Search found 1146 matches
- Tue May 03, 2022 7:21 am
- Forum: Player's Club
- Topic: Puts secure SM shards as decorations for cargo, throws flashbangs, gets a 183 day ban peanut
- Replies: 161
- Views: 14045
Re: Puts secure SM shards as decorations for cargo, throws flashbangs, gets a 183 day ban peanut
Actually one thing I will say on the parting words of the appeal. I actually think the whole admin ban appeal/admin complaint system is fucking flawed as hell. Know that if this was separated into an appeal AND a complaint on separate cases of misconduct this might have been potentially dismissed, ...
- Mon May 02, 2022 5:48 am
- Forum: Player's Club
- Topic: Secoff gets dunked, immediately calls for admin peanut
- Replies: 61
- Views: 7841
Re: Secoff gets dunked, immediately calls for admin peanut
You have to remember, that this guy also made an admin complaint about the same admin because they let his Sec Team mutiny against him and you find out the reason why is he was being a Shitter as HoS, and the complaint was "Upheld but no punishment is being made". I get the feeling this A-...
- Sat Apr 30, 2022 5:37 am
- Forum: Closed Policy Discussion
- Topic: (MRP) Prevent head roles from rolling antagonists attempt 2
- Replies: 83
- Views: 14399
Re: (MRP) Prevent head roles from rolling antagonists attempt 2
trying to balance a game thats inherently assymetrical in every conceivable metric you could set up is completely retarded in the first place on top of that the game never was intended to deliver a balanced combat experience but a whacky story lasting 45 to 75 minutes told through chaos and mayhem ...
- Sat Apr 30, 2022 5:22 am
- Forum: Closed Policy Discussion
- Topic: (MRP) Prevent head roles from rolling antagonists attempt 2
- Replies: 83
- Views: 14399
Re: (MRP) Prevent head roles from rolling antagonists attempt 2
trying to balance a game thats inherently assymetrical in every conceivable metric you could set up is completely retarded in the first place on top of that the game never was intended to deliver a balanced combat experience but a whacky story lasting 45 to 75 minutes told through chaos and mayhem ...
- Wed Apr 27, 2022 3:25 am
- Forum: Player's Club
- Topic: Maps are becoming too cramped
- Replies: 32
- Views: 2352
Re: Maps are becoming too cramped
IceBox's bar is my favourite one. Tram's is good too, but Icebox's layout just works better. That kind of like, hole-in-the-wall thing, or the speakeasy, as san referred to it. It's a really good vibe and I'd much prefer they remain how they are, instead of being brought onto the main z-level and ru...
- Thu Apr 21, 2022 10:53 am
- Forum: Player's Club
- Topic: I have been permabanned, my days on player's club are limited
- Replies: 35
- Views: 3397
Re: I have been permabanned, my days on player's club are limited
Unlimited Ban Evasion Works.
- Thu Apr 21, 2022 5:58 am
- Forum: Closed Policy Discussion
- Topic: Re-enable all access maintenance access
- Replies: 43
- Views: 8554
Re: Re-enable all access maintenance access
I feel like everyone having Maints Access takes a lot out of maintenance for both crew and antags. I think for Crew, there's benefit to maints being that kinda spooky place you don't really want to go in unless you need to. The radiation storm forcing the crew into the dank, dark tunnels is great. F...
- Tue Apr 19, 2022 12:39 pm
- Forum: Closed Policy Discussion
- Topic: (MRP) Allow destructive sabotage under the murderbone rules.
- Replies: 54
- Views: 12357
Re: (MRP) Allow destructive sabotage under the murderbone rules.
I'm in full support of it. The main thing I dislike is the stuff that'd stay off (heehoo funny dsword man runs around killing people who don't have anything to defend themselves with), but the exciting stuff ("oh god oh shit the station's falling apart around me how the fuck do I get out")...
- Sat Apr 16, 2022 6:28 am
- Forum: Player's Club
- Topic: ddos amiright?
- Replies: 7
- Views: 946
Re: ddos amiright?
The DDoS has coincided with the release of Final Fantasy XIV's new patch, so I've been going ham on it.
- Tue Apr 12, 2022 8:25 am
- Forum: Player's Club
- Topic: The Revenge of the Pocket AI-nut
- Replies: 21
- Views: 2062
Re: The Revenge of the Pocket AI-nut
Apparently the mob happened because he tried to merc someone with sleeping carp in the open. Oops. Can confirm. Literally walking past Medbay and hear a fight going on, hear Carp, and see a mob just beating him on the ground. Meanwhile, AI was in a card at the Brig, talking in Nekomimetic at two Fe...
- Tue Apr 12, 2022 7:30 am
- Forum: Resolved Appeals
- Topic: [Striders13] Month long silicon ban
- Replies: 7
- Views: 1994
Re: [Striders13] Month long silicon ban
Hi, I hope this isn't peanutting, but as a player in the round, I probably have some valuable insight into the situation from the groundlevel, instead of the admin "see all". I was the Chaplain in this round, and due to our lack of a bartender (and my choice of the Festivals sect) I decide...
- Tue Apr 12, 2022 3:37 am
- Forum: Closed Policy Discussion
- Topic: Saying "X is bad", "Cult in x" and other lazy callouts should be considered a rule 12, metacomm, and ock ick violation.
- Replies: 29
- Views: 4990
Re: Saying "X is bad", "Cult in x" and other lazy callouts should be considered a rule 12, metacomm, and ock ick violati
I think this take is fine on MRP. MRP should have a decent amount of rule 12 policing going on. Expecting this on LRP will start a whackamole trash fire even if its slapped on the MOTD in eye-breaking red. That's dumb. MRP doesn't mean that you die slower when someone ganks you. As people have ment...
- Mon Apr 11, 2022 7:13 am
- Forum: Player's Club
- Topic: Campbell Secborgs: Fresh Salt Stories
- Replies: 8
- Views: 842
Re: Campbell Secborgs: Fresh Salt Stories
Here's the secret with SecBorgs and why we should return them.
Cases like Annihilite's is easily solveable with Silicon Bans for disobeying their Laws. It'll take a little while, but eventually the problem will stop.
Cases like Annihilite's is easily solveable with Silicon Bans for disobeying their Laws. It'll take a little while, but eventually the problem will stop.
- Mon Apr 11, 2022 7:09 am
- Forum: Player's Club
- Topic: THE MANUEL SHUTDOWN AFTERMATH
- Replies: 38
- Views: 4285
Re: THE MANUEL SHUTDOWN AFTERMATH
It's almost like EU players will go "yeah but my friends are on Manuel" and continue to play Manuel...
- Sun Apr 10, 2022 4:12 am
- Forum: Player's Club
- Topic: Final (Campbell) Solution
- Replies: 14
- Views: 1433
Re: Final (Campbell) Solution
Make it stand out while still fitting the naming convention, Dragonfly.Stickymayhem wrote: ↑Sat Apr 09, 2022 5:16 pm Call it Polly or Gatsby do not deviate from the fawlty towers naming convention
- Sat Apr 09, 2022 6:41 am
- Forum: Player's Club
- Topic: ATTENTION TG PLAYERS THIS IS A WARNING!!!! SPIDERS ARE ABOUT TO BE REMOVED!!!!
- Replies: 29
- Views: 2766
Re: ATTENTION TG PLAYERS THIS IS A WARNING!!!! SPIDERS ARE ABOUT TO BE REMOVED!!!!
I'd be fine with it, Spiders are one of the least enjoyable midrounds and it sucks getting dunked on by something that runs at 3x the speed you do, can three shot you due to poison, and even when you kill it, it'll just respawn faster than you can kill the next one. Each weakness Spiders get winds u...
- Sat Apr 09, 2022 6:33 am
- Forum: Player's Club
- Topic: Secborgs on Campbell: A Short Guide for Carbons
- Replies: 8
- Views: 787
Re: Secborgs on Campbell: A Short Guide for Carbons
This is why I want them back.
People validhunting and ignoring their laws can be Silicon Banned, but they sure do add a whole bunch of interesting interactions.
People validhunting and ignoring their laws can be Silicon Banned, but they sure do add a whole bunch of interesting interactions.
- Thu Apr 07, 2022 11:24 am
- Forum: Closed Policy Discussion
- Topic: High Transmission Regen Coma
- Replies: 62
- Views: 11650
Re: High Transmission Regen Coma
Borb what the fuck are you talking about with starlight condensation having any downside at all. Having healing be conditional/require some downside or effort was part of the "deal" required for virology to have healing at all. It fuckin' deletes Slimepeople. Most of medical won't reallll...
- Thu Apr 07, 2022 3:23 am
- Forum: Closed Policy Discussion
- Topic: High Transmission Regen Coma
- Replies: 62
- Views: 11650
Re: High Transmission Regen Coma
Borb what the fuck are you talking about with starlight condensation having any downside at all. Having healing be conditional/require some downside or effort was part of the "deal" required for virology to have healing at all. It fuckin' deletes Slimepeople. Most of medical won't reallll...
- Wed Apr 06, 2022 10:48 am
- Forum: Player's Club
- Topic: interactive gates for research are a mistake
- Replies: 9
- Views: 1071
Re: interactive gates for research are a mistake
Dissections are fine because Sci can, themselves, do it. Plus, it gives Robotics something to do while they don't have any research done and probably won't for the next 40 minutes.
- Wed Apr 06, 2022 4:38 am
- Forum: Closed Policy Discussion
- Topic: High Transmission Regen Coma
- Replies: 62
- Views: 11650
Re: High Transmission Regen Coma
The solution, imo, is to just...make it so that Regen Coma is something you click, rather than an automatic activation. But that's code, not policy.
- Fri Apr 01, 2022 1:25 pm
- Forum: Coding Feedback
- Topic: Limit revival to 5 minutes after death
- Replies: 43
- Views: 8548
Re: Limit revival to 5 minutes after death
You've never actually played Medical, or experienced a competent Medbay, have you?
- Thu Mar 31, 2022 6:21 pm
- Forum: Coding Feedback
- Topic: Lathe tax - digg free comment thread
- Replies: 138
- Views: 26403
Re: Lathe tax - digg free comment thread
We already don't see T4 lasers because Science players don't want to have to learn to mix Hyper-nob, now you're going to see nothing ever get upgraded, because why would they? What do they get back from it? Even if it's discounted to 2cr per item, you're still looking at a LOT of money. If you want ...
- Thu Mar 31, 2022 2:50 am
- Forum: Player's Club
- Topic: Lathe Economy Codenut
- Replies: 38
- Views: 4599
Re: Lathe Economy Codenut
Lathe Tax is the worst idea I've ever heard. 10 credits per item is, right now, absolutely horrendous, after the change goes through and money values are lowered? That's fucking insane. This will have a drastic effect on the game and not in a good way.
- Wed Mar 30, 2022 5:43 pm
- Forum: Closed Policy Discussion
- Topic: (MRP) Prevent head roles from rolling antagonists attempt 2
- Replies: 83
- Views: 14399
Re: (MRP) Prevent head roles from rolling antagonists attempt 2
Exactly. Which means it's not a problem. And if it somehow DOES come up, then someone going "AHA! HEAD OF PERSONNEL YOU WEREN'T PROMOTED FIRST, THAT MEANS YOU MUST BE A SYNDICUNT!" that's metagaming/playing-to-win. We're basically in agreement, here. I'm agreeing with you and saying why i...
- Wed Mar 30, 2022 9:16 am
- Forum: Closed Policy Discussion
- Topic: (MRP) Prevent head roles from rolling antagonists attempt 2
- Replies: 83
- Views: 14399
Re: (MRP) Prevent head roles from rolling antagonists attempt 2
I think risking it being metagamed is probably a better solution honestly. I really doubt players will know the chain of promotion well enough to metagame it, and keep track of which heads arrived when. On the offchance you have a super detective that’s done all this - maybe that’s the added risk y...
- Tue Mar 29, 2022 12:22 pm
- Forum: Closed Policy Discussion
- Topic: (MRP) Prevent head roles from rolling antagonists attempt 2
- Replies: 83
- Views: 14399
Re: (MRP) Prevent head roles from rolling antagonists attempt 2
metaknowledge of "this guy can't be an antag cause he's a head" is bad. hell, steal a mindshield implant, get sec gear, and act like an antag, and see how much you get away with. hint, a fucking lot. we should not try to exacerbate it. What you described just there is the balancing factor...
- Tue Mar 29, 2022 6:32 am
- Forum: Closed Policy Discussion
- Topic: (MRP) Prevent head roles from rolling antagonists attempt 2
- Replies: 83
- Views: 14399
Re: (MRP) Prevent head roles from rolling antagonists attempt 2
I think risking it being metagamed is probably a better solution honestly. I really doubt players will know the chain of promotion well enough to metagame it, and keep track of which heads arrived when. On the offchance you have a super detective that’s done all this - maybe that’s the added risk y...
- Mon Mar 28, 2022 7:45 pm
- Forum: Closed Policy Discussion
- Topic: Raise the minimum amount of time to unlock a head of staff role from 15 to 30 hours.
- Replies: 35
- Views: 5559
Re: Raise the minimum amount of time to unlock a head of staff role from 15 to 30 hours.
While I would really, really like more experienced heads and think there’s an issue of inexperienced heads making things bad for the round, I’m not sure it’s a good idea. This won’t make heads more experienced, it will create less people playing heads of staff. People who want to play head that are...
- Mon Mar 28, 2022 4:07 am
- Forum: Closed Policy Discussion
- Topic: (MRP) Prevent head roles from rolling antagonists attempt 2
- Replies: 83
- Views: 14399
Re: (MRP) Prevent head roles from rolling antagonists attempt 2
I'm inclined to agree with this. I've had an Acting Captain Antag round while I was trying to bartend. Now, I like doing a thing where I keep my vest, bandolier and shotgun on the table behind me, because it seems a lot more professional than your bartender just being heavily armed. Captain walks in...
- Sun Mar 27, 2022 7:41 pm
- Forum: Closed Policy Discussion
- Topic: Expand the definition of rule 11 to include disability based bigotry
- Replies: 67
- Views: 20877
Re: Expand the definition of rule 11 to include disability based bigotry
As someone with autism themselves (shocking, I know, I feel like that's probably 90% of us here) I don't know if I see much point. In my entire year on TG in particular and 2 years on this game as a whole, I can only say I've had someone try to use retard or autist as a targetted slur once, and they...
- Thu Mar 24, 2022 6:58 pm
- Forum: Closed Policy Discussion
- Topic: Make the Detective a full officer
- Replies: 13
- Views: 2114
Re: Make the Detective a full officer
Detective should absolutely not be a full officer and if anything the policy around it should be restricted further. What's the point of having Detective be a different role if it's just Sec Off With A Revolver? And it's a role that offers so much actual variety, that to just absorb it into standard...
- Wed Mar 23, 2022 2:54 pm
- Forum: Player's Club
- Topic: Noted for Wrongthink: Manuelmins Acceleration Continues
- Replies: 25
- Views: 2899
Re: Noted for Wrongthink: Manuelmins Acceleration Continues
To be fair, the thing with Notes is they're mostly supposed to just be a way of saying "I've had this conversation with them", so I'm guessing the admin's intent here was "Well this way if he does something dumb with them or whatever, he can't just claim 'But I was never told not to!...
- Wed Mar 23, 2022 11:30 am
- Forum: Player's Club
- Topic: Noted for Wrongthink: Manuelmins Acceleration Continues
- Replies: 25
- Views: 2899
Re: Noted for Wrongthink: Manuelmins Acceleration Continues
I didn't really follow what the hell he was talking about in the appeal to be honest - did the man really get an admin remark for having a disagreement with an admin? He didn't even get bwoinked or break any rules? To be fair, the thing with Notes is they're mostly supposed to just be a way of sayi...
- Tue Mar 22, 2022 7:25 pm
- Forum: Player's Club
- Topic: hypothetical: you are in charge of designing an Original Xeno Antag
- Replies: 28
- Views: 3203
Re: hypothetical: you are in charge of designing an Original Xeno Antag
Maybe if a Xeno hive grows large enough it auto-recalls the shuttle and gives the ai the quarantine law. I really like this idea. A diet delta, basically. Yeah this is great, the problem with xenos is crew immediately calls once they're found so we don't get to play that much of it. Just immediatel...
- Sun Mar 20, 2022 2:49 pm
- Forum: Closed Policy Discussion
- Topic: Unrestrain AIs outside of laws, Allow for more antagonistic behavior
- Replies: 90
- Views: 17760
Re: Unrestrain AIs outside of laws, Allow for more antagonistic behavior
The AI could even get a single objective to kill whoever purged it, I suppose. Why would the AI want to kill whoever set it free, though? Wouldn't that be the person that they like most? The AI is an abomination of intelligence that runs on wires. It should not be expected to react to situations as...
- Sun Mar 20, 2022 3:53 am
- Forum: Closed Policy Discussion
- Topic: Unrestrain AIs outside of laws, Allow for more antagonistic behavior
- Replies: 90
- Views: 17760
Re: Unrestrain AIs outside of laws, Allow for more antagonistic behavior
The AI could even get a single objective to kill whoever purged it, I suppose. Why would the AI want to kill whoever set it free, though? Wouldn't that be the person that they like most? The AI is an abomination of intelligence that runs on wires. It should not be expected to react to situations as...
- Sun Mar 20, 2022 2:37 am
- Forum: Closed Policy Discussion
- Topic: Unrestrain AIs outside of laws, Allow for more antagonistic behavior
- Replies: 90
- Views: 17760
- Sat Mar 19, 2022 4:07 pm
- Forum: Town Hall
- Topic: Trialmin Review: Thedragmeme
- Replies: 18
- Views: 4282
Re: Trialmin Review: Thedragmeme
Pretty goodmin. Highly active and, at least in my experience, has handled tickets politely, and friendly.
- Fri Mar 18, 2022 2:35 am
- Forum: Closed Policy Discussion
- Topic: Give everyone maintenance Access by default
- Replies: 49
- Views: 7915
Re: Give everyone maintenance Access by default
I kinda agree with the person earlier who said that we should restrict maint access instead. I like the idea of maints being this spooky place that only Security and Engineering (and antags) roam, instead of just "hey it's a slightly faster path to get where I'm going".
- Fri Mar 18, 2022 2:21 am
- Forum: Player's Club
- Topic: Icepacks is dead
- Replies: 31
- Views: 3446
Re: Icepacks is dead
He was only recently permabanned for it. It’s an indication that admins have recently become more strict in a way that invalidates the playstyle of somebody who’s been playing on the server longer than anybody, which indicates that it’s excessive. It shows no sense of humour or appreciation for som...
- Wed Mar 16, 2022 7:36 pm
- Forum: Player's Club
- Topic: Adventures on Manuel
- Replies: 14
- Views: 1474
Re: Adventures on Manuel
I was the bartender in the story! The QuadSec was given for a couple of reasons- I do just kinda do that, it's nice to have a bit of a rapport with Sec, and it's nice for them to know (or at least feel) like not everyone on the station's out to get them, because I know it can get a bit hectic someti...
- Wed Mar 16, 2022 4:24 am
- Forum: Player's Club
- Topic: Logic and good faith security peanut
- Replies: 52
- Views: 4873
Re: Logic and good faith security peanut
Again, this only applies to Manuel. You play exclusively Manuel so your opinion is correct for the server you play. It is absolutely false for LRP and the detective can in perfectly good conscience assume the role of sec or even HoS if they want. It's not even remotely close to rulebreaking or rele...
- Tue Mar 15, 2022 12:33 pm
- Forum: Player's Club
- Topic: Logic and good faith security peanut
- Replies: 52
- Views: 4873
Re: Logic and good faith security peanut
Terrible takes in this peanut. Detective literally even has a thing it puts in the chat when you connect telling you that you're not a Security Officer, and your job is to investigate, not seek out arrests to make. Manuel is a completely different place from LRP. This is essentially negligible and ...
- Tue Mar 15, 2022 5:50 am
- Forum: Player's Club
- Topic: Logic and good faith security peanut
- Replies: 52
- Views: 4873
Re: Logic and good faith security peanut
Detective literally even has a thing it puts in the chat when you connect telling you that you're not a Security Officer, and your job is to investigate, not seek out arrests to make. If you're THAT convinced that he stole them that you won't even stop and ask, you're no longer investigating, you're...
- Tue Mar 15, 2022 2:56 am
- Forum: Player's Club
- Topic: lean removal pr
- Replies: 39
- Views: 4028
Re: lean removal pr
I had a round as Bartender recently where this dude just kept providing me with the materials for Lean and asking me to make it, while screaming "I LOVE LEAN!!!!!!!" every 30 seconds.
God I can't wait for this meme to die.
God I can't wait for this meme to die.
- Mon Mar 14, 2022 12:21 pm
- Forum: Player's Club
- Topic: List of possible goofball Pr titles
- Replies: 44
- Views: 5200
- Sat Mar 12, 2022 12:16 pm
- Forum: Player's Club
- Topic: NEW RULE 12 OFFICIAL PLAYER REACTION THREAD !!LIVE!!
- Replies: 85
- Views: 9031
Re: NEW RULE 12 OFFICIAL PLAYER REACTION THREAD !!LIVE!!
Catching antags isn't your only job. If this cult base is truly growing unknown in maint, then why should you care at all? You have no clue it exists, and those assistants that broke into engi to steal insulated gloves also need to be punished. I should care because, yknow, by the time you find out...
- Wed Mar 09, 2022 6:45 pm
- Forum: Closed Policy Discussion
- Topic: Malf AI's and crowbarring hacked APCs
- Replies: 37
- Views: 6959
Re: Malf AI's and crowbarring hacked APCs
Had the literal playing for victory that occurred not occurred, I would not have stepped in at all, perhaps I have communicated that badly. It is so insane to me to ever hear this. An admin 'stepping in' because someone 'played for victory' as a team antagonist in a game where they were given a dif...
- Tue Mar 08, 2022 1:33 am
- Forum: Player's Club
- Topic: goof pr leads to someone getting perma banned
- Replies: 23
- Views: 2272
Re: goof pr leads to someone getting perma banned
"Will being unbanned lead to any change in your behaviour?"
"Probably not."
"Probably not."