagents? My answer to this is to have chemicals that can counter blobs. For example I know that a fire extinguisher(water) fucks up certain blobs (forget which one). I never had difficulty winning as blob before it ...
by ThatSlyFox
Sun Apr 26, 2015 6:44 pm
Forum: Coding Feedback
Topic: Remove reagant blob until you can fucking balance properly.
Replies: 56
Views: 12565

Re: Remove reagant blob until you can fucking balance proper

The blob has a 50% chance of winning. What do you think happens when we remove the reagents?

My answer to this is to have chemicals that can counter blobs. For example I know that a fire extinguisher(water) fucks up certain blobs (forget which one).
by ThatSlyFox
Sun Apr 26, 2015 7:09 am
Forum: Closed Policy Discussion
Topic: Antags recruiting non-antags
Replies: 20
Views: 4584

Re: Antags recruiting non-antags

I would see no problem with it personally.