Thank you Dreary, I will now go cause chaos with zero antag datums to my name and if admins ask I will simply say "funny"
Search found 79 matches
- Tue May 28, 2024 9:29 am
- Forum: Player's Club
- Topic: Devilish evilmin traumatizes poor CMO into not playing
- Replies: 135
- Views: 6484
- Sat May 25, 2024 12:24 pm
- Forum: Player's Club
- Topic: Lichnarök inbound(TGMC Nut)
- Replies: 11
- Views: 680
- Mon Apr 01, 2024 3:25 pm
- Forum: Closed Policy Discussion
- Topic: Usage of term "retard" and its variants ingame
- Replies: 35
- Views: 4010
Re: Usage of term "retard" and its variants ingame
People are going to be mean. There will be times when people get pissed IC and have a reason to use colorful language. It's why I think goon banning words like "bitch" is silly as shit. If anyone is being aggressively obnoxious and spewing vitriol for posts on end in OOC admins will slam t...
- Sun Mar 17, 2024 1:49 pm
- Forum: Closed Policy Discussion
- Topic: Hypnosis/Brainwashing Guidelines
- Replies: 45
- Views: 3802
Re: Hypnosis/Brainwashing Guidelines
At this point we're just introducing another silicon policy tier of bullshit to have to keep in mind for this game it seems like; personally I'd argue for the flat out removal of hypnoflash and hypno grenades, or reworking them into being a lot more stock usable, ie flash someone and they are given ...
- Sat Mar 16, 2024 10:01 am
- Forum: Closed Policy Discussion
- Topic: Virology healing viruses and jellypeople
- Replies: 19
- Views: 2099
Re: Virology healing viruses and jellypeople
Code issue; shrimply make it so that the toxin healing the virus does is true, like how the toxin healing heretics get is so that it always heals no matter if they're slime or not. (I think I'm not super familiar with heretic but I think I saw that in the code once.)
- Sat Mar 16, 2024 10:00 am
- Forum: Closed Policy Discussion
- Topic: Let's add an extra prisoner slot.
- Replies: 11
- Views: 1428
Re: Let's add an extra prisoner slot.
Should be map dependent tbh. Something like icebox or Tram with a larger brig is probably better to have more prisoners on, vs meta and delta's rather teensy sized prison
- Sat Mar 16, 2024 9:51 am
- Forum: Closed Policy Discussion
- Topic: Hypnosis/Brainwashing Guidelines
- Replies: 45
- Views: 3802
Re: Hypnosis/Brainwashing Guidelines
This is going to run into the same issues of force borg machine for malf and to a lesser extent revs/cult, in that you cannot force players to do something that they don't want to do in the end, no matter what you threaten them with. Ghosting after being borged is punishable by banning and without f...
- Fri Mar 08, 2024 11:23 am
- Forum: Closed Policy Discussion
- Topic: Changelings Should be Exempt from Brainwashing and Zombie Directives
- Replies: 6
- Views: 1248
Re: Changelings Should be Exempt from Brainwashing and Zombie Directives
Polymorph is magic, nanite virus can be cured I'm pretty sure, and malf AI robot factory is incredibly lame anyway; I've already heard the horror stories of ai's buying factory and ending up with 12 soulless borgs around it.
- Fri Mar 08, 2024 11:22 am
- Forum: Closed Policy Discussion
- Topic: Remove Security Policy regarding Borgs.
- Replies: 38
- Views: 4100
Re: Remove Security Policy regarding Borgs.
Silicons are unfortunately very very VERY hard to stop nonlethally, and in doing so can open the officer up to eating shit to the person the silicon is intervening on the behalf of, or potentially even the borg critting or killing the officer if they aren't human. I thankfully play as a human, and a...
- Fri Mar 08, 2024 11:17 am
- Forum: Closed Policy Discussion
- Topic: (Proposal) Raise minimum expectations of security to at least not ignore crime.
- Replies: 75
- Views: 41262
Re: (Proposal) Raise minimum expectations of security to at least not ignore crime.
This would quite literally just tank sec playrate to 0 and just make it so cargo becomes the new psuedosec because then they just order mosins and kill people who are too ornery.
- Fri Mar 08, 2024 6:07 am
- Forum: Coding Feedback
- Topic: Shovestun Removal Testmerge Feedback
- Replies: 20
- Views: 3564
Re: Shovestun Removal Testmerge Feedback
Based idea. remove all stuns entirely and go to only lethal combat.
- Wed Mar 06, 2024 12:57 am
- Forum: Coding
- Topic: Warops changes discussion
- Replies: 32
- Views: 3771
Re: Warops changes discussion
Stealth ops sucks donkey dick because if anyone half competent does it they basically have a free win and nobody realizes until the round is already over. War Ops you already know and it's a big cool event and everyone is participating.
- Sat Jan 06, 2024 2:06 am
- Forum: Player's Club
- Topic: Savage Security Speedster Sabotaged by Scheming Shotgun scheme
- Replies: 199
- Views: 265274
Re: Savage Security Speedster Sabotaged by Scheming Shotgun scheme
They can already do this just make shotgun darts at an autolathe and then fill them with bacchus or something lolDrAmazing343 wrote: ↑Sat Jan 06, 2024 1:49 am I approve of making shotguns a two shot down with LETHAL damage. I want bartenders to be WEAPONIZED.
- Fri Jan 05, 2024 11:56 pm
- Forum: Player's Club
- Topic: Savage Security Speedster Sabotaged by Scheming Shotgun scheme
- Replies: 199
- Views: 265274
Re: Savage Security Speedster Sabotaged by Scheming Shotgun scheme
Hey space-fellows, it's your citrusy comrade oranges here, one-third of the unholy trinity of game designers over at TGStation. Today, let's talk about the absolute absurdity that is the shotgun in our spacelicious masterpiece. Now, imagine you're cruising through the vast vacuum of space, right? E...
- Fri Jan 05, 2024 12:14 pm
- Forum: Player's Club
- Topic: Some mechanics stand in opposition to roleplay
- Replies: 48
- Views: 28449
Re: Some mechanics stand in opposition to roleplay
Forcing people to pretend to be stupid is the worst and if you want to enforce the "everyone shouldn't KNOW everything" idea then add mechanical limits to it, like how bay has skill levels (which we will never do because it would make changing jobs a bitch and a half and pointless). Basica...
- Fri Jan 05, 2024 12:09 pm
- Forum: Player's Club
- Topic: Savage Security Speedster Sabotaged by Scheming Shotgun scheme
- Replies: 199
- Views: 265274
Re: Savage Security Speedster Sabotaged by Scheming Shotgun scheme
It's time to make minor notes (like what this should have been at the most) expire after a month or so so that if the admins deem it they can upgrade them and make them permanent / apply a harsher punishment if it becomes a pattern of behavior. The issue is that even temporary notes can be dug up b...
- Wed Dec 13, 2023 6:06 am
- Forum: Closed Policy Discussion
- Topic: Space exploration/Ruins Loot
- Replies: 31
- Views: 14700
Re: Space exploration/Ruins Loot
The "but don't do it too much" clause is a crutch and we apply it to too many situations. Not every repeatable action is automatically bad for the game. Space should be free for people to explore, that's why it's there. Every round they play, if that's what a player wants. Even obtaining ...
- Mon Dec 11, 2023 7:18 am
- Forum: Closed Policy Discussion
- Topic: Space exploration/Ruins Loot
- Replies: 31
- Views: 14700
Re: Space exploration/Ruins Loot
The solution is simple we just need to add a number of lootless ruins to space. Space works exactly like lavaland except we don't have enough ruins to have any left over after all the points are spent during mapgen. We do, it's just that it's incredibly easy to identify which ruins don't have loot ...
- Sat Dec 09, 2023 11:51 am
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 166216
Re: Enforce Human Authority: 0
This would be fine as a human only player and frankly would enable a lot of people who probably should be head to do so since they are super attached to their character. If it's lore concerns I can probably write up a justifiable excuse to make it so nonhuman heads are allowed if pressed, and if it'...
- Sat Dec 09, 2023 11:49 am
- Forum: Closed Policy Discussion
- Topic: Space exploration/Ruins Loot
- Replies: 31
- Views: 14700
Re: Space exploration/Ruins Loot
Cannot believe that space is finally going to get stared at by headmins because of this thread, this is so sad chat. On a more serious note, one of the biggest issues they seem to have with space is that loot is concentrated in the hands of One Person. My solution frankly would be to spread the powe...
- Mon Jul 31, 2023 8:16 am
- Forum: Closed Policy Discussion
- Topic: Reverse the headmin ruling forbidding solo antags from willingly joining a team
- Replies: 14
- Views: 3523
- Wed Jul 26, 2023 2:35 am
- Forum: Player's Club
- Topic: Killing people because they are annoying
- Replies: 60
- Views: 8384
Re: Killing people because they are annoying
People should be killed for being annoying more often; death means fuck all in this game so maybe if you get fucking murdered for being a little shit people will stop being a little shit.
- Tue Jul 25, 2023 2:25 pm
- Forum: Coding Feedback
- Topic: Cargo Imports Feedback: How are you finding it?
- Replies: 25
- Views: 7887
Re: Cargo Imports Feedback: How are you finding it?
Necro the abandoned crates cost so much and I've yet to get anything spicy from them so I am here to flame you >:( (Also contraband crates getting a cost increase AND a capacity DECREASE is insanely painful. I used to get like 8 items for 800, now it's 5 for 4000. Even with the epic one in a gorilli...
- Mon Jul 24, 2023 3:23 am
- Forum: Closed Policy Discussion
- Topic: LIGGERS.
- Replies: 24
- Views: 6324
Re: LIGGERS.
An issue that policy like this has caused in the past is that to some people, removed escalation policy is a reward and not a punishment. They will do it specifically to provoke that kind of response, which negatively impacts other people anyway because they have a negative interaction with this pl...
- Sat Jul 22, 2023 2:34 pm
- Forum: Closed Policy Discussion
- Topic: Should traitor given AI laws be interprited differently from others?
- Replies: 20
- Views: 3994
Re: Should traitor given AI laws be interprited differently from others?
If a player is subverting you, They are making an effort to include you instead of remove you. I treat being subverted basically the same way as a team antag, and if they fail the subversion in a small way I'll give them a bit of leeway and a hint that they've fucked up. If it's really bad I'll jus...
- Sat Jul 22, 2023 2:31 pm
- Forum: Closed Policy Discussion
- Topic: Hypnotic Flashing/Brainwashing Antagonist freedoms, clarifications, and miscommunication.
- Replies: 8
- Views: 1584
Re: Hypnotic Flashing/Brainwashing Antagonist freedoms, clarifications, and miscommunication.
Any sort of free form hypnosis is generally awful in my opinion, because 49% of it is going to be some variation of "be my slave", another 49% is going to be borderline rule 8 breaking shit, and the last 2% will be actually clever and funny things. I think what permanently soured me on it ...
- Fri Jul 14, 2023 11:39 am
- Forum: Closed Policy Discussion
- Topic: Should traitor given AI laws be interprited differently from others?
- Replies: 20
- Views: 3994
Re: Should traitor given AI laws be interprited differently from others?
Timber, the best way to no longer have to deal with silicon policy is to simply remove silicons and replace them with IPCs.
- Wed Jul 12, 2023 1:06 am
- Forum: Closed Policy Discussion
- Topic: Are male nipples in paintings permitted and if not, should they be?
- Replies: 55
- Views: 13992
- Sun Jul 09, 2023 11:56 pm
- Forum: Coding Feedback
- Topic: Give us something interesting to do with the xenos egg
- Replies: 14
- Views: 5387
Re: Give us something interesting to do with the xenos egg
Make it spawn simplemob xenos and then re-add obtaining xeno organs from simplemobs via taking them to the DNA extractor in gene (minus getting egg organ if you're worried about funny xeno gaming)
- Tue Jul 04, 2023 3:27 pm
- Forum: Coding Feedback
- Topic: Cargo Imports Feedback: How are you finding it?
- Replies: 25
- Views: 7887
Re: Cargo Imports Feedback: How are you finding it?
With the laser buff I could genuinely make an argument for bringing WTs back; If I saw a WT and a laser on the ground I'd have to actually think about which one to take if I could only take one.
- Fri Jun 30, 2023 5:18 am
- Forum: Player's Club
- Topic: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.
- Replies: 62
- Views: 10122
Re: Timberpoes's id card changes and Tralazeb making bulky guns are bad for paranoia for the game.
I agree with everything this man said because it's exactly what I wanted to hear.
- Thu Apr 27, 2023 9:24 am
- Forum: Coding Feedback
- Topic: Cargo Imports Feedback: How are you finding it?
- Replies: 25
- Views: 7887
Re: Cargo Imports Feedback: How are you finding it?
Please let us buy crates of random maint loot, and also abandoned crates. If you want to follow up on the random nature of stuff like medical crates/russian surp crates, maybe let people buy "tool" crates that just have a huge slew of random tools, with smaller and smaller chances of havin...
- Mon Nov 21, 2022 4:05 am
- Forum: Closed Policy Discussion
- Topic: Blatant EORG Preparation
- Replies: 58
- Views: 8622
Re: Blatant EORG Preparation
Here's my very intelligent solution; make it so that the moment the shuttle docks and the EOR screen pops up an uncapped devastation explosion occurs and instantly wipes out the shuttle and every person on it. There is now no reason to bring your funny EORG devices in the first place.
- Thu Sep 01, 2022 2:44 am
- Forum: Closed Policy Discussion
- Topic: Hanging out in observe, a form of people watching or antag rolling?
- Replies: 15
- Views: 3039
Re: Hanging out in observe, a form of people watching or antag rolling?
Rule 1, Precedent 9: Regularly starting a round just to see if you are an antagonist (antag rolling) then exiting it (via any means) is not allowed. This also covers any attempts to maximize antagonist probability. Starting as an observer and hoping for a ghost role is fine. You sacrifice your chan...
- Tue Jun 14, 2022 8:27 pm
- Forum: Player's Club
- Topic: The Unballisticing, Pt. 2 Peanut
- Replies: 61
- Views: 7756
Re: The Unballisticing, Pt. 2 Peanut
Sec being absolutely crushed by an EMP and being more incentivized to just fucking destroy the ablative coat in the armory is fucking stupid.
- Tue May 17, 2022 9:49 pm
- Forum: Player's Club
- Topic: sleepy carp thread
- Replies: 12
- Views: 1609
Re: sleepy carp thread
Sleeping carp reflection only works if you have an empty hand, and zombie claws technically occupy both hands, making deflection impossible. You can still also just be stuncuffed, and ion jetpacks are slower than the backpack ones.
- Wed Apr 27, 2022 11:35 am
- Forum: Player's Club
- Topic: I HATE friendly ash walkers
- Replies: 23
- Views: 2606
Re: I HATE friendly ash walkers
>try to be evil and stab miners
>spears do hardly anything even to basic explorer suit, let alone an upgraded one
>instantly get damage slowdowned by a single PKA blast, die in 2 more, 1 if they upgraded damage at all
Hmm yes why are they being cordial with the miners
>spears do hardly anything even to basic explorer suit, let alone an upgraded one
>instantly get damage slowdowned by a single PKA blast, die in 2 more, 1 if they upgraded damage at all
Hmm yes why are they being cordial with the miners
- Wed Apr 20, 2022 3:35 am
- Forum: Coding Feedback
- Topic: Nuclear Operative Uplink: What works and what doesn't?
- Replies: 29
- Views: 4510
Re: Nuclear Operative Uplink: What works and what doesn't?
That's why I'm saying just can the poison kit and make those chems craftable at an emagged dispenser.Pandarsenic wrote: ↑Wed Apr 20, 2022 1:39 am Yeah, but you still can't make goodies like Initropidril, Sodium Thiopental, etc.
- Wed Apr 20, 2022 12:32 am
- Forum: Coding Feedback
- Topic: Nuclear Operative Uplink: What works and what doesn't?
- Replies: 29
- Views: 4510
Re: Nuclear Operative Uplink: What works and what doesn't?
Pandar they get an entire fucking chem lab on their base now.
- Tue Apr 19, 2022 11:59 pm
- Forum: Coding Feedback
- Topic: Nuclear Operative Uplink: What works and what doesn't?
- Replies: 29
- Views: 4510
Re: Nuclear Operative Uplink: What works and what doesn't?
Ops can't buy sleepy pens. And again, I'm saying make all the dangerous chems in the poison kit able to me manufactured with an emagged chem dispenser. We'd probably see them more often and it'd give sec a reason to care about things being emagged. Besides, the most potent death mixes for sleepy pen...
- Tue Apr 19, 2022 9:58 am
- Forum: Coding Feedback
- Topic: Nuclear Operative Uplink: What works and what doesn't?
- Replies: 29
- Views: 4510
Re: Nuclear Operative Uplink: What works and what doesn't?
Alright, I was specifically asked for my opinion on this, so here I go. Expect tons of crazy jumping back and forth but I'll do my best. I'll also probably put multiple things into multiple categories. Bioterror Bundle- right out the gate, this thing is expensive as FUCK, being 30 tc, and it comes w...
- Thu Apr 14, 2022 5:21 am
- Forum: Player's Club
- Topic: I love radiation storms (unironically)
- Replies: 20
- Views: 1922
Re: I love radiation storms (unironically)
That is a wizard event, but it isn't place swapping, it's BRAIN swapping.
- Sun Apr 10, 2022 8:31 am
- Forum: Closed Policy Discussion
- Topic: High Transmission Regen Coma
- Replies: 62
- Views: 11844
Re: High Transmission Regen Coma
Being bad at your job should not be against the rules. Get it together come on. Isn't this just Ordinance right now? The biggest thing I've seen with Ordinance has been people blow it the fuck up, get bwoinked, and then admins go "don't touch it again until you've read the wiki or done it on a...
- Sat Apr 09, 2022 5:56 pm
- Forum: Closed Policy Discussion
- Topic: (Crazy idea Tuesday)- Remove the antag prevention on the lower levels of security
- Replies: 24
- Views: 3683
Re: (Crazy idea Tuesday)- Remove the antag prevention on the lower levels of security
If this ever happened I would likely purposefully interrupt every arrest
- Sat Apr 09, 2022 1:31 am
- Forum: Closed Policy Discussion
- Topic: Approve removal of secborgs from the code
- Replies: 21
- Views: 4763
Re: Approve removal of secborgs from the code
Literally all sec borgs have at the moment is a baton, a disabler, a sec hailer, cuffs, and a pocket fire extinguisher, and I think the baton is inheriting the cost from the malf engiborg stun prod because a single baton swing takes a THOUSAND units of power, and a bluespace cell has 40k units. Mean...
- Fri Apr 08, 2022 8:41 am
- Forum: Closed Policy Discussion
- Topic: [MRP] EMP lings in the vent. Harambe edition.
- Replies: 7
- Views: 1830
Re: [MRP] EMP lings in the vent. Harambe edition.
Well you see spook, this requires knowledge of the pipe network which frankly only atmospheric technicians reliably have, as most of the crew barely realizes it exists until either A. Someone starts ventcrawling, or B. someone starts using the network to flood funny gasses. And even if they're aware...
- Mon Apr 04, 2022 1:08 am
- Forum: Coding Feedback
- Topic: Lathe tax - digg free comment thread
- Replies: 138
- Views: 26876
Re: Lathe tax - digg free comment thread
Oranges how are they supposed to pay a tax if they don't have an ID
- Mon Apr 04, 2022 12:04 am
- Forum: Coding Feedback
- Topic: Lathe tax - digg free comment thread
- Replies: 138
- Views: 26876
Re: Lathe tax - digg free comment thread
New point that was brought to my attention. How will this deal with antagonists and such who are humanoids but won't have a station ID. Things like Nuclear Operatives, Wizards, Space Ninjas, Pirates, and to a lesser extent Fugitives and Bounty Hunters. And things like Xenobio golems, I suppose.
- Sun Apr 03, 2022 11:05 pm
- Forum: Coding Feedback
- Topic: Lathe tax - digg free comment thread
- Replies: 138
- Views: 26876
Re: Lathe tax - digg free comment thread
The internal maintainer vote is complete. he results of the vote are done - https://app.rankedvote.co/elections/18224/Economy-strawpoll/18423/results There was a clear overall preference for an economy to exist, but not to affect the costs of doing business for staff Economy exists, individual item...
- Fri Apr 01, 2022 2:58 am
- Forum: SS13 Ports and Adaptations
- Topic: Space Station Idle
- Replies: 21
- Views: 11808
Re: Space Station Idle
This game had a major update, the first in nearly 2 years, comes courtesy of the talented PKPenguin321 (and open source). It contains a brand new job(R&D) with new mechanics, and a number of balance changes. It's better than having to pay taxes when printing anything from a lathe, that's for su...