FEEM MAKING IM DEAD POST LMAOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
just fucking run away from the bees idiot
Search found 170 matches
- Sat Mar 28, 2020 9:46 pm
- Forum: Closed Policy Discussion
- Topic: Are disease and spawner grenades okay on Manuel?
- Replies: 29
- Views: 6742
- Wed Mar 25, 2020 7:13 pm
- Forum: Ideas
- Topic: Possible change to uplinks (for traitors)
- Replies: 73
- Views: 19173
Re: Possible change to uplinks (for traitors)
can we remove all the retarded useless bloat tc items as well please thank you oranges based god fruit
- Tue Mar 24, 2020 10:18 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Imsxz
- Replies: 156
- Views: 55245
Re: Imsxz
*post that seems like it has some good feedback surface value but in reality is just a shitpost*
- Tue Mar 24, 2020 10:16 pm
- Forum: Coding Feedback
- Topic: Note on power and engines
- Replies: 81
- Views: 16656
Re: Note on power and engines
tbf admins in the past have said they will ban you for experimenting (and it blowing) when you can just set it up safely, dunno if this is still an issue though. retard cobby cat it would do you some good to actually play the game and know current admin policy instead of talking with your boomer 20...
- Tue Mar 24, 2020 10:15 pm
- Forum: Coding Feedback
- Topic: Note on power and engines
- Replies: 81
- Views: 16656
Re: Note on power and engines
peanut brain player: *wildly tosses every gas in the sm and complains about getting action taken against them for ""experimenting""* me, an intellectual: *uses math equations and data publicly available in the wiki and from other fellow engineer mains, consults with chief enginee...
- Tue Mar 24, 2020 10:08 pm
- Forum: Ideas
- Topic: Possible change to uplinks (for traitors)
- Replies: 73
- Views: 19173
Re: Possible change to uplinks (for traitors)
i like this idea merge it now
- Fri Mar 20, 2020 3:25 pm
- Forum: Coding Feedback
- Topic: Note on power and engines
- Replies: 81
- Views: 16656
Re: Note on power and engines
how about actually try to learn the system and experiment rather than immediately quitting because you think its too hard (protip: its not)
- Fri Mar 20, 2020 3:19 pm
- Forum: Closed Policy Discussion
- Topic: Is the captain's room a high-security area?
- Replies: 21
- Views: 4876
Re: Is the captain's room a high-security area?
yes it is are you stupid it's the fucking captain's office/quarters
- Fri Mar 20, 2020 3:17 pm
- Forum: Coding Feedback
- Topic: A map vote
- Replies: 58
- Views: 15797
Re: A map vote, commencing soon
meta = delta > box > all
- Wed Mar 11, 2020 2:13 am
- Forum: Coding Feedback
- Topic: Alternate uniforms will no longer be accepted
- Replies: 37
- Views: 7824
- Sat Mar 07, 2020 2:03 pm
- Forum: Thinking Cap
- Topic: Forum user Tier List 6.9
- Replies: 285
- Views: 56113
Re: Forum user Tier List 6.9
i cant believe my morto cat turned into a real furry
- Tue Mar 03, 2020 1:11 am
- Forum: General Chat
- Topic: Intergalactic News Network
- Replies: 17
- Views: 3865
- Mon Mar 02, 2020 10:57 pm
- Forum: General Chat
- Topic: Intergalactic News Network
- Replies: 17
- Views: 3865
- Mon Mar 02, 2020 7:36 pm
- Forum: Admin Feedback
- Topic: Atlanta-Ned
- Replies: 137
- Views: 63695
Re: Atlanta-Ned
first post of 2020 get
- Sat Feb 29, 2020 4:59 pm
- Forum: General Chat
- Topic: Intergalactic News Network
- Replies: 17
- Views: 3865
- Fri Feb 28, 2020 7:08 am
- Forum: General Chat
- Topic: Intergalactic News Network
- Replies: 17
- Views: 3865
- Fri Feb 28, 2020 7:04 am
- Forum: General Chat
- Topic: Intergalactic News Network
- Replies: 17
- Views: 3865
Re: Intergalactic News Network
BREAKING: The Nanotrasen Systems NSV-14 Unity research vessel was completely destroyed after its late captain, Elias Woodman, unknowingly steered the starship into an uncharted asteroid belt. This marks the seventh Nanotrasen Systems ship with the name Unity to have been lost in the last fifteen ye...
- Fri Feb 28, 2020 6:56 am
- Forum: General Chat
- Topic: Intergalactic News Network
- Replies: 17
- Views: 3865
Re: Intergalactic News Network
https://scrubby.melonmesa.com/image/5e585c0c5e85f50e288585e8 MILITARY: A heated controversy inside the Intergalactic Military-Industrial Complex industry has erupted after TerraGov military officials reported the failure of a nuclear device that failed to detonate at a ten-year weapon inspection te...
- Fri Feb 28, 2020 6:55 am
- Forum: General Chat
- Topic: Intergalactic News Network
- Replies: 17
- Views: 3865
Re: Intergalactic News Network
https://scrubby.melonmesa.com/image/5e585c0c5e85f50e288585ea SCIENCE: SolTech's Head of Research, Dr. Tom Connery, made a public statement this morning regarding the brief appearance of a mysterious spatial anomaly yesterday. "Preliminary results from our sensor probes were scarce, as they cou...
- Fri Feb 28, 2020 6:52 am
- Forum: General Chat
- Topic: Intergalactic News Network
- Replies: 17
- Views: 3865
Re: Intergalactic News Network
An anomaly described by scientists as a "fracture in space" was detected by scientific sensor relays in the Sol system. The anomaly suddenly disappeared minutes before exploratory probes were able to reach it. See our insider's article to get the opinion of lead SolTech scientist Tom Conn...
- Fri Feb 28, 2020 6:51 am
- Forum: General Chat
- Topic: Intergalactic News Network
- Replies: 17
- Views: 3865
Intergalactic News Network
I've taken some time off in Manuel to write short lore stories and broadcasting them with the help of the station newscaster. These are often packed with small references to our own and other sci-fi universes. I thought I'd put them in here for posterity's sake.
- Mon Feb 24, 2020 7:42 am
- Forum: Ideas
- Topic: What techwebs was supposed to be
- Replies: 19
- Views: 3773
Re: What techwebs was supposed to be
R&D was never good to begin with. Techwebs has been the most interactive science addition so far I really don't have a problem with it, especially now that we have several other ways of adding points to the techweb system such as using the EXPERIMENTOR or the use of research nanites.
- Fri Feb 14, 2020 8:24 am
- Forum: Coding Feedback
- Topic: Testmerge #49042: 'Adds speech sounds'
- Replies: 39
- Views: 8580
Re: Testmerge #49042: 'Adds speech sounds'
add sounds from the sims please and thank you
- Fri Feb 14, 2020 1:23 am
- Forum: Closed Policy Discussion
- Topic: Manuel - Naming Policy
- Replies: 66
- Views: 16318
Re: Manuel - Naming Policy
popular opinionBeeSting12 wrote:Unpopular opinion but I think verbs the noun is better because it allows more customization of the names. The other way is boring
- Wed Feb 12, 2020 6:12 am
- Forum: General Chat
- Topic: Goon Code 2020: Brought to you by Cirrial
- Replies: 30
- Views: 6409
Re: Goon Code 2020: Brought to you by Cirrial
just enable it okay
- Wed Feb 12, 2020 6:09 am
- Forum: General Chat
- Topic: The Frustration of MRP
- Replies: 26
- Views: 6414
Re: The Frustration of MRP
the ultimate "i ded" thread and subsequent policy discussion thread
just dont get caught LOL
just dont get caught LOL
- Wed Feb 12, 2020 5:19 am
- Forum: General Chat
- Topic: Goon Code 2020: Brought to you by Cirrial
- Replies: 30
- Views: 6409
Re: Goon Code 2020: Brought to you by Cirrial
its 2020 give me wiDESCREEN SUPPORTPKPenguin321 wrote:Widescreen suxangelstarri wrote:port widescreen you fucking fruitoranges wrote:nobody cares, it's the same spaghetti mess of shit it was in 2016
EVERY OTHER SERVER HAS IT
EVEN VORESTATION HAS IT AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
- Wed Feb 12, 2020 5:12 am
- Forum: Closed Policy Discussion
- Topic: Talking mimes shouldn't be valid
- Replies: 66
- Views: 16818
Re: Talking mimes shouldn't be valid
how about just don't fucking speak it's literally the one (1) job that isn't allowed to speak if you want to speak literally just pick any of the other available jobs in the station other than the singular, unique role that is unable to speak
- Wed Feb 12, 2020 5:10 am
- Forum: Ideas
- Topic: Rework Cult Stun
- Replies: 82
- Views: 16821
Re: Rework Cult Stun
remove cult stun after sigils appear
- Wed Feb 12, 2020 4:40 am
- Forum: General Chat
- Topic: The Frustration of MRP
- Replies: 26
- Views: 6414
Re: The Frustration of MRP
local retard gets caught doing a major crime and gets punished for it then cries about 'muh mrp' LMAO
- Wed Feb 12, 2020 4:39 am
- Forum: General Chat
- Topic: Goon Code 2020: Brought to you by Cirrial
- Replies: 30
- Views: 6409
Re: Goon Code 2020: Brought to you by Cirrial
port widescreen you fucking fruitoranges wrote:nobody cares, it's the same spaghetti mess of shit it was in 2016
- Tue Feb 11, 2020 7:29 pm
- Forum: General Chat
- Topic: The Joy of MRP
- Replies: 30
- Views: 7935
Re: The Joy of MRP
yeah yeah okay calm down furry this isn't bay i can do whatever the fuck i want on manuel and disguise it under minor ic crime
- Tue Dec 17, 2019 6:35 pm
- Forum: Closed Policy Discussion
- Topic: Straight up remove Secret Extended gamemode
- Replies: 85
- Views: 19093
Re: Straight up remove Secret Extended gamemode
deedubya is secretly a JIDF agent that advocates for change even though he doesn't really play the game
- Sun Dec 15, 2019 6:42 pm
- Forum: Closed Policy Discussion
- Topic: Straight up remove Secret Extended gamemode
- Replies: 85
- Views: 19093
Re: Straight up remove Secret Extended gamemode
space law is a suggestion
- Mon Nov 25, 2019 11:01 pm
- Forum: Town Hall
- Topic: Trialmin Review: Exavere
- Replies: 22
- Views: 7575
Re: Trialmin Review: Exavere
exavere is my boyfriend admin him NOW NOW NOW
- Tue Nov 12, 2019 11:22 pm
- Forum: Town Hall
- Topic: Trialmin Review: Cynic716
- Replies: 156
- Views: 46088
Re: Trialmin Review: Cynic716
plapatin was inactive during his trial period and he is headmin now what does that tell you
- Sun Nov 10, 2019 8:52 pm
- Forum: Coding Feedback
- Topic: The absolute state of mapvotes (unironic)
- Replies: 19
- Views: 4559
Re: The absolute state of mapvotes (unironic)
heres another idea just fix the other stations so they arent shit
- Sun Nov 10, 2019 4:35 pm
- Forum: Town Hall
- Topic: Trialmin Review: Cynic716
- Replies: 156
- Views: 46088
Re: Trialmin Review: Cynic716
they shouldn't have been delayed admin them now now now now now now now
- Sun Nov 10, 2019 4:35 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Imsxz
- Replies: 156
- Views: 55245
Re: Imsxz
i love imsxz
- Fri Sep 13, 2019 8:34 pm
- Forum: General Chat
- Topic: Serial tiders
- Replies: 112
- Views: 44038
Re: Serial tiders
just kill assistants no one is gonna cry about it
- Thu Sep 12, 2019 9:43 pm
- Forum: Closed Policy Discussion
- Topic: Enforce higher expectations for heads of staff and security roles
- Replies: 112
- Views: 23116
Re: Enforce higher expectations for heads of staff and security roles
this is the ultimate "ban ekaterina chekov" post and i love it
- Thu Sep 05, 2019 12:46 am
- Forum: Coding Feedback
- Topic: Radiation is a terrible mechanic
- Replies: 43
- Views: 9515
Radiation is a terrible mechanic
As a general concept, radiation is okay in the sense that it is the drawback to using powerful clean energy methods such as the super matter or fusion. In practice, however, it's become one of my least favorite mechanics in the game to deal with even before the Cobbychem merge. Having more than 200 ...
- Sun Sep 01, 2019 12:12 pm
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 81278
Re: Cobbychem: A Separate Thread
I tried to learn the system and forget all of my preconceptions about cobbychems. Here's what I've learned from playing three days straight as nothing but an antag-disabled Medical Doctor: 1) Brute damage is always healed by brute packs when available. Trophazole is a fun chem and works really well ...
- Sat Aug 31, 2019 2:11 pm
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 81278
Re: Cobbychem: A Separate Thread
I think for tend wounds the failure chance should be converted to an increase in time required to perform - balance by RNG sucks and it makes using tend wounds in anything but an optimal setup very tedious fuck no, it already takes 5 if not more minutes to tend wounds on someone to prepare them for...
- Sat Aug 31, 2019 4:27 am
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 81278
Re: Cobbychem: A Separate Thread
after playing around nu-medical I can safely say that dealing with toxin damage is a huge fucking pain in the ass and it needs to be looked at, all three toxin-healing methods are hilariously slow to heal and provoke more damage than they heal How are you using Syriniver? you arent supposed to inje...
- Sat Aug 31, 2019 3:44 am
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 81278
Re: Cobbychem: A Separate Thread
after playing around nu-medical I can safely say that dealing with toxin damage is a huge fucking pain in the ass and it needs to be looked at, all three toxin-healing methods are hilariously slow to heal and provoke more damage than they heal
- Thu Aug 29, 2019 1:55 am
- Forum: Closed Policy Discussion
- Topic: Suicide Bombing the Wizard round start
- Replies: 19
- Views: 3947
- Thu Aug 29, 2019 12:55 am
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 81278
Re: Cobbychem: A Separate Thread
Heals 1 toxin per tick while purging 1u toxin reagents and damaging liver, but if applied using an IV drip it can heal more and safer. Heals more and purges more toxins if injected over time with an IV drip. Should be diluted for safety if used in an IV. If at least 0.6u is injected (syringe or IV-...
- Wed Aug 28, 2019 11:33 pm
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 81278
Re: Cobbychem: A Separate Thread
alternative title of this thread: how actioninja fucked everything up
- Wed Aug 28, 2019 8:03 pm
- Forum: Coding Feedback
- Topic: Stun Baton/Boxing Gloves
- Replies: 8
- Views: 2249
Re: Stun Baton/Boxing Gloves
this is hilarious don't fix it