Search found 994 matches

by NoxVS
Thu Aug 15, 2019 3:55 am
Forum: Closed Policy Discussion
Topic: Are Ghost Possession Mobs Antags?
Replies: 7
Views: 1968

Are Ghost Possession Mobs Antags?

Figured I would ask this since it seems like admins have a lot of conflict answers. Ghost possession results from wizards using the summon events spell. Ghosts can possess any simple mob and don't get any flavortext when they become it as far as I am aware. I have seen it been used to kill people be...
by NoxVS
Wed Aug 07, 2019 6:22 am
Forum: Closed Policy Discussion
Topic: Remove Summon Guns/Magic
Replies: 17
Views: 3371

Re: Remove Summon Guns/Magic

cacogen wrote:Summon Guns is just an excuse for the crew to shoot each other with OP weapons though.
And Summon Magic isnt the same?
by NoxVS
Tue Aug 06, 2019 9:43 pm
Forum: Closed Policy Discussion
Topic: Escalation caused by Forgery
Replies: 17
Views: 3789

Re: Escalation caused by Forgery

My problem with it is when there is barely any evidence and people immediately seek the nuclear option. I had one round where I was killed and my ID was taken. The guy who killed me used the ID and went around killing, but got caught eventually I believe. I am eventually saved and walking around whe...
by NoxVS
Mon Aug 05, 2019 4:20 am
Forum: Ideas
Topic: Giving botany a mutagen dispenser
Replies: 78
Views: 18026

Re: Giving botany a mutagen dispenser

the problem with botany isnt that they have to beg chemistry for mutagen, its that 90% of the time botany provides nothing of value to the station and chemistry doesn't benefit from tossing them mutagen when they ask for it.
by NoxVS
Sat Aug 03, 2019 10:14 pm
Forum: Closed Policy Discussion
Topic: let medborgs inject the new chems
Replies: 30
Views: 6953

Re: let medborgs inject the new chems

In my current WIP chem changes, Category 2's will be typed as such which will consequently flag on the borg hypo that it will cause side effects. In a perfect world borgs should just be doing the med-less healing until their laws coincide with using side-effect inducing chems, but I also think ther...
by NoxVS
Fri Aug 02, 2019 4:07 am
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 81299

Re: Lizardchems(Sanguiose, Frogenite and Ferveatium) are not that bad.

I feel like your end-game for medical is just very very different from the style of play a multitude of players actually want to see. I think that is at least partially true, right now. Most players only want to heal as fast as possible(this type of player loves styptic and brute packs) or as easil...
by NoxVS
Thu Aug 01, 2019 4:44 pm
Forum: Coding Feedback
Topic: Cobbychem: A Separate Thread
Replies: 367
Views: 81299

Re: Lizardchems(Sanguiose, Frogenite and Ferveatium) are not that bad.

I don’t get why we don’t just keep trek chems in medborgs and medibots and plants.
by NoxVS
Sun Jul 28, 2019 12:00 am
Forum: Closed Policy Discussion
Topic: Law 2 ignore Law X
Replies: 8
Views: 2045

Re: Law 2 ignore Law X

You can use law 2 to give orders that conflict with lower laws, but you cant order them to a law that involves higher priority laws. So you cant law 2 it to ignore a "x isnt human" law or "x causes human harm" law
by NoxVS
Wed Jul 24, 2019 5:05 pm
Forum: General Chat
Topic: ITT: We list admin only items that we're aware of
Replies: 69
Views: 17352

Re: ITT: We list admin only items that we're aware of

Alternatively, blessed die of fate.

Mushroom people. A special race that is like a golem except it looks like that dark souls enemy and has wind up attacks that do more damage and fling enemies away
by NoxVS
Wed Jul 24, 2019 5:00 pm
Forum: General Chat
Topic: ITT: We list admin only items that we're aware of
Replies: 69
Views: 17352

Re: ITT: We list admin only items that we're aware of

Shadowflame909 wrote:Jet-Pod.

I don't know what its called but its this space-motorcycle type of thing with infinite jetpack fuel. Very fun to ride around in.

Also the Speedwagon.
The thing that looks like a star wars speeder?
by NoxVS
Wed Jul 24, 2019 4:54 pm
Forum: General Chat
Topic: ITT: We list admin only items that we're aware of
Replies: 69
Views: 17352

Re: ITT: We list admin only items that we're aware of

Combat arm implant, probably called something else. An arm implant that gives you a hardlight energy blade, a stun arm (Emagged engiborg module), a medibeam gun, and I think a flash?
by NoxVS
Tue Jul 23, 2019 12:37 am
Forum: Coding Feedback
Topic: Fusion temperatures are getting a little stupid.
Replies: 50
Views: 13826

Re: Fusion temperatures are getting a little stupid.

Cobby wrote:Then don't do fusion if you can't take on the risks.

Those numbers are absurd.
The problem is usually the guy doing it is fine with the risks, but the rest of the station doesn't really have a choice if the station suddenly becomes hotter than a star and everyone dies instantly.
by NoxVS
Mon Jul 22, 2019 11:40 pm
Forum: Closed Policy Discussion
Topic: Is an MMI of a Blown Borg forced to rat on the rogue AI it was Sycned to
Replies: 12
Views: 3071

Re: Is an MMI of a Blown Borg forced to rat on the rogue AI it was Sycned to

What does the flavortext say? Whatever you WANT the posibrain to do doesn't matter if it isn't aligned with their flavortext. It pretty much says dont harm people and serve the crew but I never see it enforced by anyone. It says your highest priority is to do no harm yet I see posibrain mechs killi...
by NoxVS
Sun Jul 21, 2019 8:13 pm
Forum: Closed Policy Discussion
Topic: Is an MMI of a Blown Borg forced to rat on the rogue AI it was Sycned to
Replies: 12
Views: 3071

Re: Is an MMI of a Blown Borg forced to rat on the rogue AI it was Sycned to

In the past admins have told me you don't have to snitch on your AI if they are rogue/malf and you were made back into an MMI. Still it feels kinda iffy to allow yourself to be slaved to them again even with knowledge of them being rogue/malf
by NoxVS
Fri Jul 19, 2019 6:50 pm
Forum: Closed Policy Discussion
Topic: Gateway
Replies: 56
Views: 14579

Re: Gateway

Imagine seeing players leave the station for the gateway because its more fun and thinking the solution is to just remove the fun content
by NoxVS
Thu Jul 18, 2019 6:22 pm
Forum: Coding Feedback
Topic: Dynamic gamemode
Replies: 41
Views: 12931

Re: Dynamic gamemode

While I haven’t experienced it, I feel wizard would ruin this mode considering it’s ability to just end a round with pure chaos. Wizard exists to just kill everything and I don’t think they fit well in this
by NoxVS
Thu Jul 18, 2019 1:58 am
Forum: Closed Policy Discussion
Topic: Reading smut/wgw/spamming comms as a comms agent
Replies: 30
Views: 6167

Re: Reading smut/wgw/spamming comms as a comms agent

Getting an admin to kill them is their goal. Its a stupid copypasta said only to get a reaction. An admin killing or gibbing or brain damaging them or whatever is exactly what they want
by NoxVS
Mon Jul 15, 2019 5:11 pm
Forum: Closed Policy Discussion
Topic: Gulagging should not be equivalent to a regular brig sentence.
Replies: 33
Views: 10995

Re: Gulagging should not be equivalent to a regular brig sentence.

You literally can get your stuff back by yourself though. The only interaction security should have with gulag exiters is taking the ID and supplies so the gulag can actually be used again (and not escaped immediately by just leaving the ID in the shuttle crate) I reserve gulag for shitters and gre...
by NoxVS
Sun Jul 14, 2019 11:20 pm
Forum: Closed Policy Discussion
Topic: dynamic mode: which greentext do you follow?
Replies: 11
Views: 3062

Re: dynamic mode: which greentext do you follow?

cult revs hivemind brainwashed people hypno'd people wiz skeleperson wiz construct survivalist/traitor/ling/solo antag This but put hivemind at the bottom Oh, my bad, meant to put it down with traitors. Overall if you aren't obligated to attempt to greentext then you dont have to worry about your o...
by NoxVS
Sun Jul 14, 2019 10:32 pm
Forum: Closed Policy Discussion
Topic: dynamic mode: which greentext do you follow?
Replies: 11
Views: 3062

Re: dynamic mode: which greentext do you follow?

IMO greentexts that end the round / are a team effort should be highest priority, followed by brainwashed objectives, and then normal antags

cult
revs
hivemind
brainwashed people
hypno'd people
wiz skeleperson
wiz construct
survivalist/traitor/ling/solo antag
by NoxVS
Sun Jul 14, 2019 6:25 pm
Forum: Closed Policy Discussion
Topic: Gulagging should not be equivalent to a regular brig sentence.
Replies: 33
Views: 10995

Re: Gulagging should not be equivalent to a regular brig sentence.

The part I hate about the gulag is that you never ever get your belongings back since it lacks a personal belongings locker like regular cells The problem is no one in security fucking knows how the gulag works and they just ignore you if you try to explain it to them. The machine takes your stuff ...
by NoxVS
Sun Jul 14, 2019 7:21 am
Forum: Closed Policy Discussion
Topic: Gulagging should not be equivalent to a regular brig sentence.
Replies: 33
Views: 10995

Re: Gulagging should not be equivalent to a regular brig sentence.

Gigapuddi420 wrote:I'm fine with 100 points = 1 minute rate.
The limit for gulag sentences is 1000 points. Because you cant ahelp for anything thats 10 minutes or lower you are unable to ever ahelp a gulag sentence.
by NoxVS
Sat Jul 13, 2019 7:58 am
Forum: Closed Policy Discussion
Topic: Reading smut/wgw/spamming comms as a comms agent
Replies: 30
Views: 6167

Re: Reading smut/wgw/spamming comms as a comms agent

Gonna put my fun police hat on here for a second, maybe the problem isn't with comms agents, maybe the problem is with having a rule 8 exception whose sole purpose is to give the random assistant of the day the attention they so much crave thanks to a meme being overdone and run into the ground for...
by NoxVS
Wed Jul 10, 2019 6:57 pm
Forum: Closed Policy Discussion
Topic: Gateway
Replies: 56
Views: 14579

Re: Gateway

One problem with them is it feels like instead of skill or supplies all they take is meta knowledge. There’s this one gateway map that I was fucking around with on lowpop Sybil and it turns out there is a room hidden away in the corner of the map with magic stuff inside. There is no way to find this...
by NoxVS
Sat Jul 06, 2019 8:40 am
Forum: Closed Policy Discussion
Topic: Make "Do not state this law" a valid silicon policy law
Replies: 53
Views: 15278

Re: Make "Do not state this law" a valid silicon policy law

Imagine being so smooth brained you have to have a policy made to enforce your poorly made laws.

But in all seriousness this is stupid and there’s no reason for it to be done. Law order matters. Silicons following law order isn’t some huge policy issue.
by NoxVS
Fri Jul 05, 2019 3:58 pm
Forum: Resolved Appeals
Topic: [NecromancerAnne] NoxVS - Excessive Validhunting Note Appeal
Replies: 5
Views: 1905

Re: [NecromancerAnne] NoxVS - Excessive Validhunting Note Appeal

knacker48 wrote:
NoxVS wrote: I was a chaplain
NoxVS wrote: After I help cremate the chaplain
This is probably just a spelling error but I'll ask anyways. Did you mean to say 'after i help cremate the changeling'?
Thanks for pointing it out, fixed.
by NoxVS
Fri Jul 05, 2019 7:56 am
Forum: Resolved Appeals
Topic: [NecromancerAnne] NoxVS - Excessive Validhunting Note Appeal
Replies: 5
Views: 1905

[NecromancerAnne] NoxVS - Excessive Validhunting Note Appeal

Byond account and character name: NoxVS / James Knox Banning admin: NecromancerAnne Ban type (What are you banned from?): Note Appeal Ban reason and length: Note Appeal Time ban was placed (including time zone): 2019-07-05 05:36:08, Round 112383 Server you were playing when banned (Sybil or Bagil): ...
by NoxVS
Fri Jul 05, 2019 2:56 am
Forum: Ideas
Topic: Add cyborg upgrades that give them multitools (like jaws of life)
Replies: 21
Views: 4238

Re: Add cyborg upgrades that give them multitools (like jaws of life)

One problem I can see with this is the point of multi use tools is to reduce clutter and make it easier to switch between tools. Giving engineering cyborgs more tools would just further expand their massive inventory of items
by NoxVS
Thu Jun 27, 2019 4:00 am
Forum: Resolved Appeals
Topic: [NecromancerAnne] Someone12341
Replies: 4
Views: 1058

Re: [NecromancerAnne] Someone12341

oranges wrote:Seems like Plasmaman forgot to enable their internals
While the icon incorrectly shows that internals are turned off, a plasmaman's internals are always on when arriving. It would have to be manually turned off
by NoxVS
Wed Jun 26, 2019 3:48 am
Forum: Coding Feedback
Topic: zombies are pathetic
Replies: 28
Views: 5786

Re: zombies are pathetic

Zombies are fine mechanically. We just need to make it so you actually have to act like a zombie though. I often see zombies being friendly which completely ruins the whole point of zombie infestations.
by NoxVS
Tue Jun 25, 2019 12:33 am
Forum: Coding Feedback
Topic: zombies are pathetic
Replies: 28
Views: 5786

Re: zombies are pathetic

It should also be noted stun duration is much lower for zombies. A stun can only stop them long enough to get away, you are unable to kill them in the stun duration. I’m pretty sure by the time you even switch hands they are about to get back up
by NoxVS
Sun Jun 23, 2019 8:30 pm
Forum: Ideas
Topic: Nerfing Grabs
Replies: 15
Views: 3711

Re: Nerfing Grabs

Sounds like u should make a GitHub issue cause that don't sound rite Its not really a bug in the game and more bad design. If you grab someone by their neck it is difficult to resist out of and doesn't require you to have an open hand once you successfully do it, meaning you can have a fire axe in ...
by NoxVS
Sun Jun 23, 2019 5:41 pm
Forum: Ideas
Topic: Nerf Lexorin
Replies: 52
Views: 11038

Re: Nerf Lexorin

While everyone has a counter to it at round start not everyone magically knows what they were just injected with. It’s impossible to tell toxic damage from oxy loss without an analyzer
by NoxVS
Fri Jun 21, 2019 5:22 am
Forum: Ideas
Topic: Deodorant spray
Replies: 8
Views: 1830

Re: Deodorant spray

Hey, better idea, remove hygiene. We voted on it. No one likes it. Remove it already.
by NoxVS
Thu Jun 20, 2019 3:23 pm
Forum: Closed Policy Discussion
Topic: Let wardens secure the armory how they want to
Replies: 122
Views: 38659

Re: Let wardens secure the armory how they want to

Each armory starts with rwalls, motion-sensitive cameras inside and outside, as well as Armsky on most maps. Then you have a dedicated job for protecting it that starts with a compact shotgun, krav maga gloves, as well as the whole armory itself. Honestly if more wardens stayed inside and protected...
by NoxVS
Thu Jun 20, 2019 6:25 am
Forum: Closed Policy Discussion
Topic: Let wardens secure the armory how they want to
Replies: 122
Views: 38659

Re: Let wardens secure the armory how they want to

I don’t get why wardens can’t just wait for the entire armory to be stolen before they reinforce it
by NoxVS
Wed Jun 19, 2019 7:43 am
Forum: Closed Policy Discussion
Topic: Let wardens secure the armory how they want to
Replies: 122
Views: 38659

Re: Let wardens secure the armory how they want to

Alternatively it feels like the brig is intentionally poorly defended just to give carebear - I mean traitors an easy chance to raid it. The armory is so unsecure and one guy can easily just steal it all. It’s not that sec doesn’t want conflict, it’s that the enemy already has enough firepower to du...
by NoxVS
Sun Jun 16, 2019 8:10 am
Forum: Closed Policy Discussion
Topic: Github Merging
Replies: 175
Views: 41498

Re: Github Merging

I can’t really think of a better system than what we have here. While there are some moments that I think democracy would be better, there are also moments where something is changed for the better despite all people wanting otherwise separated chemicals
by NoxVS
Tue Jun 11, 2019 4:53 pm
Forum: Resolved Appeals
Topic: [MrAlphonzo] Gwei_lo_ren - The Punishment for an Inconvienient Ahelp is a Permaban
Replies: 8
Views: 2606

Re: [MrAlphonzo] Gwei_lo_ren - The Punishment for an Inconvienient Ahelp is a Permaban

While I didn’t ahelp it at the time because there wasn’t a whole lot of proof and it seemed inconsequential at the time, I was playing in this round and believe this whole conflict was metagrudging. While he never acted on it towards me, Ars was immediately hostile to both me and Jameson as soon as ...
by NoxVS
Wed Jun 05, 2019 12:34 am
Forum: Closed Policy Discussion
Topic: Ban drones from going on Shuttle
Replies: 50
Views: 14268

Re: Ban drones from going on Shuttle

How the fuck did you find this the last post was 4 years ago
by NoxVS
Tue Jun 04, 2019 5:44 am
Forum: Closed Policy Discussion
Topic: Low pop murderboning
Replies: 83
Views: 20522

Re: Low pop murderboning

So overall it seems like the problem isn't low pop murderboning but delaying the round by spam recalling and ensuring the shuttle isn't called, a completely different issue.
by NoxVS
Sat Jun 01, 2019 1:08 am
Forum: Coding Feedback
Topic: Doctor is a shit job
Replies: 117
Views: 27325

Re: Doctor is a shit job

Cap damage that can be healed by basic chemicals, remove cloning, make the resurrection surgery standard. Boom, relevant medical. That or add trauma based damage, that require being fixed by surgery. Have Rezadone be able to heal physical traumas as it is capped behind botany or emags. Pretty much ...
by NoxVS
Thu May 30, 2019 6:19 pm
Forum: Coding Feedback
Topic: Stasis beds are shit.
Replies: 229
Views: 52746

Re: Stasis beds are shit.

But a neutered medbay cannot handle Nukies, Wizhole, and traitorlings on highpop. Good. Medbay never should have been able to handle multiple high threat antagonists at once. Medbay (without sleepers) can easily handle each of those individually, and it's not like those would ever all spawn at once...
by NoxVS
Wed May 29, 2019 4:56 pm
Forum: Closed Policy Discussion
Topic: Low pop murderboning
Replies: 83
Views: 20522

Re: Low pop murderboning

Define lowpop and define murderboning for me before we go any further. Precise definitions with exact numbers and a clear line drawn where it shifts to and from lowpop and to and from murderboning. If you can't do this then how can you expect players to? This is stupid and should be upheld with code...
by NoxVS
Sat May 25, 2019 9:23 pm
Forum: Spriting and Mapping
Topic: Kilo Station
Replies: 184
Views: 89743

Re: Kilo Station

Chaplains don't have access to the doors above the mass driver despite having access to the maintenance on both sides of them.

Also at EVA, the door into maint uses lowercase letters (e.v.a. maintenance)
by NoxVS
Wed May 22, 2019 3:41 pm
Forum: Closed Policy Discussion
Topic: Antag Rolling
Replies: 86
Views: 22669

Re: Antag Rolling

That's what people mean by burnout though. If you're not enjoying chemistry for making interesting chems or janitor for pointing at signs as people slip or whatever you would do in other jobs and can only feel the rush if you are: a) Getting phat lavaland loot b) Getting magical slime loot c) Fight...
by NoxVS
Wed May 22, 2019 12:42 pm
Forum: Closed Policy Discussion
Topic: Antag Rolling
Replies: 86
Views: 22669

Re: Antag Rolling

However the problem is the lack of things for the people who aren’t “mafia”. Jobs are tedious and unrewarding. There’s only so many times you can just do your job. Mining and xenobio don’t really have this problem because the job is rewarding and gives you cool toys to have fun with. This isn’t real...
by NoxVS
Sat May 18, 2019 7:24 pm
Forum: Closed Policy Discussion
Topic: AI and Surgery
Replies: 30
Views: 8522

Re: AI and Surgery

The AI recognizes that borging is not itself a harmful process because that's how borgs are made. The rules literally fucking say "Involuntary debraining and/or cyborgization is a fatally harmful act that Asimov silicons must attempt to stop at any point they're aware of it happening to a huma...
by NoxVS
Thu May 16, 2019 4:30 pm
Forum: Closed Policy Discussion
Topic: AI and Surgery
Replies: 30
Views: 8522

Re: AI and Surgery

I have been told in the past that surgery without a harmful end goal isn’t harmful. Even if the surgery is not being consented to. So if someone is having an implant removed or being pacified against their will the surgery does not need to be stopped. But if they are being borged or having their hea...
by NoxVS
Tue May 14, 2019 5:37 pm
Forum: Coding Feedback
Topic: Non-Cultist constructs during Cult rounds.
Replies: 32
Views: 6449

Re: Non-Cultist constructs during Cult rounds.

Hey hey hey this is still fucking stupid 5 years later and is still happening. Yeah, its more of a problem that the chaplain on at least one map starts with his own shard. Chaplain isn’t needed to do this. Non cult can’t shard people but they should be able to take an already sharded person and put...