Search found 10 matches

by Jessen21
Sat Jan 05, 2019 11:12 pm
Forum: Ideas
Topic: Assistant Assignments, Tourists, and Mentor/Mentee
Replies: 7
Views: 2008

Re: Assistant Assignments, Tourists, and Mentor/Mentee

it really depends on the player and the job, Daxxed. I mean I was doing Xenobiology at the same time I was teaching Datorangebottle about nanites, and I really didn't get slowed down any. And i'm sure there are lots of other jobs where the assistant can watch mostly, and ask questions while their me...
by Jessen21
Sat Jan 05, 2019 2:02 pm
Forum: Ideas
Topic: Assistant Assignments, Tourists, and Mentor/Mentee
Replies: 7
Views: 2008

Re: Assistant Assignments, Tourists, and Mentor/Mentee

Indeed. New players just don't get much time to actually learn. If we actually draw in people, we might actually be able to 'outnumber' the idiots and jerks and actually allow the station to run longer than say 20 minutes under most cases. A lot of the rounds are going that way because people just d...
by Jessen21
Sat Jan 05, 2019 1:07 pm
Forum: Ideas
Topic: Assistant Assignments, Tourists, and Mentor/Mentee
Replies: 7
Views: 2008

Assistant Assignments, Tourists, and Mentor/Mentee

I believe i've thought of a good idea. Maybe we could look into assigning assistants to 'assist' another player at their job? That could potentially lower some of the tiding for those who actually do want to be productive on the ship but have no idea where to start, and who actually 'do' want to be ...
by Jessen21
Thu Jun 28, 2018 11:13 pm
Forum: Ideas
Topic: Too easy to get bored? Ideas?
Replies: 8
Views: 3052

Re: Too easy to get bored? Ideas?

those might help, yeah, although giving greentext stuff should at least give us some kind of reward at some point to make that a bit more viable. Maybe like a small stat system or something that can increase running speed or decrease the speed of how hungry you get. But I digress. Building on to the...
by Jessen21
Thu Jun 28, 2018 12:37 pm
Forum: Ideas
Topic: Too easy to get bored? Ideas?
Replies: 8
Views: 3052

Too easy to get bored? Ideas?

i've noticed that once certain things are done, it gets too easy for people to get bored, and then want to just call the shuttle and can kind of screw up other people's work. Maybe there needs to be more things that can occupy time in cases of long rounds? I get that technically long rounds are prob...
by Jessen21
Thu Jun 21, 2018 4:22 am
Forum: Ideas
Topic: Moth & Lizard HULK Equivilents.
Replies: 24
Views: 5472

Re: Moth & Lizard HULK Equivilents.

anything that makes lizards or moths have a possible advantage over humans is bad Truthfully... hulks arn't even human anymore so technically they have advantage over humans too.... so...uh... that argument is kind of moot. I like the idea that moths can get a ghostly jaunt and can see ghosts, and ...
by Jessen21
Tue Jun 19, 2018 10:06 am
Forum: Ideas
Topic: Moth & Lizard HULK Equivilents.
Replies: 24
Views: 5472

Re: Moth & Lizard HULK Equivilents.

its mostly ideas at this point. I guess the best way to say is its about that particular gene, and what it could do for non-humans. Moth i'm kind of comparing to like Ben 10 alien force's Big Chill, which was basically a moth crossed with a ghost with added cold abilities and ability to breath in sp...
by Jessen21
Tue Jun 19, 2018 6:52 am
Forum: Ideas
Topic: Moth & Lizard HULK Equivilents.
Replies: 24
Views: 5472

Re: Moth & Lizard HULK Equivilents.

I like what I came up with better for Moth. Why should they ALL be the same, just make you some big brute? Non-human genes should react differently.
by Jessen21
Tue Jun 19, 2018 6:08 am
Forum: Ideas
Topic: Moth & Lizard HULK Equivilents.
Replies: 24
Views: 5472

Re: Moth & Lizard HULK Equivilents.

I wasn't really thinking about those because I haven't really... played them.
by Jessen21
Tue Jun 19, 2018 5:28 am
Forum: Ideas
Topic: Moth & Lizard HULK Equivilents.
Replies: 24
Views: 5472

Moth & Lizard HULK Equivilents.

I've been thinking about this a bit and i think I've got 'some' kind of idea for this.

Moth: They can see ghosts, and can for a moment, phase so they can pass through walls.

Lizard: Not sure 'how' this will feel, but fire resistance, fire breathing...typical kind of advancement for reptilian?