Intercept0r wrote:I love racism
Search found 24 matches
- Thu Jan 14, 2021 7:20 pm
- Forum: Roleplaying
- Topic: In Defence of Racist Prickery
- Replies: 71
- Views: 28677
Re: In Defence of Racist Prickery
- Sat Dec 19, 2020 5:36 am
- Forum: Site, Forums, And Wiki
- Topic: Fuck these smileys
- Replies: 27
- Views: 11255
Re: Fuck these smileys
oh hey the meatball smiley is still called faggot
- Sat Dec 19, 2020 5:13 am
- Forum: Video Games
- Topic: cyberpunk 2077
- Replies: 119
- Views: 34709
Re: cyberpunk 2077
the game has a "the cake is a lie" jokecacogen wrote:Despite a lot of the dialogue being cringe
- Wed Dec 02, 2020 2:06 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 948727
Re: Minor Suggestions
Note that would still make it weaker than an esword (30), which is relatively cheap traitor gear. Antag items are supposed to be better than the stuff the crew gets, especially the stuff they get for free round-start. I keep seeing people argue that stunbatons should be buffed because they're not a...
- Wed Dec 02, 2020 8:14 am
- Forum: Coding Feedback
- Topic: give us back our paychecks
- Replies: 129
- Views: 27298
Re: give us back our paychecks
why would that make them want to sell your bounty cube instead of just making them want to kill youArmhulen wrote:If cargo refuses to sell your bounty cube, begin the countdown. Make their life increasingly deeper levels of hell until they comply.
- Sun Nov 22, 2020 6:54 pm
- Forum: Off Topic
- Topic: Where do you all stand on the Protestant Reformation?
- Replies: 36
- Views: 7534
Re: Where do you all stand on the Protestant Reformation?
protestants good - catholics bad
- Sun Nov 15, 2020 9:37 am
- Forum: Closed Complaints
- Topic: [Wineallwine] Megarop - spawning a bunch of null rods during a wizard round
- Replies: 4
- Views: 2821
Re: [Wineallwine] Megarop - spawning a bunch of null rods during a wizard round
Requesting this get closed now that i have been bribed with an antag token the admin being complained about has explained their actions. Also, correction: I was a wizard and invested all 5 of my spell points into the stop time spell Technically i had 10 spell points and upgraded stop time 5 times fo...
- Sat Nov 14, 2020 1:54 am
- Forum: Closed Complaints
- Topic: [Wineallwine] Megarop - spawning a bunch of null rods during a wizard round
- Replies: 4
- Views: 2821
[Wineallwine] Megarop - spawning a bunch of null rods during a wizard round
When and where this incident occured (Game Server, forums, Discord): Terry Byond account and character name OR Discord name: Megarop (byond, discord), Urza the Blue (ingame) Admin: Wineallwine ROUND ID HERE IF APPLICABLE: 150255 Detailed summary: The server had thirty-something people on it. I was a...
- Sun Oct 18, 2020 7:02 am
- Forum: Closed Policy Discussion
- Topic: [MRP] Captain and His Shotty
- Replies: 32
- Views: 5856
Re: [MRP] Captain and His Shotty
My point is that the syndicate uplink is built around being resistant to lasers must feel bad to buy an eshield and get shotgunned to death shotgun beats nukeops. it's kind of ridiculous Both of the syndicate hardsuits are more protective against bullets than they are lasers. Eshields would be OP i...
- Sat Oct 17, 2020 9:49 am
- Forum: General Chat
- Topic: most based moment you remember from tgstation
- Replies: 10
- Views: 3656
Re: most based moment you remember from tgstation
the headmin saying nigger in ooc
- Thu Oct 15, 2020 5:23 am
- Forum: Coding Feedback
- Topic: Operating Rooms
- Replies: 23
- Views: 5850
Re: Operating Rooms
it's 4pm time to nerf medbay again
- Thu Oct 15, 2020 1:35 am
- Forum: Ideas
- Topic: Shuttle call is the worst mechanic in SS13 and should be revamped
- Replies: 94
- Views: 21743
Re: Shuttle call is the worst mechanic in SS13 and should be revamped
I keep suggesting the game let players respawn after ~10 minutes as a different character to keep rounds going. You'd need to also free job slots of the permanently dead or those who have been dead for a certain length of time. Imagine killing the sec team as rev or cult or something and then 10 mi...
- Tue Sep 15, 2020 11:56 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 911478
- Mon Sep 07, 2020 8:41 am
- Forum: Resolved Appeals
- Topic: [TheMidnightRose] Megarop - Requested cultist ban
- Replies: 1
- Views: 848
[TheMidnightRose] Megarop - Requested cultist ban
BYOND account: Megarop Character name: Don't remember Ban type: Role Ban length: Permanent Ban reason: Banned from Roles: Cultist permanently - Requested ban. Please go to the forums when you wish to not be cultist banned. Time ban was placed: 2019-10-25 23:53:36 Server you were playing on when ban...
- Sun Sep 06, 2020 6:52 pm
- Forum: Off Topic
- Topic: Wholesome Debate: Antifa terrorism
- Replies: 81
- Views: 14411
Re: Wholesome Debate: Antifa terrorism
If you feel that the definition of terrorism includes "An unknown concealed carrier being charged and sprayed with bear mace firing at their attacker and killing them" then antifa is now at 1. No suspect, no evidence this guy was antifa, but of course it's antifa right? It's always those ...
- Sun Sep 06, 2020 4:01 am
- Forum: General Chat
- Topic: /v/ on /tg/
- Replies: 21
- Views: 4374
Re: /v/ on /tg/
noo healing is supposed to have conseuquences or require oversight or whateverCobby wrote:Noooo my consequence-less healing with no oversight required nooooooooo!!
Haha cobbychems go brrrrrrrr
ha ha first aid kit go brrrraaaap
- Thu Aug 20, 2020 8:11 pm
- Forum: Coding Feedback
- Topic: Another One Bites The Space Dust: PR #52873 And The Banishment Of Engines
- Replies: 93
- Views: 18291
Re: Another One Bites The Space Dust: PR #52873 And The Banishment Of Engines
Man, I'd rather talk about our new death-engine than going over what-ifs and up-down vote ratios, either you have made your peace with it, or you're going to eventually, it just is what it is. "think about the bigger picture, if we make this change to the game even though most people don't lik...
- Wed Aug 19, 2020 4:50 pm
- Forum: Coding Feedback
- Topic: Another One Bites The Space Dust: PR #52873 And The Banishment Of Engines
- Replies: 93
- Views: 18291
- Mon May 04, 2020 10:07 pm
- Forum: Coding
- Topic: Emag change PR
- Replies: 123
- Views: 32239
Re: Emag change PR
Jack7D1 wrote:Believe me if oranges didn't want your feedback he wouldn't open this thread. He wouldn't have taken the effort to do so otherwise. Oftentimes this happens with ideas he doesn't like and knows we won't like.
yes i see oranges clearly wants and appreciates our feedbackoranges wrote:nah
- Mon May 04, 2020 9:52 pm
- Forum: Coding
- Topic: Box Removal Discussion
- Replies: 155
- Views: 40767
Re: Box Removal Discussion
Some of the stuff you say really makes it sound like you don't.oranges wrote:Are you asking me? I enjoy the job
- Mon May 04, 2020 4:01 pm
- Forum: Coding
- Topic: Box Removal Discussion
- Replies: 155
- Views: 40767
Re: Box Removal Discussion
Only those with a genuine desire to improve the balance of the game, because players will tear their hair out about how you're ruining it when you rebalance anything. My standing advice to mappers is don't waste your time, nobody will appreciate what you do anyway. Who are you even developing the g...
- Tue Apr 28, 2020 8:39 am
- Forum: Coding
- Topic: Box Removal Discussion
- Replies: 155
- Views: 40767
Re: Box Removal Discussion
What's wrong with boxstation besides the pipes, the engine room, the powernet, the gravity generator being in the middle of the station, the AI sat, tcomms not being on the AI sat, cargo not having as many crates to recycle as on most other maps, the security equipment room and HOS office having reg...
- Fri Apr 24, 2020 11:48 pm
- Forum: Coding
- Topic: Emag change PR
- Replies: 123
- Views: 32239
Re: Emag change PR
Another one could be that Emag starts with X charges (for example costs 6TC and starts with 6 charges) and works the way it has been working thusfar. In order to get more charges player could load raw telecrystals into the emag (1TC = 1 charge), which solves the issue of "muh nukies", whi...
- Thu Apr 23, 2020 5:19 pm
- Forum: Coding
- Topic: Emag change PR
- Replies: 123
- Views: 32239
Re: Emag change PR
>github PR says to discuss the change in the forum thread instead
>forum thread says to discuss the change in the github PR instead
>forum thread says to discuss the change in the github PR instead