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Re: I'm bored as fuck give me something SS13 related and I'll sketch it

Scientists on the verge of figuring out how to weaponise a live chicken.
by AnonymousNow
Tue Feb 25, 2020 4:23 am
 
Forum: General Chat
Topic: I'm bored as fuck give me something SS13 related and I'll sketch it
Replies: 75
Views: 2692

Re: Do people feel genetics moving to science was a good move?

NoxVS wrote:the only solution to fix the science bloat and medicine content drought is to merge the two. Make it like Biotechnology or some shit. Give engineering the job of doing stock part stuff.

Funny - I recall when this was technically the case, minus the name biotechnology.
by AnonymousNow
Fri Jan 31, 2020 1:08 am
 
Forum: General Chat
Topic: Do people feel genetics moving to science was a good move?
Replies: 39
Views: 1799

Re: hunt momster: world (iceborne edition)

I've added you, I'm going for full optional completion currently, will probably keep me busy through the week. I'm on EU afternoon-evening and weekends in general, after that it's back to Grinding Lands What level of progression are you at? I'm not too far in, since I've been focusing on the new op...
by AnonymousNow
Tue Jan 21, 2020 6:59 am
 
Forum: Video Games
Topic: hunt momster: world (iceborne edition)
Replies: 10
Views: 485

Re: hunt momster: world (iceborne edition)

If you require a dooting partner to provide heals & buffs to you, smacks & stuns to your enemies, consider adding me. Nudge me if I'm online and if I'm not busy I'll join ye.
by AnonymousNow
Mon Jan 20, 2020 10:55 pm
 
Forum: Video Games
Topic: hunt momster: world (iceborne edition)
Replies: 10
Views: 485

Re: hunt momster: world (iceborne edition)

I'd be up for pitching in on fights too, if people want a hand. I run a full tanky-healing support build with a hunting horn.

Doot.
by AnonymousNow
Tue Jan 14, 2020 7:33 am
 
Forum: Video Games
Topic: hunt momster: world (iceborne edition)
Replies: 10
Views: 485

Re: R&D Addition: Lasers & Laser Research

I had a couple of ideas for continuous lasers. One was a power laser that uses any excess energy for the grid to ramp up its power and fires into a steady bluespace portal to "centcom" to be turned into a supply of points/money for cargo purposes, allowing engineering and cargo to handshak...
by AnonymousNow
Tue Jan 14, 2020 7:28 am
 
Forum: Ideas
Topic: R&D Addition: Lasers & Laser Research
Replies: 3
Views: 187

Re: CLONING REMOVAL FEEDBACK

It's worth mentioning here that there's a lot of legitimate concerns on the PR and they're not likely to be reposted here. They include repeat statements of other peoples' points in places, but that tends to show, in this sort of scenario, that people have consistent complaints that they'd like to b...
by AnonymousNow
Fri Jan 10, 2020 4:32 am
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 14260

Re: Manuel feedback and suggestions

Kel basically said what I was going to, including the bit about remembering bygone times of good stories.
by AnonymousNow
Fri Jan 10, 2020 4:22 am
 
Forum: General Chat
Topic: Manuel feedback and suggestions
Replies: 78
Views: 3748

Re: PR discussion thread:alternative to removing cloning #48700

It's a better solution, but it doesn't solve any of the issues, imagined or otherwise, that caused the massively unpopular Remove Cloning PR to exist in the first place. I can see where it's coming from, but it's hopelessly optimistic. Outside of Manuel, this just won't work without admin interventi...
by AnonymousNow
Fri Jan 10, 2020 12:38 am
 
Forum: Coding Feedback
Topic: PR discussion thread:alternative to removing cloning #48700
Replies: 19
Views: 785

Re: so why is KA nota mining tool? GIBE SKILL.

I still think that the PKA should have mining skill be relevant when hitting rock, but not when hitting people (ie. it would have a reduced cooldown based on your mining skill when you dig, but not if you hit anything else). The real tragedy is the Resonator. That thing didn't even benefit from the ...
by AnonymousNow
Mon Jan 06, 2020 3:16 am
 
Forum: Ideas
Topic: so why is KA nota mining tool? GIBE SKILL.
Replies: 10
Views: 569

Re: Remove "The Room" theme [POLL]

This has bugged me for ages. IIRC, it was added at the same time as Leslie Fish's space folk/filk music was, then both were removed, and finally this was re-added for some reason. Leslie Fish's science fiction stuff is the most SS13 music I've ever encountered, but it was removed in favour of a shit...
by AnonymousNow
Sat Jan 04, 2020 9:21 pm
 
Forum: Policy Discussion
Topic: Remove "The Room" theme [POLL]
Replies: 35
Views: 1644

Re: Pet Peeves Thread - Little things that REALLY annoy you

Feels like the new genetics and experimentor rejiggering was sloppy. The BEPIS was shoved into a corner of the oversized firing range room, and the ScienceDrobe vendor is gone.
by AnonymousNow
Fri Jan 03, 2020 8:58 pm
 
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2211
Views: 214442

Re: Spawn more antags instead of ending the round on wizard or revhead/head of staff loss

Fighting through damage and difficult odds is part of the game, one that has been mostly lost in recent years because we wrap our players in shuttle-shaped cotton wool and let them run from nearly any sort of difficulty or antagonism. Remember old meteor mode and the like? Yeah, those made for some ...
by AnonymousNow
Thu Jan 02, 2020 6:00 am
 
Forum: Policy Discussion
Topic: Spawn more antags instead of ending the round on wizard or revhead/head of staff loss
Replies: 20
Views: 940

Re: Birdboat updated again

I appreciate additional maps, especially under the Metameta situation. And the effort that goes into them, too.
by AnonymousNow
Thu Jan 02, 2020 12:56 am
 
Forum: Spriting and Mapping
Topic: Birdboat updated again
Replies: 13
Views: 1275

Re: Straight up remove wizard gamemode

Doesn't matter if you give wizards wacky and fun shit. They're encouraged by server culture to go as murderbone as possible; because as soon as the crew even catches wind of a wizard, they'll go full validhunt mode. A funny wizard is a dead wizard. This makes it sound like validhunting is the probl...
by AnonymousNow
Tue Dec 24, 2019 12:38 am
 
Forum: Policy Discussion
Topic: Straight up remove wizard gamemode
Replies: 39
Views: 2049

Re: A map/station with randomised elements (mockup inside)

There are maintenance shafts in the mockup - a "ring road" that runs around the entire station floor, and an internal pinwheel-shaped maintenance corridor in each of the 16 blocks - but to add further tunnels, you could designate some of the criss-crossing pathways between the blocks as ma...
by AnonymousNow
Tue Dec 24, 2019 12:35 am
 
Forum: Ideas
Topic: A map/station with randomised elements (mockup inside)
Replies: 9
Views: 501

Re: A map/station with randomised elements (mockup inside)

Several other servers have experimented with randomization and it is definitely technically feasible especially with our map template system. However, I am not at all a fan of the grid-station design. It seems like it would be boring to play on this map. Really? I thought it would be interesting, s...
by AnonymousNow
Mon Dec 23, 2019 10:42 pm
 
Forum: Ideas
Topic: A map/station with randomised elements (mockup inside)
Replies: 9
Views: 501

A map/station with randomised elements (mockup inside)

So, ages ago, I thought up a rough station design based on limited, consistent space for each department, forcing some departments to make do with what they had while still being very playable - it'd be easy to traverse, it would still have places to hide, and it would also make an excellent setting...
by AnonymousNow
Mon Dec 23, 2019 9:09 pm
 
Forum: Ideas
Topic: A map/station with randomised elements (mockup inside)
Replies: 9
Views: 501

Xeno Infestation Random Spawn Locations

I was so surprised by this that I put it on the Git as a bug, but kriskog told me it was intended and that it was a balance issue, so I brought it here. In the past few weeks, I've spawned as a xenomorph larva in random locations during infestation events a few times. Notably, however, twice those l...
by AnonymousNow
Mon Dec 23, 2019 7:05 pm
 
Forum: Coding Feedback
Topic: Xeno Infestation Random Spawn Locations
Replies: 2
Views: 314

Re: Straight up remove wizard gamemode

Suggestion: give wizards more utility and wacky chaos spells and less encouragement to take spells that are immediately deadly. Or, give them more spells that encourage them to keep people alive, like an AoE lifedrain that taps a little from everyone and heals for that amount.
by AnonymousNow
Sun Dec 22, 2019 5:54 pm
 
Forum: Policy Discussion
Topic: Straight up remove wizard gamemode
Replies: 39
Views: 2049

Re: music that compliments ss13 or music you associate with ss13

Shaps-cloud wrote:Some Kind of Hero/All of Carmen Miranda's Ghost

Also, basically all of Leslie Fish's filk.
by AnonymousNow
Sun Dec 22, 2019 3:07 pm
 
Forum: General Chat
Topic: music that compliments ss13 or music you associate with ss13
Replies: 23
Views: 1585

Re: you want longer rounds? make an RP server

Remember - we were mid-RP until people started using Baystation as a boogeyman whenever RP was referenced in any way shape or form, and started randomly calling any RP "ERP" to boot. Then began the gradual process of pushing us further towards the non-RP end of the spectrum, until the revi...
by AnonymousNow
Sun Dec 22, 2019 3:06 pm
 
Forum: General Chat
Topic: you want longer rounds? make an RP server
Replies: 60
Views: 3578

Re: give me ideas for finishing slime crossbreeds

Let's just throw random ideas out there and see what sticks. How about a Plasma Light? It's a tough "torch" made of plasmaglass that has power radiating from it - in effect, it's an infinite light source like our standard torches, but it can also fit into light fixtures, and not only will ...
by AnonymousNow
Sun Dec 22, 2019 3:02 pm
 
Forum: Ideas
Topic: give me ideas for finishing slime crossbreeds
Replies: 6
Views: 493

Re: Give me all your midis

by AnonymousNow
Thu Dec 05, 2019 4:43 am
 
Forum: General Chat
Topic: Give me all your midis
Replies: 5
Views: 456

Re: Charlie Station/"Oldstation"

First of all, seconding that the wire change has streamlined this to no end. Second, I think we need to keep the solars as part of the experience, but I do agree that they can take too long solo to match the pace - something as simple as having them be a little more intact would be adequate for that...
by AnonymousNow
Fri Nov 29, 2019 10:43 pm
 
Forum: Coding Feedback
Topic: Charlie Station/"Oldstation"
Replies: 9
Views: 600

Re: Extending the power simulation.

A few years ago, someone suggested a specific way of selling power to centcom - a massive, constant, beam-like power transmission laser, and a portal in front of it. Both require power, the latter a set amount, the former ramping up significantly in strength depending on available output. It would g...
by AnonymousNow
Fri Nov 29, 2019 10:14 pm
 
Forum: Ideas
Topic: Extending the power simulation.
Replies: 34
Views: 2039

Re: Minor Feedback

Watched a round earlier where someone had something the ghosts described as fist of the something something. Apparently it's an 8TC traitor item. There were 30 people on that round. On the station, the AI was the only survivor. Every other person died in a two-second stunning flurry, except the murd...
by AnonymousNow
Fri Nov 29, 2019 1:27 pm
 
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 667
Views: 67662

Re: How do we extend average round time?

I've been saying for a long time that the shuttle is the primary antagonist of every round. It stifles creativity, because there's no point in trying to make a cool project if it's going to be wiped away a minute after finishing it (assuming you're going at full pace without interruptions), and it l...
by AnonymousNow
Fri Nov 29, 2019 3:04 am
 
Forum: Coding Feedback
Topic: How do we extend average round time?
Replies: 94
Views: 4178

Re: Departmental Gameplay Improvements

Okay, bear with me here - a medical-science shared department focusing on experimental chemical-based technology. Essentially alchemy for the postmodern age. Combine exotic material components with carefully balanced chemical compounds and solutions. Chemicals react in different ways to being in a p...
by AnonymousNow
Thu Nov 28, 2019 10:27 pm
 
Forum: Ideas
Topic: Departmental Gameplay Improvements
Replies: 80
Views: 5618

Re: Extending the power simulation.

First instinct good. More options means more possibilities means more fun. Second opinion bad. Higher failure rate means more shuttle calls means weaker rounds. Third consideration good. Make individual turbines accessible via fireproof button-activated remote button systems engine-side and a mainte...
by AnonymousNow
Thu Nov 28, 2019 10:20 pm
 
Forum: Ideas
Topic: Extending the power simulation.
Replies: 34
Views: 2039

Re: Minor Suggestions

A request - making the creation of all ghostroles as readable and obvious as making positronic brains. If I'm doing moderate work with the opportunity for downtime, I like to idle in observe mode while I'm doing so and wait for a prompt for a ghost role, to see if it's something interesting. I was u...
by AnonymousNow
Thu Nov 28, 2019 10:17 pm
 
Forum: Ideas
Topic: Minor Suggestions
Replies: 3541
Views: 310970

Re: Minor Suggestions

Using the existing bars for performing actions that take time (such as aggressive-grabbing people, digging with a pickaxe etc.), give action buttons a bar timer that represents the current state of their cooldown.

Having to check their submenu for cooldowns (spells etc.) is a pain in the bum.
by AnonymousNow
Wed Nov 27, 2019 9:34 am
 
Forum: Ideas
Topic: Minor Suggestions
Replies: 3541
Views: 310970

Re: ok time for a realtalk about abductors

lmwevil wrote:should they be allowed to beam down into the AI core and kill it/card it FNR, it's kinda dumb and has no counterplay


No. Runs counter to their concept, unless we introduce mechanics to abduct an AI, give it a random quirk and beam it back down onto the station.
by AnonymousNow
Fri Dec 28, 2018 1:02 am
 
Forum: Policy Discussion
Topic: ok time for a realtalk about abductors
Replies: 41
Views: 2346

Re: SS13 Related Art / Hand Drawn Art

Super Aggro Crag wrote:~


Gave the artist some stuff to base off, including this here thread. Glad to see that this caught on.
by AnonymousNow
Wed Mar 07, 2018 9:12 pm
 
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2075
Views: 245144

Re: SS13 Related Art / Hand Drawn Art

CitrusGender wrote:
wubli wrote:
CitrusGender wrote:the only real CMO is Ian Smith


wrong. phoebe lotsu exists


true

I did dethrone them until they came back.
What a shame, I probably should get some art commissioned when I get the chance.


Ah, good, Lotsu is back.

There's always competition for the position, y'know.
by AnonymousNow
Wed Feb 21, 2018 1:19 pm
 
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2075
Views: 245144

Re: SS13 Related Art / Hand Drawn Art

What would we want out of an oranges-funded commission? New cover/title art for the game client? oranges, do you have a preference?
by AnonymousNow
Sat Feb 17, 2018 4:14 pm
 
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2075
Views: 245144

Re: Bugs which turned into features

CosmicScientist wrote:The ghost rotating?


Hell yes, ouija boards.
by AnonymousNow
Fri Feb 16, 2018 8:14 am
 
Forum: General Chat
Topic: Bugs which turned into features
Replies: 10
Views: 1449

Re: SS13 Related Art / Hand Drawn Art

Hey, people. I'd like to plug another artist here that may interest people and is currently taking commissions for a variety of different types of art. Xenon , also known as Axel Shokk , is an artist who specialises in vibrant colours and beautiful, crazy portraiture. They've made sketches, inks, f...
by AnonymousNow
Fri Feb 16, 2018 8:12 am
 
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2075
Views: 245144

Re: was "the room"'s theme ever a lobby theme or am i trippin

It sucked, and it somehow hung around longer than Leslie Fish filk songs, which are the SS13-iest songs to ever exist.
by AnonymousNow
Fri Feb 16, 2018 8:04 am
 
Forum: General Chat
Topic: was "the room"'s theme ever a lobby theme or am i trippin
Replies: 9
Views: 1041

Re: Greytide pods in the laundry room

For balance purposes, have them be high risk/high reward for yourself, but low risk/no reward when used on others through some sort of snowflake chemical voodoo.
by AnonymousNow
Sat Jan 20, 2018 1:18 pm
 
Forum: Ideas
Topic: Greytide pods in the laundry room
Replies: 20
Views: 1469

Re: Minor Suggestions

Anonmare wrote:Fetish fuel tbh


I hate that, to a degree, you are right. I want cool things that aren't fetish fuel.
by AnonymousNow
Sun Jan 07, 2018 10:58 pm
 
Forum: Ideas
Topic: Minor Suggestions
Replies: 3541
Views: 310970

Re: Let botany make a shambling mound mech

newfren wrote:Hydroponics mech


That's hilarious. I want it.
by AnonymousNow
Fri Jan 05, 2018 1:44 pm
 
Forum: Ideas
Topic: Let botany make a shambling mound mech
Replies: 18
Views: 1474

Re: Minor Suggestions

Have a fusion mechanic for humanoid entities. It requires one of the entities to know a magic spell specifically for the purpose (wizard/blood cult), and the complete co-operation of both entities, but results in a beefy human(oid) with 1.75x the health of the component creatures, plus all their gen...
by AnonymousNow
Fri Jan 05, 2018 1:40 pm
 
Forum: Ideas
Topic: Minor Suggestions
Replies: 3541
Views: 310970

Re: Minor Suggestions

Add a version of MMIs which come with built-in spider legs.

Allow telekinetic brains and MMIs to float around.
by AnonymousNow
Thu Nov 09, 2017 4:53 pm
 
Forum: Ideas
Topic: Minor Suggestions
Replies: 3541
Views: 310970

Re: reference

Shaps-cloud wrote:
lzimann wrote:The cmo action figure is a reference to a famous cmo player

Not anymore, that got axed

What was it before?

Also, vodka('s ability to reduce radiation poisoning) is a reference to STALKER: Shadow of Chernobyl.
by AnonymousNow
Tue Nov 07, 2017 11:47 pm
 
Forum: General Chat
Topic: reference
Replies: 67
Views: 6006

Re: bring back ragin' mages

I never got to encounter Very Bullshit Ragin' Mages myself.
by AnonymousNow
Tue Nov 07, 2017 11:47 am
 
Forum: Ideas
Topic: bring back ragin' mages
Replies: 23
Views: 1389

Re: bring back ragin' mages

pubby wrote:I want wizard battle mode

there are 5 wizards

their mission is to kill or exile each other

they fight on the station
by AnonymousNow
Sun Nov 05, 2017 4:12 pm
 
Forum: Ideas
Topic: bring back ragin' mages
Replies: 23
Views: 1389

Re: Metal Gear Hackfraud V: The Phantom Content

Did you make this post intentionally? Yes. Is there an issue? I should point out that I've been replaying MGSV recently. Only in the last few days did I realise that the legendary animals sideops missions unlocked things like the Wormhole and Hand of Jehuty - I've been sort of ignoring them for a w...
by AnonymousNow
Sun Nov 05, 2017 1:04 pm
 
Forum: Video Games
Topic: Metal Gear Hackfraud V: The Phantom Content
Replies: 290
Views: 28835

Re: Metal Gear Hackfraud V: The Phantom Content

Thread necro because it's better than making a new thread. With George Lucas out of the picture and working on his next big project (which I'm interested to see how it turns out), every single mention of the next Star Wars has been bombarded by people saying that it's terrible. Not that it WILL be t...
by AnonymousNow
Sun Nov 05, 2017 9:13 am
 
Forum: Video Games
Topic: Metal Gear Hackfraud V: The Phantom Content
Replies: 290
Views: 28835

Re: bring back ragin' mages

I was personally very fond of the concept of Ragin' Mages and the kind of rounds that it would bring, even though I only encountered them very rarely.
by AnonymousNow
Sat Nov 04, 2017 6:22 pm
 
Forum: Ideas
Topic: bring back ragin' mages
Replies: 23
Views: 1389
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