Search found 17 matches
- Sat Apr 09, 2016 1:31 am
- Forum: Town Hall
- Topic: TRIALMIN REVIEW: ForcefulCJS
- Replies: 42
- Views: 10204
Re: TRIALMIN REVIEW: ForcefulCJS
Haven't been online for a whole lot of his trialmin process but Forceful's mellowed out considerably and approaches the game from a much better perspective since he started playing again. My only real interaction with him as an admin was a few admin gimmicks, were creative, fun, and didn't derail th...
- Tue Mar 08, 2016 1:23 pm
- Forum: Resolved Appeals
- Topic: [shaps] Op ban for pod rush
- Replies: 2
- Views: 1250
[shaps] Op ban for pod rush
Byond account and character name: DrovidiCorv / Whatever my op name was at the time Banning admin: Shaps Ban type: Nuclear Operative Ban reason and length: Rushed and stole the nuke ops drop pod 3 minutes into the round before his team knew what the fuck, please don't go off on your own like that (P...
- Wed Jul 22, 2015 10:56 pm
- Forum: Resolved Appeals
- Topic: [Saegrimr] Upcoming Ban 22/07/2015
- Replies: 74
- Views: 17798
Re: [Saegrimr] Upcoming Ban 22/07/2015
The ban in question is not for a specific action, it's for a pattern of action. What I posted is relevant to the ban this thread is discussing because it's an example of an action consistent with that pattern. I mostly posted it to response to Kor, who I think's giving Tornadium more benefit of the ...
- Wed Jul 22, 2015 10:25 pm
- Forum: Resolved Appeals
- Topic: [Saegrimr] Upcoming Ban 22/07/2015
- Replies: 74
- Views: 17798
Re: [Saegrimr] Upcoming Ban 22/07/2015
The one round in which I interacted with this guy, I'd purchased a syndicate encryption key. He was advising security to conduct random searches, and was literally keeping score of the number of traitors he'd caught. He conducted a random search on me, found the plutonium core I'd managed to steal,...
- Sat Jul 11, 2015 2:26 pm
- Forum: Coding Feedback
- Topic: Shadowlings
- Replies: 99
- Views: 24419
Re: Shadowlings
Best approach is either NO NO NO NO NO NO, or a cool thought for when the gamemode is more established that the shadowling has some tool to prevent. I'm thinking of cult, with its ability to summon cultists and smack them with a tome to clear the holy water out of their system, which would be great ...
- Fri Jul 10, 2015 4:34 pm
- Forum: Ideas
- Topic: [BALANCE] Upgrading/Exchanging energy weapon cells!
- Replies: 12
- Views: 3374
Re: [BALANCE] Upgrading/Exchanging energy weapon cells!
I love the idea, but obviously changing cells shouldn't straight-up increase an energy weapon's ammo supply in proportion to the size of the cell. It would also have to be difficult enough to do that you can't swap cells on the fly, so simple "screwdriver the old one out, slap the new one in&qu...
- Mon Jun 22, 2015 6:57 am
- Forum: Resolved Requests
- Topic: Elvis Dandy
- Replies: 11
- Views: 4044
Re: Elvis Dandy
I'd played chemist or medical doctor during this round, and for several rounds before, and he'd been HoP and either let himself into chemistry or demanded to be let into chemistry for several consecutive rounds prior asking for acid. When I asked as chemist why he needed the acid, he quoted self def...
- Sun Jun 21, 2015 4:56 am
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 76407
Re: Gang War feedback
Some of this was talked about in OOC, but my thoughts: Currently, a gang boss or lieutenant can buy two pens, which allows their conversion output to be pretty close to a revhead, and even with only one pen, they can still convert pretty fast, so conversion should definitely be slowed down some. But...
- Sat Jan 24, 2015 9:35 pm
- Forum: Resolved Appeals
- Topic: [Cedarbridge] Drovidi Corv - The Big Bad Validhunter
- Replies: 5
- Views: 2857
Re: [Cedarbridge] Drovidi Corv - The Big Bad Validhunter
He wasn't even attempting to enter chemistry when you killed him. He was attacking me while the Chaplain was being killed when I killed him. you admitted that you were aware of non-lethal means of removing him and keeping him removed I stated clearly that I WAS NOT. I said I was aware of ways I COU...
- Sat Jan 24, 2015 7:07 pm
- Forum: Resolved Appeals
- Topic: [Cedarbridge] Drovidi Corv - The Big Bad Validhunter
- Replies: 5
- Views: 2857
Re: [Cedarbridge] Drovidi Corv - The Big Bad Validhunter
Rob was wearing a mask but that really didn't stop you from knowing who he was via reference. I don't know why this is relevant or what you mean by reference, but I had no idea who Rob was. I didn't know for sure who you were even talking about until I checked by taking the unknown's mask off. The ...
- Sat Jan 24, 2015 8:50 am
- Forum: Resolved Appeals
- Topic: [Cedarbridge] Drovidi Corv - The Big Bad Validhunter
- Replies: 5
- Views: 2857
[Cedarbridge] Drovidi Corv - The Big Bad Validhunter
Byond account and character name: Drovidi Corv/Terry Drovidi Banning admin: Cedarbridge Ban Type: Vanilla Ban reason and length: Dayban. "Non-antag murder. Skipped escalation to spear a guy to death for hitting the chemistry windows." Time ban was placed (including time zone): 2:30ish EST ...
- Wed Jan 21, 2015 3:18 pm
- Forum: General Chat
- Topic: Loyalty Pinned Wizard staffs are possible!
- Replies: 18
- Views: 5621
Re: Loyalty Pinned Wizard staffs are possible!
The proper Giacom-approved polymorphic thing to do would be to make staves and guns a child of an abstract projectile-spitting superclass.
- Sun Dec 14, 2014 5:26 am
- Forum: General Chat
- Topic: New antagonist policy - repealed
- Replies: 256
- Views: 70890
Re: New antagonist policy
...trust no one and kill anyone who gets in your way. However, armed as you are, now would be the perfect time to settle that score or grab that pair of yellow gloves you've been eyeing... Murderbone is the purpose of the survival antagonist. They're literally encouraged to kill whomever they'd lik...
- Wed Dec 03, 2014 11:04 am
- Forum: Coding
- Topic: Should we switch from a feature freeze to Rework Features?
- Replies: 14
- Views: 4516
Re: Should we switch from a feature freeze to Rework Feature
I haven't been coding much lately, but from a player's perspective, it seems to me that this feature freeze has held back a lot of great things while letting game-breaking bugs through. We seemed to do better before the freezes, which I vaguely suspect is because testing for new commits has gotten l...
- Mon Oct 27, 2014 11:12 pm
- Forum: Resolved Appeals
- Topic: [stickymayhem] Drovid Corv - AI Law Upload Ban
- Replies: 4
- Views: 2271
Re: stickymayhem Drovid Corv - AI Law Upload Ban
Resets are why I used the freeform core instead of the freeform. You *did* get reset during the round, and my laws stayed, because they were core laws. They would've had to upload a new core module, which they couldn't do from the reset computer, and probably wouldn't. Law 3 only comes into effect o...
- Mon Oct 27, 2014 9:16 pm
- Forum: Resolved Appeals
- Topic: [stickymayhem] Drovid Corv - AI Law Upload Ban
- Replies: 4
- Views: 2271
[stickymayhem] Drovid Corv - AI Law Upload Ban
Byond account and character name: Drovidi Corv / Terry Drovidi Banning admin: stickymayhem Ban reason and length: You have been jobbanned by stickymayhem from: Captain, Head of Personnel, Head of Security, Chief Engineer, Research Director, Chief Medical Officer. The reason is: Uploaded antimov duri...
- Fri May 30, 2014 2:49 am
- Forum: General Chat
- Topic: Cult desperately needs a guide
- Replies: 63
- Views: 27439
Re: Cult desperately needs a guide
Bgo, I re-added my contributions while keeping the cult-fighting section, and you reverted it. No, your baby is not 'completely accurate'. It has, among other things, teleport other talismans, shell talismans, and invoker count requirements for teleport other runes, all of which I tested and fixed i...