Search found 1030 matches

by AnonymousNow
Mon Jan 26, 2015 2:57 pm
Forum: Coding Feedback
Topic: [POLL] Robotics to science
Replies: 31
Views: 7161

Re: Robotics to science

Violaceus wrote:When I started playing, robotics was engineering/science sub-department with place at current tcomms and CE and RD were basically never even entering it.
Ah, a wonderful time where your department was long and hard to see, on the quietest corridor in the station...
by AnonymousNow
Mon Jan 26, 2015 12:45 pm
Forum: Coding Feedback
Topic: Soul Shards
Replies: 34
Views: 8124

Re: Soul Shards

So basically all the fixes and things which prevent the issues that made HG remove non-cult/wizard usage of soul shards and construct shells have already been fixed and coded, ready to go? Who did this? We ought to get them in here and show some support. Here's why With that code fix, this will no l...
by AnonymousNow
Mon Jan 26, 2015 2:34 am
Forum: Coding Feedback
Topic: Soul Shards
Replies: 34
Views: 8124

Re: Soul Shards

I have to voice my support for the return of non-cult/wizard constructs, since it's a very rare occasion that it'll be possible, the main issue of seeing cultists was fixed, the argument that "the crew can't use magic" is bogus not just in summon magic rounds, but also when you find a spel...
by AnonymousNow
Mon Jan 26, 2015 2:10 am
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 693
Views: 236117

Re: Minor Feedback

Why was the ability to use soulstones removed from non-cultists again?

"Are you a cultist?"
"No. I found the soul shard in the mine."
"Then use it on that body."
by AnonymousNow
Sun Jan 25, 2015 11:06 pm
Forum: Coding Feedback
Topic: [POLL] Goon chem
Replies: 90
Views: 29742

Re: Goon chem poll

We have a massive majority wanting to revert this, and I'm afraid that there'll be attempts to bury it. It's a very definite verdict, so don't let it be ignored.
by AnonymousNow
Sun Jan 25, 2015 10:59 pm
Forum: Coding Feedback
Topic: [POLL] Remove/Keep/Nerf Laser Eyes
Replies: 34
Views: 9304

Re: Remove/Keep/Nerf Laser Eyes (POLL)

Lumbermancer wrote:I don't like it. Remove.

I would like to see more utility powers instead.
HEALING HANDS 2015
by AnonymousNow
Sun Jan 25, 2015 8:14 pm
Forum: Coding Feedback
Topic: Shadowlings (Gamemode suggestion/replacement)
Replies: 264
Views: 69205

Re: Shadowlings (Gamemode suggestion/replacement)

Countless things have been merged for "testing" and never reverted. I don't know how well that would work. At the very least it's gonna be a long time before this works anyway, so we have plenty of time to debate... Xhuis, as the dev, this'll essentially be your baby, with Nalar as the fa...
by AnonymousNow
Sun Jan 25, 2015 12:43 pm
Forum: Coding Feedback
Topic: [POLL] Remove/Keep/Nerf Laser Eyes
Replies: 34
Views: 9304

Re: Remove/Keep/Nerf Laser Eyes (POLL)

Keep it to mess around with. Plus it gives precedence to ADD HEALING HANDS 2015.

Give it a cooldown, a toggle, and a strong visual indicator. Also a hunger hit could be a good plan.
by AnonymousNow
Sun Jan 25, 2015 11:52 am
Forum: Coding Feedback
Topic: [POLL] Goon chem
Replies: 90
Views: 29742

Re: Goon chem poll

64 players for reverting? Am I reading that right? 64?
by AnonymousNow
Sun Jan 25, 2015 11:38 am
Forum: Coding Feedback
Topic: Shadowlings (Gamemode suggestion/replacement)
Replies: 264
Views: 69205

Re: Shadowlings (Gamemode suggestion/replacement)

I don't get why people don't like newling. I love it. It's versatile as fuck, you can do so many different things. I don't like the idea of replacing gamemodes. New gamemodes are always great though. I basically agree with this, though Oldling felt like it needed removing. Newling rounds should be ...
by AnonymousNow
Sun Jan 25, 2015 10:55 am
Forum: Ideas
Topic: Unscheduled Offworld Activation event
Replies: 14
Views: 3485

Re: Unscheduled Offworld Activation event

This sounds like fun, it should happen more often.
by AnonymousNow
Sat Jan 24, 2015 4:12 pm
Forum: Coding Feedback
Topic: Shadowlings (Gamemode suggestion/replacement)
Replies: 264
Views: 69205

Re: Shadowlings (Gamemode suggestion/replacement)

We've had complaints recently that newling is boring, as it lacks the overt threat and lethality of oldling (which I hated, because it's essentially a roundtype where people get removed from the game for as long as possible). This could be the ticket for a revitalisation.
by AnonymousNow
Sat Jan 24, 2015 4:13 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3768
Views: 971339

Re: Minor Suggestions

Make the standard mining drill capable of drilling through walls, but it takes about two minutes of uninterrupted standing there to compensate. Make sonic jackhammers capable of doing this as well, for about a minute and a half. Allows miners, organic and silicon, to get into sealed vaults without i...
by AnonymousNow
Sat Jan 24, 2015 1:00 am
Forum: Coding Feedback
Topic: Lack of player input on changes
Replies: 308
Views: 87277

Re: Lack of player input on changes

I dunno... I feel like we're told to post more on the forums, and then when we're doing that, we're told to post more on the Git, and then when some of us are on the Git commenting on PRs (and occasionally getting said comments wiped), we're told to go to the place which has had a reputation of bein...
by AnonymousNow
Fri Jan 23, 2015 10:04 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 549798

Re: Simple Questions Thread

Is it maybe a reagent found in the failed meals that come out of the microwave? This is exactly what it is. It shouldn't be in donk pockets. Report the bug. ...We can warm donk pockets again? Hooray I'm going to try to replicate it first. The circumstances were a little more complicated, in that I ...
by AnonymousNow
Fri Jan 23, 2015 9:40 pm
Forum: Ideas
Topic: Power Management
Replies: 15
Views: 3627

Re: Power Management

an engineering mode other than shuttlebuild would be neat, but moving the centcom station is a terrible idea. Have you SEEN that z-level? The area you land in is about all there is to it, everything is in isolated rooms floating in space. It's a mess because it isn't meant to be used. I miss old Ce...
by AnonymousNow
Fri Jan 23, 2015 9:05 pm
Forum: Ideas
Topic: Power Management
Replies: 15
Views: 3627

Re: Power Management

New roundtype - Hostile Takeover. Crew decides to rebel against Centcom, has to build and maintain a massive tractor beam that drags the Centcom Z-level to immediately (North/South/East/West - whichever direction it's pointed) of the station, whilst being attacked by Deathsquads of various flavours ...
by AnonymousNow
Fri Jan 23, 2015 7:56 pm
Forum: Coding Feedback
Topic: Lack of player input on changes
Replies: 308
Views: 87277

Re: Lack of player input on changes

And oh my god, how are we supposed to get anything changed if we don't like it if the terms start at "more feedback" and the goalposts keep moving around places we've already covered, eventually to find somewhere off the field we can't reach?
by AnonymousNow
Fri Jan 23, 2015 1:54 am
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 549798

Re: Simple Questions Thread

Three miners sit around a table and eat warm donk pockets. One of them suffers mild poisoning - one of them suffers severe poisoning, from something the sleeper calls "Bad Food".

What exactly is "Bad Food", and where does it come from?
by AnonymousNow
Fri Jan 23, 2015 1:43 am
Forum: Coding Feedback
Topic: Nerf laser eyes
Replies: 23
Views: 5786

Re: Nerf laser eyes

danno wrote:Did you know?
Eye lasers was actually a complete mistake due to untested code

yes! we're STILL not testing GOOFBALL's code! of all code.
So there IS a way to get laser eyes!
by AnonymousNow
Thu Jan 22, 2015 10:40 pm
Forum: Coding Feedback
Topic: Nerf laser eyes
Replies: 23
Views: 5786

Re: Nerf laser eyes

Oh, I knew about those too. I'd just heard that there might be more in the pipeline soon.
by AnonymousNow
Thu Jan 22, 2015 10:21 pm
Forum: Coding Feedback
Topic: Nerf laser eyes
Replies: 23
Views: 5786

Re: Nerf laser eyes

Kangaraptor wrote:
AnonymousNow wrote:We have laser eyes now?

Do we have healing hands?
it's part of the Mutate wizard power.

The fact that it rapidly drains your hunger balances it nicely, imo.
Damn, I knew about that. I was hoping we had more mutations now.
by AnonymousNow
Thu Jan 22, 2015 10:16 pm
Forum: Coding Feedback
Topic: Nerf laser eyes
Replies: 23
Views: 5786

Re: Nerf laser eyes

We have laser eyes now?

Do we have healing hands?
by AnonymousNow
Thu Jan 22, 2015 1:16 pm
Forum: Coding Feedback
Topic: Lack of player input on changes
Replies: 308
Views: 87277

Re: Lack of player input on changes

So we get testing instances for major changes, where a server is set up for a short time and people are invited - via messages going out on the existing servers - to test the new change(s) to hell and back. Many players would line up to abuse new systems in this sort of setting, and that means a tho...
by AnonymousNow
Thu Jan 22, 2015 12:58 pm
Forum: Town Hall
Topic: Maintenance Access Config
Replies: 61
Views: 14545

Re: [Poll] Maintenance Access Config

I always wondered why medical doctors, who often have to go retrieve bodies, don't have access to maintenance, a place where a lot of bodies are made and hidden.
by AnonymousNow
Thu Jan 22, 2015 12:06 pm
Forum: Coding Feedback
Topic: [POLL] Goon chem
Replies: 90
Views: 29742

Re: Goon chem poll

I'm surprised that there seems to be a small rush on Like voting within the past twelve hours - almost like a concerted effort, if you ask me - but the poll is still very much in favour of reverting the change.

Coders - revert the change.
by AnonymousNow
Wed Jan 21, 2015 8:24 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3941
Views: 1079836

Re: ITT: We make shitty suggestions and come up with poor id

Saegrimr wrote:
QuartzCrystal wrote:Make it a random chance of every time two people run into each other with disarm or harm intent active they both just gib instantly in a small explosion.
Do the little fight cloud thing.

Image
I fully support this.
by AnonymousNow
Wed Jan 21, 2015 8:10 pm
Forum: Coding Feedback
Topic: New silicon fonts
Replies: 16
Views: 4541

Re: New silicon fonts

It's a good idea, but it looks kind of strange, really. It's not distinct, on my end, at least.
by AnonymousNow
Wed Jan 21, 2015 5:43 pm
Forum: Coding Feedback
Topic: Ragin Mages Feedback
Replies: 32
Views: 8774

Re: Ragin Mages Feedback

But now you're just making rev with spells. Are we Bethesda now? Yeah, revs with spells is... no, wait. Revs with spells would be awesome! But the real potential there is the framework for admins assigning people to easy-to-distinguish teams. If there was a tool to do that en-masse, then you could ...
by AnonymousNow
Wed Jan 21, 2015 3:04 pm
Forum: Coding Feedback
Topic: Ragin Mages Feedback
Replies: 32
Views: 8774

Re: Ragin Mages Feedback

Add a new staff: staff of control. Any crewmember hit by it joins that wizard's team like a rev and must assist the wizard. Add in new graphics like a big W above controlled crewmembers that teammates can see. Yes/no? I'd say that would be overpowered, but fun - and considering the fact that a spac...
by AnonymousNow
Wed Jan 21, 2015 2:35 pm
Forum: Coding Feedback
Topic: Ragin Mages Feedback
Replies: 32
Views: 8774

Re: Ragin Mages Feedback

Add a new staff: staff of control. Any crewmember hit by it joins that wizard's team like a rev and must assist the wizard. Add in new graphics like a big W above controlled crewmembers that teammates can see. Yes/no? I'd say that would be overpowered, but fun - and considering the fact that a spac...
by AnonymousNow
Wed Jan 21, 2015 1:45 pm
Forum: Coding Feedback
Topic: Ragin Mages Feedback
Replies: 32
Views: 8774

Re: Ragin Mages Feedback

If wizards had more incentives to get the crew involved one way or another, the roundtype would probably be better received. For example, inherent mistrust in an otherwise loyal crew means that summon guns/magic is actually fun, because there's always going to be SOMEBODY using their griff power and...
by AnonymousNow
Wed Jan 21, 2015 1:19 pm
Forum: Coding Feedback
Topic: Security Sprites: 2015 Edition
Replies: 116
Views: 27666

Re: Security Sprites: 2015 Edition

Here's what all changes will be if I put up the PR. http://i.imgur.com/0lqCOZQ.png Security Officer(Image 1&2): Spawns with a Helmet, Beret in Locker. Tactical Officer: Three sets of Bulletproof Armour are in the Armoury, these use the old Ausops armour. Warden: Returns to the old red coat, kee...
by AnonymousNow
Wed Jan 21, 2015 1:08 pm
Forum: Coding Feedback
Topic: Security Sprites: 2015 Edition
Replies: 116
Views: 27666

Re: Security Sprites: 2015 Edition

Pap's given the all ahead for a, hopefully, final Sec sprite change forever. http://i.imgur.com/tdqadsI.png This style combines the following sprites. Ausops Uniform (minus kneepads) Pap's Armour and Helmet Nienhaus's Beret Human eyes were not meant to look upon such beauty. Nice and clean. A good ...
by AnonymousNow
Tue Jan 20, 2015 11:09 pm
Forum: Coding Feedback
Topic: [POLL] Goon chem
Replies: 90
Views: 29742

Re: Goon chem poll

Well, at least the poll results aren't ambiguous. There's no way a coder could look at that and think "Well, maybe they still want the change?".
by AnonymousNow
Tue Jan 20, 2015 1:06 pm
Forum: Coding Feedback
Topic: More hardsuits need to be fireproof
Replies: 12
Views: 2853

Re: More hardsuits need to be fireproof

Doesn't make an awful lot of sense for spacesuits to be fireproof, I'm afraid. They're not insulating, they're fully sealed environments... unless ours are pressure-based now, after the change from fat spacesuits... Doesn't matter. Each type of hardsuit having pros and cons over others is interestin...
by AnonymousNow
Mon Jan 19, 2015 11:18 pm
Forum: Coding Feedback
Topic: Goon Chem Feedback
Replies: 224
Views: 52174

Re: Goon Chem Feedback

ShizCalev wrote: CLONEXADONE WAS REMOVED
You're kidding, right?

EDIT: Oh god, you're not kidding.
by AnonymousNow
Mon Jan 19, 2015 4:53 pm
Forum: General Chat
Topic: Mislabeled Filenames
Replies: 1181
Views: 404805

Re: Mislabeled Filenames

Violaceus wrote:
AnonymousNow wrote:(img)

Newchem.jpg
This looks like amalgamat of greek, russian and some random symbols...
This should shed some more light on things.

Image
by AnonymousNow
Mon Jan 19, 2015 2:45 pm
Forum: Coding Feedback
Topic: Sleepers.
Replies: 125
Views: 28969

Re: Sleepers.

(You get the point) previously, 5u tricord healed 23:23:23 - making it 5:5:5 makes it 4.6x weaker bicard + equivalents healed 26 - healing 10 is 2.6x weaker dermaline was 39, so 15 is also 2.6x weaker (brute:burn:tox) tricord = 1:1:1 bicard: 2:0:0 kelotane: 0:2:0 dylovene: 0:0:2 [[bicard-but-better...
by AnonymousNow
Mon Jan 19, 2015 2:41 pm
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 693
Views: 236117

Re: Minor Feedback

Could we adjust what shuttle ramming does, please? At the moment it appears to be instant death, but ideally it'd just do moderate damage and send you FLYING AS FAST AS POSSIBLE IN SOME DIRECTION.
by AnonymousNow
Mon Jan 19, 2015 1:42 pm
Forum: Coding Feedback
Topic: Goon Chem Feedback
Replies: 224
Views: 52174

Re: Goon Chem Feedback

I guess the greatest slight I can make about Goonchem is this. I have probably put more hours into playing medical doctor, and other medbay roles, on this server than the vast majority of people - ask the regulars how often they see Dr. Cobb - and due to this change, I have set medbay positions in m...
by AnonymousNow
Mon Jan 19, 2015 1:32 pm
Forum: Coding Feedback
Topic: Sleepers.
Replies: 125
Views: 28969

Re: Sleepers.

Why not make it so that we have Star Trek chemicals that work the way they used to, but considerably weaker? Make tricord work 1 unit:(1&1&1) health recovered. Make Bicard, Kelotane and Dyoveline work 1:2, and their upgraded versions 1:3 (but capable of being combined with their weaker versi...
by AnonymousNow
Mon Jan 19, 2015 1:23 pm
Forum: Ideas
Topic: Fly the White Ship to the station
Replies: 43
Views: 11405

Re: Fly the White Ship to the station

Steelpoint, you're great. Keep being great.
by AnonymousNow
Mon Jan 19, 2015 1:45 am
Forum: Coding Feedback
Topic: [POLL] Goon chem
Replies: 90
Views: 29742

Re: Goon chem poll

Bring back Trekchem, bring back bruisepacks, bring back ointment. Other thread covers the details about why Goonchem was a terrible change.
by AnonymousNow
Sun Jan 18, 2015 11:29 pm
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 693
Views: 236117

Re: Minor Feedback

Having the Diamond Mining Drill require the Illegal Tech module to obtain is pointless, considering the fact that by the time you get said module, you've already essentially completed mining anyway. Is it locked behind the Illegal Tech firmware because it can drill through walls? Because if I could...
by AnonymousNow
Sun Jan 18, 2015 11:28 pm
Forum: Coding Feedback
Topic: Goon Chem Feedback
Replies: 224
Views: 52174

Re: Goon Chem Feedback

So considering from testimony that this was literally rubberstamped in, and the problems are so apparent they burn into my freaking soul, shouldn't be too hard for any coder looking in on this to earn themselves some major cred and reverting this, unless there really is a compelling reason not to d...
by AnonymousNow
Sun Jan 18, 2015 11:26 pm
Forum: Coding Feedback
Topic: [Poll] Belt slot requiring jumpsuit
Replies: 26
Views: 5731

Re: [Poll] Belt slot requiring jumpsuit

I actually like the idea of being able to wear belts without requiring jumpsuits. After all, utility belts are overbelts usually, aren't they? That's how they are on sprites, too - they're even worn over labcoats.
by AnonymousNow
Sun Jan 18, 2015 10:28 pm
Forum: Ideas
Topic: Traitor Items
Replies: 105
Views: 33539

Re: Traitor Items

Bare-bones ideas. Syndicate personal loyalty implant. Works like a regular loyalty implant; person who is implanted becomes loyal to the owner of the PDA that spawned it. Blowpipe. Lower cost than the energy bow, same ammo, single-shot fire, fewer bolts. Fuzzy Jaunter. Mid-cooldown short-distance te...
by AnonymousNow
Sun Jan 18, 2015 9:43 pm
Forum: Coding Feedback
Topic: pls don't remove purple suit vest
Replies: 18
Views: 6712

Re: pls don't remove purple suit vest

I second this. Why is it being removed if it's just going to be replaced by tan?
by AnonymousNow
Sun Jan 18, 2015 9:33 pm
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 693
Views: 236117

Re: Minor Feedback

Having the (EDIT: Mining Cyborg) Diamond Mining Drill require the Illegal Tech module to obtain is pointless, considering the fact that by the time you get said module, you've already essentially completed mining anyway. Is it locked behind the Illegal Tech firmware because it can drill through wall...