Search found 2642 matches

by Farquaar
Mon Jan 21, 2019 11:14 pm
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 626812

Re: Pet Peeves Thread - Little things that REALLY annoy you

in what way does it inconvenince the thrown person? it's as disruptive to the thrown person as it is to me when someone picks a green beard and yellow hair, but I can't whine bout that. Imagine that you’re looking at the computer of your acquaintance right next to you. You ask them to click on some...
by Farquaar
Sun Jan 20, 2019 10:51 pm
Forum: Site, Forums, And Wiki
Topic: Redundant Information for Location Pages
Replies: 6
Views: 2663

Re: Redundant Information for Location Pages

I think the tabs are stupid. Most locations are the same across every map. The only thing that belongs in a tab is an image of that location from that map, and whatever map-specific information there is about that page. Even that seems stupid to me. We should pick one map, like Meta, to base all th...
by Farquaar
Sun Jan 20, 2019 8:35 pm
Forum: Closed Complaints
Topic: [Names Are Hard] Escalation ruling
Replies: 13
Views: 4229

Re: [Names Are Hard] Escalation ruling

Figured I'd parse the logs and annotate what I gathered from the story. Zybwivcz requests a portal gun, but is politely rebuffed. [2019-01-19 07:55:08.917] SAY: Zybwivcz/(Franklin Nash) "Can I get a portal gun?" (Starboard Primary Hallway (184, 127, 2)) [2019-01-19 07:55:20.053] SAY: Yakum...
by Farquaar
Sun Jan 20, 2019 4:29 am
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 274425

Re: Sprite Requests

ShadowDimentio wrote:Anyone want a sprite cranberry?
meme.png
by Farquaar
Sun Jan 20, 2019 2:25 am
Forum: Site, Forums, And Wiki
Topic: Redundant Information for Location Pages
Replies: 6
Views: 2663

Re: Redundant Information for Location Pages

If the information is applicable to all maps, it should go outside the tab picker That's not a bad idea. I'll try it and see if the formatting doesn't look hideous. Update: The issue with placing the info outside the tab picker is that that the eye-catching images get pushed halfway down the page a...
by Farquaar
Sun Jan 20, 2019 12:57 am
Forum: Site, Forums, And Wiki
Topic: Redundant Information for Location Pages
Replies: 6
Views: 2663

Redundant Information for Location Pages

I've recently started adding tabs for the locations on PubbyStation, and I noticed that a lot of information in the BoxStation tab is carried over to the MetaStation tab. While most of said information is applicable to both maps (likely the reason why it was copied), the subtle differences between t...
by Farquaar
Sat Jan 19, 2019 8:39 pm
Forum: Ideas
Topic: Remote ID Access Logging
Replies: 16
Views: 4410

Re: Remote ID Access Logging

I like this idea. The layer of detective work makes it a lot more interesting than a simple "remove access" button. I can imagine a HoP asking the detective to tail someone to figure out their ID number.
Spoiler:
HoPImage
by Farquaar
Sat Jan 19, 2019 8:31 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1068642

Re: ITT: We make shitty suggestions and come up with poor ideas.

Mickyan wrote:Add the bloody shoes, traitor item for janitor that never stops leaving bloody footprints
Pure evil
I love it.
by Farquaar
Sat Jan 19, 2019 2:56 am
Forum: Former Admins
Topic: [No Longer Admin] Bgobandit
Replies: 68
Views: 29718

Re: Bgobandit

imagine unironically leaving """feedback""" because an admin didn't give you free shit I don't so much care that I didn't receive the brain damage. It's more the fact that was the least fun way for a GM to go about things when it comes to a job based on religious devot...
by Farquaar
Sat Jan 19, 2019 2:15 am
Forum: Former Admins
Topic: [No Longer Admin] Bgobandit
Replies: 68
Views: 29718

Re: Bgobandit

Having brain damage is an essential aspect of the retard chaplain playstyle
It's like taking away a clown's horn
It's inhumane
by Farquaar
Sat Jan 19, 2019 2:08 am
Forum: Former Admins
Topic: [No Longer Admin] Bgobandit
Replies: 68
Views: 29718

Re: Bgobandit

It's not the same. I was only pretending to be retarded
by Farquaar
Sat Jan 19, 2019 2:02 am
Forum: Former Admins
Topic: [No Longer Admin] Bgobandit
Replies: 68
Views: 29718

Re: Bgobandit

I was playing as a spiritual chaplain following the retarded religion, but I lost my roundstart brain damage when I was healed in a cryo tube. I prayed numerous times in the span of an hour to become retarded again, but no avail. Even after decorating the chapel and making blood offerings, I didn't ...
by Farquaar
Fri Jan 18, 2019 4:23 pm
Forum: Ideas
Topic: On Chemistry
Replies: 66
Views: 15884

Re: Chemistry is a disease

Atlanta-Ned wrote:Chemistry becoming part of science is an exciting prospect. Can we somehow take advantage of this to make our medical system somewhat more involved?
Tiered ingredients would be a nice first step in that direction, for sure.
by Farquaar
Fri Jan 18, 2019 12:15 pm
Forum: Ideas
Topic: On Chemistry
Replies: 66
Views: 15884

Re: Chemistry is a disease

oranges wrote:Just move botany into science
oranges wrote:You don't have to move it they're across a hallway
Well excuse me, citric code man
by Farquaar
Fri Jan 18, 2019 12:01 pm
Forum: Ideas
Topic: On Chemistry
Replies: 66
Views: 15884

Re: Chemistry is a disease

I’m fine for science to have access to botany, but on stations like Box and Pubby it would be difficult to relocate into the science department without greatly inconveniencing chefs who rely on botany being adjacent to their workstation. I get vietnam flashbacks thinking about playing chef on Omega
by Farquaar
Fri Jan 18, 2019 11:56 am
Forum: Ideas
Topic: On Chemistry
Replies: 66
Views: 15884

Re: Chemistry is a disease

The chemistry revamp you propose certainly sounds intriguing. My only concern would be the consequences for lowpop rounds where many of the reagent-collector jobs aren’t being filled. This is a problem with any level of interdepartmental dependence, but it’s worth addressing.
by Farquaar
Tue Jan 15, 2019 3:34 am
Forum: Coding Feedback
Topic: Hygiene Removal
Replies: 254
Views: 63749

Re: Hygiene Removal

I found that washing one's hands and face with a sink a few times can stave off the sprite in an emergency situation
by Farquaar
Tue Jan 15, 2019 3:29 am
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 693
Views: 234363

Re: Minor Feedback

It's probably because I only started playing in 2018, but I rather like the new shoe sprites.
by Farquaar
Sat Jan 12, 2019 11:19 pm
Forum: Coding Feedback
Topic: Reduce the number of maps in rotation
Replies: 6
Views: 1895

Re: Reduce the number of maps in rotation

As long as Pubby survives the purge, I’d be a happy man.
by Farquaar
Wed Jan 09, 2019 4:45 pm
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 626812

Re: Pet Peeves Thread - Little things that REALLY annoy you

I prefer finished memes over malformed memes that died in childbirth
by Farquaar
Wed Jan 09, 2019 7:06 am
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 626812

Re: Pet Peeves Thread - Little things that REALLY annoy you

When people go through the effort of publishing a book but can't be bothered to read it through once beforehand Instead, they copy-paste the whole thing and never realize that you can only enter in a limited number of characters at a time Thus, instead of the library being filled with garbage litera...
by Farquaar
Sat Jan 05, 2019 9:30 am
Forum: Former Admins
Topic: [No Longer Admin] Nervere
Replies: 82
Views: 28939

Re: Nervere

Istoprocent1 wrote:Nervere is also editing the Ban Appeal in order to look it more favorable to his case by deleting posts that were allowed to stay there until the final ruling.
Do you have any evidence of this? It's a serious no-no if it's true, but I'd have to see proof that the deleted posts weren't peanut posts.
by Farquaar
Fri Jan 04, 2019 1:48 am
Forum: Closed Policy Discussion
Topic: Does the detective fluff matter?
Replies: 182
Views: 46785

Re: Does the detective fluff matter?

lmwevil wrote: this thread is pointless, just have it possible to print more scanners so investigations can happen w/o a detective early/midgame
Pretty sure scanners can already be printed at the security protolathe. Not sure if there's a minor tech barrier though.
by Farquaar
Wed Jan 02, 2019 4:42 pm
Forum: Coding Feedback
Topic: New coding direction/vision
Replies: 34
Views: 11481

Re: New coding direction/vision

From the thread on prescanning/autocloning Point: Death should be a meaningful experience Death has to be a serious event for players, because it leads to an increased sense of tension and criticality in decision making, which makes you feel more involved in the game and should hopefully make you fe...
by Farquaar
Wed Jan 02, 2019 3:57 pm
Forum: Town Hall
Topic: Trialmin Review: Hulkamania
Replies: 31
Views: 13645

Re: Trialmin Review: Hulkamania

Hulkamania's a trialmin? I didn't even notice. He's been great on all accounts. Always good to log onto lowpop Sybil and see him on.
by Farquaar
Wed Jan 02, 2019 2:41 am
Forum: Closed Policy Discussion
Topic: Does the detective fluff matter?
Replies: 182
Views: 46785

Re: Does the detective fluff matter?

Vaina wrote:New policy suggestion: can we ban curators who don't stock the shelves and do their job?
This but unironically
by Farquaar
Wed Jan 02, 2019 12:08 am
Forum: Ideas
Topic: Remove X-ray [poll]
Replies: 47
Views: 12058

Re: Remove X-ray [poll]

Maybe x-ray would also be coupled with sensitive retinas?
For instance, your entire screen goes extra bright, similar to how your screen goes darker with eye damage.

Not really a nerf, but interesting flavour.
by Farquaar
Tue Jan 01, 2019 6:55 am
Forum: Video Games
Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Replies: 1582
Views: 387406

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

That feel when the AI is functional and your ally helps you win a losing battle before you team up and take a tough starbase together functionalAI.jpg ai mod? Yeah, it's Glavius's Ultimate AI . It's not flawless, but it restores AI functionality at the very least. You're not likely to see complex f...
by Farquaar
Fri Dec 28, 2018 6:16 am
Forum: Resolved Appeals
Topic: [TheMidnightRose] istoprocent - Unjustified Ban
Replies: 64
Views: 18952

Re: [TheMidnightRose] istoprocent - Unjustified Ban

Given that following Space Law is being used as a defense here, it should be noted that a detective has no authority to authorize an execution under Space Law- only the Captain or acting Captain can. A detective isn't even authorized to permabrig people under Space Law. Capital Crimes These crimes c...
by Farquaar
Wed Dec 26, 2018 8:52 pm
Forum: Spriting and Mapping
Topic: PubbyStation
Replies: 93
Views: 53988

Re: PubbyStation

The chaplain/curator can't open the refrigerator in the monastery kitchen because its locked to non-chefs. Butterflies also keep opening the garden airlocks, letting out the bees. My PR that fixes the fridge just got merged. I'm not sure what to do about the garden, since regular bees also seem to ...
by Farquaar
Tue Dec 25, 2018 5:56 pm
Forum: Ideas
Topic: new quirk brainstorming
Replies: 28
Views: 5550

Re: new quirk brainstorming

Do we?
Eh, I didn’t check the list before writing that
by Farquaar
Tue Dec 25, 2018 5:10 pm
Forum: Ideas
Topic: new quirk brainstorming
Replies: 28
Views: 5550

Re: new quirk brainstorming

Hippocampal fragility
A congenital defect in your brain interferes with brain scans, making you cloneable.
by Farquaar
Tue Dec 25, 2018 2:35 am
Forum: Video Games
Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Replies: 1582
Views: 387406

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

That feel when the AI is functional and your ally helps you win a losing battle before you team up and take a tough starbase together
functionalAI.jpg
by Farquaar
Tue Dec 25, 2018 1:14 am
Forum: Video Games
Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Replies: 1582
Views: 387406

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Ikarrus wrote:Yeah Market Fee of 5%
Holy cow
by Farquaar
Mon Dec 24, 2018 9:43 pm
Forum: Video Games
Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Replies: 1582
Views: 387406

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Not every empire makes 975 credits from branch offices haha
Do you own the galactic market centre as well?
by Farquaar
Mon Dec 24, 2018 8:25 pm
Forum: Video Games
Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Replies: 1582
Views: 387406

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

I don’t mind the current state of rare resources at the moment. You need to hold a lot of territory and mining stations to support rare resource refineries. It’s more of a concern for tall empires, as paying for monthly minerals can really add up in terms of energy credit costs.
by Farquaar
Mon Dec 24, 2018 3:02 pm
Forum: Coding Feedback
Topic: remove golems (not literally remove i just wanted an eye catchy subject)
Replies: 61
Views: 15326

Re: remove golems (not literally remove i just wanted an eye catchy subject)

That would be a shame. Whenever I’ve played a golem, it’s always been maximum comfy. Sad to see a couple bad apples spoil the bunch.
by Farquaar
Sun Dec 23, 2018 1:30 am
Forum: Spriting and Mapping
Topic: PubbyStation
Replies: 93
Views: 53988

Re: PubbyStation

The chaplain/curator can't open the refrigerator in the monastery kitchen because its locked to non-chefs. Butterflies also keep opening the garden airlocks, letting out the bees.
by Farquaar
Sat Dec 22, 2018 11:34 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 961352

Re: Minor Suggestions

Rustledjimm wrote:Why is it needed.

If it really is needed then make it spawn only when there's no captain or hop.
If there's a captain or a HoP, then they'll just secure the spare.
Why fix what ain't broke?
by Farquaar
Sat Dec 22, 2018 11:22 pm
Forum: Coding Feedback
Topic: Make AI vox toggleable
Replies: 24
Views: 5632

Re: Make AI vox toggleable

If people can disable MIDIs for the same reason, they should be allowed to disable silicunts from being even more obnoxious than they already are. People can disable MIDIs because they are played by admins and not part of the game. If I'm an officer and I tell the AI to announce something over vox,...
by Farquaar
Sat Dec 22, 2018 9:44 pm
Forum: Coding Feedback
Topic: Make AI vox toggleable
Replies: 24
Views: 5632

Re: Make AI vox toggleable

If the AI is abusing vox, then Law 2 ask it to stop If this worked, this thread wouldn't exist. If you're being a dick and saying "don't use vox ever", then yeah, I'd imagine it wouldn't work. If you made a reasonable request (i.e. don't spam ass blast USA) and the AI doesn't obey, then a...
by Farquaar
Sat Dec 22, 2018 9:30 pm
Forum: Coding Feedback
Topic: Make AI vox toggleable
Replies: 24
Views: 5632

Re: Make AI vox toggleable

If the AI is abusing vox, then Law 2 ask it to stop
If law 2 doesn't apply, then you have bigger problems to deal with
by Farquaar
Sat Dec 22, 2018 4:05 pm
Forum: Video Games
Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Replies: 1582
Views: 387406

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Ikarrus wrote:>AI doesn't know how to repair ruined buildings

I guess this version is still unplayable after all
I'm going to try out this mod to see if it makes the AI functional. I'll let you all know how it goes.
Update: So I actually lost a war on Captain difficulty. I'd say that's a marked improvement.
by Farquaar
Fri Dec 21, 2018 6:08 am
Forum: General Chat
Topic: How much do we want to redefine death on /tg/ station?
Replies: 62
Views: 16885

Re: How much do we want to redefine death on /tg/ station?

Medical is braindead easy at the moment. We shouldn't be obligated to make medical boring to cater to dumb players. You'd probably see more competent players in medical roles if it wasn't such a snoozefest.
by Farquaar
Fri Dec 21, 2018 5:16 am
Forum: General Chat
Topic: How much do we want to redefine death on /tg/ station?
Replies: 62
Views: 16885

Re: How much do we want to redefine death on /tg/ station?

Saving people from death should take more effort than it does now. Cloning should be an involved process, and revival pods seem to be an easy get-out-of-jail free card. I think people should be more resilient in the face of damage (i.e. can survive longer in crit), but we need a medical rework in ge...
by Farquaar
Fri Dec 21, 2018 5:10 am
Forum: Town Hall
Topic: Naming Policy Changes
Replies: 150
Views: 52190

Re: Naming Policy Changes

Just name your Wizard character your OOC name, nothing can go wrong. Being serious, I would be disappointed if we ditched our naming policy for something even more loose. I like to pretend this is a low RP server although many people seem to act we should be a no RP server, and the naming policy is...
by Farquaar
Thu Dec 20, 2018 8:33 pm
Forum: Video Games
Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Replies: 1582
Views: 387406

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

They have this weird thing where species population will always grow toward an equilibrium of diversity So if you have a planet nearly full of your native species and get one immigrant, your native species will go into decline because the game always works toward a 1:1 ratio between all species, ev...
by Farquaar
Thu Dec 20, 2018 4:58 pm
Forum: Town Hall
Topic: Naming Policy Changes
Replies: 150
Views: 52190

Re: Naming Policy Changes

confused rock wrote:Brb adding muslim quirk that gives you burkha and make pork make sad
First you’d have to add pork in the game fam
by Farquaar
Thu Dec 20, 2018 12:06 am
Forum: Video Games
Topic: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode
Replies: 1582
Views: 387406

Re: Paradox Grand Strat meets Sci-Fi 4X; Boners Explode

Though I was very hopeful the pop system was going to be dropped entirely and just have leaders serve specialists positions and just give planets multipliers to resource production based on population compared to pop cap and extra bonuses for which infrastructure was developed or focused on. Pops a...
by Farquaar
Wed Dec 19, 2018 8:39 am
Forum: Town Hall
Topic: Naming Policy Changes
Replies: 150
Views: 52190

Re: Naming Policy Changes

Funfact: De la Rosa, and by lesser extension DeSouza (or D'Souza), are both surnames that fall under nobilary particle (or toponymy). Fairly common names, too. It's nice that you think Wernher von Braun and Vincent van Gogh aren't regular names, though. While I understand your argument, the names y...