Ah, a wonderful time where your department was long and hard to see, on the quietest corridor in the station...Violaceus wrote:When I started playing, robotics was engineering/science sub-department with place at current tcomms and CE and RD were basically never even entering it.
Search found 1030 matches
- Mon Jan 26, 2015 2:57 pm
- Forum: Coding Feedback
- Topic: [POLL] Robotics to science
- Replies: 31
- Views: 7161
Re: Robotics to science
- Mon Jan 26, 2015 12:45 pm
- Forum: Coding Feedback
- Topic: Soul Shards
- Replies: 34
- Views: 8125
Re: Soul Shards
So basically all the fixes and things which prevent the issues that made HG remove non-cult/wizard usage of soul shards and construct shells have already been fixed and coded, ready to go? Who did this? We ought to get them in here and show some support. Here's why With that code fix, this will no l...
- Mon Jan 26, 2015 2:34 am
- Forum: Coding Feedback
- Topic: Soul Shards
- Replies: 34
- Views: 8125
Re: Soul Shards
I have to voice my support for the return of non-cult/wizard constructs, since it's a very rare occasion that it'll be possible, the main issue of seeing cultists was fixed, the argument that "the crew can't use magic" is bogus not just in summon magic rounds, but also when you find a spel...
- Mon Jan 26, 2015 2:10 am
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 236126
Re: Minor Feedback
Why was the ability to use soulstones removed from non-cultists again?
"Are you a cultist?"
"No. I found the soul shard in the mine."
"Then use it on that body."
"Are you a cultist?"
"No. I found the soul shard in the mine."
"Then use it on that body."
- Sun Jan 25, 2015 11:06 pm
- Forum: Coding Feedback
- Topic: [POLL] Goon chem
- Replies: 90
- Views: 29743
Re: Goon chem poll
We have a massive majority wanting to revert this, and I'm afraid that there'll be attempts to bury it. It's a very definite verdict, so don't let it be ignored.
- Sun Jan 25, 2015 10:59 pm
- Forum: Coding Feedback
- Topic: [POLL] Remove/Keep/Nerf Laser Eyes
- Replies: 34
- Views: 9306
Re: Remove/Keep/Nerf Laser Eyes (POLL)
HEALING HANDS 2015Lumbermancer wrote:I don't like it. Remove.
I would like to see more utility powers instead.
- Sun Jan 25, 2015 8:14 pm
- Forum: Coding Feedback
- Topic: Shadowlings (Gamemode suggestion/replacement)
- Replies: 264
- Views: 69233
Re: Shadowlings (Gamemode suggestion/replacement)
Countless things have been merged for "testing" and never reverted. I don't know how well that would work. At the very least it's gonna be a long time before this works anyway, so we have plenty of time to debate... Xhuis, as the dev, this'll essentially be your baby, with Nalar as the fa...
- Sun Jan 25, 2015 12:43 pm
- Forum: Coding Feedback
- Topic: [POLL] Remove/Keep/Nerf Laser Eyes
- Replies: 34
- Views: 9306
Re: Remove/Keep/Nerf Laser Eyes (POLL)
Keep it to mess around with. Plus it gives precedence to ADD HEALING HANDS 2015.
Give it a cooldown, a toggle, and a strong visual indicator. Also a hunger hit could be a good plan.
Give it a cooldown, a toggle, and a strong visual indicator. Also a hunger hit could be a good plan.
- Sun Jan 25, 2015 11:52 am
- Forum: Coding Feedback
- Topic: [POLL] Goon chem
- Replies: 90
- Views: 29743
Re: Goon chem poll
64 players for reverting? Am I reading that right? 64?
- Sun Jan 25, 2015 11:38 am
- Forum: Coding Feedback
- Topic: Shadowlings (Gamemode suggestion/replacement)
- Replies: 264
- Views: 69233
Re: Shadowlings (Gamemode suggestion/replacement)
I don't get why people don't like newling. I love it. It's versatile as fuck, you can do so many different things. I don't like the idea of replacing gamemodes. New gamemodes are always great though. I basically agree with this, though Oldling felt like it needed removing. Newling rounds should be ...
- Sun Jan 25, 2015 10:55 am
- Forum: Ideas
- Topic: Unscheduled Offworld Activation event
- Replies: 14
- Views: 3485
Re: Unscheduled Offworld Activation event
This sounds like fun, it should happen more often.
- Sat Jan 24, 2015 4:12 pm
- Forum: Coding Feedback
- Topic: Shadowlings (Gamemode suggestion/replacement)
- Replies: 264
- Views: 69233
Re: Shadowlings (Gamemode suggestion/replacement)
We've had complaints recently that newling is boring, as it lacks the overt threat and lethality of oldling (which I hated, because it's essentially a roundtype where people get removed from the game for as long as possible). This could be the ticket for a revitalisation.
- Sat Jan 24, 2015 4:13 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 971607
Re: Minor Suggestions
Make the standard mining drill capable of drilling through walls, but it takes about two minutes of uninterrupted standing there to compensate. Make sonic jackhammers capable of doing this as well, for about a minute and a half. Allows miners, organic and silicon, to get into sealed vaults without i...
- Sat Jan 24, 2015 1:00 am
- Forum: Coding Feedback
- Topic: Lack of player input on changes
- Replies: 308
- Views: 87284
Re: Lack of player input on changes
I dunno... I feel like we're told to post more on the forums, and then when we're doing that, we're told to post more on the Git, and then when some of us are on the Git commenting on PRs (and occasionally getting said comments wiped), we're told to go to the place which has had a reputation of bein...
- Fri Jan 23, 2015 10:04 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 549831
Re: Simple Questions Thread
Is it maybe a reagent found in the failed meals that come out of the microwave? This is exactly what it is. It shouldn't be in donk pockets. Report the bug. ...We can warm donk pockets again? Hooray I'm going to try to replicate it first. The circumstances were a little more complicated, in that I ...
- Fri Jan 23, 2015 9:40 pm
- Forum: Ideas
- Topic: Power Management
- Replies: 15
- Views: 3630
Re: Power Management
an engineering mode other than shuttlebuild would be neat, but moving the centcom station is a terrible idea. Have you SEEN that z-level? The area you land in is about all there is to it, everything is in isolated rooms floating in space. It's a mess because it isn't meant to be used. I miss old Ce...
- Fri Jan 23, 2015 9:05 pm
- Forum: Ideas
- Topic: Power Management
- Replies: 15
- Views: 3630
Re: Power Management
New roundtype - Hostile Takeover. Crew decides to rebel against Centcom, has to build and maintain a massive tractor beam that drags the Centcom Z-level to immediately (North/South/East/West - whichever direction it's pointed) of the station, whilst being attacked by Deathsquads of various flavours ...
- Fri Jan 23, 2015 7:56 pm
- Forum: Coding Feedback
- Topic: Lack of player input on changes
- Replies: 308
- Views: 87284
Re: Lack of player input on changes
And oh my god, how are we supposed to get anything changed if we don't like it if the terms start at "more feedback" and the goalposts keep moving around places we've already covered, eventually to find somewhere off the field we can't reach?
- Fri Jan 23, 2015 1:54 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 549831
Re: Simple Questions Thread
Three miners sit around a table and eat warm donk pockets. One of them suffers mild poisoning - one of them suffers severe poisoning, from something the sleeper calls "Bad Food".
What exactly is "Bad Food", and where does it come from?
What exactly is "Bad Food", and where does it come from?
- Fri Jan 23, 2015 1:43 am
- Forum: Coding Feedback
- Topic: Nerf laser eyes
- Replies: 23
- Views: 5787
Re: Nerf laser eyes
So there IS a way to get laser eyes!danno wrote:Did you know?
Eye lasers was actually a complete mistake due to untested code
yes! we're STILL not testing GOOFBALL's code! of all code.
- Thu Jan 22, 2015 10:40 pm
- Forum: Coding Feedback
- Topic: Nerf laser eyes
- Replies: 23
- Views: 5787
Re: Nerf laser eyes
Oh, I knew about those too. I'd just heard that there might be more in the pipeline soon.miggles wrote:there are some
https://github.com/tgstation/-tg-station/pull/6960
- Thu Jan 22, 2015 10:21 pm
- Forum: Coding Feedback
- Topic: Nerf laser eyes
- Replies: 23
- Views: 5787
Re: Nerf laser eyes
Damn, I knew about that. I was hoping we had more mutations now.Kangaraptor wrote:it's part of the Mutate wizard power.AnonymousNow wrote:We have laser eyes now?
Do we have healing hands?
The fact that it rapidly drains your hunger balances it nicely, imo.
- Thu Jan 22, 2015 10:16 pm
- Forum: Coding Feedback
- Topic: Nerf laser eyes
- Replies: 23
- Views: 5787
Re: Nerf laser eyes
We have laser eyes now?
Do we have healing hands?
Do we have healing hands?
- Thu Jan 22, 2015 1:16 pm
- Forum: Coding Feedback
- Topic: Lack of player input on changes
- Replies: 308
- Views: 87284
Re: Lack of player input on changes
So we get testing instances for major changes, where a server is set up for a short time and people are invited - via messages going out on the existing servers - to test the new change(s) to hell and back. Many players would line up to abuse new systems in this sort of setting, and that means a tho...
- Thu Jan 22, 2015 12:58 pm
- Forum: Town Hall
- Topic: Maintenance Access Config
- Replies: 61
- Views: 14557
Re: [Poll] Maintenance Access Config
I always wondered why medical doctors, who often have to go retrieve bodies, don't have access to maintenance, a place where a lot of bodies are made and hidden.
- Thu Jan 22, 2015 12:06 pm
- Forum: Coding Feedback
- Topic: [POLL] Goon chem
- Replies: 90
- Views: 29743
Re: Goon chem poll
I'm surprised that there seems to be a small rush on Like voting within the past twelve hours - almost like a concerted effort, if you ask me - but the poll is still very much in favour of reverting the change.
Coders - revert the change.
Coders - revert the change.
- Wed Jan 21, 2015 8:24 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3941
- Views: 1080109
- Wed Jan 21, 2015 8:10 pm
- Forum: Coding Feedback
- Topic: New silicon fonts
- Replies: 16
- Views: 4541
Re: New silicon fonts
It's a good idea, but it looks kind of strange, really. It's not distinct, on my end, at least.
- Wed Jan 21, 2015 5:43 pm
- Forum: Coding Feedback
- Topic: Ragin Mages Feedback
- Replies: 32
- Views: 8775
Re: Ragin Mages Feedback
But now you're just making rev with spells. Are we Bethesda now? Yeah, revs with spells is... no, wait. Revs with spells would be awesome! But the real potential there is the framework for admins assigning people to easy-to-distinguish teams. If there was a tool to do that en-masse, then you could ...
- Wed Jan 21, 2015 3:04 pm
- Forum: Coding Feedback
- Topic: Ragin Mages Feedback
- Replies: 32
- Views: 8775
Re: Ragin Mages Feedback
Add a new staff: staff of control. Any crewmember hit by it joins that wizard's team like a rev and must assist the wizard. Add in new graphics like a big W above controlled crewmembers that teammates can see. Yes/no? I'd say that would be overpowered, but fun - and considering the fact that a spac...
- Wed Jan 21, 2015 2:35 pm
- Forum: Coding Feedback
- Topic: Ragin Mages Feedback
- Replies: 32
- Views: 8775
Re: Ragin Mages Feedback
Add a new staff: staff of control. Any crewmember hit by it joins that wizard's team like a rev and must assist the wizard. Add in new graphics like a big W above controlled crewmembers that teammates can see. Yes/no? I'd say that would be overpowered, but fun - and considering the fact that a spac...
- Wed Jan 21, 2015 1:45 pm
- Forum: Coding Feedback
- Topic: Ragin Mages Feedback
- Replies: 32
- Views: 8775
Re: Ragin Mages Feedback
If wizards had more incentives to get the crew involved one way or another, the roundtype would probably be better received. For example, inherent mistrust in an otherwise loyal crew means that summon guns/magic is actually fun, because there's always going to be SOMEBODY using their griff power and...
- Wed Jan 21, 2015 1:19 pm
- Forum: Coding Feedback
- Topic: Security Sprites: 2015 Edition
- Replies: 116
- Views: 27666
Re: Security Sprites: 2015 Edition
Here's what all changes will be if I put up the PR. http://i.imgur.com/0lqCOZQ.png Security Officer(Image 1&2): Spawns with a Helmet, Beret in Locker. Tactical Officer: Three sets of Bulletproof Armour are in the Armoury, these use the old Ausops armour. Warden: Returns to the old red coat, kee...
- Wed Jan 21, 2015 1:08 pm
- Forum: Coding Feedback
- Topic: Security Sprites: 2015 Edition
- Replies: 116
- Views: 27666
Re: Security Sprites: 2015 Edition
Pap's given the all ahead for a, hopefully, final Sec sprite change forever. http://i.imgur.com/tdqadsI.png This style combines the following sprites. Ausops Uniform (minus kneepads) Pap's Armour and Helmet Nienhaus's Beret Human eyes were not meant to look upon such beauty. Nice and clean. A good ...
- Tue Jan 20, 2015 11:09 pm
- Forum: Coding Feedback
- Topic: [POLL] Goon chem
- Replies: 90
- Views: 29743
Re: Goon chem poll
Well, at least the poll results aren't ambiguous. There's no way a coder could look at that and think "Well, maybe they still want the change?".
- Tue Jan 20, 2015 1:06 pm
- Forum: Coding Feedback
- Topic: More hardsuits need to be fireproof
- Replies: 12
- Views: 2853
Re: More hardsuits need to be fireproof
Doesn't make an awful lot of sense for spacesuits to be fireproof, I'm afraid. They're not insulating, they're fully sealed environments... unless ours are pressure-based now, after the change from fat spacesuits... Doesn't matter. Each type of hardsuit having pros and cons over others is interestin...
- Mon Jan 19, 2015 11:18 pm
- Forum: Coding Feedback
- Topic: Goon Chem Feedback
- Replies: 224
- Views: 52198
Re: Goon Chem Feedback
You're kidding, right?ShizCalev wrote: CLONEXADONE WAS REMOVED
EDIT: Oh god, you're not kidding.
- Mon Jan 19, 2015 4:53 pm
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 404843
- Mon Jan 19, 2015 2:45 pm
- Forum: Coding Feedback
- Topic: Sleepers.
- Replies: 125
- Views: 28970
Re: Sleepers.
(You get the point) previously, 5u tricord healed 23:23:23 - making it 5:5:5 makes it 4.6x weaker bicard + equivalents healed 26 - healing 10 is 2.6x weaker dermaline was 39, so 15 is also 2.6x weaker (brute:burn:tox) tricord = 1:1:1 bicard: 2:0:0 kelotane: 0:2:0 dylovene: 0:0:2 [[bicard-but-better...
- Mon Jan 19, 2015 2:41 pm
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 236126
Re: Minor Feedback
Could we adjust what shuttle ramming does, please? At the moment it appears to be instant death, but ideally it'd just do moderate damage and send you FLYING AS FAST AS POSSIBLE IN SOME DIRECTION.
- Mon Jan 19, 2015 1:42 pm
- Forum: Coding Feedback
- Topic: Goon Chem Feedback
- Replies: 224
- Views: 52198
Re: Goon Chem Feedback
I guess the greatest slight I can make about Goonchem is this. I have probably put more hours into playing medical doctor, and other medbay roles, on this server than the vast majority of people - ask the regulars how often they see Dr. Cobb - and due to this change, I have set medbay positions in m...
- Mon Jan 19, 2015 1:32 pm
- Forum: Coding Feedback
- Topic: Sleepers.
- Replies: 125
- Views: 28970
Re: Sleepers.
Why not make it so that we have Star Trek chemicals that work the way they used to, but considerably weaker? Make tricord work 1 unit:(1&1&1) health recovered. Make Bicard, Kelotane and Dyoveline work 1:2, and their upgraded versions 1:3 (but capable of being combined with their weaker versi...
- Mon Jan 19, 2015 1:23 pm
- Forum: Ideas
- Topic: Fly the White Ship to the station
- Replies: 43
- Views: 11405
Re: Fly the White Ship to the station
Steelpoint, you're great. Keep being great.
- Mon Jan 19, 2015 1:45 am
- Forum: Coding Feedback
- Topic: [POLL] Goon chem
- Replies: 90
- Views: 29743
Re: Goon chem poll
Bring back Trekchem, bring back bruisepacks, bring back ointment. Other thread covers the details about why Goonchem was a terrible change.
- Sun Jan 18, 2015 11:29 pm
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 236126
Re: Minor Feedback
Having the Diamond Mining Drill require the Illegal Tech module to obtain is pointless, considering the fact that by the time you get said module, you've already essentially completed mining anyway. Is it locked behind the Illegal Tech firmware because it can drill through walls? Because if I could...
- Sun Jan 18, 2015 11:28 pm
- Forum: Coding Feedback
- Topic: Goon Chem Feedback
- Replies: 224
- Views: 52198
Re: Goon Chem Feedback
So considering from testimony that this was literally rubberstamped in, and the problems are so apparent they burn into my freaking soul, shouldn't be too hard for any coder looking in on this to earn themselves some major cred and reverting this, unless there really is a compelling reason not to d...
- Sun Jan 18, 2015 11:26 pm
- Forum: Coding Feedback
- Topic: [Poll] Belt slot requiring jumpsuit
- Replies: 26
- Views: 5731
Re: [Poll] Belt slot requiring jumpsuit
I actually like the idea of being able to wear belts without requiring jumpsuits. After all, utility belts are overbelts usually, aren't they? That's how they are on sprites, too - they're even worn over labcoats.
- Sun Jan 18, 2015 10:28 pm
- Forum: Ideas
- Topic: Traitor Items
- Replies: 105
- Views: 33541
Re: Traitor Items
Bare-bones ideas. Syndicate personal loyalty implant. Works like a regular loyalty implant; person who is implanted becomes loyal to the owner of the PDA that spawned it. Blowpipe. Lower cost than the energy bow, same ammo, single-shot fire, fewer bolts. Fuzzy Jaunter. Mid-cooldown short-distance te...
- Sun Jan 18, 2015 9:43 pm
- Forum: Coding Feedback
- Topic: pls don't remove purple suit vest
- Replies: 18
- Views: 6712
Re: pls don't remove purple suit vest
I second this. Why is it being removed if it's just going to be replaced by tan?
- Sun Jan 18, 2015 9:33 pm
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 236126
Re: Minor Feedback
Having the (EDIT: Mining Cyborg) Diamond Mining Drill require the Illegal Tech module to obtain is pointless, considering the fact that by the time you get said module, you've already essentially completed mining anyway. Is it locked behind the Illegal Tech firmware because it can drill through wall...