Search found 8706 matches

by oranges
Tue Sep 27, 2022 2:22 am
Forum: Ideas
Topic: Cargorilla needs its own version of chef CQC
Replies: 2
Views: 144

Re: Cargorilla needs its own version of chef CQC

no, the reason the chef has cqc is because of a movie meme that I find funny.
by oranges
Sun Sep 25, 2022 12:09 am
Forum: Coding Feedback
Topic: pAI's are annoyingly and game breaking-ly immortal
Replies: 1
Views: 164

Re: pAI's are annoyingly and game breaking-ly immortal

holochassis damage should apply to the PAI and when it gets too damaged it should lose most of it's functions until it's repaired by it's owner.
by oranges
Wed Sep 21, 2022 12:13 am
Forum: Coding Feedback
Topic: Internally body tempurature being raised should not be the sole source of damage from being on fire.
Replies: 6
Views: 329

Re: Internally body tempurature being raised should not be the sole source of damage from being on fire.

DaydreamIQ wrote: Tue Sep 20, 2022 9:56 pm How about being on fire could have a random chance every tick to give you a 2nd/3rd/Catastrophic level burn depending on how many firestacks you have?
good idea
by oranges
Sun Sep 18, 2022 10:10 pm
Forum: General Chat
Topic: WHy do the Devs Hate all the things I love.
Replies: 18
Views: 1357

Re: WHy do the Devs Hate all the things I love.

The nail that sticks out gets hammered down Tasers, cloning, Original X-ray, space adapt and Hulk,various chems and viruses stood out. They don't stand out anymore. Now if you break 2 reinforced walls as a hulk you've got no arms Hulk still stands out, because it's still stun immunity with(emergenc...
by oranges
Sat Sep 17, 2022 3:53 am
Forum: Coding Feedback
Topic: Should Heads of Staff have reduced weight for Antag Roles
Replies: 20
Views: 867

Re: Should Heads of Staff have reduced weight for Antag Roles

thank you for collecting the data, on that basis I would agree with you that 50% of low pop rounds having a head antag is too many, and we should look at a change. I intially considered just preventing heads being antags at lowpop, but I worry that would disincentive people to play head during lowpo...
by oranges
Fri Sep 16, 2022 4:39 am
Forum: Coding
Topic: If changeling MMI test is a exploit, what is the solution?
Replies: 21
Views: 717

Re: If changeling MMI test is a exploit, what is the solution?

oh shit san had the same idea as me
by oranges
Fri Sep 16, 2022 4:39 am
Forum: Coding
Topic: If changeling MMI test is a exploit, what is the solution?
Replies: 21
Views: 717

Re: If changeling MMI test is a exploit, what is the solution?

Putting an empty changeling brain into an MMI should grab a ghost and give it an objective (plus zero law in a borg) to obey and protect “the rest of its body”. sounds fun to me, still gameable if no ghost rolls up though. Probably better to just let the changeling go into the borg and then regener...
by oranges
Fri Sep 16, 2022 4:29 am
Forum: Coding Feedback
Topic: Should Heads of Staff have reduced weight for Antag Roles
Replies: 20
Views: 867

Re: Should Heads of Staff have reduced weight for Antag Roles

anedoctal spanicdoteal, collect antag distribution information, prove it's a problem, otherwise we're making a shitty code function far worse for some supposed anecdata
by oranges
Wed Sep 14, 2022 1:46 am
Forum: Policy Discussion
Topic: Work with the maintainers to decide how Security should be played.
Replies: 14
Views: 794

Re: Work with the maintainers to decide how Security should be played.

who gives a shit what admins think about security, not me!
by oranges
Tue Sep 13, 2022 10:54 pm
Forum: Coding Feedback
Topic: The Antag Nerfening
Replies: 54
Views: 1597

Re: The Antag Nerfening

that doesn't mean i'm going to change my mind about the plan, just be disappointed at hte lack of effort put in.
by oranges
Tue Sep 13, 2022 10:14 pm
Forum: Coding Feedback
Topic: The Antag Nerfening
Replies: 54
Views: 1597

Re: The Antag Nerfening

We were trying to do the restrictions in a way taht seems less gamey and more realistic.

The idea of you progressing is what eventually ended up being.
by oranges
Tue Sep 13, 2022 10:08 pm
Forum: Resolved Appeals
Topic: RandomlyEvil: Noted for applying space law.
Replies: 13
Views: 1730

Re: RandomlyEvil: Noted for applying space law.

Secondly I'm currently training RandomlyEvil and was supervising them at the time this ticket occurred, we'd popped on to Sybil for a "quick" round to see if we picked up any interesting tickets, and as well as handling other tickets ended up staying on much longer than intended finishing...
by oranges
Tue Sep 13, 2022 9:16 pm
Forum: Coding Feedback
Topic: The Antag Nerfening
Replies: 54
Views: 1597

Re: The Antag Nerfening

Because we had severe problems with managing the destructive scaling of antagonists, and people won't stop abusing all the worst combinations to cause maximum damage in the first 5 minutes of the round.

I would have preferred not to but I really don't believe we had a choice.
by oranges
Mon Sep 12, 2022 9:37 pm
Forum: Coding Feedback
Topic: Sec Would Be Better If There Was Less PVP
Replies: 7
Views: 321

Re: Sec Would Be Better If There Was Less PVP

the duality of man
by oranges
Mon Sep 12, 2022 7:12 am
Forum: Ideas
Topic: Bring back tactical resting
Replies: 10
Views: 333

Re: Bring back tactical resting

lol fuck off you spoon
by oranges
Sun Sep 11, 2022 10:11 pm
Forum: Coding Feedback
Topic: The Antag Nerfening
Replies: 54
Views: 1597

Re: The Antag Nerfening

Also if terry players just played the game less optimally this wouldn't be a problem just saying. "No, the players are wrong!" is a mortal blow to game development. snarky response:We have been doing it that way for the past 5 years so what's changed? People playing this game as if it was...
by oranges
Sun Sep 11, 2022 10:24 am
Forum: Coding Feedback
Topic: The Antag Nerfening
Replies: 54
Views: 1597

Re: The Antag Nerfening

Also if terry players just played the game less optimally this wouldn't be a problem just saying.
by oranges
Sun Sep 11, 2022 10:23 am
Forum: Coding Feedback
Topic: Should Heads of Staff have reduced weight for Antag Roles
Replies: 20
Views: 867

Re: Should Heads of Staff have reduced weight for Antag Roles

Unless you have data to prove this is a problem beyond a small percentage of rounds or a lowpop only issue I don't really see the point in implementing this?

The antagonist choosing system is already extremely complex and making it more complex to iron out a single edge case is just asking for bugs.
by oranges
Sun Sep 11, 2022 10:21 am
Forum: Coding Feedback
Topic: Sec Would Be Better If There Was Less PVP
Replies: 7
Views: 321

Re: Sec Would Be Better If There Was Less PVP

I don't see how this is coding feedback because you can't code peoples personalities? Also threat is a configuration option, so it's up to the server admins to change. edit: oh also ps The only solution to this is to completely ignore everything about prog traitors and just wait in a locker for 30 m...
by oranges
Tue Sep 06, 2022 7:42 am
Forum: General Chat
Topic: The game has become too complex
Replies: 113
Views: 5762

Re: The game has become too complex

You can still stun shove people it just requires more thought and positioning what'st he big deal?
by oranges
Tue Sep 06, 2022 4:00 am
Forum: Coding Feedback
Topic: The Antag Nerfening
Replies: 54
Views: 1597

Re: The Antag Nerfening

aren't you the guy who attacked a blob player as a heretic?

no wonder the antags win rate is down
by oranges
Tue Sep 06, 2022 3:51 am
Forum: General Chat
Topic: 50 Dollar Reward For Coders
Replies: 8
Views: 465

Re: 50 Dollar Reward For Coders

At least they stated that up front
by oranges
Mon Sep 05, 2022 8:53 pm
Forum: Player's Headmin Election
Topic: Headmin election 16, September 2022
Replies: 5
Views: 2514

Re: Headmin election 16, September 2022

Election changeover happens on the 15th, there is nothing more from me
by oranges
Mon Sep 05, 2022 8:47 pm
Forum: Coding
Topic: What went wrong with clock cult?
Replies: 5
Views: 261

Re: What went wrong with clock cult?

Also construction/ deconstruction was not a particularly engaging mechanic and the crew didnt' have access to large amounts of destructive explosives because thsoe would ruin the normal rounds
by oranges
Mon Sep 05, 2022 8:42 pm
Forum: General Chat
Topic: Burnt out with player/server politics
Replies: 9
Views: 706

Re: Burnt out with player/server politics

finally
by oranges
Sat Sep 03, 2022 8:54 pm
Forum: Closed Complaints
Topic: [MrStonedOne] Iamgoofball - 24 hour timeout for discussing wire hacking
Replies: 3
Views: 1103

Re: [MrStonedOne] Iamgoofball - 24 hour timeout for discussing wire hacking

>explain what rule I violated by saying "think amogus wires" that deserved a 24 hour timeout.

You've been very annoying the past few days
by oranges
Sat Sep 03, 2022 8:50 pm
Forum: General Chat
Topic: The game has become too complex
Replies: 113
Views: 5762

Re: The game has become too complex

Timonk wrote: Sat Sep 03, 2022 9:58 am i lost a stun duel to an esword the other day, felt like shit
I will fix this straight away sir
by oranges
Fri Sep 02, 2022 5:50 am
Forum: Player's Headmin Election
Topic: Headmin election 16, September 2022
Replies: 5
Views: 2514

Re: Headmin election 16, September 2022

Admin vote provisional winner @RaveRadbury#0188 Player vote provisional winner @san7890#7890 Raw vote data: https://tgstation13.org/tgdb/irvpolltally.php?id=268 Voting result post filtering (admin vote) - https://tgstation13.org/tgdb/irvpolltally.php?id=268&token=0%2FAMzbJr0HVrYSB3FeOySHWbjVNPs5...
by oranges
Thu Sep 01, 2022 10:37 pm
Forum: General Chat
Topic: The game has become too complex
Replies: 113
Views: 5762

Re: The game has become too complex

Decapitation and disembowel don't count No the old shove mechanic was rng based for pushing people to the ground. Hints what MSO was taking about a librarian shoving down a wizard. There was also stun punches when your punch rolled max damage so you would randomly hit for 10% of their health and kn...
by oranges
Thu Sep 01, 2022 10:27 pm
Forum: Town Hall
Topic: Trialmin Review: Pandarsenic
Replies: 7
Views: 510

Re: Trialmin Review: Pandarsenic

boomermin
by oranges
Thu Sep 01, 2022 7:11 am
Forum: Player's Headmin Election
Topic: kieth4/Lukas Beedell- LRP HERO.
Replies: 49
Views: 2929

Re: kieth4/Lukas Beedell- LRP HERO.

this guy STINKS! :( lukas is very active as a player, and generally a really positive and supportive figure in the community. he definitely has lifted the spirits of others and i say he certainly has the ambition and leadership for the position. die! :) aren't you an aetherstation admin don't you s...
by oranges
Thu Sep 01, 2022 2:09 am
Forum: Player's Headmin Election
Topic: kieth4/Lukas Beedell- LRP HERO.
Replies: 49
Views: 2929

Re: kieth4/Lukas Beedell- LRP HERO.

Chimpston wrote: Wed Aug 31, 2022 5:20 pm this guy STINKS! :(

lukas is very active as a player, and generally a really positive and supportive figure in the community. he definitely has lifted the spirits of others and i say he certainly has the ambition and leadership for the position. die! :)
aren't you an aetherstation admin
by oranges
Tue Aug 30, 2022 1:05 am
Forum: Policy Discussion
Topic: Lavaland / Icebox GhostSpawn items and whether crew should be taking them
Replies: 7
Views: 532

Re: Lavaland / Icebox GhostSpawn items and whether crew should be taking them

I don't think we would have a problem with ghost roles only spawning equipment when they're active though.
by oranges
Tue Aug 30, 2022 1:04 am
Forum: Policy Discussion
Topic: Rule 12 and Lavaland Loot
Replies: 26
Views: 928

Re: Rule 12 and Lavaland Loot

The proposed code solution to this issue is firewalling lavaland and station and keeping lavaland loot for lavaland use.

Unlikely to ever be im plemented in the near term though as it requires major changes to mechs
by oranges
Tue Aug 30, 2022 1:03 am
Forum: Policy Discussion
Topic: AI and anti-AI powergaming rules in 2022
Replies: 41
Views: 1799

Re: AI and anti-AI powergaming rules in 2022

You are mostly grappling with the outcome of taking a pretty shitty gamemode and just inserting it into another one without much thought instead of trying to fix it.
by oranges
Fri Aug 26, 2022 10:44 pm
Forum: Town Hall
Topic: Trialmin Review: SpaceSmithers
Replies: 5
Views: 269

Re: Trialmin Review: SpaceSmithers

AwkwardStereo wrote: Fri Aug 26, 2022 10:06 pm if you guys don't promote this motherfucker i am going to throw a brick at your head
we don't negotiate with terrorists
by oranges
Fri Aug 26, 2022 6:38 am
Forum: Ideas
Topic: The Petitioner
Replies: 5
Views: 220

Re: The Petitioner

sounds more like an admin event
by oranges
Thu Aug 25, 2022 9:31 pm
Forum: General Chat
Topic: WHy do the Devs Hate all the things I love.
Replies: 18
Views: 1357

Re: WHy do the Devs Hate all the things I love.

ARGGH ARGGH ARGGH ARGGH ARGGH ARGGH ARGGH ARGGH ARGGH ARGGH ARGGH ARGGH ARGGH ARGGH ARGGH ARGGH ARGGH ARGGH ARGGH ARGGH ARGGH ARGGH ARGGH ARGGH ARGGH ARGGH ARGGH ARGGH ARGGH ARGGH ARGGH ARGGH ARGGH ARGGH ARGGH ARGGH ARGGH ARGGH ARGGH ARGGH ARGGH ARGGH ARGGH ARGGH ARGGH ARGGH ARGGH
by oranges
Thu Aug 25, 2022 8:12 pm
Forum: Coding
Topic: The process of making balance changes
Replies: 24
Views: 815

Re: The process of making balance changes

I like that you believe that the GBP points cost is the major barrier to balance changes, and not the fact at least 5-10 people will personally contact you to say mean things because you happened to destroy their favoured meta strat.
by oranges
Thu Aug 25, 2022 7:53 pm
Forum: Resolved Appeals
Topic: [omegadarkpotato] Soyoboyo - Busted too hard sexual style
Replies: 6
Views: 907

Re: [omegadarkpotato] Soyoboyo - Busted too hard sexual style

Rule 8 was never meant to address "eroticism in general" and enforcing it like that is just toxic

source: I was there then it was added
by oranges
Wed Aug 24, 2022 5:21 am
Forum: Player's Headmin Election
Topic: San7890 - Constant, Pace, and Velocity
Replies: 10
Views: 1420

Re: San7890 - Constant, Pace, and Velocity

This is your 8 day checkup. You have so far not bothered to answer the following serious debate questions: Admin Freedom Challenges Faced Within The Community Most of head admin is not doing your own roadmap but rather handling stuff that flies your way, even if you don't want to do it. If you are ...
by oranges
Tue Aug 23, 2022 8:37 pm
Forum: Ideas
Topic: An idea to potentially improve traitors and rounds they are in
Replies: 13
Views: 470

Re: An idea to potentially improve traitors and rounds they are in

My man you play purely on terry, which is known for it's powergaming sec team.

We're not balancing the entire game around one server who's players could solve their own problems by not playing security like it's a solo console game.
by oranges
Tue Aug 23, 2022 8:22 pm
Forum: General Chat
Topic: hello I really wish to play
Replies: 7
Views: 585

Re: hello I really wish to play

If you're banned you need to make an appeal in teh ban appeal subforum

viewforum.php?f=7
by oranges
Tue Aug 23, 2022 5:27 am
Forum: Candidate Debates
Topic: Roundstart Species
Replies: 7
Views: 287

Re: Roundstart Species

if you enable fly people as a roundstart race I'll fucking go thermonuclear on you.

Some of those races are explicitly not roundstart because you achieve them via IC means.
by oranges
Sun Aug 21, 2022 12:27 am
Forum: Player's Headmin Election
Topic: Headmin election 16, September 2022
Replies: 5
Views: 2514

Re: Headmin election 16, September 2022

Candidate entries are closed