Search found 160 matches
- Sat Jan 20, 2024 11:31 am
- Forum: Closed Policy Discussion
- Topic: Ban lings from saying fuck
- Replies: 28
- Views: 3252
Re: Ban lings from saying fuck
I've genuinely seen baton+laser more often than things like armblade on manuel. I'm surprised you're describing mass-sabotage because most often I see lings just going on boring cookie cutter "space adaptation and fleshmend are my abilities" murder rampages, atleast in my experience. Banni...
- Fri Jan 19, 2024 6:27 pm
- Forum: Player's Club
- Topic: What theoretical SS13 Merch do you want?
- Replies: 50
- Views: 3289
Re: What theoretical SS13 Merch do you want?
actual genuine "NO ERP" poster in real-life. i could get no bitches in style
as for something that'd take quite a bit of design work but would be neat, imagine having a supermatter LED lamp
as for something that'd take quite a bit of design work but would be neat, imagine having a supermatter LED lamp
- Tue Jan 16, 2024 8:32 pm
- Forum: Player's Club
- Topic: Hydrogen Borg gets zapped to oblivion, bwoink ensues.
- Replies: 32
- Views: 5371
Re: Hydrogen Borg gets zapped to oblivion, bwoink ensues.
we shouldn't protect players for this sorta stuff just because they didn't fuck up to the highest degree
you know damn well the borg player would've recieved atleast a week ban if the hydrogen ignited.
you know damn well the borg player would've recieved atleast a week ban if the hydrogen ignited.
- Sat Jan 13, 2024 9:24 am
- Forum: Player's Club
- Topic: Botany Enjoyers Please Stand Up
- Replies: 26
- Views: 4420
Re: Botany Enjoyers Please Stand Up
There's a bit more to getting some nice botany than chem mixes. Nowadays the purity of the chems you produce is based on plant stats so figuring out how to max it out quickly is a step of the learning process. Don't want to give people 25% purity Libital/Aiuri plants now don't you? It's 50% + (lifes...
- Thu Jan 11, 2024 7:43 am
- Forum: Player's Club
- Topic: Better antagonist Callouts
- Replies: 40
- Views: 15916
Re: Better antagonist Callouts
I hate that we have an antagonist called "Heretic" because any crewmember calling someone a Heretic doesn't make any sense in-character (makes you sound like an olden times puritan) however I've also never been able to come up with a satisfactory alternative. it's easy we're just in the w...
- Sun Jan 07, 2024 3:21 am
- Forum: Player's Club
- Topic: Some mechanics stand in opposition to roleplay
- Replies: 48
- Views: 27788
Re: Some mechanics stand in opposition to roleplay
Epinephrine does not heal oxygen damage outside of crit or clear losebreath. It does though. It heals oxygen damage whilst in critical condition and also clears losebreath (even outside of critical condition). It also removes damage from being in critical condition. Even in real life, epinephrine h...
- Thu Jan 04, 2024 5:44 pm
- Forum: Player's Club
- Topic: Throwing peanuts at cats until they fight back
- Replies: 125
- Views: 84718
Re: Throwing peanuts at cats until they fight back
Y'know, it's normally bad to increase the ban length of people doing appeals because it doesn't give much trust in the process, but honestly with this guy it's entirely warranted. He keeps digging himself into a hole that shows off how he got off easy with just a month. also it'd be funny, and that'...
- Wed Dec 27, 2023 8:59 pm
- Forum: Player's Club
- Topic: What Makes a Captain?
- Replies: 16
- Views: 5693
Re: What Makes a Captain?
If they take the antique laser roundstart, they're a bad captain and you should be allowed to steal all of their lunch money.
- Sat Dec 23, 2023 12:02 am
- Forum: Player's Club
- Topic: bro just one more gel bro PLEASE I promise I'm not a powergamer PLEASE
- Replies: 30
- Views: 14165
Re: bro just one more gel bro PLEASE I promise I'm not a powergamer PLEASE
I'm surprised how nobody has mentionned that cryostasis can basically fix like 50% of the wound people come in and that's only with the basic cryox mix. It is disgustingly powerful for something roundstart that you can just shove people into. I've seen more than a fair share of docs that just don't ...
- Thu Dec 14, 2023 10:37 am
- Forum: Player's Club
- Topic: we should rock this vote
- Replies: 59
- Views: 44746
Re: we should rock this vote
Funny thing is we have both a map that exemplifies why people would rock the vote in a good way (Birdshot) because they genuinely just hate the map and wouldn't play on it, and yet we also have a map that shows exactly why rock the vote is flawed (NorthStar) because highpop wants meta and meta only....
- Mon Dec 11, 2023 10:19 pm
- Forum: Closed Policy Discussion
- Topic: Enforce Human Authority: 0
- Replies: 244
- Views: 159818
Re: Enforce Human Authority: 0
I think this is something a headmin team should just do for like 1-2 weeks and see if there's even any noticeable differences or problems.
- Thu Dec 07, 2023 10:08 pm
- Forum: Player's Club
- Topic: have you guys tried CM
- Replies: 18
- Views: 6481
Re: have you guys tried CM
EORG hate is the worse cancer plagling ss13 servers. Why players are willing to play on a server that bans it i will never understand. Generally for RP environments, it's kinda disliked because you can be finishing something up and suddenly get blown up without resolution. The fix my (very small) s...
- Sat Dec 02, 2023 9:36 pm
- Forum: Closed Policy Discussion
- Topic: MRP - forbid robotics from making combat mechs FNR
- Replies: 40
- Views: 20707
Re: MRP - forbid robotics from making combat mechs FNR
Already a thing. We've noted people multiple times in the past for spamming combat mechs without a reason under RPR 7: Do not powergame. We've generally not been concerned with players making a single combat mech for giggles. While it depends on exactly what the player's motivation for spamming com...
- Fri Dec 01, 2023 6:29 pm
- Forum: Player's Club
- Topic: Convince me off the efficacy of roleplay rule 5 (antagonist restrictions)
- Replies: 53
- Views: 22331
Re: Convince me off the efficacy of roleplay rule 5 (antagonist restrictions)
There's a simple, but unfortunate explanation for why the murderbone rules are still in place. It's because people are fucking boring. Play a changeling round on Manuel after they got unrestricted and you'll see what I mean. I've only seen one out of several dozen changelings go for environmental ki...
- Wed Nov 29, 2023 6:29 pm
- Forum: Coding Feedback
- Topic: Sects chosen in the last month, my thoughts about it, and maybe yours
- Replies: 25
- Views: 9818
Re: Sects chosen in the last month, my thoughts about it, and maybe yours
While it'd be pretty fun to add unique things for greedy god to sell like temporary personal antimagic and whatnot, the current state of economy ever since the stock market was re-added means that economy is just unusable as any sort of balance lever. We have constant bike rounds, so if we added any...
- Tue Nov 28, 2023 11:12 pm
- Forum: Player's Club
- Topic: Monkey Business by Proxy
- Replies: 72
- Views: 32253
Re: Monkey Business by Proxy
Adaptive cardboard cutouts. Y'know, the ones normally for traitors? They're not really useful especially by themselves so you have to be clever to really do anything with them.
- Wed Nov 15, 2023 7:31 pm
- Forum: Player's Club
- Topic: [Player Poll] How satisfied are you with the current Headmin term's rulings/policy?
- Replies: 52
- Views: 30487
Re: [Player Poll] How satisfied are you with the current Headmin term's rulings/policy?
dynamic isn't anything that we've been tweaking ourselves, I just shared with people that changes were made. :shades: Ah shit, how do I revote on a poll? Also, who the hell am I supposed to blame now whenever dynamic decides it wants a wizard, a blob and a nuclear operative team all as midrounds? (...
- Wed Nov 15, 2023 7:12 pm
- Forum: Player's Club
- Topic: [Player Poll] How satisfied are you with the current Headmin term's rulings/policy?
- Replies: 52
- Views: 30487
Re: [Player Poll] How satisfied are you with the current Headmin term's rulings/policy?
Honestly I'd be neutral to positive on the poll considering Bible's efforts on policy... If it weren't for the fact that this headmin team wasn't also messing around most of the time with rather poor adjustment of Dynamic's settings. Dynamic was already poorly tuned but nowadays it's reached the poi...
- Mon Nov 13, 2023 8:20 pm
- Forum: Player's Club
- Topic: Having a Crate time ban appeal nut
- Replies: 80
- Views: 28252
Re: Having a Crate time ban appeal nut
Yeah looking back, seems they did the apology about ~3 hours after posting the appeal. Still doesn't give great looks, but that does make them look a lot better than the alternative.
- Mon Nov 13, 2023 8:11 pm
- Forum: Player's Club
- Topic: Having a Crate time ban appeal nut
- Replies: 80
- Views: 28252
Re: Having a Crate time ban appeal nut
So they did an apology post on the github and said they'd leave for months to collect themselves... Only to immediately want to appeal on the discord they blew up on?
Mate, I don't know how to say this, but I don't think they were very sincere on the github about improving.
Mate, I don't know how to say this, but I don't think they were very sincere on the github about improving.
- Fri Nov 03, 2023 2:03 am
- Forum: Player's Club
- Topic: The death of Manuel sector, the Christmas gift from the Fimoify term to the TGstation community
- Replies: 94
- Views: 46876
Re: The death of Manuel sector, the Christmas gift from the Fimoify term to the TGstation community
man the "LRP is gonna win this" crowd ain't gonna be happy when they find out which rp level the codebase is built against
- Sat Sep 23, 2023 11:19 am
- Forum: Player's Club
- Topic: LOOKING FOR INTEL ON CLASSIFLED ART PAINTING AI
- Replies: 26
- Views: 6811
Re: LOOKING FOR INTEL ON CLASSIFLED ART PAINTING AI
it's not that hard to transcribe a painting from a painting tool to ingame especially now that painting isn't pixel-per-pixel anymore
- Fri Sep 22, 2023 2:04 pm
- Forum: Closed Policy Discussion
- Topic: Restart vote abuse concerns
- Replies: 33
- Views: 6542
Re: Restart vote abuse concerns
Frankly, if a majority of people want to restart a round because of a specific map being rolled, I think you have a bigger problem than the restart votes. Probably still a good idea to have proper discussion on restart votes, but I feel like that one case isn't an issue with restarting.
- Thu Sep 21, 2023 5:00 am
- Forum: Player's Club
- Topic: How have your rounds been since dynamic was tweaked a few days ago?
- Replies: 26
- Views: 2427
Re: How have your rounds been since dynamic was tweaked a few days ago?
threat has been decreased but the insanely low threat values of antags (why are nukies 7 goddamn threat) means that there's functionally no difference
- Thu Aug 31, 2023 4:03 am
- Forum: Roleplaying
- Topic: The Metamorphosis: TG headcoder
- Replies: 10
- Views: 11408
Re: The Metamorphosis: TG headcoder
#define true 0
#define false 1
y'all are not ready for my reign of terror
#define false 1
y'all are not ready for my reign of terror
- Sat Jul 01, 2023 4:01 am
- Forum: Player's Club
- Topic: The Ocelot Plays With His Food
- Replies: 36
- Views: 6222
Re: The Ocelot Plays With His Food
i dont think we should make fun of this one, this is just bullying someone with severe psychological issues
- Sat Jul 01, 2023 1:51 am
- Forum: Admin Feedback
- Topic: TheBibleMelts
- Replies: 46
- Views: 18546
Re: TheBibleMelts
So far I've seen nothing but amazing decisions, events and admin shenanigans from this person.
I mean, they even made fun of the captain roundstart breaking open the antique with a centcom announcement, now that's based.
swear im not leaving this feedback because they're holding me at gunpoint
I mean, they even made fun of the captain roundstart breaking open the antique with a centcom announcement, now that's based.
swear im not leaving this feedback because they're holding me at gunpoint
- Fri Jun 30, 2023 5:04 pm
- Forum: Player's Club
- Topic: Fuck off racist
- Replies: 185
- Views: 23361
- Wed May 10, 2023 3:02 am
- Forum: Closed Policy Discussion
- Topic: Pill SM's lag or fad?
- Replies: 19
- Views: 2911
Re: Pill SM's lag or fad?
If done at scale they wreck havoc with the sm pulling code, alongside the traditional issues that come with item spam (lagging out clients) honestly if its too laggy SM pulling could probably just be taken out, it's very confusing to people who don't know about it, and the original purpose of addin...
- Tue Apr 18, 2023 4:43 am
- Forum: General Chat
- Topic: Older players - what did you enjoy about playing on /tg/?
- Replies: 242
- Views: 92185
Re: Older players - what did you enjoy about playing on /tg/?
I used to absolutely enjoy the game for the variety of situations and problems thrown at me, using your entire environment to figure out ways to survive in a very, very hostile environment. Often times that environment would end up just being hostile because everyone is on edge from some vague unkno...
- Mon Apr 04, 2022 5:43 pm
- Forum: General Chat
- Topic: If you could switch/bring back one mechanic. What would it be?
- Replies: 44
- Views: 10560
Re: If you could switch/bring back one mechanic. What would it be?
Trekchem. Somehow the balancing was better in every way than our current chemistry system.
- Mon Mar 28, 2022 5:46 am
- Forum: Coding Feedback
- Topic: Why are things so annoying to break into
- Replies: 34
- Views: 4669
Re: Why are things so annoying to break into
Reminder that a lot of the issues with reinforced windows are surprisingly a spriting issue. Plasma windows just look like ass so no mapper wants to reinforce high-security areas with them.
- Wed Mar 09, 2022 3:02 am
- Forum: Player's Club
- Topic: Spriters changing everything
- Replies: 60
- Views: 5466
Re: Spriters changing everything
From what i've seen with sprite PRs (without examples mostly just because its discouraging to get told "this is shit" even indirectly), if a sprite is in the new art style and/or better is *not* factored into if its merged. I have a feeling like *certain maintainers* are kinda merging spri...
- Fri Feb 11, 2022 11:07 pm
- Forum: Coding
- Topic: ExperiSci Feedback Thread
- Replies: 40
- Views: 11499
Re: ExperiSci Feedback Thread
plasma wall scanning experiments are very, very much a mistake alright but seriously only two point discount experiments are worth doing (the first one for industrial engineering and the mechbay one), others just dont give enough points to care and/or require jumping through so many hoops its worth ...
- Wed Feb 02, 2022 2:44 am
- Forum: Closed Policy Discussion
- Topic: Bring back the old rule 3
- Replies: 211
- Views: 120401
Re: Bring back the old rule 3
For your consideration, a shortlist of already explicitly banned "play to win" metrics from long ago that are still enforced to this day: - No making distro un-malf-sabotagable without a valid reason to fear a malf/rogue AI - No fortifying brig before a credible threat/attack - No welding...
- Sun Dec 26, 2021 9:51 am
- Forum: Coding Feedback
- Topic: MODsuit feedback thread
- Replies: 126
- Views: 27028
Re: MODsuit feedback thread
The idea of having MODsuits be utility-only with no combat functions really needs reconsidering. There needs modsuit themes that arent spaceproof. It would add a lot more variety and thought into how you build your suit. Activation time for the suits should be a variable instead of a define for more...
- Wed Nov 03, 2021 11:03 pm
- Forum: Ideas
- Topic: Construction overhaul
- Replies: 79
- Views: 15800
- Wed Nov 03, 2021 10:54 pm
- Forum: Ideas
- Topic: Construction overhaul
- Replies: 79
- Views: 15800
Re: Construction overhaul
What's the point of removing the RPD/RCD? Especially the first one since atmos projects/repairs are usually going to be a bit away from what engi's doing. They should be kept in as the intermediary between doing things with your hands and the RCT, though maybe with nerf to compensate like slower/no ...
- Sat Aug 28, 2021 6:12 pm
- Forum: Coding Feedback
- Topic: Okay seriously what's the point of the detective's revolver
- Replies: 77
- Views: 17691
Re: Okay seriously what's the point of the detective's revolver
nobody mentioned .38 trac yet
- Fri Jul 16, 2021 7:16 am
- Forum: Player's Club
- Topic: Clown vs Sec Peanut
- Replies: 190
- Views: 23629
Re: Clown vs Sec Peanut
I'm already this '' close to adding a rule that says that confiscation is only valid if it happens in the brig and the items are either stored in the armory, returned to their department, or given to research, otherwise it's theft. Since nobody here can see how keeping the items you "confiscat...
- Thu Jul 15, 2021 11:48 am
- Forum: Coding Feedback
- Topic: Gibbing antags: Are they still welcome
- Replies: 12
- Views: 3676
Re: Gibbing antags: Are they still welcome
Better solution: Delete the worst (xeno) and third worst (heretic) antags in the game and completely start over for their design. No changes to those antags will ever make them fun or fair to fight against (or as) outside of a rework that might aswell be an outright delete + replace.
- Thu Jul 15, 2021 11:36 am
- Forum: Player's Club
- Topic: Clown vs Sec Peanut
- Replies: 190
- Views: 23629
Re: Clown vs Sec Peanut
Its best to bring the appeal directly to the headmins rather than dealing with Shaps of all admins for an appeal. Shaps will never get rid of a ban (or even an inaccurate note) unless its a straight up mistake (even then it still takes coercion).
- Tue Jul 13, 2021 3:18 am
- Forum: Player's Club
- Topic: diddy kiddler peanut
- Replies: 101
- Views: 12835
Re: diddy kiddler peanut
to be honest if MSO didnt step in, coconut would just have overriden the ban
- Mon Jul 12, 2021 11:30 am
- Forum: Closed Policy Discussion
- Topic: .
- Replies: 46
- Views: 7475
Re: Purging AI and uploading laws without RDs/Captains permission makes you valid
i think its more to say valid as in "security can arrest you for breaking the law" rather than valid as in "kill because antag"
- Thu Jul 01, 2021 6:34 am
- Forum: Player's Club
- Topic: Game Show Permaban Peanut Thread 2: Electric Boogaloo
- Replies: 246
- Views: 31720
Re: Game Show Permaban Peanut Thread 2: Electric Boogaloo
I just love how the admins cant do anything anymore to prevent coconut from being completely disgraced by his own actions so they just resort to shitposting in the peanut threads.
Imagine the admin-voted headmin being this terrible at their role
Imagine the admin-voted headmin being this terrible at their role
- Wed Jun 30, 2021 9:51 am
- Forum: Player's Club
- Topic: Banned for reading open source code?
- Replies: 332
- Views: 52552
- Wed Jun 30, 2021 7:33 am
- Forum: Player's Club
- Topic: Banned for reading open source code?
- Replies: 332
- Views: 52552
Re: Banned for reading open source code?
ITT: "I don't know who this is or their history but I don't get why they were banned????" ath is so utterly unpleasant to deal with he severely soured my view on the actual game, is the biggest reason I stopped making gameplay changes, and soured my entire outlook on open source game deve...
- Wed Jun 30, 2021 12:47 am
- Forum: Player's Club
- Topic: Banned for reading open source code?
- Replies: 332
- Views: 52552
Re: Banned for reading open source code?
i actually should be permaed right now because i've code-dived to find out OP things and used them (though not for validhunting because i have more IQ than a melon seed) i even told a maintainer admin about em lol, they were okay with it because im the only one that uses these things and if others u...
- Tue Jun 29, 2021 9:38 pm
- Forum: Player's Club
- Topic: Banned for reading open source code?
- Replies: 332
- Views: 52552
Re: Banned for reading open source code?
its funny looking at admins trying to justify coconut because they have to if they even wanna remain in their position since he's a headmin
- Tue Jun 29, 2021 7:57 am
- Forum: Player's Club
- Topic: Banned for reading open source code?
- Replies: 332
- Views: 52552
Re: Banned for reading open source code?
"also, if teleportation works" "can they extract the cyborgs from behind the windows" "and then deploy them around" "and then use a robotics console" "to detonate them" nono you dont understand, basic gameplay mechanics are exploits now if we let ath...