Search found 490 matches
- Mon Jan 27, 2020 3:02 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112971
Re: CLONING REMOVAL FEEDBACK
And with cloning there, it is. And the game is balanced around that in LRP servers, hence why it feels bad. It... really isn't. There's this illusion the game is in any way finely balanced. The truth is if you put in a feature it will go through almost 100% of the time. Podcloning wasn't an indepth...
- Mon Jan 27, 2020 2:55 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112971
Re: CLONING REMOVAL FEEDBACK
snop Very simple. The steps to fix this are there. The limb grower, the surgery room, the relative speed with which you can chem and surgery people back up if you're a decent MD - I'd say a full revival takes a minute half if you have everything prepared, from organless head detached lad to full re...
- Mon Jan 27, 2020 2:40 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112971
Re: CLONING REMOVAL FEEDBACK
snippety snap Of course your experience will suck more at first, because again, a big part of this change is making MDs actually LEARN THEIR JOB. The fact some got away with not knowing basic shit like limb reattachment shows the standards have truly been that low for this long. 90% of MDs knew how...
- Mon Jan 27, 2020 2:27 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112971
Re: CLONING REMOVAL FEEDBACK
snip snip Manuel has been doing fine too. Gotta say I doubt the whole "EXPERIENCED PLAYERS WHO KNOW THEIR JOBS" if they don't know prosthetic limb surgery can attach any and all limbs, head included, in their organic form. Pretty baseline stuff, and just shows how much "MDs" usu...
- Mon Jan 27, 2020 11:21 am
- Forum: Closed Policy Discussion
- Topic: Create a EU MRP server?
- Replies: 17
- Views: 3795
Re: Create a EU MRP server?
I'd rather it reaches a full pop (as in fully raised) with those enforced and set RP standards proper before we start splitting it apart.Bawhoppennn wrote:
Well, I hope it does get raised... but even then, Manuel was consistently full even when the popcap was at 90... I think another server would be wise still
- Mon Jan 27, 2020 12:39 am
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112971
Re: CLONING REMOVAL FEEDBACK
Guys, if it isn't clear, the whole point is that dying should be a major inconvenience and it being difficult to resolve, specially in a timely fashion, is the entire point. Let MD actually serve a purpose. Isn't the point of the PR (in the Why It's Good For The Game section) is to rebalance medbay...
- Mon Jan 27, 2020 12:08 am
- Forum: Closed Policy Discussion
- Topic: Create a EU MRP server?
- Replies: 17
- Views: 3795
Re: Create a EU MRP server?
50 pop was temporary, we're at a high enough RP standard to grow it back to 70.Bawhoppennn wrote:yeah but we need another MRP server anyways cause it's always fullStickymayhem wrote:as a euro, terrible idea
you can get good with higher ping and MRP you should be talkie talkie not shooty shooty anyway
- Sun Jan 26, 2020 11:09 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112971
Re: CLONING REMOVAL FEEDBACK
Sheodir i cant tell if you are serious or not. Please specify every time you post. I'm relatively new on the forums despite being a very old login ckey on /tg/, but let this be clear and valid for everything I ever say: I am being a hundred percent sincere and it'll be pretty obvious when I'm jokin...
- Sun Jan 26, 2020 10:54 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112971
Re: CLONING REMOVAL FEEDBACK
And you still can podclone. Just not for free roundstart. Which still goes against the spirit of it, as well as giving botanists yet more shit they have to spend money on. There should be more access to pod seeds at roundstart, and they should be free. If you want to get rid of cloning and make the...
- Sun Jan 26, 2020 8:26 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112971
Re: CLONING REMOVAL FEEDBACK
And you still can podclone. Just not for free roundstart. if that's the angle why not gate cloning instead of removing it? a real response to this would be appreciated The short answer is that later down the line making an actual comeback to cloning that requires way more research, time, and develo...
- Sun Jan 26, 2020 8:02 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112971
Re: CLONING REMOVAL FEEDBACK
I recommend playing Medical with the test merge in now and see how your arguments hold up on their own. There's no massive stockpile of unrevived dead bodies. I saw a legit dehusking of a guy lost in Lavaland yesterday and it was great. Organs were decayed, limbs were missing, yet they managed. MDs ...
- Sun Jan 26, 2020 4:38 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112971
Re: CLONING REMOVAL FEEDBACK
So only alternative to cloning now is removing humanazied monkey head and replace it with dead man one. Fast and easy just like cloning. All other shity procedures will include fixinng ~200-400 damage of brut/burn, printing liver,lungs, heart, replacing them in victim. Maybe printing limbs and atta...
- Sun Jan 26, 2020 4:06 pm
- Forum: Closed Policy Discussion
- Topic: Make Sybil MRP US, Make Manuel MRP EU
- Replies: 30
- Views: 6008
Re: Make Sybil MRP US, Make Manuel MRP EU
To repeat what I said in the other thread this just pointlessly divides both the servers and the budding RP playerbase for no raisin Ping is gonna average 100 to 200 for most folk regardless because of how BYOND's netcode functions and the miracle spikes you're getting to a 1000 are happening with e...
- Sun Jan 26, 2020 4:03 pm
- Forum: Closed Policy Discussion
- Topic: Create a EU MRP server?
- Replies: 17
- Views: 3795
Re: Create a EU MRP server?
>Pops finally stabilize >Manuel is usually just shy of 50 players, perfect, with discussions to put the pop back up as culture stabilizes >divide this pop for no raisin for minor ping improvements (I play on Manuel from South America and get decent ping, you have no excuse) >both serves wither at 20...
- Sun Jan 26, 2020 3:48 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112971
Re: CLONING REMOVAL FEEDBACK
So, being someone who played on baystation, im not really opposed to cloning removal, but the big difference is that bay does not have shitchems (bay's chems however, do not repair things instantly, heck, they are pretty slow, meaning you have to stick around in medbay, or somewhere else when heali...
- Wed Jan 22, 2020 2:02 pm
- Forum: Coding Feedback
- Topic: Paramedic feedback
- Replies: 59
- Views: 13002
Re: Paramedic feedback
I used to like going out and healing people and was good at surgery, now I have to pick one. Boohoo I guess for not agreeing with orange man I still feel it is unnecessary job bloat and should have just been given to doctors. Medbay is already divided in too many niche jobs. This just tells me you ...
- Mon Jan 20, 2020 2:39 am
- Forum: Coding Feedback
- Topic: Paramedic feedback
- Replies: 59
- Views: 13002
Re: Paramedic feedback
I still don't understand why the pinpointer was changed to be shit. a magic "here's where they are" pinpointer was kinda boring and made the role essentially chasing down an arrow, now there's a bit more lookup to it kinda hjave to make the crew pinpointer even rarer to compensate tbh, bu...
- Mon Jan 20, 2020 12:09 am
- Forum: Closed Policy Discussion
- Topic: Manuel: What game modes actually fit the server rules?
- Replies: 63
- Views: 15439
Re: Manuel: What game modes actually fit the server rules?
God I hope I get proven wrong on revs because nothing would make me happier than actually people roleplaying the revolution. It has potential, it's just really rough to try and keep under control administratively. We just need to sit down and discuss proper policy standards, honestly. Not to CM or ...
- Sun Jan 19, 2020 11:46 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112971
Re: CLONING REMOVAL FEEDBACK
whySuper Aggro Crag wrote:i disagree.
- Sun Jan 19, 2020 8:19 pm
- Forum: Closed Policy Discussion
- Topic: Manuel: What game modes actually fit the server rules?
- Replies: 63
- Views: 15439
Re: Manuel: What game modes actually fit the server rules?
Revs is way more fun on Manuel. You actually end up seeing some good RP out of it. I think it could be improved codewise if there were different flavours of revolutionary added, as it can be boring RPing as a communist/anarchist rebel over and over. With minimal code changes, there could be monarch...
- Sun Jan 19, 2020 7:55 pm
- Forum: Resolved Appeals
- Topic: [Vekter] Nezerette - Banned for protecting myself from shitsec
- Replies: 6
- Views: 2049
Re: [Vekter] Nezerette - Banned for protecting myself from shitsec
Not sure if I'm peanutting but I kinda rescind my witness testimony after seeing these logs, holy shit.annoyinggreencatgirl wrote:snip
- Sun Jan 19, 2020 5:07 pm
- Forum: Closed Policy Discussion
- Topic: Manuel: What game modes actually fit the server rules?
- Replies: 63
- Views: 15439
Re: Manuel: What game modes actually fit the server rules?
Had my best shift as HoS yesterday in Secret Extended, with actual roleplay and a hint of admeme you can have a great shift.Jack7D1 wrote:Personally I enjoy secret extended, since it leads to interesting chill rounds without causing people to freak out from code green.
- Sun Jan 19, 2020 4:45 pm
- Forum: Resolved Appeals
- Topic: [Vekter] Nezerette - Banned for protecting myself from shitsec
- Replies: 6
- Views: 2049
Re: [Vekter] Nezerette - Banned for protecting myself from shitsec
I was the HoS briefly this shift and arrived a little after the events themselves, but the CE seemed genuinely confused about Kat and people around the QM also told me ICly to go easy on him as they felt he hadn't been that out of line and had actually roleplayed the progression of events a fair bit...
- Sun Jan 19, 2020 1:39 pm
- Forum: Closed Policy Discussion
- Topic: Manuel: What game modes actually fit the server rules?
- Replies: 63
- Views: 15439
Re: Manuel: What game modes actually fit the server rules?
i've played many (two) cult rounds on manuel and they both sucked ass even harder than if the same round had played out on a LRP server, because the crew were kneecapped by the "no validhunting" rule, basically resulting in the cult killing sec and then steamrolling while everyone else ty...
- Sun Jan 19, 2020 1:12 pm
- Forum: Closed Policy Discussion
- Topic: Manuel: What game modes actually fit the server rules?
- Replies: 63
- Views: 15439
Re: Manuel: What game modes actually fit the server rules?
Changeling could do with having its combat ability reduced. It doesnt need armblades and adrenals. It can, and should, be traitor with better infiltration tech and a biology spin instead of being the one man immortal murder machine they currently are. Wizard rounds just need mulligan activated on m...
- Sat Jan 18, 2020 9:54 pm
- Forum: Closed Policy Discussion
- Topic: Manuel: What game modes actually fit the server rules?
- Replies: 63
- Views: 15439
Re: Manuel: What game modes actually fit the server rules?
Changelings do not work at all. Players are afraid to kill them because they're not Security and the rules discourage it, and Security is scared to kill them because they'd be operating off hearsay. Changelings should be removed from the code base in general but especially on the higher roleplay se...
- Sat Jan 18, 2020 4:47 pm
- Forum: Closed Policy Discussion
- Topic: Manuel: What game modes actually fit the server rules?
- Replies: 63
- Views: 15439
Re: Manuel: What game modes actually fit the server rules?
I'm gonna say this as nicely as possible - I think some of the comments here show a serious lack of experience playing Manuel these last few days, if not with actual enforced MRP in general. I will get into why using rounds as examples in as much detail as I possibly can. Nuclear Operatives/War Oper...
- Sat Jan 18, 2020 3:11 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112971
Re: CLONING REMOVAL FEEDBACK
Oranges acts the way he does because even if he takes the high road - being patient and explaining reasoning for changes to people - 95% of them will still call him a retard and demand shit be done their way instead. Why even attempt to reason with people that won't be swayed regardless of what you...
- Sat Jan 18, 2020 1:10 am
- Forum: Admin Feedback
- Topic: Plapatin
- Replies: 51
- Views: 19538
Re: Plapatin
Gave me a little dance party when I was bored in perma/10 good man, kind man
- Sat Jan 18, 2020 12:48 am
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112971
Re: CLONING REMOVAL FEEDBACK
Please respond with your thoughts on my feedback on the last post of the third page. Curious what you think of them.Noka wrote:4dplanner wrote:snip
- Fri Jan 17, 2020 1:52 am
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112971
Re: CLONING REMOVAL FEEDBACK
And if this change goes through, your changes have an actual reason to be made, if not by you by someone who cares - reworked cloning so it is either an alternate technology or rare ruin But it already is a fucking rare ruin. They're removing it too. The experimental cloner is a rare ruin, not the ...
- Fri Jan 17, 2020 1:42 am
- Forum: Closed Policy Discussion
- Topic: Manuel - Naming Policy
- Replies: 66
- Views: 16326
Re: Manuel - Naming Policy
(Rude) Puns I think pun names can be alright, but names like "Seymour Butts", "Aheet Mahpoo", "Bal Di", and others are pretty immersion breaking and ultimately dissuade other players from engaging them sincerely. If it came down to having no pun names or these dorky ru...
- Thu Jan 16, 2020 8:02 pm
- Forum: Closed Policy Discussion
- Topic: Manuel: Valuing Your Own Life
- Replies: 6
- Views: 1574
Re: Manuel: Valuing Your Own Life
Don't the RP rules already say you should act as if you still want a job at the end of the round I'd have thought that "it's kinda hard to keep my job if I'm dead" would follow on from that Coulda Shoulda Woulda We're a long way from the majority of Manue figuring MRP is anything past pun...
- Thu Jan 16, 2020 8:01 pm
- Forum: Closed Policy Discussion
- Topic: Labor Camp as Default Punishment
- Replies: 31
- Views: 6259
Labor Camp as Default Punishment
This has been on my mind for a while, and I might make a PR for it in the near future - but I believe that the cells should be entirely abolished, replaced with bigger perma, and the standard and only punishment for non-perma crimes should be the labor camp. Why? Because the "sentencing" i...
- Thu Jan 16, 2020 7:49 pm
- Forum: Coding Feedback
- Topic: Radiation sucks
- Replies: 44
- Views: 9972
Re: Radiation sucks
Somewhat relevant PR? https://github.com/tgstation/tgstation/pull/48828
- Thu Jan 16, 2020 2:08 am
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112971
Re: CLONING REMOVAL FEEDBACK
I want to predate this post by saying a few things: it is my first post in quite a while (whilst I've played SS13 for a long, long time now and tg for a while, my only other posts were arguing *against* oranges in the anti war ops thread) and that Manuel has rekindled my passion for the game. It's b...
- Mon Jul 22, 2019 12:39 am
- Forum: General Chat
- Topic: Oranges did [almost] nothing wrong
- Replies: 35
- Views: 7474
Re: Oranges did [almost] nothing wrong
internals were more rare, but dying to internals related causes was also rarer, or at least more difficult. Yes, this is because internals are everywhere now. Coders freely add space-venting mechanics to their creations because everyone has an internals box. It's a great example of open source shor...
- Mon Jul 22, 2019 12:17 am
- Forum: General Chat
- Topic: Oranges did [almost] nothing wrong
- Replies: 35
- Views: 7474
Re: Oranges did [almost] nothing wrong
internals have never been massively rare, I remember a round on android data's server where 20+ people in a row died to: - seeing a (single, particular) oxygen tank lying on the ground - picking it up and opening the valve - immediately dying to engine-room hellburn that had been siphoned into the ...
- Mon Jul 22, 2019 12:10 am
- Forum: General Chat
- Topic: Oranges did [almost] nothing wrong
- Replies: 35
- Views: 7474
Re: Oranges did [almost] nothing wrong
I don't play on tg for long but I adminned for Pizza and played on Bay before that, I didn't exactly start yesterday. I was there that shift and he didn't get lynched for that, he got lynched for his spastic fucking whining and refusal to allow people to continue arming themselves up - they also wer...
- Sun Jul 21, 2019 11:35 pm
- Forum: General Chat
- Topic: Oranges did [almost] nothing wrong
- Replies: 35
- Views: 7474
Re: Oranges did [almost] nothing wrong
What the fuck are you on about even with all their new "toys" sec is ultimately still very powerless, even more so with the removal of the taser, and stands basically no fucking chance against the tide Internals have never been massively rare, they didn't use to spawn in but oxygen lockers...