Blood_Brothers.mp4
[youtube]HLrpb8Z--fs[/youtube]
Search found 120 matches
- Tue Oct 23, 2018 5:25 am
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 398560
- Wed Sep 12, 2018 2:04 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 914390
- Sat Jul 15, 2017 2:18 pm
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 398560
Re: Mislabeled Filenames
[youtube]mWi41KLH8vg[/youtube]
Escalation.mp4
Escalation.mp4
- Fri Jul 14, 2017 2:17 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 675768
Re: Little things you learned that are game changing
Environmental Object Damage Thresholds: Airlocks have a damage threshold of 20+ force to actually be able to bust them down. The main non-traitor/common ways of doing this are the rare Fire Axe, or the more common thrown spear, which has 20 damage (up from the 18 wielded, which does NOT break down ...
- Thu Jul 13, 2017 10:54 pm
- Forum: Closed Policy Discussion
- Topic: OOC in IC
- Replies: 49
- Views: 18006
Re: OOC in IC
Isn't a blanket ban of just not using "its X" less nazi than "You can't use Its X unless you are specifically responding to the question 'whats going on' or 'whats wrong'"? It would be much easier to the player to have it a blanket "don't say it" than it is to have to ...
- Thu Jul 13, 2017 8:07 pm
- Forum: Closed Policy Discussion
- Topic: OOC in IC
- Replies: 49
- Views: 18006
Re: OOC in IC
-snip- Maybe my point should have been more clear. My point wasn't whether something who does make a grammar misstep actually does cross into referring to a round type. But that the distinction between it and proper use is easy enough to mess up that's it's so minor and hinging on articles and lett...
- Thu Jul 13, 2017 6:36 am
- Forum: Closed Policy Discussion
- Topic: OOC in IC
- Replies: 49
- Views: 18006
Re: OOC in IC
Your character is NOT suppose to know that they are a game character and the shift/round is dictated by an overarching gamemode that spawns one of X number antags, hence why "ITS REVS" is bad. Is it really so hard to say "There's a revolution" instead of "It's revs", o...
- Thu Jul 13, 2017 2:17 am
- Forum: Closed Policy Discussion
- Topic: OOC in IC
- Replies: 49
- Views: 18006
Re: OOC in IC
Well, our server established policy is that everyone knows about the "game modes" or 'events that can happen' and have knowledge of what antagonists do, as we even have it in our CentComm summary: Employee unrest has spiked in recent weeks, with several attempted mutinies on heads of staff...
- Thu Jul 06, 2017 3:54 am
- Forum: General Chat
- Topic: Things that bring you joy
- Replies: 224
- Views: 58558
Re: Things that bring you joy
When your Nuke Op team does something as basic as "Hey, meet at X (usually a solar) and go in together" instead of fucking off the second they leave the ship.
- Thu Jul 06, 2017 2:30 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 914390
Re: Screenshots General
In the rare case Syndicate Base and Alien Nest ruins spawn at the same time (extremely rare since they're both lava ruin capacity-weight 20 AND they have to be accessable from the base without mining gear), I like to capture aliens and do all that cool researching, breeding, and poking and prodding ...
- Tue Jun 27, 2017 10:27 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 622158
Re: Pet Peeves Thread - Little things that REALLY annoy you
>It's a "Heads of staff win the revolution by hiding in space like little bitches" episode again SOMEBODY CHANGE THE CHANNEL When a guy does obvious munchkin tactic/build and has the gall to boast about it >point in case going jetpack/suit/stungun/hug the borders of space/only gank the ed...
- Sat Jun 24, 2017 10:08 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1060009
Re: ITT: We make shitty suggestions and come up with poor id
So get this: You know how soldiers have Urban camo for city fighting? http://i.imgur.com/g6WMujX.jpg I was thinking there should be a Space Station Camo for purchase for Traitors/Ops, where their version of camo matches up with the default grey floor, and another variant matching the underpaneling (...
- Thu Jun 22, 2017 6:31 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 622158
Re: Pet Peeves Thread - Little things that REALLY annoy you
How about the classic ashwalker who never leaves the base because he wants to hog any bones and sinew that comes in so he can make armor I've never seen the person doing the tribe crafting ever being the one who deserves it. It's usually: *Spend 20 minutes kiting and killing properly, using efficie...
- Mon Jun 19, 2017 1:41 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 848832
Re: Stories of rage, tears and regret
>I observe because I'm doing other non-urgent stuff but I might be a ghost role if there's a cool oppurtunity (great Ashwalker positioning/creep farm zone, etc.) >always check if Nuke Ops/Wizard spawned before anything because I can observe and watch coolshit >it's Flukes >The Syndicate Lavaland Bas...
- Sun Jun 18, 2017 1:16 am
- Forum: Closed Policy Discussion
- Topic: Ban requests
- Replies: 54
- Views: 10572
Re: Ban requests
People don’t AHelp during the rounds because they legitimately believe someone may be an antagonist, because only a brazen douchebag would do their actions as a nonantag. And you don't wanna be a 'that guy' and pester an admin going 'Valid?' on every little death/attack/stuncuff. Round end and cue, ...
- Tue Jun 13, 2017 5:17 am
- Forum: Coding Feedback
- Topic: Can we just make syndie forward base kill leaving scientists
- Replies: 60
- Views: 17018
Re: Can we just make syndie forward base kill leaving scient
Players see the cool shit that spawn and they want to interact with it. Shocker. And it's impossible to just do the "Hop right up to the station" since the oxygen damage and knockout basically puts anyone hugged to crit on lavaland. So the alien spawns just wind up dicking around lavaland,...
- Mon Jun 12, 2017 11:22 am
- Forum: Coding Feedback
- Topic: Can we just make syndie forward base kill leaving scientists
- Replies: 60
- Views: 17018
Re: Can we just make syndie forward base kill leaving scient
All of the worst lavaland ruins in a nutshell inexplicably collide into a total mess, where only 1 syndie the comms guy has any long term playability, so chemists who actually don't need the tutorial will carpet bomb their way outside, the doctors are opportunistic greifers and generally completely...
- Mon Jun 12, 2017 9:34 am
- Forum: Coding Feedback
- Topic: Can we just make syndie forward base kill leaving scientists
- Replies: 60
- Views: 17018
Re: Can we just make syndie forward base kill leaving scient
I feel the need to establish some context for those pictures being one of the players that got involved in the events of that pic. In context: The Syndicate Base, Animal Doctors, and Xeno Nest were all spawned practically right next to each other. The doctors started digging around the border edges ...
- Mon Jun 12, 2017 3:43 am
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 442692
- Sun Jun 11, 2017 10:15 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 622158
Re: Pet Peeves Thread - Little things that REALLY annoy you
When you still see other veteran players you've seen on the server since 2012 still play nothing but Assistant.
- Thu Jun 08, 2017 6:00 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 622158
Re: Pet Peeves Thread - Little things that REALLY annoy you
When a ling decides greentext is worth his ticket into heaven and sells out every other ling, and then the captain and sec take everything he says as gospel and wordlessly beat anyone he says is a ling to death LINGS ARE NOT TEAM ANTAGS The very nature of having an exclusive role-based chat amongst...
- Wed Jun 07, 2017 11:08 pm
- Forum: Closed Policy Discussion
- Topic: Teamkilling Uncooperative Teammates For Critical Items/Time
- Replies: 15
- Views: 3671
Teamkilling Uncooperative Teammates For Critical Items/Time
So this regrettable situation came up in a round I was in: We were Clockcult and the main tier-objective left was to convert the AI and the shuttle timer was ticking around 2ish minutes, so naturally I had to get to the AI satellite. Equipped with a guardian for turrets and proselytizer for any depo...
- Tue May 16, 2017 2:59 am
- Forum: Closed Policy Discussion
- Topic: Shuttle Calls shouldn't be because the game happened
- Replies: 178
- Views: 43108
Re: Shuttle Calls shouldn't be because the game happened
Do you even play security? Teamantag rounds can be fun as security but they can also just suck and regardless they are super stressful and exhausting. It doesn't matter if you have a few good fights, unless its lowpop its going to be a stressful mess with no time to relax and on a whole the round w...
- Tue May 16, 2017 2:34 am
- Forum: Closed Policy Discussion
- Topic: Shuttle Calls shouldn't be because the game happened
- Replies: 178
- Views: 43108
Re: Shuttle Calls shouldn't be because the game happened
From now on I think it's best to ignore the people trying to deliberately flamebait. --- I literally don't get this meme of security not having fun against team antagonists. Almost every one of my memorable rounds have involved team based interactivity. Defending the brig against an overwhelming num...
- Mon May 15, 2017 11:50 pm
- Forum: Closed Policy Discussion
- Topic: Shuttle Calls shouldn't be because the game happened
- Replies: 178
- Views: 43108
Re: Shuttle Calls shouldn't be because the game happened
This isn't digg, if you act like a retard expect to be treated like one Only quoting relevant text to avoid spam I (or 'we' if you want to assume Kor is my buddy and we just pick people to tear apart (we dont)) havent bullied this person in any way, it is not like I started insulting him personally...
- Mon May 15, 2017 10:33 pm
- Forum: Closed Policy Discussion
- Topic: Shuttle Calls shouldn't be because the game happened
- Replies: 178
- Views: 43108
Re: Shuttle Calls shouldn't be because the game happened
Bullying someone for a policy vision that feel would improve the game is totally uncalled for. Several player's bias against team antagonists has already been established and detracts from policy discussion. Ganging up and attempting to bullying someone because you're on one side of the aisle; and t...
- Mon Dec 19, 2016 10:00 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 675768
Re: Little things you learned that are game changing
You can use the same Alt-Click you use to discover everything on a tile to interact with space-exposed lattices on the Alt-Click tab with floor-tiles to close them off. This is useful for closing up a spot hidden by airlocks/tables/cluttered-items-space-wind without having to pixel hunt or deconstru...
- Sun Dec 18, 2016 11:57 am
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 398560
Re: Mislabeled Filenames
Powergamers If Devil Rounds Got Implemented.mp4
[youtube]RUqLVN5Ydtc[/youtube]
[youtube]-0ry4qBSX2U[/youtube]
[youtube]RUqLVN5Ydtc[/youtube]
[youtube]-0ry4qBSX2U[/youtube]
- Tue Dec 13, 2016 10:20 pm
- Forum: Closed Policy Discussion
- Topic: Security is more or less impossible to deal with IC
- Replies: 355
- Views: 86598
Re: Security is more or less impossible to deal with IC
reeeeee -snip- Seek help. Escalation baiting is against the rules, this is about a narrow set of circumstances that fall both under admin protection for the instigator and "IC issue" for the victim. Read the thread or stop posting in it. This is not mannered discussion. Quit trying to gas...
- Tue Dec 13, 2016 8:52 pm
- Forum: Closed Policy Discussion
- Topic: Security is more or less impossible to deal with IC
- Replies: 355
- Views: 86598
Re: Security is more or less impossible to deal with IC
Burer and Uhangi have been banned for literal years, it is time to let go. And this still false dilemma nonsense. Nobody in this thread has argued you should be able to kill security after they try to arrest you for legitimate crimes. But that doesn't mean security should be able to run death camps...
- Tue Dec 13, 2016 7:58 pm
- Forum: Closed Policy Discussion
- Topic: Security is more or less impossible to deal with IC
- Replies: 355
- Views: 86598
Re: Security is more or less impossible to deal with IC
The real problem is that people see escalation as a permanent round thing when its not supposed to be Once you disengage from the fight and are no longer at risk you LOSE the right to fight back with lethal force. You have lethal force justification if they come back for round 2 but you can't disen...
- Sun Dec 11, 2016 1:39 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 914390
- Thu Oct 13, 2016 10:22 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 675768
Re: Little things you learned that are game changing
Single panes blocking light when sprayed is almost certainly a bug. Fulltile windows are a subtype of single panes (WHY), whomever added window spraying forgot to handle single panes differently to full windows. It can probably be fixed in a way that allows it to still work like: X | O but not X _ ...
- Thu Oct 13, 2016 4:05 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 675768
Re: Little things you learned that are game changing
You can use spray cans from the autolathe with a color selected to a dark color to block vision through windows. This can free up build space in a cramped space-exposed windowed area for your cult base so you don't have to build metal walls (one less tile to build on) to block vision to remain secre...
- Fri Oct 07, 2016 9:38 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 539072
Re: Simple Questions Thread
How do the Servant of Ratvar's cache-to-wall generation work. Can I honeycomb a single clock-wall and all the caches generate parts, or does it need to be one-for-one Where X=Clockwork Wall and C=Cache Will C XC C Have 3 caches generating parts or XC XC XC Have to be used for generating parts?
- Tue Aug 23, 2016 12:35 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 622158
Re: Pet Peeves Thread - Little things that REALLY annoy you
>round start >be ganghead >try to be subtle but efficient on converts >you get the extremely bad luck of the first/second person you want to convert in your department also being a ganghead and your convert duds >Urist McDumbGanger thinks he's some sort of master schemer and screams, "GANG MCLE...
- Thu Jul 28, 2016 12:00 am
- Forum: Coding Feedback
- Topic: Syndiborg needs a prompt like aliens
- Replies: 10
- Views: 3334
Re: Syndiborg needs a prompt like aliens
The answer is to just make it prioritize by lower inactivity What does that even mean? If I'm not constantly ASDFing around the nuke ops I no longer get a fair chance at syndie-borg in favor of a bunch of 'that guy' autists who are going to abuse activity mechanics? A prompt would be fine. Odds are...
- Mon Jul 18, 2016 1:39 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 622158
Re: Pet Peeves Thread - Little things that REALLY annoy you
Ashwalker Pet Peeves: Asswalkers who can't kite a Goliath despite watching me do the entire process, telling you to kite from two tiles away, before engaging themselves. This causes me to have to charge in after them before they get themselves killed and causing *me* to take hits also. And then thei...
- Sat Jul 09, 2016 2:26 am
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 652849
Re: Stories of Awesome (Or something close to it.)
-snip- >One of the enemies devised the most horrible idea of all >He throws a donkpocket at us >We swarm the stange object >"It looks nothing like a pocket!" Yells one of the ashwalkers >"Maybe it's poisoned!" I claim >We don't notice the chaplain sneaking up on us >He whips out...
- Fri Jul 08, 2016 10:43 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 622158
Re: Pet Peeves Thread - Little things that REALLY annoy you
Whenever you have one of those detainments as security: >have wanted person in sight >I don't feel like tasing out of the blue. Despite the risk, I feel like building up some cred to security on this server by being nice and asking for a search after stopping them and maybe give some semblance of ro...
- Thu Jul 07, 2016 7:31 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 675768
Re: Little things you learned that are game changing
For a while I didn't know how melee combat actually worked Basically, there's only two actual spots you're going to want to hit in melee (Even with dismemberment code, probably still applies) Aiming for the chest has your melee weapons base damage plus ten chance for knockdown (Weaken) Aiming for th...
- Wed Jun 29, 2016 6:34 am
- Forum: Resolved Appeals
- Topic: [Saegrimr]John Peppercorn - Don't kill liggers?
- Replies: 42
- Views: 10424
Re: [Saegrimr]John Peppercorn - Don't kill liggers?
Christ, just give Fourty context rather than giving sardonic and edgy comments. You did the 'answer a question with a question' - which is something my mama always told me not to do, don't know about yours - and got shocked someone can get tilted from it. Saegrimr, you explained general rulesets (Hu...
- Sun Jun 26, 2016 9:54 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 622158
Re: Pet Peeves Thread - Little things that REALLY annoy you
People who start to panic-juke on every tiny interaction with another crewmember just to screw any potential conversion antag of them. I don't mean that someone was announced as dangerous over the radio and to keep wary of them. I'm saying that if something as minor as, 'Hey', and you immediately br...
- Fri Jun 03, 2016 8:16 am
- Forum: Site, Forums, And Wiki
- Topic: Moving Feedback Threads To Cuck Shed
- Replies: 41
- Views: 8972
Re: Moving Feedback Threads To Cuck Shed
posting about a "controversial" topic so you can get "discussion" to "justify" your next sec buff and brew drama is absolutely worthy of the cuck shed. nothing wrong here You're part of the problem, you keep sabotaging actual discussion threads with shitposting and the...
- Sun Apr 10, 2016 10:30 pm
- Forum: Coding Feedback
- Topic: Detectives as antags
- Replies: 171
- Views: 39213
Re: Detectives as antags
It's like the very concept of this was thought up from some imaginary fanfiction/green text story of 'Am le traitor detective, planted le evidence on innocent person, le epic win.' We've had antagcurity way long ago, it was broken and any traitor that was security was a massive joke to the round and...
- Tue Mar 22, 2016 4:14 am
- Forum: Coding Feedback
- Topic: Secborg removal test poll
- Replies: 59
- Views: 14017
Re: Secborg removal test poll
Without going into detail, the secborg removal was amazing, I hope it's permanent.
No player should ever feel like the mere presence of something is an instant round-over if it gets near you without a rare hard-counter.
No player should ever feel like the mere presence of something is an instant round-over if it gets near you without a rare hard-counter.
- Wed Mar 16, 2016 10:07 am
- Forum: Closed Complaints
- Topic: [KorPhaeron] Gives Nonantag Permission to Murder Security
- Replies: 10
- Views: 3186
Re: [KorPhaeron] Gives Nonantag Permission to Murder Securit
[quote="sirnat"] -snip- The portion of IC character interaction was already resolved, you already got your handwave. But you responded anyway so I get my response While you're being cheeky with your plausible deniability PDAs, you ignored my PDA where I specifically told you to come the b...
- Wed Mar 16, 2016 5:30 am
- Forum: Closed Complaints
- Topic: [KorPhaeron] Gives Nonantag Permission to Murder Security
- Replies: 10
- Views: 3186
Re: [KorPhaeron] Gives Nonantag Permission to Murder Securit
Because a traitor is a traitor, and a non-antagonist is a non-antagonist. I'd explain the merit of why that's an incredible distinction, but I feel I inadvertently alienate when I compound too much, so I'll leave it at that. I've accepted the moral compass of this incident is towards the greytider w...
- Sun Mar 13, 2016 10:36 pm
- Forum: Closed Complaints
- Topic: [KorPhaeron] Gives Nonantag Permission to Murder Security
- Replies: 10
- Views: 3186
Re: [KorPhaeron] Gives Nonantag Permission to Murder Securit
That's literally the whole point I'm getting for this portion of an admin complaint of the incident, is the establishment of 'Why?' What part of the responsibility falls on knowingly or haphazardly granting permission to murder, what part was the poor self-escalation on the part of Nathan Ward to ev...
- Sun Mar 13, 2016 10:22 pm
- Forum: Closed Complaints
- Topic: [KorPhaeron] Gives Nonantag Permission to Murder Security
- Replies: 10
- Views: 3186
[KorPhaeron] Gives Nonantag Permission to Murder Security
Byond account and character name: TheWulfe | August Talon Admin: KorPhaeron Time incident occured: 3/12/16; Sybil 11:30~ish Summary: I don't feel like copying the massive circumstances the incident is actually based on from the FNR thread, so I'll just point to this thread. https://tgstation13.org/p...