Search found 1644 matches

by terranaut
Wed Jun 26, 2019 12:01 am
Forum: Ideas
Topic: Make surgical dissection available from roundstart
Replies: 3
Views: 992

Re: Make surgical dissection available from roundstart

CPTANT wrote:Nobody has any opinion on this whatsoever?
I meant to reply when I first saw the thread but I agree so I made this PR.
https://github.com/tgstation/tgstation/pull/44819

(thanks to 4dplanner for making me not want to kms because I can't use git properly yet)
by terranaut
Tue Jun 25, 2019 7:56 pm
Forum: Closed Policy Discussion
Topic: Early Launching
Replies: 29
Views: 8802

Re: Early Launching

NikNakFlak wrote:so what you are saying is, you never tab out?
This isn't the cuckshed bucko, prepare for your admin complaint
by terranaut
Tue Jun 25, 2019 6:24 pm
Forum: Ideas
Topic: Nerf Lexorin
Replies: 52
Views: 11039

Re: Nerf Lexorin

CPTANT wrote:
Epinephrine: Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff.
What a dumb change
by terranaut
Tue Jun 25, 2019 4:25 pm
Forum: Ideas
Topic: Nerf Lexorin
Replies: 52
Views: 11039

Re: Nerf Lexorin

Dr_bee wrote:Lexorin was balanced around old oxygen damage, so it might be time to tone it down a bit. I mean oxy damage used to be easy as fuck to heal before.
the epipen in your internals box removes all oxygen damage in excess of 35 from you for as long as the epinephrine remains in your blood
by terranaut
Tue Jun 25, 2019 4:22 pm
Forum: Closed Policy Discussion
Topic: Early Launching
Replies: 29
Views: 8802

Re: Early Launching

unless youre an antag and your greentext will be ruined if you don't immediately launch the shuttle why do you honestly care about early launching it i've never understood this obsession, i cant wrap my head around it at all pretty bad post personally i only early launch during nuke or when there's...
by terranaut
Tue Jun 25, 2019 3:46 am
Forum: Closed Policy Discussion
Topic: Early Launching
Replies: 29
Views: 8802

Re: Early Launching

unless youre an antag and having your greentext ruined by an early launch why do you honestly care about being left behind
i've never understood this obsession, i cant wrap my head around it at all
by terranaut
Tue Jun 25, 2019 1:03 am
Forum: Ideas
Topic: Nerfing Grabs
Replies: 15
Views: 3711

Re: Nerfing Grabs

if you get stage 3 grabbed you deserve to die
by terranaut
Tue Jun 25, 2019 12:54 am
Forum: Ideas
Topic: Nerf Lexorin
Replies: 52
Views: 11039

Re: Nerf Lexorin

This is the major problem, there is no effort/reward curve in the chemistry system. More powerful chemicals are easier to craft so many times than weaker ones. You just ever dump a full bluespace syringe of teslium with a bit of skewium in a guy it's really funny and much cooler than just doing a c...
by terranaut
Tue Jun 25, 2019 12:44 am
Forum: Coding Feedback
Topic: zombies are pathetic
Replies: 28
Views: 5786

Re: zombies are pathetic

Kryson wrote:I did romerol today and we had like half of the zombies go braindead or become friendly and beg for deconversion.
fucking mega gay
by terranaut
Mon Jun 24, 2019 1:08 pm
Forum: Coding Feedback
Topic: Doctor is a shit job
Replies: 117
Views: 27350

Re: Doctor is a shit job

I'm not sure how the hell this is even fixable. Remove Chemist job Give all MDs chemistry access Remap medbay so that the chemlab/lobby/treatment area becomes the lobby/treatment area and the further in parts that are storage, treatment area and patient room/apothecary instead become the chemlab wi...
by terranaut
Mon Jun 24, 2019 12:57 pm
Forum: Ideas
Topic: Show antag hud for the one who killed you.
Replies: 14
Views: 3163

Re: Show antag hud for the one who killed you.

its not like someone who gets cloned will decide whether or not to get revenge based on the antag status of the killer, except maybe if they're a little bitch and afraid the guy will suddenly pull out traitor gear or fleshmend while fighting him and decide not to get revenge based on that the first ...
by terranaut
Mon Jun 24, 2019 12:07 pm
Forum: Closed Policy Discussion
Topic: Let wardens secure the armory how they want to
Replies: 122
Views: 38663

Re: Let wardens secure the armory how they want to

It sounds like jetpacks are the bigger issue here. Setting up glass to keep the guns from blowing out like on Box shouldn't be an issue either. i dont think nerfing jetpacks is the solution to wardens wanting to secure the armory a bit more (although i agree that jetpack combat is pure and unadulte...
by terranaut
Mon Jun 24, 2019 11:56 am
Forum: Ideas
Topic: Nerf Lexorin
Replies: 52
Views: 11039

Re: Nerf Lexorin

remember when chloral hydrate used to be instant knockout
by terranaut
Mon Jun 24, 2019 11:53 am
Forum: Ideas
Topic: "set up an accident" traitor goal
Replies: 14
Views: 3118

Re: "set up an accident" traitor goal

I have literally no idea how you'd police this with code. traitor cannot interact with assassination target in any manner that leaves traces of interaction between these two persons in logs in the time span of 2 minutes preceding the target's death. so if traitor pulls/hits/hugs the target (or shoo...
by terranaut
Mon Jun 24, 2019 11:52 am
Forum: Ideas
Topic: Veteran cloaks - time reward
Replies: 26
Views: 5661

Re: Veteran cloaks - time reward

considering the logged hours are (relatively) recent i'd prefer to have it based on byond account creation date
newfags out
Image
by terranaut
Sun Jun 23, 2019 10:08 am
Forum: Closed Policy Discussion
Topic: Early Launching
Replies: 29
Views: 8802

Re: Early Launching

ATHATH wrote:Could we make people who early launch the shuttle for no good reason officially valid (as in, murderable without other provocation by non-antags)? Are they already valid?
mhmmmmm valids
by terranaut
Sun Jun 23, 2019 10:04 am
Forum: Closed Policy Discussion
Topic: Let wardens secure the armory how they want to
Replies: 122
Views: 38663

Re: Let wardens secure the armory how they want to

"hey hop can i be spess explorer" / "ai door" / screwdriver multitool crowbar, ok you are now space worthy and have a jetpack get canned air from vending machine, or a glowstick from YouTool + any soda can, grind that and a chair in the holodeck congrats you now have thermite and...
by terranaut
Fri Jun 21, 2019 10:28 am
Forum: Ideas
Topic: "set up an accident" traitor goal
Replies: 14
Views: 3118

Re: "set up an accident" traitor goal

;Borg law two murder that lizard you'd think silicons would jump at the chance to get away with murder and at absolute worst when bwoinked just say "i got a law 2 order from a human go bwoink him" and be let off but its surprising how many even validhunters will be wary of that one, insta...
by terranaut
Thu Jun 20, 2019 9:13 pm
Forum: Closed Policy Discussion
Topic: Need some input on what to do after robusting a silicon
Replies: 14
Views: 1927

Re: Need some input on what to do after robusting a silicon

Pretty sure you're not supposed to kill silicons for following their laws and preventing harm, so I feel like that admin who said "IC issue" was wrong. Did you even read the post? He spawned in and the borg hit him because haha not protected by asimov xd personally that's enough reason fo...
by terranaut
Fri Jun 07, 2019 4:39 pm
Forum: Ideas
Topic: eating cheesy honkers should stain your hands orange and leave orange prints on things you touch
Replies: 8
Views: 1318

Re: eating cheesy honkers should stain your hands orange and leave orange prints on things you touch

Super Aggro Crag wrote:
knacker48 wrote:Only if you can prevent staining your hands by using chopsticks
theres no fucking chopsticks on this fucking game if you want to prevent staining you're learning genetics and getting TELEKINESIS you scrub
i want this in the game solely for this reason
by terranaut
Thu Jun 06, 2019 10:27 am
Forum: Ideas
Topic: Normalize currency and credits/costs/values
Replies: 25
Views: 5723

Re: Normalize currency and credits/costs/values

This is only gonna be a problem in a small amount of rounds but enough for me to bring it up; if budget cards were nuked there'd need to be a way to make large amounts of money quickly at least at roundstart, because War Ops is a thing. Alternatively restructure the tech web to make ballistic weapon...
by terranaut
Wed Jun 05, 2019 11:39 pm
Forum: Closed Policy Discussion
Topic: Low pop murderboning
Replies: 83
Views: 20522

Re: Low pop murderboning

did you try just killing the antag lol
by terranaut
Fri May 31, 2019 12:13 am
Forum: Closed Policy Discussion
Topic: are fugitives OR the hunters valid or what
Replies: 21
Views: 4563

Re: are fugitives OR the hunters valid or what

This is the first time I'm hearing of fugitives and hunters.
by terranaut
Fri May 24, 2019 10:34 am
Forum: Town Hall
Topic: Trialmin Review: Unit2E
Replies: 11
Views: 3746

Re: Trialmin Review: Unit2E

he a good boi give him the big boi badge
by terranaut
Wed May 22, 2019 6:05 pm
Forum: Closed Policy Discussion
Topic: Antag Rolling
Replies: 86
Views: 22676

Re: Antag Rolling

Meaningful roleplay requires conflict, otherwise it’s just two people awkwardly doing bar RP. The only reliable source of conflict is from antags considering the only conflict that can be formed between two non antags is shallow or forced. Are you telling me you are literally incapable of having an...
by terranaut
Wed May 22, 2019 5:51 pm
Forum: Coding Feedback
Topic: Natural Disaster Feedback
Replies: 25
Views: 6341

Re: Natural Disaster Feedback

Daxxed wrote: We need a proper strategy for this to not be so chaotic every shift.
Set the teleporter to mining base and push a crate full of crap in the teleporter.
by terranaut
Wed May 22, 2019 4:49 pm
Forum: Ideas
Topic: Better jobs
Replies: 15
Views: 3466

Re: Better jobs

Super Aggro Crag wrote:What would assistants be better at
lower click cooldown when attacking people with toolbox
by terranaut
Wed May 22, 2019 3:06 pm
Forum: Coding Feedback
Topic: Natural Disaster Feedback
Replies: 25
Views: 6341

Re: Natural Disaster Feedback

I don't think a PvE focused gamemode is a good idea for a game like SS13 built on paranoia with the threat of hostile player interaction behind every corner. Pitting all players undeniably into one team with no room for debate removes this aspect and a core principle of the game completely. >b-but ...
by terranaut
Wed May 22, 2019 2:32 pm
Forum: Closed Policy Discussion
Topic: Antag Rolling
Replies: 86
Views: 22676

Re: Antag Rolling

That's what people mean by burnout though. If you're not enjoying chemistry for making interesting chems or janitor for pointing at signs as people slip or whatever you would do in other jobs and can only feel the rush if you are: a) Getting phat lavaland loot b) Getting magical slime loot c) Fight...
by terranaut
Wed May 22, 2019 1:25 pm
Forum: Ideas
Topic: Better jobs
Replies: 15
Views: 3466

Re: Better jobs

MisterPerson wrote:although maybe Medbay would be nicer if everyone and their mother would stop robbing them blind if healing yourself was slower than letting a doctor do it.
We both know that's wishful thinking and will not actually happen.
by terranaut
Wed May 22, 2019 12:04 pm
Forum: Coding Feedback
Topic: Natural Disaster Feedback
Replies: 25
Views: 6341

Re: Natural Disaster Feedback

I don't think a PvE focused gamemode is a good idea for a game like SS13 built on paranoia with the threat of hostile player interaction behind every corner. Pitting all players undeniably into one team with no room for debate removes this aspect and a core principle of the game completely. >b-but a...
by terranaut
Tue May 21, 2019 5:42 pm
Forum: Ideas
Topic: Better jobs
Replies: 15
Views: 3466

Re: Better jobs

thats like the hundredth time someone brought forth this idea and its always been rejected, everyone being able to do everything is part of the fun of the game, you'd also have a hard time balancing this shit (not like balance is a super big deal in this game but eh)
by terranaut
Mon May 20, 2019 12:53 pm
Forum: Ideas
Topic: Cowboy hats
Replies: 15
Views: 3384

Re: Cowboy hats

I am shocked we dont have these yet. Useful for some many different character archetypes(outlaw gunslinger, texan, ram ranch) EDIT: I have included paradise station cowboy hat sprites for reference if anyone wants to have a go at spriting better ones. third and fourth from the right look pretty good
by terranaut
Sat May 18, 2019 12:07 pm
Forum: Closed Policy Discussion
Topic: AI and Surgery
Replies: 30
Views: 8523

Re: AI and Surgery

(or forceborging where the alternative is execution) Bullshit. We've allowed this for literally years. The arrested person is given the option to be "transferred" or borged. The AI recognizes that borging is not itself a harmful process because that's how borgs are made. If the player cho...
by terranaut
Fri May 17, 2019 2:36 pm
Forum: Coding Feedback
Topic: 1 second flashbangs
Replies: 12
Views: 3659

Re: 1 second flashbangs

just wear a lasertag helmet loser
by terranaut
Fri May 17, 2019 10:18 am
Forum: Closed Policy Discussion
Topic: AI and Surgery
Replies: 30
Views: 8523

Re: AI and Surgery

cedarbridge wrote:(or forceborging where the alternative is execution)
Bullshit.
by terranaut
Fri May 17, 2019 10:17 am
Forum: Closed Policy Discussion
Topic: Define OOC in IC.
Replies: 51
Views: 16522

Re: Define OOC in IC.

if you have to ask or wodner then dont do it
by terranaut
Wed May 15, 2019 5:12 pm
Forum: Ideas
Topic: Self-surgery for amputation and augmentation
Replies: 10
Views: 3181

Re: Self-surgery for amputation and augmentation

if you dont wanna do your job then sign up for another one.
by terranaut
Wed May 15, 2019 9:36 am
Forum: Ideas
Topic: Uses for Power
Replies: 15
Views: 3462

Re: Uses for Power

Security Hologram: Ever been an AI, and just had to watch as someone got beat to death? Well no longer! Upgrade hologram projectors to give you a hardlight avatar, complete with shocking touch to disable assholes. Costs a powersink worth of power to remain operational. Yes, gimme! Holopads have las...
by terranaut
Tue May 14, 2019 6:42 pm
Forum: Video Games
Topic: MORDHAU
Replies: 100
Views: 44732

Re: MORDHAU

Qbmax32 wrote:Does frontline run like trash for anyone else? Like seriously 48p frontline somehow runs worse then 64p TDM and I don’t get it. Do a few extra UI elements and objectives really tank FPS that much?
im running frontline at 60fps (capped because 60hz monitor xd), no stutters or lag
by terranaut
Mon May 13, 2019 7:11 pm
Forum: Ideas
Topic: Add neurine to medborg expanded hypo
Replies: 9
Views: 2100

Re: Add neurine to medborg expanded hypo

Janiborg is a powerhouse in cult tbh, it's just that nobody uses it for some reason.
And yes in a perfect world nobody makes mistakes but here we are having stasis beds merged and sleepers gone.
by terranaut
Mon May 13, 2019 7:00 pm
Forum: Ideas
Topic: Add neurine to medborg expanded hypo
Replies: 9
Views: 2100

Re: Add neurine to medborg expanded hypo

strictly speaking borgs aren't allowed to perform any form of surgery because it puts brute damage on the guy and god beware if you mix up a step in your hand and scalpel a guy in the face. You're making things up. I'm fully aware that nobody has ever gotten banned for doing beneficial surgery as a...
by terranaut
Mon May 13, 2019 6:54 pm
Forum: Ideas
Topic: Add neurine to medborg expanded hypo
Replies: 9
Views: 2100

Re: Add neurine to medborg expanded hypo

it CAN but usually doesn't. opening EVA also CAN cause human harm but usually doesn't and if you refuse to open eva without a very good reason you'll probably eat a jobban, so there's that. strictly speaking borgs aren't allowed to perform any form of surgery because it puts brute damage on the guy ...
by terranaut
Mon May 13, 2019 5:55 pm
Forum: Coding Feedback
Topic: Stasis beds are shit.
Replies: 229
Views: 52752

Re: Stasis beds are shit.

can we put stasis beds in research next so that job is less button pushing
what about genetics?
by terranaut
Mon May 13, 2019 8:33 am
Forum: Coding Feedback
Topic: Proposed change - Merge chemistry and botany
Replies: 96
Views: 24752

Re: Proposed change - Merge chemistry and botany

IThat maybe there needs to be another person who should keep watch on Botany. Basically, Chemistry and Robotics don't have round-end potential like the big booms of their departments. But the HoP has essentially Two chaotic job roles, and he doesn't watch one of them. just make the QM a head :) als...
by terranaut
Mon May 13, 2019 8:30 am
Forum: Coding Feedback
Topic: Stasis beds are shit.
Replies: 229
Views: 52752

Re: Stasis beds are shit.

oranges wrote:hmm, I wonder who can be more stubborn
coders shouldn't be so overprotective of their code and accept when a change is not well received by a majority of the players
by terranaut
Mon May 13, 2019 12:23 am
Forum: Ideas
Topic: Add neurine to medborg expanded hypo
Replies: 9
Views: 2100

Re: Add neurine to medborg expanded hypo

confused rock wrote:and also that you want a borg buff
anything that makes people pick something that isnt engiborg all the time tbh
t. picks engiborg all the time
by terranaut
Sun May 12, 2019 11:23 pm
Forum: Video Games
Topic: MORDHAU
Replies: 100
Views: 44732

Re: MORDHAU

Qbmax32 wrote:lol I saw a video of a guy with a toolbox memorize the spawns on a map, box them in on two sides with barricades, block another with spikes and block the last with himself and then he kicked people into the spikes for like 10 minutes as they spawned inside his trap
post it dude
by terranaut
Sun May 12, 2019 2:10 pm
Forum: Closed Policy Discussion
Topic: I want to know if people think that murderboning is a genuine issue.
Replies: 68
Views: 14793

Re: I want to know if people think that murderboning is a genuine issue.

What I mean as a possible solution is some sort of forced ERT response that can only be canceled by the keycard swipers. This would force said murderboning antag to make atleast 1 friend. It would be triggered by a large amount of people being dead or something. I am very against changing rule 4 st...
by terranaut
Sat May 11, 2019 10:25 am
Forum: Coding Feedback
Topic: Stasis beds are shit.
Replies: 229
Views: 52752

Re: Stasis beds are shit.

fuck stasis beds, they're garbage.