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Re: [BigfatbananaCyclops] Bluethulhu - Rule 8 Ban

Yo, Zxaber here, I was the one that recommended this ban. In hindsight, a permaban was perhaps overzealous. However, I did base the recommendation off both a prior warning for the exact same behavior, and also off your "colorful" name choices that had also gotten you a talking-to from othe...
by zxaber
Sat Jul 04, 2020 7:54 am
 
Forum: Ban Appeals
Topic: [BigfatbananaCyclops] Bluethulhu - Rule 8 Ban
Replies: 6
Views: 450

Re: Add the PTL from goonstation

Selling power for cash would be best accomplished by capacitor bank structures that function similarly to gas canisters, being wrenchable to a base connected to a powernet for charging (or discharging). That way you would include Cargo in the selling process.
by zxaber
Mon Jun 29, 2020 7:36 am
 
Forum: Ideas
Topic: Add the PTL from goonstation
Replies: 8
Views: 147

Re: [Coconutwarrior97] Ikoden - ban for harassment

https://www.hg.org/legal-articles/catfishing-is-it-considered-criminal-fraud-48440 Here is a good read about the topic. As per your own link, lying about your identity is only legally an issue in conjunction with other crimes. If this person actually committed a crime in conjuction with their lie, ...
by zxaber
Sun Jun 28, 2020 5:03 pm
 
Forum: Resolved Appeals
Topic: [Coconutwarrior97] Ikoden - ban for harassment
Replies: 56
Views: 2827

Re: Split Mining into two jobs

So basically, turn mining into factorio.

Let's do it.
by zxaber
Mon Jun 22, 2020 8:46 am
 
Forum: Ideas
Topic: Split Mining into two jobs
Replies: 37
Views: 764

Re: Things that other servers use that we should use.

2. Baystation: Cyborg magnetic manipulator, and plasteel synthesizer Engineering cyborgs receive a magnetic manipulator. This allows them to pick up and place exotic floortiles and sheets. The plasteel synthesizer makes it possible to actually repair things like reinforced walls among other things....
by zxaber
Sat Jun 13, 2020 5:48 pm
 
Forum: Ideas
Topic: Things that other servers use that we should use.
Replies: 18
Views: 506

Re: libbysnow sillycone cashew

Reeeee wrote:I'll admit to not reading the situation wrong i guess but i don't have a health hud as a borg.


I don't get it, does Libby actually not know about the sensors button?
by zxaber
Tue Jun 09, 2020 4:16 pm
 
Forum: General Chat
Topic: libbysnow sillycone cashew
Replies: 43
Views: 1258
PostThis post was deleted by Arianya on Tue Jun 09, 2020 9:52 am.
Reason: Peanut posting

Re: melee combat is boring and i want more martial arts

Swing melee sounds dope. If you're swinging an item that's large/long enough to get a multi-tile hit area, it should clonk against walls if you're next to one and fail to actually hit anything. Could do neat things like making deswords nonviable in small 1-tile-wide maint passages. OTOH, a method to...
by zxaber
Sun Jun 07, 2020 12:15 am
 
Forum: Ideas
Topic: melee combat is boring and i want more martial arts
Replies: 19
Views: 684

Re: Politics Thread: BLM Riots edition

Being prepared and willing to stand against the corrupt elements of the police force isn't the same as burning random cars in the streets and destroying businesses in the community. The cops don't really care if you hit yourself repeatedly, after all, except possibly as an excuse to join in on hitti...
by zxaber
Tue Jun 02, 2020 5:16 pm
 
Forum: Off Topic
Topic: Politics Thread: BLM Riots edition
Replies: 466
Views: 9176

Re: move the nuke disk's roundstart location onto the bridge

I like it spawning in the cap's quarters becasue when the heads of staff inevitability ignore my requests to secure the disk I have an excuse to be passive agressive about it and bolt the cap's quarters open for anyone to enter. Bolting open the bridge or path to CE's office just doesn't carry the s...
by zxaber
Sun May 31, 2020 1:01 pm
 
Forum: Ideas
Topic: move the nuke disk's roundstart location onto the bridge
Replies: 11
Views: 430

Re: Do ash walkers have, like, any rights?

Friendly ash walker is not a gimmick and those who attempt it should be ghost role banned. This interaction kinda makes me with this wasn't the case, it prevents this kind of situation in favor of more deathmatch gameplay. Nothing actually says the ash walkers have to kill anyone. Their goal is mor...
by zxaber
Wed May 27, 2020 7:48 pm
 
Forum: Policy Discussion
Topic: Do ash walkers have, like, any rights?
Replies: 39
Views: 1274

Re: Post updog in this thread

Image

haha I'm so clever.
by zxaber
Tue May 19, 2020 9:32 pm
 
Forum: Off Topic
Topic: Post updog in this thread
Replies: 16
Views: 667

Re: [Naloac] Sasukexsakura1337 "Ban Baiting" Naloac

Walking into the armory as a non-sec member (unless sec has made it clear that you're allowed in) makes you a valid kill. Just because you give yourself all access does not mean you have permission to be there. If you're the acting captain, it's a bit different, but in that case it's still your resp...
by zxaber
Tue May 19, 2020 4:13 pm
 
Forum: Resolved Appeals
Topic: [Naloac] Sasukexsakura1337 "Ban Baiting" Naloac
Replies: 11
Views: 1031

Re: Limited Use Upload Boards

This still seems like a solution searching for a problem to me. I don't really know why the current system needs to be changed. Making the default law boards limited use will probably just result in more purged-and-done fixes, since purged AIs aren't allowed to act as antags. Maybe they won't give u...
by zxaber
Tue May 19, 2020 4:45 am
 
Forum: Ideas
Topic: Limited Use Upload Boards
Replies: 14
Views: 456

Re: Silicon policy, strange elixir and humans with wings

I am like 99% certain that the strange potion used to change your displayed species to "angel". Still, the point is that medical scanners do not show you as human (and instead a human-derived mutant). Getting cat ears sewn on doesn't change this, so you'd still be human. When in doubt, ref...
by zxaber
Sun May 10, 2020 10:31 pm
 
Forum: Policy Discussion
Topic: Silicon policy, strange elixir and humans with wings
Replies: 24
Views: 885

Re: C4 is shit.

Maybe crowbarring assemblies could make the door visually open and passable? Additionally, doors reduced to assembly by explosives could automatically be placed in open mode.
by zxaber
Sun May 10, 2020 7:45 pm
 
Forum: Coding Feedback
Topic: C4 is shit.
Replies: 42
Views: 984

Re: More control over antag job selection

If a majority of the players feel that a role is worthless without antag, I could see it possibly causing issues with people metagaming the role as antags, but I don't know if there's any reason to believe that will be the case. Even with roles like Viro, I assume that if the Viro-Only-As-Antag play...
by zxaber
Tue Apr 28, 2020 7:44 am
 
Forum: Ideas
Topic: More control over antag job selection
Replies: 10
Views: 399

Re: Swap Bagil off 24/7 Dynamic.

24/7 Dynamic is the reason I left bagil for sybil. It causes rounds to pretty much run at a breakneck pace and gets old quickly. Dynamic in a normal rotation would be fine; it does mix things up and helps combat the idea that "it's revs" means the other heads are 100% trustworthy. But 24/7...
by zxaber
Mon Apr 27, 2020 1:06 pm
 
Forum: Policy Discussion
Topic: Swap Bagil off 24/7 Dynamic.
Replies: 56
Views: 1655

Re: Off-station AIs and borgs

A fix has been merged that prevents borg syncing to AIs on other Z levels entirely. The two exceptions are if the borg and AI are both on a station Z level (to accommodate multi-Z stations), and borg machines (which bypass the normal sync process entirely).
by zxaber
Sat Apr 25, 2020 6:19 am
 
Forum: Policy Discussion
Topic: Off-station AIs and borgs
Replies: 5
Views: 360

Re: Emag change PR

If we make the emag have a recharge delay or limited use, please don't tie emagging other things to it. I'd hate for the other uses of emags to be nerfed just because we decided to keep door breaking. As an aside, it'd be neat if broken airlocks could be crowbared into a open and passible state. The...
by zxaber
Fri Apr 24, 2020 7:01 pm
 
Forum: Coding
Topic: Emag change PR
Replies: 84
Views: 3405

Re: Asimov defunct on bagil.

>Just sits and screeches about human harm >While in control of the basically all the station's mechanical and computer-controlled functions Do you even firelock, bro? Asimov is fun because it makes the AI's goals different than the Heads of Staff and/or Security. Any lawset that doesn't care about p...
by zxaber
Tue Apr 21, 2020 5:08 am
 
Forum: Policy Discussion
Topic: Asimov defunct on bagil.
Replies: 20
Views: 988

Re: Off-station AIs and borgs

Making borgs unable to autosync (or even manual sync) with AIs on other Z levels has been something I've been meaning to do for a while. Generally after the ~10 minute mark I start manually syncing borgs to the station AI to avoid them being synced to a golem AI, and removing that possibility has be...
by zxaber
Mon Apr 20, 2020 3:12 am
 
Forum: Policy Discussion
Topic: Off-station AIs and borgs
Replies: 5
Views: 360

Re: Anomaly End Game Content Ideas

Science only gets so many anomalies. What makes you think they'll give sec any?
by zxaber
Sat Apr 11, 2020 10:40 pm
 
Forum: Ideas
Topic: Anomaly End Game Content Ideas
Replies: 7
Views: 384

Re: Anomaly Research

While requiring an unsafe and risky supermatter setup to farm anomalies is fun (and it really is fun), it's important to remember that a full delam usually results in a shuttle call within a fairly short amount of time. Influencing engineers to try to hold a supermatter at half integrity (where ther...
by zxaber
Tue Apr 07, 2020 4:40 am
 
Forum: Coding Feedback
Topic: Anomaly Research
Replies: 39
Views: 1212

Re: Anomaly Production for Science

The idea I was throwing around is to have a "detonation chamber" machine, in which a bomb is placed as well as the raw anomalous matter obtained from the SM process in the OP. The bomb would then be "detonated" off-screen and with no damage to the room the detonation chamber is i...
by zxaber
Sun Apr 05, 2020 7:55 pm
 
Forum: Coding Feedback
Topic: Anomaly Research
Replies: 39
Views: 1212

Re: Why doesn't the warden get a cape?

Capes sound like a disadvantage for someone expecting hand-to-hand combat. Easy to grab and possibly pull the wearer off-balance.
by zxaber
Sun Apr 05, 2020 7:43 pm
 
Forum: Ideas
Topic: Why doesn't the warden get a cape?
Replies: 21
Views: 755

Re: Death to PDAs! (Kinda.)

I feel the exact opposite. After all the time using the clunky PDA interface, tablets are an absolute joy.
by zxaber
Sun Apr 05, 2020 5:02 am
 
Forum: Ideas
Topic: Death to PDAs! (Kinda.)
Replies: 43
Views: 1847

Re: Who do posibrains obey?

better yet don’t let posibrains fit in mechs Code solution, but if we do that we need to add posis to the list of silicon ban roles. It's annoying enough when a posi wakes up and is unborgable due to a silicon ban, but at least I can shove them into a mining mech and send them off to go be producti...
by zxaber
Mon Mar 30, 2020 3:27 pm
 
Forum: Policy Discussion
Topic: Who do posibrains obey?
Replies: 14
Views: 794

Re: Valid Demotions are Protected similar to Valid Arrests

Technically making meth (or possessing it, anyway) is a crime and you can totally be arrested by sec for that. But I don't think I've ever seen sec arrest anyone for making meth except when the chemist refuses to share it. If we wanted realism, there would be a way to disable someone's ID access rem...
by zxaber
Mon Mar 30, 2020 3:24 pm
 
Forum: Policy Discussion
Topic: Valid Demotions are Protected similar to Valid Arrests
Replies: 19
Views: 815

Re: I want to make my first PR

Engineer cyborgs get a sheet snatcher 9000 For what purpose? The sheet snatcher doesn't allow for the sheets to actually be used by the borg, and if they're going to be handed off to a human there are plenty of silo-connected machines scattered around the station to make the trip fairly short. If y...
by zxaber
Mon Mar 30, 2020 3:14 pm
 
Forum: Ideas
Topic: I want to make my first PR
Replies: 10
Views: 413

Re: Stealing SM sliver too vague

I like how the word "safely" is there in the first sentence, as if it has any meaning within that list of steps.
by zxaber
Mon Mar 30, 2020 7:28 am
 
Forum: Policy Discussion
Topic: Stealing SM sliver too vague
Replies: 29
Views: 1568

Re: Death to PDAs! (Kinda.)

The problem with tablets is lack of worthwhile programs. Engineering's SM monitor is decent, but what other use would a job have for a tablet? I mentioned a barebones borg monitor for roboticists. Maybe Cargo could have one that allows for better control of the mules? Add the research console's func...
by zxaber
Sat Mar 28, 2020 4:28 am
 
Forum: Ideas
Topic: Death to PDAs! (Kinda.)
Replies: 43
Views: 1847

Re: Half life:alyx thread (but we try to avoid story spoilers)

Also this game has the most consistent "throw it over your shoulder" mechanic as of yet. I can't tell you how many times I've dropped something on the ground behind me when it should have strapped to my back in boneworks/pavlov. In Alyx I recall only ever dropping 2 resins so far. Weird, ...
by zxaber
Wed Mar 25, 2020 2:40 am
 
Forum: Video Games
Topic: Half life:alyx thread (but we try to avoid story spoilers)
Replies: 42
Views: 1622

Re: Possible change to uplinks (for traitors)

Kill objectives will require some form of confirmation of kill, perhaps a DNA sample. (So a traitor geneticist could get the DNA sample and risk lying to syndicate about the user death - redtext if user makes it off station) We could require some sort of kill confirmation to unlock more gear but st...
by zxaber
Tue Mar 24, 2020 7:21 pm
 
Forum: Ideas
Topic: Possible change to uplinks (for traitors)
Replies: 51
Views: 1981

Re: Who do posibrains obey?

Positronics in mechs can still attack pirates and other non-crew threats (probably, anyway, depends on which order you place "serve the crew" and "above all else, do no harm"). Generally, though, this is why I usually pop posis into an AI core and then card them into the mech. St...
by zxaber
Tue Mar 24, 2020 7:14 pm
 
Forum: Policy Discussion
Topic: Who do posibrains obey?
Replies: 14
Views: 794

Re: A map vote, commencing soon

Delta's gimmick is a large size, and lots of maint content. Engineering in particular is huge, and you have lots of room for projects. Donut is currently our only multi-Z map and is fun for that reason alone (even if the firelock clusters along the curved parts of the main hall are really ugly). Met...
by zxaber
Mon Mar 23, 2020 11:11 am
 
Forum: Coding Feedback
Topic: A map vote
Replies: 55
Views: 2550

Re: Death to PDAs! (Kinda.)

I like to use tablets as engineering because I can monitor the engine from anywhere on the station as long as comms is still alive (so I can effectively monitor both). I wish robotics had a tablet program for monitoring borg health (even if it didn't show synced AI). I don't really get why we need t...
by zxaber
Sun Mar 22, 2020 9:23 pm
 
Forum: Ideas
Topic: Death to PDAs! (Kinda.)
Replies: 43
Views: 1847

Re: Note on mechs and hardsuits

It's less about the sprite and more about the mechanics. Space suits are boring. They exist to solve an issue (atmos dangers) but currently have few downsides outside a movement speed loss (and lack of armor is meaningless when most jobs don't get armor anyway). You can do everything inside a suit t...
by zxaber
Thu Mar 12, 2020 10:58 pm
 
Forum: Coding Feedback
Topic: Note on mechs and hardsuits
Replies: 35
Views: 1706

Re: Note on mechs and hardsuits

Would you be willing at all to see hardsuits changed into a half-way point between mechs and suits? Basically; https://i.pinimg.com/originals/70/d4/e8/70d4e82fabef6b768c3f30e8da2a1e4c.jpg These could have limitations such as; ⋅  Cannot enter while wearing a space suit (or perhaps any outer...
by zxaber
Thu Mar 12, 2020 9:57 pm
 
Forum: Coding Feedback
Topic: Note on mechs and hardsuits
Replies: 35
Views: 1706

Re: Note on mechs and hardsuits

Robo man says this is a bad change. No surprise there, I'm sure. That said, going through all the steps to build a mech for someone else to have fun with sounds about as thrilling as full-body augmenting. If you're not accepting any arguments against this design change, then the mech building should...
by zxaber
Thu Mar 12, 2020 1:34 am
 
Forum: Coding Feedback
Topic: Note on mechs and hardsuits
Replies: 35
Views: 1706

Re: More varied roundstart AI lawsets

Asimov's laws are intentionally imperfect. The AI should be getting into blood feuds with sec that execute people openly. Playing as a non-human should come with the downside of no Asimov protection. These are things that make the Silicon/Crew interactions actually interesting. And please don't make...
by zxaber
Sun Mar 08, 2020 8:37 am
 
Forum: Policy Discussion
Topic: More varied roundstart AI lawsets
Replies: 13
Views: 527

Re: [GUM DISEASE] Soyoboyo - Note without context

How sure are you that the moth broke into Robotics? Because the logs show the moth chatting with the Robo, inside the Robotics Lab, and was helping the moth build a Firefighter. https://tgstation13.org/parsed-logs/basil/data/logs/2020/02/13/round-130143/game.html [2020-02-13 05:35:52.305] SAY: 05:35...
by zxaber
Mon Feb 17, 2020 11:44 pm
 
Forum: Resolved Appeals
Topic: [GUM DISEASE] Soyoboyo - Note without context
Replies: 5
Views: 723

Re: HYPOTHETICAL: Someone makes a TGSTATION spinoff game and your Spaceman is a boss character

Location: AI sat (presumably in defense of said AI) Song: Ignoring the obvious Robotnik choices, ULWKpyuVUVI Fight: Cycles between main and intermissions phases. Main phases consist attacks from a combat mech. During intermission phases, the mech becomes un-targetable/un-damageable for reloading/rep...
by zxaber
Sun Feb 16, 2020 2:10 pm
 
Forum: Off Topic
Topic: HYPOTHETICAL: Someone makes a TGSTATION spinoff game and your Spaceman is a boss character
Replies: 10
Views: 1709

Re: Shuttle call gates

Giving cult the ability to block a shuttle (not just delay) would help with that mode specifically. Like a rune that takes four or five members to evoke, but prevents the shuttle for a time. Ops (specifically warops) could possibly get some sort of item that does similar. By the by, if you remove th...
by zxaber
Sun Feb 09, 2020 3:17 pm
 
Forum: Ideas
Topic: Shuttle call gates
Replies: 50
Views: 1811

Re: Ashwalkers discussion thread

I'm sorry you feel that change list is grudgecoding. Truth be told, I'm rather looking forward to ash lizards showing up on the station again.
by zxaber
Sun Feb 09, 2020 3:07 pm
 
Forum: Policy Discussion
Topic: Ashwalkers discussion thread
Replies: 36
Views: 1203

Re: Ashwalkers discussion thread

Giving ash lizards an artificial disadvantage against crew in their current state is silly. Pretty much any instance of an Ash Walker getting high tech equipment that you mentioned would require the walkers to a) breach the mining base, which the station should be locking down and securing when the...
by zxaber
Sat Feb 08, 2020 11:23 pm
 
Forum: Policy Discussion
Topic: Ashwalkers discussion thread
Replies: 36
Views: 1203

Re: Ashwalkers discussion thread

I for-sure want to do the mech changes, because mechs remove pretty much every downside that Ash Walkers have (and because of the incident that occurred before the last fluff text change of a non-antag lizard robo that gave some Ash Walkers mechs to fight the station with). The reason for the propos...
by zxaber
Sat Feb 08, 2020 2:17 pm
 
Forum: Policy Discussion
Topic: Ashwalkers discussion thread
Replies: 36
Views: 1203

Re: Ashwalkers discussion thread

- Fluff text will be changed as per the vote - Ash Walkers will be unable to operate machines - Ash Walkers will be unable to use mech equipment (but still could melee; I'm not 100% on not just outright restricting all mech usage) - Players will initially be limited to one egg per round. Bonus eggs...
by zxaber
Sat Feb 08, 2020 6:14 am
 
Forum: Policy Discussion
Topic: Ashwalkers discussion thread
Replies: 36
Views: 1203

Re: Turn off night lighting already

There is a button on the APC but its access locked defeating the point entirely. Some maps like box also dont have APC's easily accessible, so this isnt always a good solution. As an added bonus of annoyance, AI's can no longer access maint-facing APCS (though they can see them), so you can't even ...
by zxaber
Sat Feb 08, 2020 3:22 am
 
Forum: Policy Discussion
Topic: Turn off night lighting already
Replies: 34
Views: 1303

Re: Ashwalkers discussion thread

Seems I was a bit late, but to be certain here is the current plan laid out: - Fluff text will be changed as per the vote - Ash Walkers will be unable to operate machines - Ash Walkers will be unable to use mech equipment (but still could melee; I'm not 100% on not just outright restricting all mech...
by zxaber
Sat Feb 08, 2020 12:37 am
 
Forum: Policy Discussion
Topic: Ashwalkers discussion thread
Replies: 36
Views: 1203
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