Search found 1030 matches
- Sun Jan 18, 2015 9:27 pm
- Forum: Coding Feedback
- Topic: Malf AI and moving the AI core
- Replies: 18
- Views: 3160
Re: Malf AI and moving the AI core
As a recent malf AI who was moved by a cyborg and subsequently BWOINKED (as I agreed with the plan and didn't realise that some people consider it an exploit), can't we just rebalance it somehow?
- Sun Jan 18, 2015 7:17 pm
- Forum: Coding Feedback
- Topic: Goon Chem Feedback
- Replies: 224
- Views: 52165
Re: Goon Chem Feedback
I'm seeing a lot of negative feedback in this thread - a combination of "I miss our old medicines", "Toxins are waaay too powerful" and "Everything is broken", and a lot of it. I think it's pretty clear where the community's heart is. Props to Dezzmont for being rationa...
- Sun Jan 18, 2015 6:49 pm
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 404771
- Sat Jan 17, 2015 9:39 pm
- Forum: Coding Feedback
- Topic: Firing Pins
- Replies: 82
- Views: 26244
Re: Firing Pins
Suggestion - guns made in R&D are pinless, lockboxless, easy to derive research from. Firing pins are a protolathable item, requiring mid-level combat research...
...and they come in a lockbox, with high security access required.
...and they come in a lockbox, with high security access required.
- Sat Jan 17, 2015 9:34 pm
- Forum: Coding Feedback
- Topic: Goon Chem Feedback
- Replies: 224
- Views: 52165
Re: Goon Chem Feedback
Can't we just get some of our stalwarts back, at least? Tricord, bicard, derma, dex? What's wrong with the idea of using Star Trek-themed chemicals?
- Sat Jan 17, 2015 7:16 pm
- Forum: Coding Feedback
- Topic: Goon Chem Feedback
- Replies: 224
- Views: 52165
Re: Goon Chem Feedback
I don't think there is a way for me to fully articulate how much I haaaaaaaate this change and the removal of our standard chemicals over the internet, so I'm not going to try. All I will say to that end is that it is, personally, my most despised change in the history of SS13, to the degree that I ...
- Fri Jan 16, 2015 11:40 pm
- Forum: General Chat
- Topic: Engineering Discoveries!
- Replies: 41
- Views: 10682
Re: Engineering Discoveries!
It is, hypothetically. If you want to trip on mindbreaker and take a fuckton of radloss. The delivery method is important, though. I don't know how the shard is transported, or how it arrives, what effects it has, how it can be safely handled etc. Logic dictates that you teleport that bastard/send ...
- Fri Jan 16, 2015 3:13 pm
- Forum: General Chat
- Topic: Engineering Discoveries!
- Replies: 41
- Views: 10682
Re: Engineering Discoveries!
I'm posting this here and not the Simple Questions thread, because it's not a simple question and pertains to an aspect of the game associated primarily with engineering.
Is it possible to use a supermatter shard as The Best Mining Charge?
Is it possible to use a supermatter shard as The Best Mining Charge?
- Fri Jan 16, 2015 8:53 am
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 236117
Re: Minor Feedback
I feel that rather a lot of features are getting nixed for the sake of change - several things I've grown fond of in my time here. The "It's bugged/unbalanced? Just remove it" mindset I've seen in some instances is, frankly, alarming.
- Wed Jan 14, 2015 12:31 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 862737
Re: Stories of rage, tears and regret
>Captain >Nothing much happening >Chaos starts in xenobio, wander in with a small group following just to be staff of change'd somehow and turned into a xenomorph >Head of Security Jazmin Malcovich, having been in sight in the corridor when this happened, immediately opened fire and, to my in-Englis...
- Tue Jan 13, 2015 12:23 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 549792
Re: Simple Questions Thread
Wizard receives 60s cooldown spell that makes a shell when he decides to buy soulstone belt. And I just explained that the shell was probably found in cult nest raided by security. That explains the wizard. But not the cult. You don't seem to be getting at what I'm getting at - how does the first c...
- Tue Jan 13, 2015 12:05 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 549792
Re: Simple Questions Thread
And how does a WIZARD get shells...?Violaceus wrote:Well they probably found a shell that cult left, made artficier and aetificier makes more soulstones and shells.
EDIT: No, wait, this still leaves the problem of how they got the shell for the artificer.
- Mon Jan 12, 2015 11:53 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 549792
Re: Simple Questions Thread
But how did THEY get shells?Violaceus wrote:These security constructs were a thing because security robusted cultists and took soulstones that someone had in backpack.
- Mon Jan 12, 2015 11:52 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 971201
Re: Minor Suggestions
Is this community really so shitty when it comes to handling meta info that we have to flat out deny this kind of stuff? Yes We could offer a new position - Training Players. People can put themselves forward as a go-to person for helping a new player in general, or with specific departments (which...
- Mon Jan 12, 2015 11:44 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 549792
Re: Simple Questions Thread
What I was really asking was - how do you get the shell?Erbbu wrote:You use the shard with a soul on a shell and choose which construct you want to make out of it. As far as I know you can't get construct shells outside of wizard/cult rounds without admin fuckery unless mining happens to find them.
- Mon Jan 12, 2015 11:23 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 549792
Re: Simple Questions Thread
Despite the long time I've been playing, I've never had the opportunity to actually do this, so - how do you go about making constructs? I thought there was something limited to wizards and cultists, but apparently even security can find a shell somehow. What's the process? What do you do from the p...
- Sun Jan 11, 2015 7:07 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 971201
Re: Minor Suggestions
Funfact: I did code MedHud sunglasses years ago but they were rejected - granted the code for them wasn't very good. Dayum. Maybe it's just a case of reverse-engineering the secHUD glasses code? I'm not going to say "I could do that", because for all my luck I'll look at the code and my b...
- Sun Jan 11, 2015 12:20 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 971201
Re: Minor Suggestions
- You seem to have misread those first four objectives. Kill another traitor =/= Kill all other traitors/changelings/whatever; Be the only escaping traitor/changeling =/= escape on the shuttle alone; Kill Ian is part of usually part of getting corgimeat, but different; Stealing the captain's medals...
- Sun Jan 11, 2015 12:02 pm
- Forum: General Chat
- Topic: Engineering Discoveries!
- Replies: 41
- Views: 10682
Re: Engineering Discoveries!
Make it into a slip-and-slide speedy transportation system, the kind cargo can set up if atmos isn't paying attention with their pipes.
- Sun Jan 11, 2015 12:02 pm
- Forum: Coding Feedback
- Topic: [POLL] Should lizards be considered human for the AI&borgs?
- Replies: 56
- Views: 13421
Re: Should lizards be considered human for the AI and borgs?
I'm getting reaaaaaaaaaaally tired of reading "GAS THE LIZARDS, RACE WAR NOW".
- Sun Jan 11, 2015 8:41 am
- Forum: Coding Feedback
- Topic: [POLL] Should lizards be considered human for the AI&borgs?
- Replies: 56
- Views: 13421
Re: Should lizards be considered human for the AI and borgs?
I object to mindless validhunting, but I think that having lizardmen crewmembers not be covered by Asimov offers up some interesting interaction opportunities if well policed.
- Sun Jan 11, 2015 7:53 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 971201
Re: Minor Suggestions
So I was scraping through the archives when I came across some old ideas of mine and confirmed what I'd always believed - I used to be a genius. Many of these make more sense now that features are around to support them better. - A Raise Dead spell, which can be used on any remains. If the original ...
- Sun Jan 11, 2015 5:53 am
- Forum: Roleplaying
- Topic: What does your/others character voice sounds like?
- Replies: 15
- Views: 4987
Re: What does your/others character voice sounds like?
My own's my own (a middling, irritable English). Everything else is a generic American, because I've spent too much time on the internet.
Re: Events...
What about a round where the crew is given an hour to prepare for incoming waves of enemies?
Or a Berlin Wall round?
There's still an event topic on General.
Or a Berlin Wall round?
There's still an event topic on General.
- Sun Jan 11, 2015 4:59 am
- Forum: Ideas
- Topic: Space Valhalla
- Replies: 71
- Views: 19803
Re: Space Valhalla
I think I've posted my support for this idea every single time it pops up, and that support does not end now. It'll solve a lot of problems, really. Ends the salt from yet another stupid death, in a game filled with stupid deaths. Relieves people of aggression, possibly even terminally aggressive pe...
- Sat Jan 10, 2015 5:58 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 549792
Re: Simple Questions Thread
I'm going to do my own testing later, but - can certain mobs see through walls?
I swear I got ganked by a goliath in an impossible position just now.
I swear I got ganked by a goliath in an impossible position just now.
- Sat Jan 10, 2015 5:24 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 971201
Re: Minor Suggestions
Droneborgs. Let MMIs be put onto droneshells, for speaking drones with cyborg laws.
Also make droneshells preconfigurable for name and lawset-type (drone, Asimov or MMI).
Also make droneshells preconfigurable for name and lawset-type (drone, Asimov or MMI).
Re: Event Ideas Suggestion
Thread necro, because the alternative is making a new thread. I want an event that really brings the crew together to the best of its abilities, and I've thought of one. At the beginning of the round, Centcom announces that this station is not a research station - it's a trap for unwitting problem e...
- Sat Jan 10, 2015 3:54 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3941
- Views: 1079737
Re: ITT: We make shitty suggestions and come up with poor id
If you have a mining drill or better instrument of diggin', you can do this with sand.Gun Hog wrote:You can do this with a heavily beaten corpse!Hellafied wrote:This actualy neeeds to be added.Xhuis wrote:Give miners a magic ball of yarn that trails behind them to lead the way back home.
- Sat Jan 10, 2015 3:51 pm
- Forum: Ideas
- Topic: [POLL] Add slowdown for dragging bodies
- Replies: 199
- Views: 43662
Re: [POLL] Add slowdown for dragging bodies
I'm willing to bet that I've played medic more than the vast majority of players on the server over the past four years - and I oppose this change. Rescue on the frontlines - be it battle or breach - is already hard enough. God knows, at least some people actually TRY to drag people to medbay nowada...
- Sat Jan 10, 2015 2:49 pm
- Forum: Coding Feedback
- Topic: Security Sprites: 2015 Edition
- Replies: 116
- Views: 27665
Re: Security Sprites: 2015 Edition
It wasn't intentionally a 'stealth change' there was like 50000 things in that PR changed. I didn't list it, but it was a mistake and I'm sorry. You can revert it if you want, but I'll still argue it's better as it is due to the way the gunlight overlay is. Yeah it isn't xbox huge maglite but it do...
- Sat Jan 10, 2015 2:43 pm
- Forum: Ideas
- Topic: Cargo Clothing Fabricator
- Replies: 26
- Views: 10969
Re: Cargo Clothing Fabricator
I actually like the idea of them making RIGs - but it needs to only become an option after a lot of work, such as a good mining haul and the best parts available. Also, one of the captain's items is made out of assistant leather. Allow it, when emagged, to skin humans. EDIT: I thought I read every p...
- Sat Jan 10, 2015 5:58 am
- Forum: General Chat
- Topic: OFFICIAL SERVER IS DOWN THREAD: MSO GOT HIGH!
- Replies: 508
- Views: 233530
Re: OFFICIAL SERVER IS DOWN THREAD: RETURN OF THE CRASH
For the last time, it's not the nuke.
Round just ended with the shuttle hitting home. Crash.
Rounds on Sybil now crash the server when they end.
Round just ended with the shuttle hitting home. Crash.
Rounds on Sybil now crash the server when they end.
- Sat Jan 10, 2015 4:40 am
- Forum: General Chat
- Topic: OFFICIAL SERVER IS DOWN THREAD: MSO GOT HIGH!
- Replies: 508
- Views: 233530
Re: OFFICIAL SERVER IS DOWN THREAD: RETURN OF THE CRASH
I am literally the unluckiest person on the server.Loonikus wrote:First server crash of the year. Noice.
- Sat Jan 10, 2015 4:38 am
- Forum: General Chat
- Topic: OFFICIAL SERVER IS DOWN THREAD: MSO GOT HIGH!
- Replies: 508
- Views: 233530
Re: OFFICIAL SERVER IS DOWN THREAD: RETURN OF THE CRASH
>Server crashes, hard, four seconds away from malf victory
- Sat Jan 10, 2015 1:22 am
- Forum: Ideas
- Topic: New stuff/changes for cult
- Replies: 13
- Views: 3950
Re: New stuff/changes for cult
More cult options, huh? How about arcane spellcasting? Have certain spells be available if enough blood-research, or whatever, is done towards it. Maybe that'd require more steps and balancing, though. Alternate endgame goals for cultists would be great, too. What about a sort of super-construct oth...
- Sat Jan 10, 2015 1:09 am
- Forum: Coding Feedback
- Topic: Security Sprites: 2015 Edition
- Replies: 116
- Views: 27665
Re: Security Sprites: 2015 Edition
the maglite sprite was originally submitted as its own pr and literally everyone hated it except pap, its submitter, and nienhaus, the spriter. it was eventually closed. the resprite getting in was a stealth change Classic paparika PR Is that true? Because this is grounds for some serious complaint.
- Fri Jan 09, 2015 7:07 pm
- Forum: General Chat
- Topic: Favorite Job and why
- Replies: 82
- Views: 26788
Re: Favorite Job and why
Medical Doctor - people-focused, high-energy job. Rush to crises, heal people, be on the frontlines, make a positive change. Revive rooms full of people a few steps behind the murderhobo who downed them seconds before. Have an excuse to be pretty much anywhere. Keep the whole damn station alive. An...
- Fri Jan 09, 2015 11:53 am
- Forum: Ideas
- Topic: Cyborg Equipment Upgrade Modules
- Replies: 10
- Views: 1737
Re: Cyborg Equipment Upgrade Modules
I think it's important - hence why I posted it - but it needs to be balanced. Hence only one module of each type per cyborg, but that would be sufficient to add functionality to cyborgs. A traitor could emag a borg, and then add an equipment module to give it an extra weapon in its arsenal, to make ...
- Fri Jan 09, 2015 11:02 am
- Forum: Coding Feedback
- Topic: Security Sprites: 2015 Edition
- Replies: 116
- Views: 27665
Re: Security Sprites: 2015 Edition
Ugh, changing department colours. I got sick of green medbay quickly; I'm so glad it went blue instead.
Then again, science could do with having a little more purple in their clothing. I like the roboticists' jumpsuits, but it might work better with purple instead of red.
Then again, science could do with having a little more purple in their clothing. I like the roboticists' jumpsuits, but it might work better with purple instead of red.
- Thu Jan 08, 2015 2:52 pm
- Forum: Ideas
- Topic: AI voice overhaul.
- Replies: 55
- Views: 11042
Re: AI voice overhaul.
I have the amusing mental image of there being a whole bunch of choices for soundbanks, simply mechanised voices of a big ol' library of prechosen words recorded in various styles.
Imagine a Vincent Price AI.
Imagine a Vincent Price AI.
- Thu Jan 08, 2015 12:50 pm
- Forum: Coding Feedback
- Topic: Security Sprites: 2015 Edition
- Replies: 116
- Views: 27665
Re: Security Sprites: 2015 Edition
Yeah, that's pretty much perfect.
I'd like alternate costumes for all the departments, in an ideal world. Imagine a security force that looks like the mind-controlled humans in The Dalek Invasion of Earth.
I'd like alternate costumes for all the departments, in an ideal world. Imagine a security force that looks like the mind-controlled humans in The Dalek Invasion of Earth.
- Thu Jan 08, 2015 2:54 am
- Forum: Coding Feedback
- Topic: Rig suit slots (mining edition)
- Replies: 28
- Views: 5978
Re: Rig suit slots (mining edition)
It makes in-world sense for space suits to have a place specifically to put oxygen tanks.
- Thu Jan 08, 2015 2:44 am
- Forum: Ideas
- Topic: Cyborg Equipment Upgrade Modules
- Replies: 10
- Views: 1737
Cyborg Equipment Upgrade Modules
Whilst playing minerborg the other day, I realised that... - I could only get the best piece of mining equipment if I was subverted by a traitor or I'd basically done all the mining already for an illegal tech module; - I had to choose between being able to see veins & pathways, and being able t...
- Thu Jan 08, 2015 2:35 am
- Forum: Coding Feedback
- Topic: Security Sprites: 2015 Edition
- Replies: 116
- Views: 27665
Re: Security Sprites: 2015 Edition
Make 'em red. Steelpoint's stuff is better for me.
- Thu Jan 08, 2015 2:25 am
- Forum: Ideas
- Topic: AI voice overhaul.
- Replies: 55
- Views: 11042
Re: AI voice overhaul.
Where do we source the words? Sam?
- Thu Jan 08, 2015 2:23 am
- Forum: Ideas
- Topic: Reduce the ease in making a phazon
- Replies: 39
- Views: 9033
Re: Reduce the ease in making a phazon
For the love of god, don't remove features instead of rebalancing them.
And Phazons still take a fuckton to build.
And Phazons still take a fuckton to build.
- Wed Jan 07, 2015 2:15 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 688881
Re: Little things you learned that are game changing
There's also an abandoned surgical room on the station somewhere, if you can find it. I don't think it has tools, but it has a surgical table.
- Wed Jan 07, 2015 1:39 pm
- Forum: General Chat
- Topic: Engineering Discoveries!
- Replies: 41
- Views: 10682
Re: Engineering Discoveries!
Singulo is set up and forget in that as long as no-one sabotages it, it will provide power and won't get loose (PA set to 0 power, but on). Supermatter needs atmosphere to provide power. Can cargo get power cells easily? If so, I guess you can just build a new SMES which probably will come partiall...
- Wed Jan 07, 2015 12:59 pm
- Forum: General Chat
- Topic: Engineering Discoveries!
- Replies: 41
- Views: 10682
Re: Engineering Discoveries!
I ask these of you not because I am lazy, but because I am not very good with the power sources on the station - I can set up the singularity and the solar arrays, but otherwise it's a bit beyond me. - Is there a version of that mini Singulon engine that works? Like, the next size singularity up? If...