Search found 71 matches
- Wed Dec 17, 2014 8:59 pm
- Forum: Coding Feedback
- Topic: MDs arrested for syringe guns by beepsky
- Replies: 24
- Views: 6483
Re: MDs arrested for syringe guns by beepsky
I'm gonna say removing the weapon tag from the Syringe gun isn't the worst thing, but I'll also add the Syringe gun, no matter what you use it for, is intended to be used as the Doctor's Tazer, for administering sleep toxin to roudy patients who need to be detained for treatment, so it makes sense t...
- Tue Dec 16, 2014 12:10 pm
- Forum: General Chat
- Topic: Share your deadliest handmade weapons/tactics
- Replies: 10
- Views: 3537
Re: Share your deadliest handmade weapons/tactics
6. *Target* is a changeling, they are not human, keep track of all possible aliases of *target*. Their continued presence on the station is evil, expensive, and has extreme potential to harm the crew. They must be carefully subdued, eliminated, and removed from the station, by either; being thrown i...
- Tue Dec 16, 2014 11:36 am
- Forum: General Chat
- Topic: New antagonist policy - repealed
- Replies: 256
- Views: 76318
Re: New antagonist policy
Um, I'd like to put in my experience with murderboning. 1: Generally any time I die to someone from a gun/bow/sword in such a way that I can't even type 'say; help' (Especially with most forms of assault interrupting your radio transmissions.) I feel... disappointed. A little frustrated, salty, if y...
- Mon Dec 15, 2014 7:17 am
- Forum: Ideas
- Topic: Wizards Den/Ship
- Replies: 47
- Views: 24273
Re: Wizards Den/Ship
I always felt like a Ship was more appropriate than a planetoid for wizards, the Nuke ops I can understand having a planetoid because it's like a checkpoint base, in theory a Wizard is already 'deployed' and just has to pick an arsenal to infiltrate with.
- Mon Dec 15, 2014 5:19 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 573187
Re: Simple Questions Thread
At one point, I'm not sure if this is still the case, Grills were extremely resistant to meteor collisions, even moreso than solid walls, which lines up to the real life equivelant of metal wiring (or sometimes it is a proper rod or rebar lattice) inlaid in the windows to make them more impact resis...
- Mon Dec 15, 2014 5:16 am
- Forum: Coding Feedback
- Topic: Do centcom announcements about aliens ruin the event?
- Replies: 12
- Views: 3326
Re: Do centcom announcements about aliens ruin the event?
I actually really like the classified report idea, it gives heads some purpose other than 'better at *divisions* job than the rest of the division', Captain and HOP aside, it also sets out a sort of objective for them to check up on a little more routinely than once ever, as well as add the bridge a...
- Mon Dec 15, 2014 2:39 am
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 770890
Re: SS13 Related Art / Hand Drawn Art
Gonna say, both parties in that comic are shits that aren't helping the game any. Shitcurity is bad. GreyTiding is bad. Shitcurity doesn't validate Grey Tiding. Grey Tiding doesn't validate Shitcurity. i'm also gonna say, with OLD Code Blue, Random searching may be considered obtrusive, it was a thi...
- Fri Dec 12, 2014 8:19 am
- Forum: Coding Feedback
- Topic: Advanced Mop is Bad, and not worth using.
- Replies: 25
- Views: 7066
Re: Advanced Mop is Bad, and not worth using.
I want to know how a 'This item is bad' turned into 'nerf this similar item that's okay' . Well I know how, I can just scroll up and read it, but that doesn't change my original argument: The advanced mop isn't any better than the regular mop, for something that takes research and science to care ab...
- Fri Dec 12, 2014 2:42 am
- Forum: Coding Feedback
- Topic: Advanced Mop is Bad, and not worth using.
- Replies: 25
- Views: 7066
Advanced Mop is Bad, and not worth using.
So, I had a kindly RnD team hand me an advanced mop one round, I was ecstatic at first... tell I used it. It's a normal mop, but slightly faster, and that's IT!? That's gargabe, no one uses the base mop anyway for a reason, it needs the crappy water crate, it forces people to slip and those are utte...
- Thu Dec 11, 2014 1:54 pm
- Forum: General Chat
- Topic: Security Question.
- Replies: 8
- Views: 2843
Re: Security Question.
Bump: What would you consider to fall under the warden's responsabilities? I know the Wiki is there, but there's, the wiki, and the communities actual interpretation. What I've seen it boils down to: Make sure Sec isn't being shit to prisoners/detainees. Blob? Open up the armory Syndies? Open up the...
- Wed Dec 10, 2014 12:27 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2759
- Views: 967053
Re: Screenshots General
Not my work, the borg 'Das Robo' did this, and I think it's amazing, it makes me sad that Engie bots only have 1 color of wire.
- Wed Dec 10, 2014 7:51 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 573187
Re: Simple Questions Thread
Nothing, it needs buffed. Okay, Honost answer: It holds about twice as much water as the normal Mop, and you spend signifigantly less time standing there 'cleaning.' So, over the normal mop? Nothing. It'd be nice if it didn't need water and no slipped, like a super Soap. Question about Asimov and Wi...
- Tue Dec 09, 2014 1:13 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3775
- Views: 1031455
Re: Minor Suggestions
Better Adcanced Mop: Doesn't use water, doesn't make it slippery when used. Over glorified Soap? Yes, but the point is status/silliness/RP, If science makes me a super mop as a Janitor, I want it to be a super mop, not the same crap mop. No water, no slips, clean walls, quick, make it make me not ou...
- Tue Dec 09, 2014 9:39 am
- Forum: General Chat
- Topic: Security Question.
- Replies: 8
- Views: 2843
Re: Security Question.
Alrighty, thanks for the answers, I've been personally debating with getting back into being Sec and/or Warden.
... especially Warden, cause one doesn't necessarily be a robust 'combatant' to be a robust warden, even if you suck in a fight, appropriate awareness seems to be all you need.
... especially Warden, cause one doesn't necessarily be a robust 'combatant' to be a robust warden, even if you suck in a fight, appropriate awareness seems to be all you need.
- Tue Dec 09, 2014 4:33 am
- Forum: Ideas
- Topic: Chemistry - Moving the Smart Storage
- Replies: 42
- Views: 10744
Re: Chemistry - Moving the Smart Storage
To balance the thought out though, I did always think it was a little odd that the Smart Storage was Medbay access only. Moving it to be more upfront I think would be a nice change.
- Mon Dec 08, 2014 1:40 pm
- Forum: Ideas
- Topic: Space Valhalla
- Replies: 71
- Views: 20669
Re: Space Valhalla
... I personally know I wouldn't mind a place where I could actually practice some self defense/combat skills, cause I know I'm, really bad at that.
- Mon Dec 08, 2014 1:25 pm
- Forum: Ideas
- Topic: Replace Nuke Op with Operative
- Replies: 36
- Views: 8292
Re: Replace Nuke Op with Operative
@anon nuke ops is fun because everything is high stakes. if you lose, everyone dies. thats why everyone actually cares when they hear "NUKE OPS" on the radio. it pretty much totally prevents you from having a normal round. any reasonable person at this point wont just ignore everything an...
- Mon Dec 08, 2014 12:47 pm
- Forum: Coding Feedback
- Topic: How blue do you like your windows?
- Replies: 13
- Views: 3623
Re: How blue do you like your windows?
*stares at the images.* *staaaaaares.* *...* In the side by sides... I can almost identify a difference? ... I like the less Sky blue, more... 'blue because reflectively transparent things just kinda have to be blue.' meaning I like how they look on the top, and not on the bottom. That being said so...
- Sun Dec 07, 2014 12:44 pm
- Forum: General Chat
- Topic: Security Question.
- Replies: 8
- Views: 2843
Security Question.
I was thinking about putting this in the 'simple questions' topic, but figured it might spark some debate, so here it is here instead: Which do you think is better, Security that's a little more lax? Or security that's a little more strict? For referance points, let's say oh, someone's breaking and ...
- Sun Dec 07, 2014 12:17 am
- Forum: Coding Feedback
- Topic: Two Roundstart Roboticists.
- Replies: 60
- Views: 15843
Re: Two Roundstart Roboticists.
Question: would it be possible to make the 'tables' by the fabricators into Racks instead? it may not make sense/line up with mechanics (not sure, don't deal with wracks much) but it might look better next to the fabs than the tables. I also see you getting a lot of flack on the PR, but, iunno, I ti...
- Sat Dec 06, 2014 10:01 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 573187
Re: Simple Questions Thread
Survive the round. Complete your personal objectives.
- Sat Dec 06, 2014 12:58 am
- Forum: Coding Feedback
- Topic: Two Roundstart Roboticists.
- Replies: 60
- Views: 15843
Re: Two Roundstart Roboticists.
Or we could just change Robotics to a 1-slot job. More people is just a clusterfuck anyways. You really do not need 2 Roboticists. A side idea of what I had when I brought about my initial complaint (which was the idea that has followed through with BEAUTIFUL results I might add) is to redesign the...
- Fri Dec 05, 2014 9:47 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 573187
Re: Simple Questions Thread
okay, follow up question, still medical related: do chems metabolise in a dead body still? Or could I say Inaprov someone as I'm trying to defib them to help prevent that whole 'immediatly take crit oxyloss ded' thing?
- Fri Dec 05, 2014 12:24 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 573187
Re: Simple Questions Thread
How does the Defibs Work? (I have to ask cause it's not on the Wiki.)
- Fri Dec 05, 2014 12:22 pm
- Forum: Coding Feedback
- Topic: Two Roundstart Roboticists.
- Replies: 60
- Views: 15843
Re: Two Roundstart Roboticists.
Wait, so they don't work if they're adjacent, and to a side, but they DO work if they're one tile away and directly on the path? *LOGIC* In all seriousness though, it looks great, as long as all the piping, wiring, lighting, etc. lines up it should very much suit what I see us needing. The glass she...
- Fri Dec 05, 2014 11:19 am
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 467350
Re: Memorable Quotes
[Common] Steve Teddington says, "SYNDICATE" [Common] Steve Teddington says, "BRIG" [Common] Dakota Morgan says, "Scratch that security, we re-established contact" [Common] Abby Summers asks, "Ops?" [Common] FUCKYEAR states, "Operatives in the brig" [...
- Fri Dec 05, 2014 6:54 am
- Forum: Coding Feedback
- Topic: Two Roundstart Roboticists.
- Replies: 60
- Views: 15843
Re: Two Roundstart Roboticists.
That looks amazing, now all it needs is wiring, an APC (I'm thinking, south of the Mechbay entrance, below the Glass/Grill, north of the wardrobe?) it's piping of course... but everything else looks to be in order. (I'd personally move the gloves to be on top of the body bags, but that's a personal ...
- Fri Dec 05, 2014 5:58 am
- Forum: Coding Feedback
- Topic: Two Roundstart Roboticists.
- Replies: 60
- Views: 15843
Re: Two Roundstart Roboticists.
1: Where are our empty medkits! D: (A minor extension of the right most table would probably fix that, though you then run over 'out' of the 'safe' zone...) and that's about the only major complaint I have. Having the fabs being vertical is a little wierd but I guess it's a sort of necessary evil, t...
- Fri Dec 05, 2014 3:32 am
- Forum: Ideas
- Topic: Expensive Armor from Protolathe
- Replies: 68
- Views: 16384
Re: Expensive Armor from Protolathe
So that they can give sec the improved armor of course. I did some research, and it turns out that Sec armor actually cuts the major damages in almost half, and after a little thought, figured that maybe giving a high end research, diamond using armor just a flat, 30% resistance to (almost) everythi...
- Fri Dec 05, 2014 3:06 am
- Forum: General Chat
- Topic: Am I the only one... (wiki related)
- Replies: 11
- Views: 3598
Re: Am I the only one... (wiki related)
Honost Answer: I ask because I want to strike up conversation of sorts.
- Fri Dec 05, 2014 2:42 am
- Forum: General Chat
- Topic: Am I the only one... (wiki related)
- Replies: 11
- Views: 3598
Am I the only one... (wiki related)
who keeps the wiki page up while doing some of the more 'recipe/specific sequence' based jobs? Like Chemist or Chef, I can barely memorize any of the combos and need to constantly check the Wiki page to remember. Or do 'most' of you have the recipes they used memorized? (This also applies to say, Ro...
- Fri Dec 05, 2014 12:25 am
- Forum: Coding Feedback
- Topic: Two Roundstart Roboticists.
- Replies: 60
- Views: 15843
Re: Two Roundstart Roboticists.
I'm gonna say, as being the guy bringing up the initial complaint/notion, I'll say the new space looks great, appropriately fitted out with gear, it gives a lot more room to have someone working on a Mech, while the other can work on a cyborg or be spreading out drone shells for the spirits about. I...
- Thu Dec 04, 2014 10:51 am
- Forum: Coding Feedback
- Topic: Two Roundstart Roboticists.
- Replies: 60
- Views: 15843
Two Roundstart Roboticists.
I'm not sure how long this has been a thing, but I can say after many rounds, that I ABSOLUTELY hate this change. I will ALL CAPS a random word to put emphasize on my HATE. In all honesty though, two robotocists at the start is just unpleasant for both of them. There's only 1 tool belt, only one gog...
- Thu Dec 04, 2014 8:20 am
- Forum: General Chat
- Topic: Pet Likes Thread - Little things that make you smile
- Replies: 102
- Views: 32168
Re: Pet Likes Thread - Little things that make you smile
Being the guy who slips anyway but doesn't get mad at the Janitor because he did put up the signs.
- Thu Dec 04, 2014 7:50 am
- Forum: General Chat
- Topic: Pet Likes Thread - Little things that make you smile
- Replies: 102
- Views: 32168
Re: Pet Likes Thread - Little things that make you smile
*ping Playing a Lizard Roboticist and actually have the borgs smack me when I don't listen to them. Playing a Lizard and have the borgs say 'No' when I tell them to do something. Synthetics in general that really understand their role and their rights and aren't afraid to use it for silliness or fun...
- Thu Dec 04, 2014 7:08 am
- Forum: Ideas
- Topic: Expensive Armor from Protolathe
- Replies: 68
- Views: 16384
Re: Expensive Armor from Protolathe
I wouldn't mind seeing a sort of crappy, basic 'Advanced Armor' which is better than the default 'vest' that Sec spawns in, has a decent amount of everything, but isn't as good as the Dedicated armors (Riot, bulletproof, and Ablative) but protects from everything a little bit more than the Security ...
- Thu Dec 04, 2014 4:06 am
- Forum: Ideas
- Topic: Drones at Roundstart.
- Replies: 28
- Views: 6307
Re: Drones at Roundstart.
Iunno but at roundstart, but i think it would be nice if drones atleast had access to like, a Flooring Tool that came with like, 10-20 floor tiles of Rods and Tiles to quick patch holes, cause I don't like that drones are dependant on finding tools/metal to patch the station with, when those types o...
- Thu Dec 04, 2014 3:54 am
- Forum: Ideas
- Topic: The Return of Medipens+!
- Replies: 27
- Views: 5773
Re: The Return of Medipens+!
Everyone also starts a round with a Medipen in their Internals box, meaning they're widely available, the default medipen isn't supposed to be 'useful', but it's a readily available 'stabilize' for a dying comrade that everyone has. Medipen, One CPR, start dragging to med bay.
- Wed Dec 03, 2014 11:08 pm
- Forum: Ideas
- Topic: The Return of Medipens+!
- Replies: 27
- Views: 5773
Re: The Return of Medipens!
Oh, okay. It's been awhile and I didn't see anything about it in the Log or even on the wiki. *goes to make an edit*
- Wed Dec 03, 2014 11:03 pm
- Forum: Ideas
- Topic: The Return of Medipens+!
- Replies: 27
- Views: 5773
The Return of Medipens+!
So, I took a break back when we still had an Artyom, and come back to see that we don't, and while this isn't, the saddest day for me, I've come to re-state an old idea I had at the time: Enhanced Medipens. I wouldn't mind seeing R&D get the ability to produce them at the Protolathe, and also re...
- Sat Sep 06, 2014 6:22 am
- Forum: General Chat
- Topic: Why do you play in this community?
- Replies: 67
- Views: 21416
Re: Why do you play in this community?
Several factors rolled into one package of awesome. I'm not gonna say TG is perfect, but it has far fewer flaws in it than Bay or Goon. What it essentially boils down to is a nice 'balance' though. What balance is that? Well, in a lot of things. The first is the admins. They acknowledge what stagnat...
- Mon Aug 25, 2014 6:28 am
- Forum: Coding Feedback
- Topic: Double Agent: Something's Gotta Give
- Replies: 27
- Views: 6955
Re: Double Agent: Something's Gotta Give
I like the idea of removing most High Lethality items to DA, making it more based on subterfuge and 'just the right moment' shinaniganry. (Although I"m a person who thinks the Ebow just needs to be removed from the game period. It's an insanely effective I-win button, like any other stun item, ...
- Tue Aug 19, 2014 7:20 pm
- Forum: Ideas
- Topic: Team vs Team Game Mode (WIP)
- Replies: 28
- Views: 6750
Re: TG Gang Mode (WIP)
Maybe instead of it being flashes to recruit, make it something that's, easy to voluntarily handle, but possible to force if you just need more manpower, I suggest having the two gangs have some form of food or drink item that 'converts' people to your gang as a part of 'initiation.' Sort of like ho...
- Tue Aug 19, 2014 7:02 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 663095
Re: Pet Peeves Thread - Little things that REALLY annoy you
See, that's a not reason.
An actual reason would be 'hey RnD, Cargo needs a protolathe so we can supply higher quality items than just what the autolathe provides, such as Welding masks instead of helmets' Mind you, a protolathe by itself does nothing.
An actual reason would be 'hey RnD, Cargo needs a protolathe so we can supply higher quality items than just what the autolathe provides, such as Welding masks instead of helmets' Mind you, a protolathe by itself does nothing.
- Mon Aug 18, 2014 6:01 am
- Forum: Ideas
- Topic: [Magic Mania 1.75] Summon Events Brainstorm
- Replies: 38
- Views: 10973
Re: [Magic Mania 1.75] Summon Events Brainstorm
I'm gonna some of the ideas are great! Others are terrible, not ognna go into specifics, some of the first few were fanastic, but, the don't blink suggestion (light's out and spawn a few statues from ghosts) NO NO NONONONO No one likes being a statue, no one likes having statues around when the ligh...
- Mon Aug 18, 2014 4:44 am
- Forum: Former Admins
- Topic: [No Longer Admin] Stickymayhem
- Replies: 329
- Views: 126958
Re: Stickymayhem
I generally have positive experiances with sticky, I don't see him socializing too much, but I don't find the round turning to shit when he's on, and he's usually friendly enough... all though, *redacted*, I don't know about that guy, he can be an unnecessary pain in the butt sometimes. :P (seriousl...
- Mon Aug 18, 2014 4:37 am
- Forum: General Chat
- Topic: Why is Artyom dying?
- Replies: 200
- Views: 63156
Re: Why is Artyom dying?
I love, Artyom, my biggest issue is that, well, I'm one of the people that's 'wait tell round start then join in cause I just kinda wanna play my job and not deal with being an antag target...' and, well, with such a small pop, being an antag is just that much more likely. If Artyom has like, 25 peo...
- Sun Aug 17, 2014 7:56 am
- Forum: Former Admins
- Topic: [Bioware Stole Them]Ikarrus
- Replies: 28
- Views: 16603
Re: Ikarrus
You're one of my favourite Admins, because you're very, mellow, and understanding of the difference between 'this is getting dull and needs some spice' and 'ROFL NOTHINGS HAPPENING TIME TO RUIN THE ROUND ROFLWAFFLE'. Though you always maintain a simple attitude of calm fairness and seem to always ai...
- Sun Aug 17, 2014 7:52 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 720552
Re: Little things you learned that are game changing
Did you know that all departments have maintenance access to their department maintenance? Mind you the interior maintenance doors are still 'Maintenance' access, but any old Roboticist can run through the 'Mech Bay Maintenance' in the case of say, a radiation storm. Did you know you could label Bod...
- Fri Aug 15, 2014 11:00 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3957
- Views: 1140783
Re: ITT: We make shitty suggestions and come up with poor id
Clearly we need a 'highlander' slime that's red and green checkered patterned, injecting blood into it's extract gives you a Claymore, water gives you the tam o shanter and kilt, and plasma gives you a knightly suit of armor that's very robust against melee attacks, bullets, and lazers, but takes ex...