Search found 3 matches
- Wed Apr 25, 2018 3:58 am
- Forum: Ideas
- Topic: Clock Cult ideas
- Replies: 11
- Views: 3155
Re: Clock Cult ideas
Why not rewotk it into Clock cult? No conversion.cultists win after 40 min of ticking special clocks, which they need to construct. Cultist powers are all clock related. Time stop,STOP_PROCESSING(target), sepia floor grenades,other shit. More soulcrushingly horrible puns you'll be able to stick the...
- Wed Apr 25, 2018 12:12 am
- Forum: Ideas
- Topic: Clock Cult ideas
- Replies: 11
- Views: 3155
Re: Clock Cult ideas
woof, ground up sounds hella hard, but fuck it, work on it here and there, might have it done by the end of the year. Could be fun. Would I get in trouble if I stole some code from blood cult as a shortcut though?
- Tue Apr 24, 2018 11:19 pm
- Forum: Ideas
- Topic: Clock Cult ideas
- Replies: 11
- Views: 3155
Clock Cult ideas
I am digging through the github now to find all the files and really learn about how the game mode worked, but from what I have understood so far, it basically turned into a tower defense mode which I think is kinda dumb for SS13 to be honest. I want to re-work it so it would basically be more diffe...