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Re: TRIALMIN REVIEW: ForcefulCJS

Haven't been online for a whole lot of his trialmin process but Forceful's mellowed out considerably and approaches the game from a much better perspective since he started playing again. My only real interaction with him as an admin was a few admin gimmicks, were creative, fun, and didn't derail th...
by drovidi
Sat Apr 09, 2016 1:31 am
 
Forum: Town Hall
Topic: TRIALMIN REVIEW: ForcefulCJS
Replies: 42
Views: 4549

[shaps] Op ban for pod rush

Byond account and character name: DrovidiCorv / Whatever my op name was at the time Banning admin: Shaps Ban type: Nuclear Operative Ban reason and length: Rushed and stole the nuke ops drop pod 3 minutes into the round before his team knew what the fuck, please don't go off on your own like that (P...
by drovidi
Tue Mar 08, 2016 1:23 pm
 
Forum: Resolved Appeals
Topic: [shaps] Op ban for pod rush
Replies: 2
Views: 545
PostThis topic was deleted from General Chat by Jalleo on Wed Sep 30, 2015 9:02 am.
Reason: Rule 6/7 its a drama thread that removes fun
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Re: [Saegrimr] Upcoming Ban 22/07/2015

The ban in question is not for a specific action, it's for a pattern of action. What I posted is relevant to the ban this thread is discussing because it's an example of an action consistent with that pattern. I mostly posted it to response to Kor, who I think's giving Tornadium more benefit of the ...
by drovidi
Wed Jul 22, 2015 10:56 pm
 
Forum: Resolved Appeals
Topic: [Saegrimr] Upcoming Ban 22/07/2015
Replies: 74
Views: 8430

Re: [Saegrimr] Upcoming Ban 22/07/2015

The one round in which I interacted with this guy, I'd purchased a syndicate encryption key. He was advising security to conduct random searches, and was literally keeping score of the number of traitors he'd caught. He conducted a random search on me, found the plutonium core I'd manag...
by drovidi
Wed Jul 22, 2015 10:25 pm
 
Forum: Resolved Appeals
Topic: [Saegrimr] Upcoming Ban 22/07/2015
Replies: 74
Views: 8430

Re: Shadowlings

Best approach is either NO NO NO NO NO NO, or a cool thought for when the gamemode is more established that the shadowling has some tool to prevent. I'm thinking of cult, with its ability to summon cultists and smack them with a tome to clear the holy water out of their system, which would be great ...
by drovidi
Sat Jul 11, 2015 2:26 pm
 
Forum: Coding Feedback
Topic: Shadowlings
Replies: 99
Views: 11368

Re: [BALANCE] Upgrading/Exchanging energy weapon cells!

I love the idea, but obviously changing cells shouldn't straight-up increase an energy weapon's ammo supply in proportion to the size of the cell. It would also have to be difficult enough to do that you can't swap cells on the fly, so simple "screwdriver the old one out, slap the new one in&qu...
by drovidi
Fri Jul 10, 2015 4:34 pm
 
Forum: Ideas
Topic: [BALANCE] Upgrading/Exchanging energy weapon cells!
Replies: 12
Views: 1395

Re: Elvis Dandy

I'd played chemist or medical doctor during this round, and for several rounds before, and he'd been HoP and either let himself into chemistry or demanded to be let into chemistry for several consecutive rounds prior asking for acid. When I asked as chemist why he needed the acid, he quoted self def...
by drovidi
Mon Jun 22, 2015 6:57 am
 
Forum: Resolved Requests
Topic: Elvis Dandy
Replies: 11
Views: 1760

Re: Gang War feedback

Some of this was talked about in OOC, but my thoughts: Currently, a gang boss or lieutenant can buy two pens, which allows their conversion output to be pretty close to a revhead, and even with only one pen, they can still convert pretty fast, so conversion should definitely be slowed down some. But...
by drovidi
Sun Jun 21, 2015 4:56 am
 
Forum: Coding Feedback
Topic: Gang War feedback
Replies: 345
Views: 34577

Re: [Cedarbridge] Drovidi Corv - The Big Bad Validhunter

He wasn't even attempting to enter chemistry when you killed him. He was attacking me while the Chaplain was being killed when I killed him. you admitted that you were aware of non-lethal means of removing him and keeping him removed I stated clearly that I WAS NOT. I said I was aware of ways I COU...
by drovidi
Sat Jan 24, 2015 9:35 pm
 
Forum: Resolved Appeals
Topic: [Cedarbridge] Drovidi Corv - The Big Bad Validhunter
Replies: 5
Views: 1232

Re: [Cedarbridge] Drovidi Corv - The Big Bad Validhunter

Rob was wearing a mask but that really didn't stop you from knowing who he was via reference. I don't know why this is relevant or what you mean by reference, but I had no idea who Rob was. I didn't know for sure who you were even talking about until I checked by taking the unknown's mask off. The ...
by drovidi
Sat Jan 24, 2015 7:07 pm
 
Forum: Resolved Appeals
Topic: [Cedarbridge] Drovidi Corv - The Big Bad Validhunter
Replies: 5
Views: 1232

[Cedarbridge] Drovidi Corv - The Big Bad Validhunter

Byond account and character name: Drovidi Corv/Terry Drovidi Banning admin: Cedarbridge Ban Type: Vanilla Ban reason and length: Dayban. "Non-antag murder. Skipped escalation to spear a guy to death for hitting the chemistry windows." Time ban was placed (including time zone): 2:30ish EST ...
by drovidi
Sat Jan 24, 2015 8:50 am
 
Forum: Resolved Appeals
Topic: [Cedarbridge] Drovidi Corv - The Big Bad Validhunter
Replies: 5
Views: 1232

Re: Loyalty Pinned Wizard staffs are possible!

The proper Giacom-approved polymorphic thing to do would be to make staves and guns a child of an abstract projectile-spitting superclass.
by drovidi
Wed Jan 21, 2015 3:18 pm
 
Forum: General Chat
Topic: Loyalty Pinned Wizard staffs are possible!
Replies: 18
Views: 2539

Re: New antagonist policy

...trust no one and kill anyone who gets in your way. However, armed as you are, now would be the perfect time to settle that score or grab that pair of yellow gloves you've been eyeing... Murderbone is the purpose of the survival antagonist. They're literally encouraged to kill whomever they'd lik...
by drovidi
Sun Dec 14, 2014 5:26 am
 
Forum: General Chat
Topic: New antagonist policy - repealed
Replies: 256
Views: 28025

Re: Should we switch from a feature freeze to Rework Feature

I haven't been coding much lately, but from a player's perspective, it seems to me that this feature freeze has held back a lot of great things while letting game-breaking bugs through. We seemed to do better before the freezes, which I vaguely suspect is because testing for new commits has gotten l...
by drovidi
Wed Dec 03, 2014 11:04 am
 
Forum: Coding
Topic: Should we switch from a feature freeze to Rework Features?
Replies: 14
Views: 1848

Re: stickymayhem Drovid Corv - AI Law Upload Ban

Resets are why I used the freeform core instead of the freeform. You *did* get reset during the round, and my laws stayed, because they were core laws. They would've had to upload a new core module, which they couldn't do from the reset computer, and probably wouldn't. Law 3 only comes into effect o...
by drovidi
Mon Oct 27, 2014 11:12 pm
 
Forum: Resolved Appeals
Topic: [stickymayhem] Drovid Corv - AI Law Upload Ban
Replies: 4
Views: 1019

[stickymayhem] Drovid Corv - AI Law Upload Ban

Byond account and character name: Drovidi Corv / Terry Drovidi Banning admin: stickymayhem Ban reason and length: You have been jobbanned by stickymayhem from: Captain, Head of Personnel, Head of Security, Chief Engineer, Research Director, Chief Medical Officer. The reason is: Uploaded antimov duri...
by drovidi
Mon Oct 27, 2014 9:16 pm
 
Forum: Resolved Appeals
Topic: [stickymayhem] Drovid Corv - AI Law Upload Ban
Replies: 4
Views: 1019

Re: Cult desperately needs a guide

Bgo, I re-added my contributions while keeping the cult-fighting section, and you reverted it. No, your baby is not 'completely accurate'. It has, among other things, teleport other talismans, shell talismans, and invoker count requirements for teleport other runes, all of which I tested and fixed i...
by drovidi
Fri May 30, 2014 2:49 am
 
Forum: General Chat
Topic: Cult desperately needs a guide
Replies: 63
Views: 7823

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