Search found 106 matches

by Ergovisavi
Wed Jul 19, 2017 11:09 pm
Forum: Ideas
Topic: Stamina rework
Replies: 17
Views: 4734

Re: Stamina rework

Except it has nothing to do with stamina and it in no way accentuates the issue. If they were using lasers, you'd be in crit, which is LITERALLY an indefinite stun until you die. The only difference is that one is labeled STAMINA and the other BURN.
by Ergovisavi
Wed Jul 19, 2017 9:57 pm
Forum: Ideas
Topic: Stamina rework
Replies: 17
Views: 4734

Re: Stamina rework

PKPenguin321 wrote:I think stamina damage contributing to damage slowdown is the issue. Damage slowdown calculations should ignore stamina damage.
Damage slowdown existing in the first place is the issue, as it causes a snowball effect in combat encounters. Stamina is irrelevant.
by Ergovisavi
Wed Jul 19, 2017 9:39 pm
Forum: Ideas
Topic: Stamina rework
Replies: 17
Views: 4734

Re: Stamina rework

PKPenguin321 wrote:
Ergovisavi wrote:You don't suffer slowdown on the first shot, so no, first shot "doesn't win".
This assumes you have exactly 100 health, doesn't it?
You don't assume combat starts at 2 HP. Anyway, damage slowdown is the real issue here, in that instance, not stamina.
by Ergovisavi
Wed Jul 19, 2017 9:34 pm
Forum: Ideas
Topic: Stamina rework
Replies: 17
Views: 4734

Re: Stamina rework

You don't suffer slowdown on the first shot, so no, first shot "doesn't win". Unless someone changed the way we calculate that.
by Ergovisavi
Wed Jul 19, 2017 8:04 pm
Forum: Ideas
Topic: Stamina rework
Replies: 17
Views: 4734

Re: Stamina rework

Stamina was never supposed to exist at the same time as one-and-done stuns. You dont need to rework stamina, the entire combat system from the ground up needs to be hit. The fact that this was implemented in such a fashion still annoys me... Cheridan chose the wrong path.
by Ergovisavi
Wed Jul 19, 2017 4:02 pm
Forum: Coding Feedback
Topic: Water bottle slipping
Replies: 28
Views: 6469

Re: Water bottle slipping

Slipping is an infinitely abusable and shit mechanic for anything but placeables such as peels or soap. The mop is fine, but buckets, spraybottles and water bottles and the like are idiotic considering infinite water is available all over the station. Using a fucking camouflaged tile or lighting to ...
by Ergovisavi
Fri Jul 14, 2017 8:03 pm
Forum: Planet Station Development
Topic: Jungle Mobs
Replies: 110
Views: 43706

Re: Jungle Mobs

'Nother new mob, probably the last one for a long while.
https://github.com/tgstation/tgstation/pull/29253
by Ergovisavi
Thu Jul 06, 2017 4:30 pm
Forum: Planet Station Development
Topic: Jungle Mobs
Replies: 110
Views: 43706

Re: Jungle Mobs

I fully admit that the mobs I create may be overtuned, as their largest source of testing comes from myself. That said they aren't even put anywhere on the map yet, so nobody has really seen them, so maybe dial down the YOU'RE LITERALLY FUCKING HITLER until they've seen some action? Also, I don't se...
by Ergovisavi
Wed Jul 05, 2017 4:02 pm
Forum: Coding Feedback
Topic: Traitor Chem Kit too hilariously deadly
Replies: 43
Views: 9970

Re: Traitor Chem Kit too hilariously deadly

This should be renamed to "Easy delivery methods of reagents are anti-fun and should be removed". Our reagent system doesn't even attempt to be balanced in the slightest, and as a result they're just one-click-kills at various ranges. Being able to make a deadly poison: Good! Being able to...
by Ergovisavi
Wed Jul 05, 2017 3:50 pm
Forum: Planet Station Development
Topic: Jungle Mobs
Replies: 110
Views: 43706

Re: Jungle Mobs

Link for another planetstion mob PR
https://github.com/tgstation/tgstation/pull/29046

So it's up to three hostile mobs I guess if we count Kor's original one. Which was how many hostile mobs there were when monster mining became a thing.
by Ergovisavi
Fri Jun 30, 2017 12:50 am
Forum: Closed Policy Discussion
Topic: Drone laws
Replies: 119
Views: 27229

Re: Drone laws

Noted. Thank you.
by Ergovisavi
Fri Jun 30, 2017 12:44 am
Forum: Coding Feedback
Topic: Remove the Veterinarian and Beach Bum roles
Replies: 109
Views: 26984

Re: Remove the Veterinarian and Beach Bum roles

Speak for yourselves. I find the Vets and Beach Bums great for killing dragons and colossi. Beach bum gives you a nice big arena to work with, and the vet gives you lots of medical supplies.

Great if you just want to measure how robust you're feeling.
by Ergovisavi
Thu Jun 29, 2017 4:55 pm
Forum: Closed Policy Discussion
Topic: Drone laws
Replies: 119
Views: 27229

Re: Drone laws

Can I or can I not ride the fuckin Janicart? I just want to clean the fucking place up.
by Ergovisavi
Thu Jun 29, 2017 3:37 pm
Forum: Planet Station Development
Topic: Jungle Mobs
Replies: 110
Views: 43706

Re: Jungle Mobs

by Ergovisavi
Wed Jun 28, 2017 7:31 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 905479

Re: Screenshots General

you can power the entire station off this. https://file.house/4jBm.png Alas, rad collectors do not collect radiation, just pulses from singulo and SM. but they do! measuring the current in the wires revealed that they do in fact generate power from rads. I'm not seeing a rad_act() in collector.dm Y...
by Ergovisavi
Wed Jun 28, 2017 5:01 pm
Forum: Coding Feedback
Topic: Ancient Station Feedback
Replies: 34
Views: 10229

Re: Ancient Station Feedback

oranges wrote:
Ergovisavi wrote: building an autism fort.
isn't this the whole point you muppet
Depends on your perspective. If that is the goal, then my feedback is off topic and can be safely ignored.
by Ergovisavi
Mon Jun 26, 2017 7:51 pm
Forum: Coding Feedback
Topic: Ancient Station Feedback
Replies: 34
Views: 10229

Re: Ancient Station Feedback

Also, I get that this is SS13 and "anyone can do anything" but the lack of actual differences between the characters is a little disappointing. Wish the character you started with had a little extra gear depending on their "job" to make them more unique than the others, IE: The e...
by Ergovisavi
Mon Jun 26, 2017 4:09 pm
Forum: Coding Feedback
Topic: Ancient Station Feedback
Replies: 34
Views: 10229

Re: Ancient Station Feedback

There's nothing to do after clearing out the fairly unthreatening hivebots. This is sort of the problem with SS13 in general, but after you control the ancient station there's not really anywhere to go from there. Needs to be some kind of end goal for these guys, otherwise it's just "Okay now i...
by Ergovisavi
Fri Jun 23, 2017 11:08 pm
Forum: Ideas
Topic: Make Sleeping Passively Heal Minor Injuries Slightly
Replies: 30
Views: 7475

Re: Make Sleeping Passively Heal Minor Injuries Slightly

Most non-mining hostile mobs will ignore you if you fall asleep. http://i.imgur.com/gNnimJJ.jpg Amusingly, this was added by Ergo. Which completely defeats his point above. No it wasn't. Hostile mobs always ignored you by default if you were unconscious. I kept that functionality in by default beca...
by Ergovisavi
Thu Jun 22, 2017 11:34 pm
Forum: Ideas
Topic: Make Sleeping Passively Heal Minor Injuries Slightly
Replies: 30
Views: 7475

Re: Make Sleeping Passively Heal Minor Injuries Slightly

>I want to buff this thing that literally, LITERALLY involves NOT playing the game Stop and reconsider if you're attempting to buff this feature because it "Makes sense" instead of "Makes the gameplay better". Hitting the sleep button and healing your wounds but giving yourself a...
by Ergovisavi
Wed Sep 14, 2016 9:20 pm
Forum: Coding Feedback
Topic: Whet stonea
Replies: 81
Views: 17793

Re: Whet stonea

TechnoAlchemist wrote:It's for sharpening your survival knife
Again, for what purpose? The crusher does more damage, as does the Kinetic accelerator.

Is it just shitters wanting a weapon for validing their fellow spaceman? A sharpened survival knife isn't going to do shit on Lava land.
by Ergovisavi
Wed Sep 14, 2016 8:31 pm
Forum: Coding Feedback
Topic: Whet stonea
Replies: 81
Views: 17793

Re: Whet stonea

calzilla1 wrote:Is it just me or are miners not only asking for the stones more but are the most aggressive?
For what purpose? Nothing in mining needs a whetstone. A whetstone is an astounding 4% increase to damage for the crusher, and even less if we're calculating using the crusher for backstabs.

The fuck?
by Ergovisavi
Tue Sep 13, 2016 10:08 pm
Forum: Coding Feedback
Topic: Plasma leaks
Replies: 12
Views: 3125

Re: Plasma leaks

I really should fucking buff nanofrost, too. I never touched it after I made it, I think. Doesn't help that few people actually know about it.
by Ergovisavi
Tue Sep 13, 2016 3:31 pm
Forum: Ideas
Topic: Suggestion: Add PKA Design to Protolathe for R&D
Replies: 20
Views: 5915

Re: Suggestion: Add PKA Design to Protolathe for R&D

I will stab you. You already have the damn plasma cutter.
by Ergovisavi
Tue Sep 13, 2016 3:24 pm
Forum: Coding Feedback
Topic: Mining points
Replies: 33
Views: 7543

Re: Mining points

Now it's actually far more useful to revive Ian or sentient Xenobio creatures, or crewmembers who were transfermed into simple mobs. Maybe it would really be better in RnD, instead of having to ask miners for it? Same with the mining jetpack upgrade? The idea that research should be the one stop sh...
by Ergovisavi
Mon Sep 12, 2016 10:53 pm
Forum: Coding Feedback
Topic: Mining points
Replies: 33
Views: 7543

Re: Mining points

Okay, but why is the ability to revive mobs unique to miners to begin with? It seems far more useful on the station than on mining. Because when I first implemented mobs to mining, the Goliath was significantly more horrifying and deadly, so reviving them to use as an attack dog on station when you...
by Ergovisavi
Mon Sep 12, 2016 10:03 pm
Forum: Coding Feedback
Topic: Mining points
Replies: 33
Views: 7543

Re: Mining points

I don't know who added research levels to the lazarus injector, because when I first made it, it sure as hell didn't have any tech levels, explicitly to stop shit like this from happening. The bizarre need to turn things that are supposed to be abstract game mechanics into something that gets hooked...
by Ergovisavi
Mon Sep 12, 2016 4:33 pm
Forum: Coding Feedback
Topic: Anom Crystal Feedback
Replies: 6
Views: 2357

Re: Anom Crystal Feedback

I made this feature literally because I wanted the colossus back in the game because danmaku is fun Some things you can do with it: Slowly turn the station into a frozen wintery hellhole Slowly turn the station into lava land where your KA does full damage Fix hull breaches and the like by turning i...
by Ergovisavi
Mon Sep 12, 2016 3:43 pm
Forum: Coding Feedback
Topic: Mining points
Replies: 33
Views: 7543

Re: Mining points

Having created the ORM, I do have a few comments: I believe that stripping KA upgrades from the ORM would probably be for the better, this will increase the amount of time some miners spend on station. Keep in mind that once you hit a certain skill level, any interaction with the ORM/Science isn't n...
by Ergovisavi
Tue Sep 06, 2016 3:27 pm
Forum: Coding Feedback
Topic: Bluespace shelter capsules on station
Replies: 28
Views: 7312

Re: Bluespace shelter capsules on station

Ever heard of RCD's? The things you can use to wall off the fucking everything in mere moments? Or building girders? Both of these can block off sections of the station, and are (shockingly) available all over the place. And can be dealt with via common tools, just like the shelter capsules. My only...
by Ergovisavi
Fri Sep 02, 2016 7:07 pm
Forum: Coding Feedback
Topic: About Lava Staff
Replies: 44
Views: 10361

Re: Remove Lava Staff

By the time you get to an extinguisher you're probably dead. If the initial ball didn't kill you, you take like 40 burn damage instantly the moment you step on the lava. Dropping and rolling doesn't work due to lmaofirestacks, i'm still not sure why we still have that mechanic. You take 20 burn dam...
by Ergovisavi
Fri Sep 02, 2016 6:32 pm
Forum: Coding Feedback
Topic: About Lava Staff
Replies: 44
Views: 10361

Re: Remove Lava Staff

Things about the lava staff that are good * It's novel * It's powerful * The cooldown is fucking gigantic * It's obvious who has it and that they should be dunked Things about the lava staff that aren't great *Lava is permanent *People are too stupid to use extinguishers to save themselves *It ignor...
by Ergovisavi
Mon Aug 22, 2016 4:20 pm
Forum: Closed Policy Discussion
Topic: Straight Talk about conversion modes
Replies: 39
Views: 9840

Re: Straight Talk about conversion modes

Does this mean bans will be handed out for assholes that fuck over their teammates? I recall being in a gang round where the virologist infected the entire crew, including their own gang , with a virus that basically took them out of the round, and was not even talked to. The jackass didn't even bot...
by Ergovisavi
Fri Aug 12, 2016 3:25 pm
Forum: Coding Feedback
Topic: Megafauna and Black Box Feedback Thread
Replies: 33
Views: 9516

Re: Megafauna and Black Box Feedback Thread

I think the black box is a novel idea and it's pretty neat having a little shared treasure cache amongst people stupid/robust enough to fight the colossus. That said, it being the only reward for fighting them means if you're fighting multiple colossi you only get a maximum of one reward (And bumpin...
by Ergovisavi
Wed Aug 10, 2016 3:14 pm
Forum: General Chat
Topic: About Chemistry
Replies: 14
Views: 4563

Re: About Chemistry

This thread is silly.Chemistry is arguably the #1 most reliable source of completely unfun kills in this game. Projectiles that instantly mute you, instantly stun you, kill you in one shot without immediate help from an outside source all at once, are available seconds after round start to non antag...
by Ergovisavi
Tue Aug 09, 2016 9:02 pm
Forum: Ideas
Topic: Two-hand option for pickaxes
Replies: 15
Views: 4012

Re: Two-hand option for pickaxes

>15 force
>An impressive number
>All null rod variants do 18 damage
>Circular saw, Drill do 15
>Stunprods are GG NO RE
>Bolas are strong as FUCK and ranged

u wot m8
by Ergovisavi
Tue Aug 02, 2016 4:11 pm
Forum: Coding Feedback
Topic: Ratvar feedback thread
Replies: 32
Views: 8071

Re: Ratvar feedback thread

If I had a word to describe what little I've seen of it, it is this: This mode is overdesigned. It's very complicated and has many moving parts. Yes, SS13 is "Wiki-reading: The game", but this is pretty damn deep in terms of rote memorization depth in order to learn, bordering on Grapple r...
by Ergovisavi
Thu Sep 03, 2015 9:38 pm
Forum: Archived/Deleted
Topic: Should I run for headmin?
Replies: 72
Views: 14760

Re: Should I run for headmin?

But there's plenty of times where a bug has cropped in because obviously the coder never bothered to test their code beyond "yurp, it compiles". Sadly he's not wrong That happens at Triple A game studios with developers that have decades of experience. And yet, the world keeps on spinning...
by Ergovisavi
Wed Sep 02, 2015 4:07 am
Forum: Coding Feedback
Topic: ROBOT TERMITES (Swarmers)
Replies: 65
Views: 16388

Re: ROBOT TERMITES (Swarmers)

by Ergovisavi
Tue Sep 01, 2015 4:35 pm
Forum: Coding Feedback
Topic: ROBOT TERMITES (Swarmers)
Replies: 65
Views: 16388

Re: ROBOT TERMITES (Swarmers)

Thus far what I'm expecting to do is: 1. Remove swarmer's ability to destroy telecomms machines Reasoning: It's effectively impossible to keep swarmers out of it, and stops the crew from rallying against the swarmers too effectively. It's also a significant system for round progression and I think t...
by Ergovisavi
Tue Sep 01, 2015 4:14 pm
Forum: Coding Feedback
Topic: on the topic of nerfing patches for bodies...
Replies: 21
Views: 5438

Re: on the topic of nerfing patches for bodies...

so the shortcut as it is now is turn off the power at 60 percent and just cyro the body from there? No. 1. Throw body in cloning scanner and scan them 2. Hit clone 3. IMMEDIATELY shut off the power. This will leave them at about -85 Health. 4. Drag them to cryo and throw them in. You did prep it be...
by Ergovisavi
Tue Sep 01, 2015 6:48 am
Forum: Coding Feedback
Topic: on the topic of nerfing patches for bodies...
Replies: 21
Views: 5438

Re: on the topic of nerfing patches for bodies...

You can speedclone someone back to full fighting form in what, 2 minutes and 30 seconds, give or take ten or so? Er, I'm pretty sure it's much much longer than that Wrong. It's actually much shorter! I timed it. From dead to full health with speed cloning, removing all genetic damage, it takes 1:53...
by Ergovisavi
Mon Aug 31, 2015 11:40 pm
Forum: Coding Feedback
Topic: on the topic of nerfing patches for bodies...
Replies: 21
Views: 5438

Re: on the topic of nerfing patches for bodies...

You can speedclone someone back to full fighting form in what, 2 minutes and 30 seconds, give or take ten or so?
by Ergovisavi
Mon Aug 31, 2015 4:11 pm
Forum: Coding Feedback
Topic: ROBOT TERMITES (Swarmers)
Replies: 65
Views: 16388

Re: ROBOT TERMITES (Swarmers)

They can't warpcuff people into space. It's explicitly disallowed.
by Ergovisavi
Mon Aug 31, 2015 4:08 pm
Forum: Coding Feedback
Topic: ROBOT TERMITES (Swarmers)
Replies: 65
Views: 16388

Re: ROBOT TERMITES (Swarmers)

the only bit I don't like about these fuckers is the warpcuff ability. The past couple of rounds have had a lot of people getting marooned because one of these things gets on the shuttle and just warps people out mid-transit. Hell, in the last round I played, not one person escaped on the shuttle d...
by Ergovisavi
Fri Aug 28, 2015 8:16 pm
Forum: Coding Feedback
Topic: ROBOT TERMITES (Swarmers)
Replies: 65
Views: 16388

Re: ROBOT TERMITES (Swarmers)

A swarmer said there was a shell in the Bridge, so I (and probably some other ghosts) double-clicked it. Server hanged for about 20 seconds (OOC: LAG?), then someone actually got inside. Later, another swamer reported a shell in Tool Storage, so I (and probably some other ghosts) double-clicked it....
by Ergovisavi
Fri Aug 28, 2015 5:36 pm
Forum: Coding Feedback
Topic: ROBOT TERMITES (Swarmers)
Replies: 65
Views: 16388

Re: ROBOT TERMITES (Swarmers)

I think its tedious having to pick up each individual sheet from a stack of resources, it would be nice if we could pick them up in bulk or even just the entire stack. There's a distinct reason for this; To slow swarmers down, and to enable them to be caught. If you could instantly swoop in from ou...
by Ergovisavi
Fri Aug 28, 2015 3:26 pm
Forum: Coding Feedback
Topic: ROBOT TERMITES (Swarmers)
Replies: 65
Views: 16388

Re: ROBOT THERMITES (Swarmers)

Forbidding them from atmos? Seriously? Plasma floods can barely hold ground now they burn and cool so much faster with fastmos it is pathetic and people are just running across the scorched ground after a few minutes. It being not allowed to touch power due to singulo stealing all the food makes se...
by Ergovisavi
Wed Aug 19, 2015 2:34 am
Forum: Coding Feedback
Topic: Mining Hardsuit and Goliath Plates
Replies: 17
Views: 4751

Re: Mining Hardsuit and Goliath Plates

What are you talking about? Maxing it out is rediculously easy modo. 1: Tell science to upgrade the redemption machine to let them (and you) jew harder. 2: deposit 1 bag of ores for x4 XP 3: buy 20 laz injectors with your 5345987324 points 4: farm the same goliath over and over Shit like this makes...
by Ergovisavi
Tue Aug 18, 2015 5:42 pm
Forum: Coding Feedback
Topic: Mining Hardsuit and Goliath Plates
Replies: 17
Views: 4751

Re: Mining Hardsuit and Goliath Plates

>People trying to use real world logic to change a game design issue pls stop That said yes maybe 10 is a bit much, originally when I designed this feature I compared it to my own rate of killing, which in comparison to the average miner is significantly faster. Could probably knock it down a few.