have a way to encourage good/quality books and find said books, so people can go to the library for stuff thats interesting to read rather than the boring meme shitHelios wrote:Is there any changes to the Library that could encourage roleplaying. Besides the meme book stocking mech.
Search found 994 matches
- Tue Apr 21, 2020 2:47 am
- Forum: Ideas
- Topic: Ideas that encourage roleplay AND empower players
- Replies: 23
- Views: 4729
Re: Ideas that encourage roleplay AND empower players
- Tue Apr 21, 2020 2:07 am
- Forum: Player's Club
- Topic: If this thread gets 420 replies I will delete the hut.
- Replies: 441
- Views: 106570
Re: If this thread gets 420 replies I will delete the hut.
we are halfway there
- Sat Apr 18, 2020 8:42 am
- Forum: Closed Policy Discussion
- Topic: [MANUEL] Should antags that are exempt from Rule 5 be given Rule 6 protections?
- Replies: 5
- Views: 1590
Re: [MANUEL] Should antags that are exempt from Rule 5 be given Rule 6 protections?
As for friendly wizards, I do get the complaint - they've never been my favourite gimmick. Ideally there should be admins online who can help resolve things via roleplay means (spawning a second wizard whose objective is to hunt down the traitor is a favourite, or the CentCom Space Inquisition comi...
- Sat Apr 18, 2020 4:07 am
- Forum: Closed Policy Discussion
- Topic: [MANUEL] Should antags that are exempt from Rule 5 be given Rule 6 protections?
- Replies: 5
- Views: 1590
[MANUEL] Should antags that are exempt from Rule 5 be given Rule 6 protections?
https://tgstation13.org/wiki/Roleplay_Rules So you don't have to go look it up, Rule 5 Antagonism and murderboning. You're an antag, great! Treat your role as an interesting challenge and not an excuse to destroy other people’s game experience. Your actions should make the game more fun, more exciti...
- Fri Apr 17, 2020 5:46 am
- Forum: Closed Policy Discussion
- Topic: Going to centcom before round-end: Actually Bad?
- Replies: 24
- Views: 5436
Re: Going to centcom before round-end: Actually Bad?
Its already considered an exploit, there isn't a need for a rule specifically stopping you from getting there.
- Wed Apr 08, 2020 3:17 am
- Forum: General Chat
- Topic: Pains, Traditions, and Rituals New Players Will Never Experience
- Replies: 196
- Views: 85068
Re: Pains, Traditions, and Rituals New Players Will Never Experience
They will never see the glory that was experimental cloner slimepeople hiveminds.
- Thu Apr 02, 2020 3:40 am
- Forum: Coding Feedback
- Topic: Families game mode feedback
- Replies: 44
- Views: 12023
Re: Families game mode feedback
There needs to be something that encourages security to not just hear "gangs" and instantly crack down, wordlessly flashbanging people and throwing them in perma. Currently all joining a gang does is paint a target on your head and force you to wear a stupid looking costume, and Space Pol...
- Thu Apr 02, 2020 12:17 am
- Forum: Closed Policy Discussion
- Topic: Revert Manuel's game mode chances
- Replies: 18
- Views: 5189
Re: Revert Manuel's game mode chances
In D&D, there are high combat focused campaigns with less roleplay and there are campaigns with virtually no combat but a lot of roleplay. There are also campaigns which strive to be in the middle, properly balancing the amount of combat and roleplay for the players which is what I believe Manu...
- Wed Apr 01, 2020 4:22 am
- Forum: Coding Feedback
- Topic: Families game mode feedback
- Replies: 44
- Views: 12023
Re: Families game mode feedback
Unfortunately I feel the mode is often ruined by people who just want to run around murdering. Had one round where I was a gang (The appearance of some need to be changed. Jack Bros are too clownish and I found it almost impossible to recruit people) and got into a conflict with one of the other gan...
- Tue Mar 31, 2020 5:57 am
- Forum: Ideas
- Topic: Possible change to uplinks (for traitors)
- Replies: 73
- Views: 19164
Re: Possible change to uplinks (for traitors)
The total TC limit feels pointless and entirely arbitrary. Whether or not an item is in the uplink should be because its fun/useful, not because adding/removing it will impact the magic number. I feel it would be better to just decide case by case.
- Tue Mar 31, 2020 3:51 am
- Forum: Closed Policy Discussion
- Topic: Disable Meteors
- Replies: 35
- Views: 9352
Re: Disable Meteors
meteor shields only show up 1/3 of the time (excluding extended) and are often not built because its a boring process that doesn't even cover the entire stationPKPenguin321 wrote:build a meteor shield
- Tue Mar 24, 2020 7:52 pm
- Forum: Ideas
- Topic: Possible change to uplinks (for traitors)
- Replies: 73
- Views: 19164
Re: Possible change to uplinks (for traitors)
Would the TC limit include job specific things?
- Fri Mar 20, 2020 12:48 am
- Forum: Coding Feedback
- Topic: Note on power and engines
- Replies: 81
- Views: 16655
Re: Note on power and engines
If this was done would there be changes to how atmos and gas reactions work? Right now my biggest problem with atmos and things involving gas is the same reason I dont play goon - it feels like it requires metaknowledge to use. You either know what mix produces a fuckton of power / can be "acci...
- Thu Mar 19, 2020 9:19 pm
- Forum: Coding Feedback
- Topic: Chemistry (more specifically Plumbing)
- Replies: 29
- Views: 8065
Re: Chemistry (more specifically Plumbing)
just make it so you have to buy them from cargo and have a few roundstart ones available.oranges wrote:Chem will be kneecapped by the removal of the synthesisers at some point and that will make the factories more reasonable.
- Thu Mar 19, 2020 6:33 am
- Forum: Coding Feedback
- Topic: Note on power and engines
- Replies: 81
- Views: 16655
Re: Note on power and engines
Im pretty sure its goneBeeSting12 wrote:is the antimatter engine still a thing? if so why?
- Thu Mar 12, 2020 10:33 pm
- Forum: Closed Policy Discussion
- Topic: Is forced pacification surgery harmful and should AIs be forcing humans to undergo it?
- Replies: 13
- Views: 3757
Re: Is forced pacification surgery harmful and should AIs be forcing humans to undergo it?
The previous ruling on this can be found here: https://tgstation13.org/phpBB/viewtopic.php?f=33&t=22654 Self, or otherwise voluntary harm is not human harm. If you are consenting to anything like a rage cage, the AI has no reason to think that you're being harmed. Medical cyborgs are equipped ...
- Thu Mar 12, 2020 9:07 pm
- Forum: Closed Policy Discussion
- Topic: Is forced pacification surgery harmful and should AIs be forcing humans to undergo it?
- Replies: 13
- Views: 3757
Re: Is forced pacification surgery harmful and should AIs be forcing humans to undergo it?
I have been told in the past that surgery, while it does do damage, isnt considered harmful if the end result isnt harmful (force borging, etc)
- Thu Mar 05, 2020 5:03 am
- Forum: Ideas
- Topic: Portable Contraband Scanner
- Replies: 11
- Views: 2028
Re: Portable Contraband Scanner
random searches arent a thing because they take too long and are tedious to do properly without pissing the other guy off
if you remove those problems theres nothing stopping mass random searches. if you dont agree with it and resist its pretty clear you have something to hide and you get dunked
if you remove those problems theres nothing stopping mass random searches. if you dont agree with it and resist its pretty clear you have something to hide and you get dunked
- Thu Feb 27, 2020 4:02 am
- Forum: Ideas
- Topic: Announcement on lavaland and off station content.
- Replies: 21
- Views: 5280
Re: Announcement on lavaland and off station content.
rather than just leave things in a state of being unable to be touched, all off station content should just be axed
- Sun Feb 23, 2020 11:31 pm
- Forum: Ideas
- Topic: What techwebs was supposed to be
- Replies: 19
- Views: 3773
Re: What techwebs was supposed to be
This makes sense. Explains a lot of how awful science is. Science should just be killed off entirely and just distribute everything it has to offer between the other departments
- Sat Feb 22, 2020 9:34 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Unit2E
- Replies: 14
- Views: 5983
Re: Unit2E
Allowed a cool man-spider gimmick TC trade, helped me twice when I encountered a bug that broke it
- Sat Feb 22, 2020 3:46 am
- Forum: Video Games
- Topic: Cultist Simulator
- Replies: 25
- Views: 7724
- Thu Feb 20, 2020 12:44 pm
- Forum: Closed Policy Discussion
- Topic: remove boxstation from the map rotation
- Replies: 72
- Views: 16411
Re: remove boxstation from the map rotation
I prefer meta because the other maps are stale, have boring feature, are poorly designed, etc. I think you prefer Meta because it's what you're familiar with myself Nope, other maps are just shit. Been playing for like almost 2 years now I think? I’m fairly positive I’m familiar with these maps. Fu...
- Thu Feb 20, 2020 12:03 pm
- Forum: Closed Policy Discussion
- Topic: remove boxstation from the map rotation
- Replies: 72
- Views: 16411
Re: remove boxstation from the map rotation
Yeah maybe the loot has been cut now, but really the reason why everyone loved meta when it was released compared to other maps was because meta literally had 3x of loot and general supplies while the other maps did not. Then it got even more freebies over the years and this further cemented its st...
- Wed Feb 19, 2020 9:51 pm
- Forum: Closed Policy Discussion
- Topic: remove boxstation from the map rotation
- Replies: 72
- Views: 16411
Re: remove boxstation from the map rotation
bugs aside its a bad map. Maints awful, all the APCs are located there for some reason, its old and boring.
remove
remove
- Mon Feb 17, 2020 2:39 am
- Forum: Ideas
- Topic: Make Lings Less Powerful, more stealth/camo oriented
- Replies: 10
- Views: 1906
Re: Make Lings Less Powerful, more stealth/camo oriented
imo make the non stealth oriented abilities have visual and or audio tells. The ones I had in mind were fleshmend, the shrieks, maybe adrenals and strained muscles. Basically if a ling decides to fight and uses those abilities, you’ll know they’re for sure a ling. To preserve their stealth they’d h...
- Sun Feb 16, 2020 6:40 am
- Forum: Ideas
- Topic: Wizard Event Ideas
- Replies: 28
- Views: 6328
Re: Wizard Event Ideas
One problem I can see with this is it devolving into red vs blue massacres each time. Probably because of those fucking blues, so smug and thinking they are better than us reds. I say we kill them all to teach them a lesson!AIIA wrote:Half the crew are colored red, the other half are colored blue.
- Fri Feb 14, 2020 3:36 am
- Forum: Video Games
- Topic: Cultist Simulator
- Replies: 25
- Views: 7724
Re: Cultist Simulator
While Cultist Simulator isnt going to get any more updates as far as I am aware, the guys who made it are making a new game, The Book of Hours or something along those lines. It has you playing as a librarian in the cultist simulator universe
- Fri Feb 14, 2020 1:32 am
- Forum: Video Games
- Topic: Cultist Simulator
- Replies: 25
- Views: 7724
Re: Cultist Simulator
It's good but I don't like how you can't do the hard mode unless you finished a normal mode immediately before, I want to do another hard run you can look up some save files online to use, just replace your current save file with it. You could copy a save right before you finish the normal mode to ...
- Fri Feb 14, 2020 1:27 am
- Forum: Closed Policy Discussion
- Topic: Manuel - Naming Policy
- Replies: 66
- Views: 16314
Re: Manuel - Naming Policy
Verbs the noun is fine, the problem are shitters who cant choose a normal name and admins who dont dunk them for being morons. Especially on ManuelBeeSting12 wrote:Unpopular opinion but I think verbs the noun is better because it allows more customization of the names. The other way is boring
- Thu Feb 13, 2020 3:47 am
- Forum: General Chat
- Topic: The Frustration of MRP
- Replies: 26
- Views: 6414
- Wed Feb 12, 2020 8:33 pm
- Forum: Closed Policy Discussion
- Topic: Manuel - Naming Policy
- Replies: 66
- Views: 16314
Re: Manuel - Naming Policy
send the people who cant come up with a normal name back to lrp
if your name is a food or is something like "kat green" or "kat orange" (what the fuck is with "cat color" names and catgirls) then you deserve to be taken out back and shot
if your name is a food or is something like "kat green" or "kat orange" (what the fuck is with "cat color" names and catgirls) then you deserve to be taken out back and shot
- Mon Feb 10, 2020 12:43 am
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112888
Re: CLONING REMOVAL FEEDBACK
I feel like the mainstay maps just keep adjusting whats already there and struggle to adapt to total redesigns in balance. Like how nanites were just shoved into some out if the way corner in most maps for a while. mapping sucks, we have too many maps, as i have expressed many many times over. remo...
- Wed Feb 05, 2020 10:04 pm
- Forum: Ideas
- Topic: Rework Cult Stun
- Replies: 82
- Views: 16808
Re: Rework Cult Stun
keep in mind that cult gets rolled over a LOT even with "retarded OP" stuns, even when cult has very good players. i see it happen all the time, it happens to me all the time.i doubt a stun rework will cripple cult, but keep that in mind before we start slamming the nerf hammer on whateve...
- Wed Feb 05, 2020 6:19 am
- Forum: Ideas
- Topic: Rework Cult Stun
- Replies: 82
- Views: 16808
Re: Rework Cult Stun
Being “enthralled” and stunlocked until conversion would still be super frustrating, thouth. Too bad? The main complaint afaik is cult stun being used to dominate in combat. It being used for conversions is intended and pretty much needed. Maybe it's not a great game mode if its playability hinges ...
- Wed Feb 05, 2020 3:36 am
- Forum: Closed Policy Discussion
- Topic: Rage Cages on Manuel: Completely Fine or the Evil Spawn of Satan?
- Replies: 74
- Views: 13090
Re: Rage Cages on Manuel: Completely Fine or the Evil Spawn of Satan?
IF we go by that then yeah put them in the fucking bar if you want I don't see why harmless violence wouldn't be entertainment if "haha the clown is intentionally tripping people" is It completely destroys the theater area for the rest of the round. Like at the very least speak with the c...
- Tue Feb 04, 2020 10:47 pm
- Forum: Ideas
- Topic: Rework Cult Stun
- Replies: 82
- Views: 16808
Re: Rework Cult Stun
It would probably last just as long as the normal stun.confused rock wrote:Being “enthralled” and stunlocked until conversion would still be super frustrating, thouth.
- Mon Feb 03, 2020 2:05 am
- Forum: Ideas
- Topic: What the super matter with the shuttle call?
- Replies: 21
- Views: 4318
Re: What the super matter with the shuttle call?
when it comes to xenos taking over the station your only hope is either the shuttle or a deathsquad with nuke codes Literally why/how Xenos take a small eternity to add to their numbers and are really not that strong healthwise, a Ripley can 1v1 a queen in most situations When xenos steamroll it's ...
- Sun Feb 02, 2020 10:37 pm
- Forum: Ideas
- Topic: Rework Cult Stun
- Replies: 82
- Views: 16808
Re: Rework Cult Stun
Why does cult need a fucking snowflake stun spells when they can just make a fucking stun baton? Cult is just rev on fucking antag hugbox mode. you get revealed right away and steamrolled. Rev has a way to instantly convert someone. Rev has less traces if the act isn't directly observed. You stun s...
- Sun Feb 02, 2020 10:02 pm
- Forum: General Chat
- Topic: Manuel - Round length and player count
- Replies: 20
- Views: 5688
Re: Manuel - Round length and player count
Just adding 10 back to the pop limit would be good I think. One problem is because of the long rounds you start running out of people to play the game. They die, drop out because its going to be an hour until they get back, and by the time the round starts up again the pop isnt high enough to get al...
- Sun Feb 02, 2020 9:18 pm
- Forum: Ideas
- Topic: Rework Cult Stun
- Replies: 82
- Views: 16808
Re: Rework Cult Stun
I think most people agree its too OP in its current state. Now that antag freeze is up we can change it, but how? as much as I hate the stun, they sort of rely on it. The problem with it is using it in combat. They still need a powerful method of silently converting because getting discovered too q...
- Sun Feb 02, 2020 1:41 am
- Forum: Closed Policy Discussion
- Topic: Re: wizards
- Replies: 12
- Views: 2522
Re: wizards
Disabling in config seems like the best method so admins can still do events with it or the individual spells. Maybe even incorporate some of the tamer spells into other modes
- Sat Feb 01, 2020 8:16 am
- Forum: Coding Feedback
- Topic: Is magical future stuff not the memo anymore?
- Replies: 78
- Views: 11810
Re: Is magical future stuff not the memo anymore?
>Xenobio's OP gold slime stuff is gutted and replaced all i've seen is that cobby removed the resurrection bolt from magicarp. makes sense in the context of the medical changes We used to have weeping angels, Changeling babies, and magicarps with bolt of death "what do you mean OP antag conten...
- Sat Feb 01, 2020 3:18 am
- Forum: Coding Feedback
- Topic: Is magical future stuff not the memo anymore?
- Replies: 78
- Views: 11810
Re: Is magical future stuff not the memo anymore?
>WentFarquaar wrote:This brings a tear to my eye as well.PKPenguin321 wrote:Im still sad about https://github.com/tgstation/tgstation/pull/42855Anonmare wrote:I miss the retro-future stuff
Also, I’m sad about what jumpskirts did to the game’s aesthetic. Went from Star Trek to anime really quickly.
laughs in catgirl
- Thu Jan 30, 2020 12:58 pm
- Forum: Ideas
- Topic: Surgery and anesthesia on RP servers
- Replies: 24
- Views: 4202
Re: Surgery and anesthesia on RP servers
just make people writhe, failing the do_after (i.e. progress bar cancels), and therefore unable to be operated on unless anaesthetised. painkillers like morphine could work too at certain doses Ok but why. What does this add, what benefit does it provide? How is the game improved by having it so th...
- Thu Jan 30, 2020 1:32 am
- Forum: Ideas
- Topic: Surgery and anesthesia on RP servers
- Replies: 24
- Views: 4202
Re: Surgery and anesthesia on RP servers
Anesthesia is an awful idea because it makes the already unfun surgery system even worse. The result would be one person alt tabbing and the other just silently clicking. Before there was the possibility of conversation. The reason why no one complains about anesthesia in real life is because anesth...
- Wed Jan 29, 2020 2:53 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 915659
- Tue Jan 28, 2020 8:31 pm
- Forum: Closed Policy Discussion
- Topic: Rage Cages on Manuel: Completely Fine or the Evil Spawn of Satan?
- Replies: 74
- Views: 13090
Re: Rage Cages on Manuel: Completely Fine or the Evil Spawn of Satan?
I agree with Farquaar on this one - it can be an interesting RP opportunity, but just building one in the bar for shits and giggles should be verboten. Ok but why. Do all building projects require some grand monologue or something or else they are immersion ruining? It’s not like it’s some guy runn...
- Tue Jan 28, 2020 2:06 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112888
Re: CLONING REMOVAL FEEDBACK
That won’t work when that “exploit” is “fixed” which seems to be a goal that will eventually happenOFQ wrote:I'm pretty sure you can swap brains between species
- Tue Jan 28, 2020 1:58 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112888
Re: CLONING REMOVAL FEEDBACK
They don’t have a heart to be defibbed.Grazyn wrote:Can't you just build a surgery table under a shower and revive them like normal?