Search found 49 matches
- Sat Apr 11, 2020 12:21 am
- Forum: Coding
- Topic: /tg/ Github Suspended Megathread
- Replies: 82
- Views: 64961
Re: /tg/ Github Suspended Megathread
Microsoft claimed another one
- Thu May 23, 2019 3:16 am
- Forum: Coding
- Topic: Components, Signals, and You: A guide to uncooking a spaghetti
- Replies: 9
- Views: 9388
Re: Components, Signals, and You: A guide to uncooking a spaghetti
This post really needs to be in some kind of coding wiki which we really should have had for many years already by this point
Otherwise itll just sink to obscurity of not-first page forever
Otherwise itll just sink to obscurity of not-first page forever
- Sun Mar 31, 2019 3:27 pm
- Forum: Ideas
- Topic: Stun Removal - Limb based damage effects
- Replies: 4
- Views: 1758
Re: Stun Removal - Limb based damage effects
Theres a thread about body part trauma health system to replace current hp bars which encompasses this idea
- Sun Mar 31, 2019 3:26 pm
- Forum: Ideas
- Topic: Organ trauma: byond the brain!
- Replies: 7
- Views: 2033
Re: Organ trauma: byond the brain!
Theres a thread about organ trauma health system, i think it encompasses this too
- Sat Feb 16, 2019 8:41 pm
- Forum: Ideas
- Topic: Round length
- Replies: 81
- Views: 22576
Re: Round length
Not sure what you mean moved to tg, i was exclusively a tg coder my entire ss13 experience
- Sat Feb 16, 2019 12:52 pm
- Forum: Ideas
- Topic: Round length
- Replies: 81
- Views: 22576
Re: Round length
Its actually fairly simple to add length to any antags - add any kind of progression reward system Old death-sting lings were removed exactly because powergamers kept recalling the shuttle for hours to absorb more people and unlock more powers Flat antag rewards means theres no point to wait for any...
- Sat Feb 16, 2019 7:35 am
- Forum: Ideas
- Topic: Round length
- Replies: 81
- Views: 22576
Re: Round length
People already mentioned the case of everything being too easy to tamper with(both station and players) and it is true and at least player part of it hopefully will be solved by the complete rework of the medsystem to be more complex to both damage and heal The interactions in general being too casu...
- Mon Feb 04, 2019 4:52 am
- Forum: Ideas
- Topic: New health system needs ideas for traumas and their interactions
- Replies: 42
- Views: 13884
Re: New health system needs ideas for traumas and their interactions
Expected method of trauma treatment is: 1)Notice that something is not right(like a text saying you are in an excruciating pain while rolling blinded on the floor) 2)Haul your ass to medbay or screm at your lungs that you need help in theatre maint 3)Doc examines you for any obvious shit like a gapi...
- Thu Jan 31, 2019 10:49 am
- Forum: Ideas
- Topic: New health system needs ideas for traumas and their interactions
- Replies: 42
- Views: 13884
Re: New health system needs ideas for traumas and their interactions
Additional notes: This system doesnt augment current one, it completely replaces it, this means there will be no hp bars on mobs, on organs, or on anything else, all kinds of damage will be emulated through traumas, be it toxic, blood loss, oxy loss, irradiation, pain, stamina or anything else we co...
- Tue Jan 29, 2019 7:18 am
- Forum: Ideas
- Topic: New health system needs ideas for traumas and their interactions
- Replies: 42
- Views: 13884
Re: New health system needs ideas for traumas and their interactions
To answer some quesions: 1)For chemical cases it will be basically cut+paste of current chem effect into a trauma effects, each chem metabolism check it will just try to apply the effect through the appliance of the associated trauma(effects can be positive, trauma is just a name of a similar system...
- Mon Jan 28, 2019 7:25 am
- Forum: Ideas
- Topic: New health system needs ideas for traumas and their interactions
- Replies: 42
- Views: 13884
New health system needs ideas for traumas and their interactions
Goof is currently in the process of making new health system which takes hp, throws it out the window and replaces with pure trauma management system Traumas are essentially what current brain traumas are but generalised to all organs and bodyparts, i.e. a token which does something to a mob when pr...
- Sat Dec 22, 2018 12:49 am
- Forum: Ideas
- Topic: remove TGUI
- Replies: 14
- Views: 3228
Re: remove TGUI
Tgui is the worst thing to happen to our interfaces
Naked cssless html is unironically a better solution, at least people can actually contribute it
Naked cssless html is unironically a better solution, at least people can actually contribute it
- Sat May 13, 2017 10:28 pm
- Forum: Coding
- Topic: The Eternal TGUI Strife.
- Replies: 62
- Views: 21407
Re: The Eternal TGUI Strife.
Anything that requaires not one but two side tools and a list of dependancies to be changed is shit by definition
Until we return to the nano style of "just add the file with markup and it works" ill be against any propagation of this shit in our code
Until we return to the nano style of "just add the file with markup and it works" ill be against any propagation of this shit in our code
- Mon Mar 13, 2017 11:18 am
- Forum: Planet Station Development
- Topic: Planetary Station """""design""""" document
- Replies: 437
- Views: 125252
Re: Planetary Station """""design""""" document
Nice try startoad but your disguise is really obvious i can see right throught you
- Tue Sep 08, 2015 3:58 pm
- Forum: Ideas
- Topic: Space Torus
- Replies: 19
- Views: 6200
Re: Space Torus
Yes, foldness of torus is amount of holes it has
All unusual looping in the 2d plane can be explained by the torus faving more than one loop
All unusual looping in the 2d plane can be explained by the torus faving more than one loop
- Mon Sep 07, 2015 8:08 pm
- Forum: Ideas
- Topic: Space Torus
- Replies: 19
- Views: 6200
Re: Space Torus
https://github.com/tgstation/-tg-station/pull/11643
Its done, per-round randomized multifold tori space travel instead of cube
Its done, per-round randomized multifold tori space travel instead of cube
- Fri Jun 26, 2015 3:48 pm
- Forum: Coding
- Topic: Dismemberment & Organs
- Replies: 162
- Views: 42435
Re: Dismemberment & Organs
Thats a nice dismemberment implementation attempt you have here
I hope nothing bad will happen to it
I hope nothing bad will happen to it
- Fri Jun 26, 2015 3:45 pm
- Forum: Coding Feedback
- Topic: #REMOVE CHEMBLOB BULLSHIT 2015
- Replies: 16
- Views: 5656
Re: #REMOVE CHEMBLOB BULLSHIT 2015
Smoke clouds left by bloblings now contain the reagent of the blob
Said cloud interacted with you, applying the lung destroying toxin to you, doing you massive oxyloss damage
You went into crit from having too much oxyloss and died slowly due to oxyloss not healing naturally while in crit
Said cloud interacted with you, applying the lung destroying toxin to you, doing you massive oxyloss damage
You went into crit from having too much oxyloss and died slowly due to oxyloss not healing naturally while in crit
- Tue Jun 23, 2015 3:20 pm
- Forum: Resolved Appeals
- Topic: Paprika ban appeal
- Replies: 91
- Views: 21524
Re: Paprika ban appeal
Please note that this appeal has nothing to do with coding at any level
You can now stop bringing this up
You can now stop bringing this up
- Sun Feb 08, 2015 12:35 am
- Forum: Coding Feedback
- Topic: Cooking Overhaul (PR #7572) feedback
- Replies: 53
- Views: 13824
Re: Cooking Overhaul (PR #7572) feedback
I can help with ideas about how to implement things for tablecrafting if its even compatible on the idea level
- Wed Feb 04, 2015 9:19 pm
- Forum: Town Hall
- Topic: Poll: Adding a Population Cap
- Replies: 115
- Views: 26654
Re: Poll: Adding a Population Cap
I dont like basil, i dont want to play on basil
When people prefer to be 26th assistant on sybil over playing on basil it probably tells you something about that server
When people prefer to be 26th assistant on sybil over playing on basil it probably tells you something about that server
- Mon Feb 02, 2015 4:17 pm
- Forum: Coding Feedback
- Topic: New poll for goofchemistry
- Replies: 4
- Views: 2036
New poll for goofchemistry
Extrapolate your options.
MOD EDIT:
Similar thread here: https://tgstation13.org/phpBB/viewtopic.php?f=10&t=2802
MOD EDIT:
Similar thread here: https://tgstation13.org/phpBB/viewtopic.php?f=10&t=2802
- Thu Jan 29, 2015 6:36 pm
- Forum: Ideas
- Topic: Librarian's arcane research
- Replies: 42
- Views: 10713
Re: Librarian's arcane research
We actually have hilariously underused spell system
It can make craftable spells but instead only used for relatively hardcoded wiz spells
Maybe make librarian and chaplain (2 most useless jobs apart from cult rounds for chaplain) cooperate to gain some little shit
It can make craftable spells but instead only used for relatively hardcoded wiz spells
Maybe make librarian and chaplain (2 most useless jobs apart from cult rounds for chaplain) cooperate to gain some little shit
- Wed Jan 28, 2015 8:49 pm
- Forum: Ideas
- Topic: Make drones more available
- Replies: 51
- Views: 13343
Re: Make drones more available
Their laws say impove the station, notion that they should not upgrade things like machinery directly contradicts with their laws(in fact scientist upgrade machines outside science so rarely i fully support drones doing it) And i dont think drones bring too much problems, im on sybil obsing every da...
- Thu Jan 15, 2015 5:37 am
- Forum: Coding Feedback
- Topic: Sleepers.
- Replies: 125
- Views: 28321
Re: Sleepers.
Lets make sleepers actually sleepers instead of glorified chem injectors You are in - you are getting the effect of the choosen chem constantly You are out - you dont have any chems left in you So it wont be get in - three clicks - get out - next, but instead get in - wait until healed - get out - n...
- Tue Jan 13, 2015 7:53 pm
- Forum: Closed Complaints
- Topic: [scaredofshadows] Abuse of IRC power.
- Replies: 22
- Views: 6809
Re: [scaredofshadows] Abuse of IRC power.
Coderbus ban resolved, antonkr unbanned
- Sun Jan 11, 2015 8:19 pm
- Forum: Town Hall
- Topic: Tedward1337 Community Discussion
- Replies: 104
- Views: 38110
Re: Tedward1337 Community Trial
>Spawning singularity on top of people and then banning man who just repeats what you done is ok
>Spawning a stamp is instadeadmin
>Let players judge only second issue and not the first
Im not sure if our headmins are really retarded or just pretending
>Spawning a stamp is instadeadmin
>Let players judge only second issue and not the first
Im not sure if our headmins are really retarded or just pretending
- Sat Dec 20, 2014 2:33 am
- Forum: Closed Policy Discussion
- Topic: no more ERP
- Replies: 265
- Views: 67871
Re: no more ERP
The only "offese" against erp is some admins personally not liking it, also saying "we point to the bad sides all the time" but i still cant find any bad sides apart from pure conclusions they made Erp dont need any "defenses" at all, by default everything that was perm...
- Sun Dec 14, 2014 8:11 am
- Forum: Coding Feedback
- Topic: [POLL] Security Sprite Changes
- Replies: 164
- Views: 37705
Re: [POLL] Security Sprite Changes
Im not like other coders, you can trust me guys
- Sun Dec 14, 2014 5:17 am
- Forum: Coding Feedback
- Topic: [POLL] Security Sprite Changes
- Replies: 164
- Views: 37705
Re: [POLL] Security Sprite Changes
Hmm
Revert PR in a week sounds ok
Revert PR in a week sounds ok
- Sun Dec 14, 2014 5:07 am
- Forum: Coding Feedback
- Topic: [POLL] Security Sprite Changes
- Replies: 164
- Views: 37705
Re: [POLL] Security Sprite Changes
Amount of people whining on coderbus
- Sun Dec 14, 2014 5:03 am
- Forum: Coding Feedback
- Topic: [POLL] Security Sprite Changes
- Replies: 164
- Views: 37705
Re: [POLL] Security Sprite Changes
If its too bad it can be reverted guys
- Thu Dec 11, 2014 12:05 am
- Forum: Coding Feedback
- Topic: Vote for stun overhauls
- Replies: 47
- Views: 11878
Re: Vote for stun overhauls
How make people play it first, its hard enough with one overhaul and with two incompatible ones i dunno how to do this(apart from merging - sos updating - playing - revering - merging new one - sos updating - playing - reverting - deciding, which is long even in words, and in practice i bet none wil...
- Wed Dec 10, 2014 11:03 pm
- Forum: Coding Feedback
- Topic: Vote for stun overhauls
- Replies: 47
- Views: 11878
Vote for stun overhauls
So since we have 2 stun overhauls in queue which are not fully compatibe with one another, heres the thread with poll to decide which is the better one https://github.com/tgstation/-tg-station/pull/6285 - Ergovisavi's pull request https://github.com/tgstation/-tg-station/pull/6293 - Paprika's pull ...
- Mon Dec 08, 2014 10:41 am
- Forum: Coding Feedback
- Topic: So now explosions destroy all the things
- Replies: 102
- Views: 29425
Re: So now explosions destroy all the things
Lets hope sos will not update servers for some days so we can all enjoy this wonderful feature for the last time
- Mon Dec 08, 2014 10:28 am
- Forum: Coding Feedback
- Topic: So now explosions destroy all the things
- Replies: 102
- Views: 29425
Re: So now explosions destroy all the things
Set myself fitting avatar specially for such occasion
- Mon Dec 08, 2014 9:33 am
- Forum: Coding Feedback
- Topic: So now explosions destroy all the things
- Replies: 102
- Views: 29425
Re: So now explosions destroy all the things
*cliffhanger background music starts to play* ...or not?
The end.
Title screen starts below this line
The end.
Title screen starts below this line
- Fri Dec 05, 2014 9:41 pm
- Forum: Coding Feedback
- Topic: So now explosions destroy all the things
- Replies: 102
- Views: 29425
Re: So now explosions destroy all the things
I havent had so much fun in a while
- Wed Dec 03, 2014 5:29 am
- Forum: Coding Feedback
- Topic: So now explosions destroy all the things
- Replies: 102
- Views: 29425
Re: So now explosions destroy all the things
Everything that uses ex_act() will destroy your shit
Pulse rifles are now strip-rifles
Or wait no they dont use ex_act() on humans
Pulse rifles are now strip-rifles
Or wait no they dont use ex_act() on humans
- Wed Dec 03, 2014 1:07 am
- Forum: Coding Feedback
- Topic: So now explosions destroy all the things
- Replies: 102
- Views: 29425
Re: So now explosions destroy all the things
No limit, the smallest of explosions can destroy your shoes or hyperzine pill in the pillbox in the medbelt in the box in the backpack in the boh on your back while not touching anything else
- Tue Dec 02, 2014 3:56 pm
- Forum: Coding Feedback
- Topic: So now explosions destroy all the things
- Replies: 102
- Views: 29425
So now explosions destroy all the things
Got caught in the explosion - say goodby to some of your items You are a borg - tough luck, youll need module reset(or your cell broke and you are ded, or your MMI broke and you are gone for good) Admins griff station with mass explosive vines - gg no re, everyone will be naked for the rest of the r...
- Sat Nov 29, 2014 11:35 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 650906
Re: Stories of Awesome (Or something close to it.)
The cultists were: Erik Robustin(ErikHanson) as a Juggernaut (body destroyed) Zayden Watson(Landline) as a Medical Doctor (died) Rowan Adams(Razharas) as a Geneticist (died) Gratian Laborde(HansDampf) as an Atmospheric Technician (died) Zayn Hussein(ZaynHusseinDid911) as an Assistant (died) Alfred ...
- Mon Nov 24, 2014 10:12 am
- Forum: Coding Feedback
- Topic: Separate Genetics/Science
- Replies: 47
- Views: 10435
Re: Separate Genetics/Science
Stop trying to make medbay less useless by attaching unrelated stuff to it, it will not do the trick
Medbay is shit because you dont need medbay with our health system
Medbay is shit because you dont need medbay with our health system
- Thu Nov 20, 2014 11:44 am
- Forum: Coding
- Topic: HTML interface module (need a /tg/ dev to look at this!)
- Replies: 25
- Views: 12207
Re: HTML interface module (need a /tg/ dev to look at this!)
Looks nice but i hope it will not follow nano ui fate
- Tue Nov 18, 2014 4:14 pm
- Forum: Spriting and Mapping
- Topic: It finally happened.
- Replies: 13
- Views: 4262
- Sat May 03, 2014 11:11 am
- Forum: Former Admins
- Topic: [No longer admin]Bluespace
- Replies: 141
- Views: 37545
Re: Bluespace
He is an example for all admins in the field of active hours on the server
- Sat May 03, 2014 11:08 am
- Forum: Former Admins
- Topic: [Dethroned]Hornygranny
- Replies: 235
- Views: 69905
Re: Hornygranny
Alium spawner 40k
- Sat May 03, 2014 11:07 am
- Forum: Former Admins
- Topic: [No Longer Admin] Cheridan
- Replies: 10
- Views: 4010
Re: Cheridan
5/5 coder
1/5 admin, never on
1/5 admin, never on
- Fri Apr 18, 2014 6:06 am
- Forum: General Chat
- Topic: can someone please tell me what is going on
- Replies: 52
- Views: 235414
Re: can someone please tell me what is going on
One of the rules of coderbus is "dont bring drama, no matter the case" Dont talk about how good/bad some people are because it brings nothing but stirring shit It can slip sometimes but repeatedly bringing up that theme over and over again will get you banned If you have questions about ho...