Search found 326 matches

by ThatSlyFox
Fri Nov 28, 2014 3:59 am
Forum: Resolved Requests
Topic: Bones Mcgee, Acid spray on malf round
Replies: 19
Views: 5995

Re: Bones Mcgee, Acid spray on malf round

Dingus Mcgee was the captain. Bones the CMO. In the first logs I posted we ended up all walking to the HoP office to check my id card.
by ThatSlyFox
Fri Nov 28, 2014 3:43 am
Forum: Resolved Requests
Topic: Bones Mcgee, Acid spray on malf round
Replies: 19
Views: 5995

Re: Bones Mcgee, Acid spray on malf round

ITT admin who is incapable of reading. He tried batonning him first to remove him, and then the graytider's reaction was to instead steal the baton from him. And then the CMO told him if he didn't give him back his baton that he was going to kill him. How at that point was he supposed to remove him...
by ThatSlyFox
Fri Nov 28, 2014 3:15 am
Forum: Resolved Requests
Topic: Bones Mcgee, Acid spray on malf round
Replies: 19
Views: 5995

Re: Bones Mcgee, Acid spray on malf round

In my opinion if it was the HoS it would have been much worse, but it was the CMO. I am sorry that you ended up dying, it was a freak accident really, my intent was to incapacitate, not kill. However, I wish you'd accepted the cloning and filed a formal complaint with the Captain or Head of Security...
by ThatSlyFox
Thu Nov 27, 2014 3:47 am
Forum: Closed Policy Discussion
Topic: Banned for ghosting as an antag
Replies: 34
Views: 7914

Re: Banned for ghosting as an antag

It beats ghosting after I processed your ass and put you in perma. The guy did good ghosting beforehand. Ban evading was pretty stupid. Most likely the result of being pissed off at a stupid ban on top of getting caught as a traitor.
by ThatSlyFox
Thu Nov 27, 2014 2:47 am
Forum: Closed Policy Discussion
Topic: Security Cyborgs, Silicons, and ASIMOV
Replies: 181
Views: 51061

Re: Security Cyborgs, Silicons, and ASIMOV

Possible solution for the malf AI issue is to give all other borg types a laser gun as well during malf. I do believe this is a admin/policy issue rather than a code one though. I think removing something because it doesn't work quite right is a little overreacting. Are you familiar what the other ...
by ThatSlyFox
Thu Nov 27, 2014 2:46 am
Forum: Closed Policy Discussion
Topic: Security Cyborgs, Silicons, and ASIMOV
Replies: 181
Views: 51061

Re: Security Cyborgs, Silicons, and ASIMOV

Don't get me wrong, I understand how to play asimov but having to have 50 pages of policy just for it too work is shit. Stop clinging on to it. The arguement of "come up with a new one" is bad because any new default lawset will get denied by the playerbase because of them wanting asimov. ...
by ThatSlyFox
Wed Nov 26, 2014 11:38 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 551075

Re: Simple Questions Thread

How do I robust someone and get away with it as a non-antag?

On a more serious note how the fuck do you atmos? Or pretty much anything dealing with gases?
by ThatSlyFox
Wed Nov 26, 2014 11:36 pm
Forum: Resolved Requests
Topic: Bones Mcgee, Acid spray on malf round
Replies: 19
Views: 5995

Re: Bones Mcgee, Acid spray on malf round

Happy someone took a interest in this.
by ThatSlyFox
Wed Nov 26, 2014 11:24 pm
Forum: Closed Policy Discussion
Topic: Security Cyborgs, Silicons, and ASIMOV
Replies: 181
Views: 51061

Re: Security Cyborgs, Silicons, and ASIMOV

Little quote from the singulo: goon's approach to silicons is a lot better. its a shame that we will never have similar stuff to that because our silicon players are addicted to power and they would be incredibly asspained if they couldnt shut down anyone and anything with a few clicks. Instead of m...
by ThatSlyFox
Wed Nov 26, 2014 9:57 pm
Forum: Closed Policy Discussion
Topic: Security Cyborgs, Silicons, and ASIMOV
Replies: 181
Views: 51061

Re: Security Cyborgs, Silicons, and ASIMOV

Considering all the pain they bring that is not good enough. Security borgs and asimov in general has been a problem for a looooong time. But since we can't agree upon a new lawset asimov is going to stay a problem. The constant adding of policy for a broken lawset needs to stop. At the very least w...
by ThatSlyFox
Wed Nov 26, 2014 9:24 pm
Forum: Closed Policy Discussion
Topic: Security Cyborgs, Silicons, and ASIMOV
Replies: 181
Views: 51061

Re: Security Cyborgs, Silicons, and ASIMOV

Anybody wanna give actual reasons why sec cyborgs need to stay? In their current form at least.
by ThatSlyFox
Wed Nov 26, 2014 9:05 pm
Forum: Closed Policy Discussion
Topic: Security Cyborgs, Silicons, and ASIMOV
Replies: 181
Views: 51061

Re: Security Cyborgs, Silicons, and ASIMOV

Hurr fucking durr - When was the last time you saw that happen? If any AI tried to arrest the entire crew, the crew would just assume rogue and kill the AI. You forget silicons are bound by Rule 1. If you get dunked for tingling an Asimov secborg's harm sensors then you only got yourself to blame. ...
by ThatSlyFox
Wed Nov 26, 2014 9:02 pm
Forum: Closed Policy Discussion
Topic: Security Cyborgs, Silicons, and ASIMOV
Replies: 181
Views: 51061

Re: Security Cyborgs, Silicons, and ASIMOV

I still don't understand why secborgs are bad. All I have seen so far is "i ded pls nerf". I don't think you are trying to understand. The second post summed this up nicely: However a Security Cyborg is a extremely powerful Cyborg with very few drawbacks, here's a quick list. They are not...
by ThatSlyFox
Wed Nov 26, 2014 5:53 pm
Forum: Closed Policy Discussion
Topic: Security Cyborgs, Silicons, and ASIMOV
Replies: 181
Views: 51061

Re: Security Cyborgs, Silicons, and ASIMOV

Lets not forget that the first target of a robot uprising is in fact science. So lets just consider science gone when the borgs make it obvious they are rogue. Which makes the whole laser pointer arguemnt pointless as well as anything dealing with science.
by ThatSlyFox
Wed Nov 26, 2014 2:02 pm
Forum: Closed Policy Discussion
Topic: Security Cyborgs, Silicons, and ASIMOV
Replies: 181
Views: 51061

Re: Security Cyborgs, Silicons, and ASIMOV

I play secborg as follows and I don't think I validhunt: 1. Space law is irrelevant. Your concern is harm and human commands, in that order. 2. If you see someone set to arrest, radio security and ask if they want them arrested. That way you have a law 2 order to counter the inevitable "let me...
by ThatSlyFox
Wed Nov 26, 2014 12:04 am
Forum: Closed Policy Discussion
Topic: Security Cyborgs, Silicons, and ASIMOV
Replies: 181
Views: 51061

Re: Security Cyborgs, Silicons, and ASIMOV

Scott wrote:Secborgs are not an issue at all.

"i ded pls remove"
Keep telling yourself that pal. Maybe the problem will just go away.
by ThatSlyFox
Tue Nov 25, 2014 11:47 pm
Forum: Closed Policy Discussion
Topic: Security Cyborgs, Silicons, and ASIMOV
Replies: 181
Views: 51061

Re: Security Cyborgs, Silicons, and ASIMOV

Look at the topic sae. Security borgs are one of the main issues and you would have to be blind not to see why. People play borg just to go security and valid hunt. Ignoring their lawset every step of the way. Beats making more policy or going the classic coderbus route of nerfing them to hell until...
by ThatSlyFox
Tue Nov 25, 2014 10:48 pm
Forum: Closed Policy Discussion
Topic: Security Cyborgs, Silicons, and ASIMOV
Replies: 181
Views: 51061

Re: Security Cyborgs, Silicons, and ASIMOV

Well shit. Let's wrap this up as a people problem and fix this how we do everything else. With code. Strip power from silicons and remove sec borgs. It is the only way. Nothing will change otherwise.

Trust me on this.
by ThatSlyFox
Tue Nov 25, 2014 10:25 pm
Forum: General Chat
Topic: [POLL] Keep Asteroidstation on Badger?
Replies: 35
Views: 9083

Re: [POLL] Keep Asteroidstation on Badger?

Box is shit and meta is not getting updated. Asteroid wins!
by ThatSlyFox
Tue Nov 25, 2014 9:38 am
Forum: Resolved Appeals
Topic: [stickymayhem] goymaster123 - ban 2880 mins
Replies: 23
Views: 6970

Re: [stickymayhem] goymaster123 - ban 2880 mins

I was around when the singulo was made and when he was throwing people in. It was one of those singulos that doesn't move until you make it grow aka chucking people in. In fact it took two people getting gibbed for it to expand and actually fuck shit up. Area wasn't that crowded(escape area) since e...
by ThatSlyFox
Tue Nov 25, 2014 4:49 am
Forum: Closed Policy Discussion
Topic: Security Cyborgs, Silicons, and ASIMOV
Replies: 181
Views: 51061

Re: Security Cyborgs, Silicons, and ASIMOV

Aurx wrote:>Actually, if we look in Asimov stories
Again, those are NOT policy.
This^
by ThatSlyFox
Tue Nov 25, 2014 3:02 am
Forum: Closed Policy Discussion
Topic: Security Cyborgs, Silicons, and ASIMOV
Replies: 181
Views: 51061

Re: Security Cyborgs, Silicons, and ASIMOV

Well, even under current policy I would think that denying access because "people in that department are evil and might beat this person up for asking me to open the door" is bullshit. It is bullshit yet it happens all the time. Laws 1 and 2 should be merged so to prevent the AI from usin...
by ThatSlyFox
Sun Nov 23, 2014 4:25 am
Forum: Coding Feedback
Topic: Separate Genetics/Science
Replies: 47
Views: 10579

Re: Separate Genetics/Science

Geneticist have very limited access. They cant even enter medical storage. All they have access to is genetics, medical front doors, and science front doors. The only reason this is a problem now is because someone decided to make the research area more open (dumb move if you ask me). Seriously, sci...
by ThatSlyFox
Sun Nov 23, 2014 3:05 am
Forum: Coding Feedback
Topic: Separate Genetics/Science
Replies: 47
Views: 10579

Re: Separate Genetics/Science

So then only the RD would have access to that door. Might as well remove the access from him as well and make those doors 100% useless. I do like the fact that geneticist have access to science. Been a couple times I have upgraded cloners and such. Scientist need to get over this "don't touch ...
by ThatSlyFox
Sun Nov 23, 2014 1:45 am
Forum: Coding Feedback
Topic: Separate Genetics/Science
Replies: 47
Views: 10579

Re: Separate Genetics/Science

So then only the RD would have access to that door. Might as well remove the access from him as well and make those doors 100% useless. I do like the fact that geneticist have access to science. Been a couple times I have upgraded cloners and such. Scientist need to get over this "don't touch m...
by ThatSlyFox
Sun Nov 23, 2014 1:12 am
Forum: Resolved Requests
Topic: Bones Mcgee, Acid spray on malf round
Replies: 19
Views: 5995

Re: Bones Mcgee, Acid spray on malf round

Considering all the shit that was going on a complaint to them wouldn't have done anything. This is all I have to say about this. He killed me and melted all my shit because I took his baton. He batoned me because he ran into a situation and thought he was in the right. You need to stop thinking you...
by ThatSlyFox
Thu Nov 20, 2014 6:27 am
Forum: Resolved Requests
Topic: Bones Mcgee, Acid spray on malf round
Replies: 19
Views: 5995

Bones Mcgee, Acid spray on malf round

Your byond account: ThatSlyFox Your character name: Jim Otis Their character name: Bones Mcgee Their byond account(optional, but useful if you can provide it): Server and time:around 11:30 (Edit: 11:30pm central time) Description of what happened: Asked the HoP for all access at round start so they ...
by ThatSlyFox
Fri Nov 07, 2014 9:48 pm
Forum: General Chat
Topic: [Poll] Some Badger server configs
Replies: 32
Views: 8650

Re: [Poll] Some Badger server configs

I thought badger had the elevated access anyway? Or is that a meta map feature?
by ThatSlyFox
Tue Nov 04, 2014 11:06 pm
Forum: Coding Feedback
Topic: Spookoween feedback
Replies: 16
Views: 3750

Re: Spookoween feedback

Zombie speech and the closets closing all the time.
by ThatSlyFox
Mon Nov 03, 2014 7:45 am
Forum: Ideas
Topic: Vending machine food change
Replies: 79
Views: 18572

Re: Vending machine food change

Can someone tell us how long it takes from round start to get to red hunger? I doubt 80% of sybil rounds last long enough for hunger to affect anyone.
by ThatSlyFox
Mon Nov 03, 2014 3:03 am
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 551075

Re: Simple Questions Thread

Camera bug in theory is good if you wanna stalk a certain area. Such as placing a bomb in there and waiting until a certain person comes in.
by ThatSlyFox
Mon Nov 03, 2014 1:10 am
Forum: Resolved Requests
Topic: Keith Earl (ErikHanson) - Heads Jobban Request
Replies: 15
Views: 5324

Re: Keith Earl (ErikHanson) - Heads Jobban Request

I was the HoS that round and from what I saw Rocco really hadn't done anything and it got to a certain point to where the CE was going out of his way to get him to the brig. If he didn't burst when he did I would have removed his cuffs him and sent him on his way. Interrogation was mentioned but it ...
by ThatSlyFox
Sun Nov 02, 2014 8:56 am
Forum: Ideas
Topic: Vending machine food change
Replies: 79
Views: 18572

Re: Vending machine food change

Anything to make the chef important is good. Maybe also increase hunger rate?
by ThatSlyFox
Sun Nov 02, 2014 1:10 am
Forum: Coding Feedback
Topic: 3 out 4 of my last deaths were from an alien hunter
Replies: 62
Views: 14202

Re: 3 out 4 of my last deaths were from an alien hunter

I have beaten 3 armed people as a hunter in main halls before. Leap is OP as hell.
by ThatSlyFox
Sat Nov 01, 2014 8:19 am
Forum: Coding Feedback
Topic: 3 out 4 of my last deaths were from an alien hunter
Replies: 62
Views: 14202

Re: 3 out 4 of my last deaths were from an alien hunter

I would still go with keeping their speed as is. Changing leap in some way so you can't just spam it would be the right call. At least then choosing sentinel or drone would make sense.
by ThatSlyFox
Sat Nov 01, 2014 8:16 am
Forum: Closed Complaints
Topic: (All Admins) Constant button pushing
Replies: 42
Views: 11989

Re: (All Admins) Constant button pushing

Spawning the old mesons(ones that show ore) in mining called "The fabled green goggles".

Spawning mice in the halls with fun names and colors.
by ThatSlyFox
Fri Oct 31, 2014 11:20 pm
Forum: Coding Feedback
Topic: 3 out 4 of my last deaths were from an alien hunter
Replies: 62
Views: 14202

Re: 3 out 4 of my last deaths were from an alien hunter

You are telling me that with server lag you can blitz up to someone as a Hunter and click them in one go? Yeah i doubt it. Ive played Hunter before and ive never been able to down someone that fast if they are prepared for it. They can run away and shoot at the same time to make it even harder. Sur...
by ThatSlyFox
Fri Oct 31, 2014 11:11 pm
Forum: Coding Feedback
Topic: 3 out 4 of my last deaths were from an alien hunter
Replies: 62
Views: 14202

Re: 3 out 4 of my last deaths were from an alien hunter

Hitting a hunter running around the halls is almost impossible unless they are going in a straight path. Good luck if that fucker decides to leap across the screen. Trust me I played hunter a few days ago. I wrecked shit against anyone, lasers or not. I pretty much had escape blocked off by myself b...
by ThatSlyFox
Fri Oct 31, 2014 10:26 pm
Forum: Coding Feedback
Topic: 3 out 4 of my last deaths were from an alien hunter
Replies: 62
Views: 14202

Re: 3 out 4 of my last deaths were from an alien hunter

At this point there is no reason to be another type of alien if a queen is present. A hunter is far more efficient at protecting the hive and assaulting the crew than the other two types. The spit made the sentinel powerful in its own way. Allowing robust combat in close quarters as compared to the ...
by ThatSlyFox
Thu Oct 30, 2014 12:38 am
Forum: Ideas
Topic: [Poll] Remove Double Agent, replace with Nuke Ops
Replies: 11
Views: 2751

Re: [Poll] Remove Double Agent, replace with Nuke Ops

Remove Double Agent, Replace with wizard
by ThatSlyFox
Wed Oct 29, 2014 10:51 pm
Forum: Archived/Deleted
Topic: SERIOUS QUESTION: IF WE HAVE A TIE?
Replies: 12
Views: 3147

Re: SERIOUS QUESTION: IF WE HAVE A TIE?

Rap battle. Winner chosen by a forum vote.
by ThatSlyFox
Tue Oct 28, 2014 5:48 pm
Forum: Coding Feedback
Topic: Dermal Armour Patch: Good night sweet prince
Replies: 125
Views: 30530

Re: Dermal Armour Patch: Good night sweet prince

Why is the dermal patch all of a sudden a problem? It takes 1 second to shift click the guy who wears it 99% of the time to see if he has it on. I find it interesting that a bunch of bullshit is being shoved down our throats right before a code freeze. If you can't act reasonable HornyGranny as a he...
by ThatSlyFox
Mon Oct 27, 2014 9:25 am
Forum: Coding Feedback
Topic: Dermal Armour Patch: Good night sweet prince
Replies: 125
Views: 30530

Re: Dermal Armour Patch: Good night sweet prince

Paprka you are acting extremely childish as shown in every post you have made in this thread. Not a single reason has been made by you that isn't your personal opinion. Simply give the hat as another option. Options are good right? Fully agree with Steelpoint on this one. Especially this: When there...
by ThatSlyFox
Sun Oct 12, 2014 9:11 pm
Forum: Ideas
Topic: Traitor Items
Replies: 105
Views: 33639

Re: Traitor Items

Shells. Shotgun Shells. Shotgun bullets!
by ThatSlyFox
Sat Oct 11, 2014 2:26 am
Forum: Coding Feedback
Topic: [POLL] Assistant Maint Access
Replies: 192
Views: 47444

Re: Assistant Maint Access Poll

If someone wants into maintenance they will get into maintenance and tools are not some rare fairy dust like most of you think it is. You say removing their access from maintenance might cause them to griff and then get banned. Why are they not getting banned in the first place? Also the whole "...
by ThatSlyFox
Sat Oct 11, 2014 2:07 am
Forum: Ideas
Topic: The future of cult
Replies: 25
Views: 6170

Re: The future of cult

Guess I will be the only one to read the OP then. Cult currently is terrible. It ends up with security harmbatoning people or cult and their contructs cutting people down in the halls. What can we do? Nothing. Scrap the game mode and come up with another. Cult is not worth saving. We can try little ...
by ThatSlyFox
Thu Oct 09, 2014 9:58 pm
Forum: Ideas
Topic: Using an item with grab intent on a person gives it to them
Replies: 13
Views: 2880

Re: Using an item with grab intent on a person gives it to t

NT had the whole right click give option. It was kinda slow so this could be just a quick way of doing it.
by ThatSlyFox
Thu Oct 09, 2014 2:53 am
Forum: Coding Feedback
Topic: Trenchcoat labcoat
Replies: 36
Views: 15908

Re: Trenchcoat labcoat

Alex Crimson wrote: As for the in-game lab coats. Why not just have the ability to toggle them between short/long versions? Then people can wear them however they like.
by ThatSlyFox
Thu Oct 09, 2014 2:51 am
Forum: Coding Feedback
Topic: Brown, Nonslip shoes
Replies: 19
Views: 8362

Re: Brown, Nonslip shoes

Brown shoes are in the lockers that have colored jumpsuits.

Any reason you can't recolor them anymore with the washing machine and a crayon? Did it remove the no slip effect or something?
by ThatSlyFox
Sat Oct 04, 2014 6:00 am
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 634543

Re: Pet Peeves Thread - Little things that REALLY annoy you

Considering that most MDs would have time to eat a meal IRL before you die it's not that bad.

My pet peeve is silicons. I hate silicons.