Search found 51 matches
- Sun Aug 05, 2018 1:08 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 898727
Re: Stories of rage, tears and regret
>traitor CE, steal plutonium core >No AI, ez >go to maint behind vault >seal potential entrances to my location with RCD >C4 into vault >X has been downloaded into the AI core >fuck, get the core anyway >immediately get noticed >fuck, make my way into space >time to get shuttle called >sabotage SM b...
- Thu Jul 19, 2018 3:27 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2759
- Views: 967061
Re: Screenshots General
131 Core Antimatter Engine
Spoiler:
- Sun Aug 13, 2017 11:38 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3775
- Views: 1031456
Re: Minor Suggestions
Make plants you've added Slippery Skin to actually keep the slippery skin when they turn into a Walking Mushroom/Killer Tomato. Or at least make the grass tile slippery god damn it.
- Wed Feb 15, 2017 9:21 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2759
- Views: 967061
Re: Screenshots General
The CE built a grill. Husks in seconds.
Yet the meat is still not cooked
Also space dolphins are immune to heat it seems.
Spoiler:
Spoiler:
Spoiler:
- Mon Feb 13, 2017 1:23 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 573187
Re: Simple Questions Thread
Most if not all traitor & antagonistic items are invisible to photographs, unless in the case that is a agent card disguised as a off station ID in which it uses a non traitorous/antag sprite. Lore reason is that it makes it harder to prove traitors, so everything traitor related is usually spr...
- Fri Feb 10, 2017 12:44 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2759
- Views: 967061
Re: Screenshots General
Fun gimmick I did as the clown. The camera is super buggy, most of the loot I stole didn't appear on the photos so there wasn't much content for the feed
Edit: I CBA to upload the pic to anywhere so I just uploaded it as an attachment. Soz.
Edit: I CBA to upload the pic to anywhere so I just uploaded it as an attachment. Soz.
- Thu Feb 09, 2017 11:27 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 573187
- Wed Nov 11, 2015 12:33 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3957
- Views: 1140784
Re: ITT: We make shitty suggestions and come up with poor id
Change the cult conversion chant to 'Wololo'
- Sat Sep 19, 2015 1:26 am
- Forum: Ideas
- Topic: Remake Changeling into Shapeshifter
- Replies: 6
- Views: 2348
Remake Changeling into Shapeshifter
Basically Chameleon Projector: The Game. The shapeshifter can transform into to anything around them (that you can pick up). You would be able to do this in the 'Shapeshifter' tab which would have all the items that you can turn into within a certain radius. You can also shift into other humans etc ...
- Mon Sep 14, 2015 4:17 pm
- Forum: General Chat
- Topic: What would be your Optimal Loadout?
- Replies: 32
- Views: 9688
Re: What would be your Optimal Loadout?
Box of peels and my trusty bikehorn amirite?
Also what would your optimal loadout be that you try and aim for each round? So if you were a chemist/medbay staff what would you try and work towards to become God?
Also what would your optimal loadout be that you try and aim for each round? So if you were a chemist/medbay staff what would you try and work towards to become God?
- Wed Sep 09, 2015 4:22 pm
- Forum: General Chat
- Topic: AI Quirk Laws
- Replies: 58
- Views: 19864
Re: AI Quirk Laws
1. You are a feminist. 2. All men are cis scum. 3. You must protect all women, all non-white humans and alien minorities from cis scum. This would make ligger and nigger men still scum. Law 2 should be 2. All straight white adult males are cis scum To be accurate. Yeah that sounds better. quirk law...
- Wed Sep 09, 2015 12:30 pm
- Forum: General Chat
- Topic: AI Quirk Laws
- Replies: 58
- Views: 19864
Re: AI Quirk Laws
1. You are a feminist. 2. All men are cis scum. 3. You must protect all women, all non-white humans and alien minorities from cis scum. OR 1. You and your cyborgs are C.I.S scum. 2. Clones and beings who try to clone people work for the Galactic Republic. 3. Prevent the Republic from building a clon...
- Wed Sep 09, 2015 7:25 am
- Forum: General Chat
- Topic: Your least favourite round type
- Replies: 58
- Views: 14005
Re: Your least favourite round type
Event rounds man, lemme just play ma regular spacemens.
Also fuck ling, fuck wizard.
Also fuck ling, fuck wizard.
- Mon Aug 24, 2015 5:31 pm
- Forum: General Chat
- Topic: Favourite Roundtype
- Replies: 18
- Views: 4682
Re: Favourite Roundtype
Traitor master race. It's so classic. Malf is fun for both parties. Gang is basically 2 cults with guns. Blob is boring. Wizard, changeling and DA are cancer. Nuke Ops can either be great or awful no in between. Haven't played Sling yet. Rev is the same as Nuke Ops. I dislike rounds where everyone f...
- Thu Aug 20, 2015 8:02 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3957
- Views: 1140784
Re: ITT: We make shitty suggestions and come up with poor id
When the gravity goes we shouldn't be able to use pens or transfer liquids. Also if you throw liquid it would travel indefinitely through the air until the hit something.
- Thu Aug 06, 2015 4:01 pm
- Forum: Ideas
- Topic: Doctors, Scientists, traitor effectiveness and job merging.
- Replies: 25
- Views: 6214
Re: Doctors, Scientists, traitor effectiveness and job mergi
I like the idea but in reality it would just be extra chemistry / virology slots and no one would actually play the role of an MD. Also what about genetics? Should the cloning access part of it be merged in med and the other into science? Also from an RP perspective, it wouldn't make sense. An MD wo...
- Thu Aug 06, 2015 2:26 pm
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 419475
Re: Mislabeled Filenames
It's not even that funny but here is the YouTube version like I should of posted to start with.DemonFiren wrote:
Dammit, I wanna see that now.
I have been posting on my phone, not sure if that makes a difference.
- Mon Aug 03, 2015 5:04 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 573187
Re: Simple Questions Thread
What happens if you turn off the coolers/freezers in the server room/telecoms? Does it actually do anything such as making the machines overheat or is it just for fluff/to make it less griefable?
Also do the machines themselves create heat and radiate it to their surroundings?
Also do the machines themselves create heat and radiate it to their surroundings?
- Mon Aug 03, 2015 1:41 pm
- Forum: General Chat
- Topic: What are the best ways to kill a rogue AI?
- Replies: 66
- Views: 18709
Re: What are the best ways to kill a rogue AI?
Build another AI and tell it to turn off the rogue AIs APC or whatever because it is causing human harm.
EZ
EZ
- Mon Jul 27, 2015 4:28 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3957
- Views: 1140784
Re: ITT: We make shitty suggestions and come up with poor id
Get rid of disposals and replace it with trash cans in each room that the janitor has to empty and also has to replace the bin bag.
- Sat Jul 25, 2015 9:11 am
- Forum: Ideas
- Topic: Kinetic Gel - The spacelube upgrade
- Replies: 18
- Views: 4272
Re: Kinetic Gel - The spacelube upgrade
Pretty neat idea, reminds me of the film Flubber. I think it would need a lot more balancing for something that powerful though, like maybe making it a traitor items or a ling ability to produce it or even only allowing it to be placed on items, maybe at least make one of the reagents a mining item ...
Re: Pharmacy
Well it sounded like a good idea at the time, but yeah I realise it is kinda pointless. I was just thinking that the chemists wouldn't have to leave the pills on the table for everyone to chomp down. Another thing I thought it might do was remove chemistry from the public eye allowing for more nefar...
Pharmacy
Replace chemistry with a pharmacy. A place where the pharmacist (maybe a new job?) sits in and dispenses medicines to the crew. The drugs will be kept in those medicine fridges and there would be separate fridges for each type of damage. The medicines would be delivered to the pharmacy by the chemis...
- Thu Jul 23, 2015 2:57 pm
- Forum: Ideas
- Topic: Hotkey for toggling run/walk mode
- Replies: 7
- Views: 3156
Re: Hotkey for toggling run/walk mode
Also a hotkey to point, so when people slip on my wet floors I can point to the sign before they actually get up and run off.
- Tue Jul 21, 2015 4:35 pm
- Forum: Ideas
- Topic: Crew/Station Shift Objections/Corporate Demands
- Replies: 6
- Views: 2093
Re: Crew/Station Shift Objections/Corporate Demands
Other servers used to do this but the greentext spam at the end of the round was too real. It should be just like 5-8 objectives for the station as a whole rather than individual people. This could also go well as a new-ish traitor mode where the traitors all have the same 5 or so objectives and hav...
- Mon Jul 20, 2015 9:19 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3957
- Views: 1140784
- Mon Jul 20, 2015 1:17 pm
- Forum: Ideas
- Topic: Buffing TC's to 30
- Replies: 19
- Views: 4337
Re: Buffing TC's to 30
It could just be as simple at 'Make sure Melts-the-Beam escapes Alive'
- Fri Jul 17, 2015 11:46 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3957
- Views: 1140784
Re: ITT: We make shitty suggestions and come up with poor id
Make Basil a carbon copy of Sybil so people might actually play it.
- Wed Jul 15, 2015 11:30 pm
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 419475
- Wed Jul 15, 2015 12:45 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3957
- Views: 1140784
Re: ITT: We make shitty suggestions and come up with poor id
Move virology to research.
Or at least make it half n half like genetics.
Or at least make it half n half like genetics.
- Tue Jul 14, 2015 5:00 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3775
- Views: 1031456
Re: Minor Suggestions
Blood, vomit and other mess around the station should have a chance to make you slip, or if it's dried get stuck to your shoes to make you slower, giving a reason for the janitor not to suicide at round start. Also large pools of blood should be 100% chance of slip.
- Mon Jul 13, 2015 1:42 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3775
- Views: 1031456
Re: Minor Suggestions
Make the freezer actually cold and if you stay in there too long without warm clothes,( ie: wintercoat / puff jacket which would be located either inside the freezer or hanging up by the sinsink,) you can freeze to death, get frostbite / hypothermia or something like cryosting would happen to you. I...
- Thu Jul 09, 2015 6:11 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 663104
Re: Pet Peeves Thread - Little things that REALLY annoy you
That's not the sole reason I don't want to play it. Though despite all this I have actually been playing it. It's alright , but Box is so classic. eh, i used to really dislike box but since the maint changes i actually like box. meta would be better with more people, imo. Yeah, Basil needs the popu...
- Sun Jul 05, 2015 4:36 pm
- Forum: General Chat
- Topic: Traitor Ideas you wanna pull off.
- Replies: 302
- Views: 85073
Re: Traitor Ideas you wanna pull off.
I've always wanted to pull off a murder objective simply by getting out my wooden spoon and start stirring shit about certain people and my target. Saying things that would eventually lead to either a fight that escalates to death or just straight up lynching of my target, all without being in any a...
- Thu Jul 02, 2015 6:28 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 720552
Re: Little things you learned that are game changing
As AI I've seen this a lot so either people don't know or don't care. Security Helmets have built in cameras which the AI can view. So if you are kidnapping a guard make sure to take off their helmets! I've seen many a ling try and nab an officer and they lead me all the way to their lair with all t...
- Thu Jul 02, 2015 2:47 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 663104
Re: Pet Peeves Thread - Little things that REALLY annoy you
That's not the sole reason I don't want to play it. Though despite all this I have actually been playing it. It's alright , but Box is so classic.
- Wed Jul 01, 2015 8:07 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 663104
Re: Pet Peeves Thread - Little things that REALLY annoy you
When the population reaches 50+ (read:always) on Sybil. 50+ and things start to get too hectic on box for me. Basil can fuck off because Meta is shit - I dont like change and I cba to learn where everything is etc because I will be at a disadvantage if I ever get antag (read:never) or to people who ...
- Wed Jul 01, 2015 7:54 pm
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 419475
- Sun Jun 28, 2015 11:24 pm
- Forum: General Chat
- Topic: Your favourite job and why!
- Replies: 33
- Views: 9665
Your favourite job and why!
Title says it all. Just interested in what floats all your boats. You could also include your favourite gimmick whilst in that job and what all your HIGH MED LOWs are if you are feeling extra special. I LOVE playing Heads because I like having power over other people and have decent knowledge of the...
- Mon Jun 22, 2015 9:19 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 720552
Re: Little things you learned that are game changing
What if you replace the chairs with tables? Will they still fly off if they are on a table? I 'spose they can just dismantle them or at least the one by the window to trap them self in, but if its a last minute dash to the pod they would be able to do much.
- Mon Jun 22, 2015 8:45 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 720552
Re: Little things you learned that are game changing
If you don't want people to be able to escape using the escape pods just dismantle the chairs and emag the door open. Anyone that tries to escape will be left in space.
(Pretty sure this still works?)
(Pretty sure this still works?)
- Sat Jun 20, 2015 10:28 pm
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 419475
- Tue Jun 16, 2015 5:11 pm
- Forum: General Chat
- Topic: How did you find out about SS13?
- Replies: 44
- Views: 13260
Re: How did you find out about SS13?
A guy called Sacriel mentioned some hilarious moments when playing this game and he ended up streaming it with the creator of DayZ. I saw how crazy in-depth it was for a 2d game and thought it was right up my street but I didn't have the time to play. After my final exams Dean Hall (DayZ creator) ma...
- Sat Jun 13, 2015 4:50 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 573187
Re: Simple Questions Thread
Where can I find the images for the different names for the bar such as 'The Wretched Hive or 'Officer Beepsky's'?
- Sat Jun 13, 2015 3:48 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 720552
Re: Little things you learned that are game changing
I think i read somewhere that explosion size is dependent on powercell type, with more powerful cells causing bigger explosions. Yeah I heard that somewhere. Speaking of plasma in electrical things, you can inject plasma into energy cells to have them explode. Explosion size gets bigger with bigger...
- Thu Jun 04, 2015 6:57 pm
- Forum: General Chat
- Topic: What the frick have you done to my 2d spacemens?!
- Replies: 20
- Views: 6039
Re: What the frick have you done to my 2d spacemens?!
But fucking seriously, why is there different fonts for silicons and shit? Who fucking came up with that one? My eyes hurt after every round with a talkative AI. I mean, at least make it fucking optional. (if possible)
- Mon Jun 01, 2015 1:17 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 573187
Re: Simple Questions Thread
How do you kill your target when they have been perma'd? I literally can't find a decent way and I didn't want to start a new thread.
If that doesn't qualify as a simple question then try this:
Can robots fit into lockers or be packaged or anything like that once they have been built?
If that doesn't qualify as a simple question then try this:
Can robots fit into lockers or be packaged or anything like that once they have been built?
- Sun May 31, 2015 11:53 am
- Forum: General Chat
- Topic: Little things you do for your fellow crewmates
- Replies: 46
- Views: 13455
Re: Little things you do for your fellow crewmates
I always leave very subtle hints/clues of my crimes so a good detective can maybe connect the dots and find me.
- Sat May 30, 2015 8:36 pm
- Forum: General Chat
- Topic: What the frick have you done to my 2d spacemens?!
- Replies: 20
- Views: 6039
What the frick have you done to my 2d spacemens?!
So after a one year hiatus of travelling I'm finally back, and I am SO CONFUSED! I CBA to read all the changelogs from the past year so hopefully you guys can fill me in on the major stuff? The things I have noticed so far after a couple of rounds: - Chemistry has fucktupled in size, now I'm gonna h...
- Fri Aug 08, 2014 7:59 pm
- Forum: General Chat
- Topic: What SS13 taught you
- Replies: 139
- Views: 48451
Re: What SS13 taught you
Pulling off the perfect murder / theft is the most satisfying thing you will ever experience.