Search found 1030 matches
- Tue Dec 27, 2022 7:28 pm
- Forum: General Chat
- Topic: Older players - what did you enjoy about playing on /tg/?
- Replies: 239
- Views: 89659
Re: Older players - what did you enjoy about playing on /tg/?
Bit of context, I played before the 100x Less Lag update, way back when the game HUD had an internal frame and Space Stabilisation was still a thing. The things I enjoyed the most were the feeling of a problem to solve. The station's been bombed, the station's been hit by meteors, the station is bei...
- Tue Aug 10, 2021 3:29 pm
- Forum: Roleplaying
- Topic: Your /tg/ Stuff
- Replies: 22
- Views: 10662
Re: Your /tg/ Stuff
Necroing this thread because A. I wanted to update folks on what happened, and B. it's still relevant and interesting to hear about what other people are doing roleplay-wise. Since making this thread, a number of things have happened: - I fell out with the group I played Curse of Strahd with, or rat...
- Tue Feb 25, 2020 4:23 am
- Forum: General Chat
- Topic: I'm bored as fuck give me something SS13 related and I'll sketch it
- Replies: 75
- Views: 18557
Re: I'm bored as fuck give me something SS13 related and I'll sketch it
Scientists on the verge of figuring out how to weaponise a live chicken.
- Fri Jan 31, 2020 1:08 am
- Forum: General Chat
- Topic: Do people feel genetics moving to science was a good move?
- Replies: 39
- Views: 8363
Re: Do people feel genetics moving to science was a good move?
Funny - I recall when this was technically the case, minus the name biotechnology.NoxVS wrote:the only solution to fix the science bloat and medicine content drought is to merge the two. Make it like Biotechnology or some shit. Give engineering the job of doing stock part stuff.
- Tue Jan 21, 2020 6:59 am
- Forum: Video Games
- Topic: hunt momster: world (iceborne edition)
- Replies: 10
- Views: 2949
Re: hunt momster: world (iceborne edition)
I've added you, I'm going for full optional completion currently, will probably keep me busy through the week. I'm on EU afternoon-evening and weekends in general, after that it's back to Grinding Lands What level of progression are you at? I'm not too far in, since I've been focusing on the new op...
- Mon Jan 20, 2020 10:55 pm
- Forum: Video Games
- Topic: hunt momster: world (iceborne edition)
- Replies: 10
- Views: 2949
Re: hunt momster: world (iceborne edition)
If you require a dooting partner to provide heals & buffs to you, smacks & stuns to your enemies, consider adding me. Nudge me if I'm online and if I'm not busy I'll join ye.
- Tue Jan 14, 2020 7:33 am
- Forum: Video Games
- Topic: hunt momster: world (iceborne edition)
- Replies: 10
- Views: 2949
Re: hunt momster: world (iceborne edition)
I'd be up for pitching in on fights too, if people want a hand. I run a full tanky-healing support build with a hunting horn.
Doot.
Doot.
- Tue Jan 14, 2020 7:28 am
- Forum: Ideas
- Topic: R&D Addition: Lasers & Laser Research
- Replies: 3
- Views: 1234
Re: R&D Addition: Lasers & Laser Research
I had a couple of ideas for continuous lasers. One was a power laser that uses any excess energy for the grid to ramp up its power and fires into a steady bluespace portal to "centcom" to be turned into a supply of points/money for cargo purposes, allowing engineering and cargo to handshak...
- Fri Jan 10, 2020 4:32 am
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 112681
Re: CLONING REMOVAL FEEDBACK
It's worth mentioning here that there's a lot of legitimate concerns on the PR and they're not likely to be reposted here. They include repeat statements of other peoples' points in places, but that tends to show, in this sort of scenario, that people have consistent complaints that they'd like to b...
- Fri Jan 10, 2020 4:22 am
- Forum: General Chat
- Topic: .
- Replies: 78
- Views: 19489
Re: Manuel feedback and suggestions
Kel basically said what I was going to, including the bit about remembering bygone times of good stories.
- Fri Jan 10, 2020 12:38 am
- Forum: Coding Feedback
- Topic: PR discussion thread:alternative to removing cloning #48700
- Replies: 19
- Views: 4343
Re: PR discussion thread:alternative to removing cloning #48700
It's a better solution, but it doesn't solve any of the issues, imagined or otherwise, that caused the massively unpopular Remove Cloning PR to exist in the first place. I can see where it's coming from, but it's hopelessly optimistic. Outside of Manuel, this just won't work without admin interventi...
- Mon Jan 06, 2020 3:16 am
- Forum: Ideas
- Topic: so why is KA nota mining tool? GIBE SKILL.
- Replies: 10
- Views: 2969
Re: so why is KA nota mining tool? GIBE SKILL.
I still think that the PKA should have mining skill be relevant when hitting rock, but not when hitting people (ie. it would have a reduced cooldown based on your mining skill when you dig, but not if you hit anything else). The real tragedy is the Resonator. That thing didn't even benefit from the ...
- Sat Jan 04, 2020 9:21 pm
- Forum: Closed Policy Discussion
- Topic: Remove "The Room" theme [POLL]
- Replies: 35
- Views: 8286
Re: Remove "The Room" theme [POLL]
This has bugged me for ages. IIRC, it was added at the same time as Leslie Fish's space folk/filk music was, then both were removed, and finally this was re-added for some reason. Leslie Fish's science fiction stuff is the most SS13 music I've ever encountered, but it was removed in favour of a shit...
- Fri Jan 03, 2020 8:58 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 622198
Re: Pet Peeves Thread - Little things that REALLY annoy you
Feels like the new genetics and experimentor rejiggering was sloppy. The BEPIS was shoved into a corner of the oversized firing range room, and the ScienceDrobe vendor is gone.
- Thu Jan 02, 2020 6:00 am
- Forum: Closed Policy Discussion
- Topic: Spawn more antags instead of ending the round on wizard or revhead/head of staff loss
- Replies: 20
- Views: 4387
Re: Spawn more antags instead of ending the round on wizard or revhead/head of staff loss
Fighting through damage and difficult odds is part of the game, one that has been mostly lost in recent years because we wrap our players in shuttle-shaped cotton wool and let them run from nearly any sort of difficulty or antagonism. Remember old meteor mode and the like? Yeah, those made for some ...
- Thu Jan 02, 2020 12:56 am
- Forum: Spriting and Mapping
- Topic: Birdboat updated again
- Replies: 13
- Views: 6209
Re: Birdboat updated again
I appreciate additional maps, especially under the Metameta situation. And the effort that goes into them, too.
- Tue Dec 24, 2019 12:38 am
- Forum: Closed Policy Discussion
- Topic: Straight up remove wizard gamemode
- Replies: 39
- Views: 9121
Re: Straight up remove wizard gamemode
Doesn't matter if you give wizards wacky and fun shit. They're encouraged by server culture to go as murderbone as possible; because as soon as the crew even catches wind of a wizard, they'll go full validhunt mode. A funny wizard is a dead wizard. This makes it sound like validhunting is the probl...
- Tue Dec 24, 2019 12:35 am
- Forum: Ideas
- Topic: A map/station with randomised elements (mockup inside)
- Replies: 9
- Views: 3287
Re: A map/station with randomised elements (mockup inside)
There are maintenance shafts in the mockup - a "ring road" that runs around the entire station floor, and an internal pinwheel-shaped maintenance corridor in each of the 16 blocks - but to add further tunnels, you could designate some of the criss-crossing pathways between the blocks as ma...
- Mon Dec 23, 2019 10:42 pm
- Forum: Ideas
- Topic: A map/station with randomised elements (mockup inside)
- Replies: 9
- Views: 3287
Re: A map/station with randomised elements (mockup inside)
Several other servers have experimented with randomization and it is definitely technically feasible especially with our map template system. However, I am not at all a fan of the grid-station design. It seems like it would be boring to play on this map. Really? I thought it would be interesting, s...
- Mon Dec 23, 2019 9:09 pm
- Forum: Ideas
- Topic: A map/station with randomised elements (mockup inside)
- Replies: 9
- Views: 3287
A map/station with randomised elements (mockup inside)
So, ages ago, I thought up a rough station design based on limited, consistent space for each department, forcing some departments to make do with what they had while still being very playable - it'd be easy to traverse, it would still have places to hide, and it would also make an excellent setting...
- Mon Dec 23, 2019 7:05 pm
- Forum: Coding Feedback
- Topic: Xeno Infestation Random Spawn Locations
- Replies: 2
- Views: 1473
Xeno Infestation Random Spawn Locations
I was so surprised by this that I put it on the Git as a bug, but kriskog told me it was intended and that it was a balance issue, so I brought it here. In the past few weeks, I've spawned as a xenomorph larva in random locations during infestation events a few times. Notably, however, twice those l...
- Sun Dec 22, 2019 5:54 pm
- Forum: Closed Policy Discussion
- Topic: Straight up remove wizard gamemode
- Replies: 39
- Views: 9121
Re: Straight up remove wizard gamemode
Suggestion: give wizards more utility and wacky chaos spells and less encouragement to take spells that are immediately deadly. Or, give them more spells that encourage them to keep people alive, like an AoE lifedrain that taps a little from everyone and heals for that amount.
- Sun Dec 22, 2019 3:07 pm
- Forum: General Chat
- Topic: music that compliments ss13 or music you associate with ss13
- Replies: 30
- Views: 10071
Re: music that compliments ss13 or music you associate with ss13
Also, basically all of Leslie Fish's filk.Shaps-cloud wrote:Some Kind of Hero/All of Carmen Miranda's Ghost
- Sun Dec 22, 2019 3:06 pm
- Forum: General Chat
- Topic: you want longer rounds? make an RP server
- Replies: 60
- Views: 14904
Re: you want longer rounds? make an RP server
Remember - we were mid-RP until people started using Baystation as a boogeyman whenever RP was referenced in any way shape or form, and started randomly calling any RP "ERP" to boot. Then began the gradual process of pushing us further towards the non-RP end of the spectrum, until the revi...
- Sun Dec 22, 2019 3:02 pm
- Forum: Ideas
- Topic: give me ideas for finishing slime crossbreeds
- Replies: 6
- Views: 1943
Re: give me ideas for finishing slime crossbreeds
Let's just throw random ideas out there and see what sticks. How about a Plasma Light? It's a tough "torch" made of plasmaglass that has power radiating from it - in effect, it's an infinite light source like our standard torches, but it can also fit into light fixtures, and not only will ...
- Thu Dec 05, 2019 4:43 am
- Forum: General Chat
- Topic: Give me all your midis
- Replies: 5
- Views: 2298
- Fri Nov 29, 2019 10:43 pm
- Forum: Coding Feedback
- Topic: Charlie Station/"Oldstation"
- Replies: 9
- Views: 3835
Re: Charlie Station/"Oldstation"
First of all, seconding that the wire change has streamlined this to no end. Second, I think we need to keep the solars as part of the experience, but I do agree that they can take too long solo to match the pace - something as simple as having them be a little more intact would be adequate for that...
- Fri Nov 29, 2019 10:14 pm
- Forum: Ideas
- Topic: Extending the power simulation.
- Replies: 34
- Views: 8736
Re: Extending the power simulation.
A few years ago, someone suggested a specific way of selling power to centcom - a massive, constant, beam-like power transmission laser, and a portal in front of it. Both require power, the latter a set amount, the former ramping up significantly in strength depending on available output. It would g...
- Fri Nov 29, 2019 1:27 pm
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 233114
Re: Minor Feedback
Watched a round earlier where someone had something the ghosts described as fist of the something something. Apparently it's an 8TC traitor item. There were 30 people on that round. On the station, the AI was the only survivor. Every other person died in a two-second stunning flurry, except the murd...
- Fri Nov 29, 2019 3:04 am
- Forum: Coding Feedback
- Topic: How do we extend average round time?
- Replies: 94
- Views: 22109
Re: How do we extend average round time?
I've been saying for a long time that the shuttle is the primary antagonist of every round. It stifles creativity, because there's no point in trying to make a cool project if it's going to be wiped away a minute after finishing it (assuming you're going at full pace without interruptions), and it l...
- Thu Nov 28, 2019 10:27 pm
- Forum: Ideas
- Topic: Departmental Gameplay Improvements
- Replies: 80
- Views: 23180
Re: Departmental Gameplay Improvements
Okay, bear with me here - a medical-science shared department focusing on experimental chemical-based technology. Essentially alchemy for the postmodern age. Combine exotic material components with carefully balanced chemical compounds and solutions. Chemicals react in different ways to being in a p...
- Thu Nov 28, 2019 10:20 pm
- Forum: Ideas
- Topic: Extending the power simulation.
- Replies: 34
- Views: 8736
Re: Extending the power simulation.
First instinct good. More options means more possibilities means more fun. Second opinion bad. Higher failure rate means more shuttle calls means weaker rounds. Third consideration good. Make individual turbines accessible via fireproof button-activated remote button systems engine-side and a mainte...
- Thu Nov 28, 2019 10:17 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 953130
Re: Minor Suggestions
A request - making the creation of all ghostroles as readable and obvious as making positronic brains. If I'm doing moderate work with the opportunity for downtime, I like to idle in observe mode while I'm doing so and wait for a prompt for a ghost role, to see if it's something interesting. I was u...
- Wed Nov 27, 2019 9:34 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 953130
Re: Minor Suggestions
Using the existing bars for performing actions that take time (such as aggressive-grabbing people, digging with a pickaxe etc.), give action buttons a bar timer that represents the current state of their cooldown.
Having to check their submenu for cooldowns (spells etc.) is a pain in the bum.
Having to check their submenu for cooldowns (spells etc.) is a pain in the bum.
- Fri Dec 28, 2018 1:02 am
- Forum: Closed Policy Discussion
- Topic: ok time for a realtalk about abductors
- Replies: 41
- Views: 11321
Re: ok time for a realtalk about abductors
No. Runs counter to their concept, unless we introduce mechanics to abduct an AI, give it a random quirk and beam it back down onto the station.lmwevil wrote:should they be allowed to beam down into the AI core and kill it/card it FNR, it's kinda dumb and has no counterplay
- Wed Mar 07, 2018 9:12 pm
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 727873
Re: SS13 Related Art / Hand Drawn Art
Gave the artist some stuff to base off, including this here thread. Glad to see that this caught on.Super Aggro Crag wrote:~
- Wed Feb 21, 2018 1:19 pm
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 727873
Re: SS13 Related Art / Hand Drawn Art
Ah, good, Lotsu is back.CitrusGender wrote:truewubli wrote:wrong. phoebe lotsu existsCitrusGender wrote:the only real CMO is Ian Smith
I did dethrone them until they came back.
What a shame, I probably should get some art commissioned when I get the chance.
There's always competition for the position, y'know.
- Sat Feb 17, 2018 4:14 pm
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 727873
Re: SS13 Related Art / Hand Drawn Art
What would we want out of an oranges-funded commission? New cover/title art for the game client? oranges, do you have a preference?
- Fri Feb 16, 2018 8:14 am
- Forum: General Chat
- Topic: Bugs which turned into features
- Replies: 10
- Views: 3138
Re: Bugs which turned into features
Hell yes, ouija boards.CosmicScientist wrote:The ghost rotating?
- Fri Feb 16, 2018 8:12 am
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 727873
Re: SS13 Related Art / Hand Drawn Art
Hey, people. I'd like to plug another artist here that may interest people and is currently taking commissions for a variety of different types of art. Xenon , also known as Axel Shokk , is an artist who specialises in vibrant colours and beautiful, crazy portraiture. They've made sketches, inks, f...
- Fri Feb 16, 2018 8:04 am
- Forum: General Chat
- Topic: was "the room"'s theme ever a lobby theme or am i trippin
- Replies: 9
- Views: 2867
Re: was "the room"'s theme ever a lobby theme or am i trippin
It sucked, and it somehow hung around longer than Leslie Fish filk songs, which are the SS13-iest songs to ever exist.
- Sat Jan 20, 2018 1:18 pm
- Forum: Ideas
- Topic: Greytide pods in the laundry room
- Replies: 20
- Views: 4264
Re: Greytide pods in the laundry room
For balance purposes, have them be high risk/high reward for yourself, but low risk/no reward when used on others through some sort of snowflake chemical voodoo.
- Sun Jan 07, 2018 10:58 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 953130
Re: Minor Suggestions
I hate that, to a degree, you are right. I want cool things that aren't fetish fuel.Anonmare wrote:Fetish fuel tbh
- Fri Jan 05, 2018 1:44 pm
- Forum: Ideas
- Topic: Let botany make a shambling mound mech
- Replies: 18
- Views: 4677
Re: Let botany make a shambling mound mech
That's hilarious. I want it.newfren wrote:Hydroponics mech
- Fri Jan 05, 2018 1:40 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 953130
Re: Minor Suggestions
Have a fusion mechanic for humanoid entities. It requires one of the entities to know a magic spell specifically for the purpose (wizard/blood cult), and the complete co-operation of both entities, but results in a beefy human(oid) with 1.75x the health of the component creatures, plus all their gen...
- Thu Nov 09, 2017 4:53 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 953130
Re: Minor Suggestions
Add a version of MMIs which come with built-in spider legs.
Allow telekinetic brains and MMIs to float around.
Allow telekinetic brains and MMIs to float around.
- Tue Nov 07, 2017 11:47 pm
- Forum: General Chat
- Topic: reference
- Replies: 67
- Views: 18610
Re: reference
What was it before?Shaps-cloud wrote:Not anymore, that got axedlzimann wrote:The cmo action figure is a reference to a famous cmo player
Also, vodka('s ability to reduce radiation poisoning) is a reference to STALKER: Shadow of Chernobyl.
- Tue Nov 07, 2017 11:47 am
- Forum: Ideas
- Topic: bring back ragin' mages
- Replies: 23
- Views: 4931
Re: bring back ragin' mages
I never got to encounter Very Bullshit Ragin' Mages myself.
- Sun Nov 05, 2017 4:12 pm
- Forum: Ideas
- Topic: bring back ragin' mages
- Replies: 23
- Views: 4931
Re: bring back ragin' mages
pubby wrote:I want wizard battle mode
there are 5 wizards
their mission is to kill or exile each other
they fight on the station
- Sun Nov 05, 2017 1:04 pm
- Forum: Video Games
- Topic: Metal Gear Hackfraud V: The Phantom Content
- Replies: 290
- Views: 87994
Re: Metal Gear Hackfraud V: The Phantom Content
Did you make this post intentionally? Yes. Is there an issue? I should point out that I've been replaying MGSV recently. Only in the last few days did I realise that the legendary animals sideops missions unlocked things like the Wormhole and Hand of Jehuty - I've been sort of ignoring them for a w...