Search found 16 matches

by py01
Sat Jun 20, 2020 8:12 pm
Forum: Coding Feedback
Topic: Families game mode feedback
Replies: 44
Views: 11857

Re: Families game mode feedback

The mode doesn't feel like it works on non-manuel servers. The objectives might be interesting to pursue on the rp-servers, but most of the objectives are not inherently fun to pursue. For example, the russian gang objective doesn't even require antagonistic action to complete. It seems that a major...
by py01
Thu Jun 18, 2020 11:55 pm
Forum: Coding Feedback
Topic: Heretics Feedback
Replies: 19
Views: 6665

Re: Heretics Feedback

Heretics has a very cool theme, though there are some gameplay challenges with the current iteration. 1. Some recipes overlap, causing you to accidentally create something other than you intended to. For example, poppy is used in both the living heart and mute undead recipe. If you attempt to raise ...
by py01
Mon Sep 09, 2019 10:59 pm
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 79929

Re: Cobbychem: A Separate Thread

I'm enjoying the more complicated decision tree for medical treatment, but I feel that the existence of bruise packs and ointment in their current state are undermining most of the depth, they are a first order optimal strategy at the moment for many situations. For severe combat injuries, most dama...
by py01
Sun Aug 18, 2019 7:30 pm
Forum: Ideas
Topic: Departmental Gameplay Improvements
Replies: 80
Views: 22804

Re: Departmental Gameplay Improvements

The techweb path meta has been pretty stale and rigid. Virtually every round people rush adv mining then t4 parts, and then the round is almost over unless it's extended/traitors who have all been stealthy/someone followed a science research bomb tutorial. One issue with the multi-department researc...
by py01
Wed Jul 31, 2019 1:56 am
Forum: Ideas
Topic: Security buffs
Replies: 112
Views: 27682

Re: Security buffs

If security becomes extremely disarm resistant, you'll probably see a sharp rise in body throwing, assistants building glass tables in the halls, and water puddles for the disarm/stun chance. Those do require more effort/skill to pull of than the typical disarm, but assistant mains will still likely...
by py01
Tue Jul 23, 2019 5:58 am
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 268545

Re: Sprite Requests

A lot of backpacks don't have inhand sprites, if someone want to take a go. I've just made a PR to make them all have the grey backpack inhand as a placeholder, but actual colorful sprites for them would be nice. Explorer, mime, botany, chemistry, genetics, scientist, and virology backpacks have no ...
by py01
Mon Jul 22, 2019 8:35 pm
Forum: Ideas
Topic: Hivemind Remastered: A Stealthier Side Antag
Replies: 7
Views: 2300

Re: Hivemind Remastered: A Stealthier Side Antag

Most of this would be easy to code, making hiveminds explicitly a side antag would solve the issue of nothing going on for the crew w/o needing to code additional content. Just not sure if there's maintainer interest in having more antag types. Edit: Oranges says he isn't interested in more new anta...
by py01
Sat Jul 20, 2019 1:11 am
Forum: Coding
Topic: I will no longer be updating Assimilation
Replies: 8
Views: 3073

Re: I will no longer be updating Assimilation

Mode is pretty cool, still working on new stuff/fixes to try to get it to a more fun state, thanks for the work you did.
by py01
Thu Jun 27, 2019 10:04 pm
Forum: Coding Feedback
Topic: Assimilation Gamemode Feedback
Replies: 75
Views: 21535

Re: Assimilation Gamemode Feedback

Random thought that I don't think I have the talent to implement: remove chaos induction, make psychic ghostrole/npc threats spawn in and attack the station periodically so the general crew has something going on (main issue is spriting)
by py01
Thu Jun 27, 2019 10:01 pm
Forum: Coding Feedback
Topic: Assimilation Gamemode Feedback
Replies: 75
Views: 21535

Re: Assimilation Gamemode Feedback

Circadian no longer exists, see PR #44436
by py01
Fri May 03, 2019 6:39 pm
Forum: Coding Feedback
Topic: Pirates Cargo Pad.
Replies: 36
Views: 7299

Re: Pirates Cargo Pad.

Selling people was an intended mechanic, you get a 1000 credit bonus for "selling a hostage"
by py01
Wed Aug 22, 2018 10:31 pm
Forum: TGMC General Discussion
Topic: The "Dump Your Opinions About Requisitions" Thread
Replies: 9
Views: 9948

Re: The "Dump Your Opinions About Requisitions" Thread

I feel that the roundstart busywork should get cut out so that the action can get started earlier. If marines self-serve attachements (and xenos dont need to collect monkeys at roundstart) then the action could conceivably start 5-10 minutes into the round. Req can probably get extra responsibilies/...
by py01
Sun Aug 19, 2018 6:39 am
Forum: Coding Feedback
Topic: Stun/Slip Rework
Replies: 80
Views: 22767

Re: Stun/Slip Rework

Here's a thing i saw in the DM;CA code: Different clothes have different electrical resistances and affect the strength of taser shots. Perhaps certain clothes could give altered resistances to various types of stuns. For example, what if security jackboots cause slips to only put you into the crawl...
by py01
Sat Aug 18, 2018 8:15 pm
Forum: TGMC General Discussion
Topic: Code diving thread
Replies: 5
Views: 9109

Code diving thread

I'm making this thread as a central place to write down stuff you've found while code diving that isn't marked on the CM wiki. Here's what seems to be the xeno health regen code. It seems that regen is composed of a flat portion plus a percent of max health, plus another percent of max health if rec...
by py01
Wed May 09, 2018 8:47 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 667602

Re: Little things you learned that are game changing

Using a baseball bat to fling a human or animal, dead or alive, into an electrified grille allows you to destroy the grille without getting shocked or creating tesla bolts.
by py01
Sun Apr 15, 2018 1:00 am
Forum: General Chat
Topic: Chemistry Macros
Replies: 34
Views: 25910

Re: Chemistry Macros

Assumes 5u is the lowest input size Antistun: Ephedrine: (60u Ephedrine, 10u waste) hydrogen=35;carbon=5;welding_fuel=5;nitrogen=5;ethanol=10;sugar=15 Diphenhydramine: (20u Diphenhydramine, 35u waste) hydrogen=20;carbon=10;welding_fuel=5;nitrogen=5;bromine=5;ethanol=20 Crank:(Requires heat, Assumes ...