Search found 101 matches
- Sun Dec 20, 2020 7:11 pm
- Forum: Resolved Appeals
- Topic: [Shad0k] Uomo91 - Very low-IQ enforcement of silicon rules.
- Replies: 25
- Views: 6716
Re: [Shad0k] Uomo91 - Very low-IQ enforcement of silicon rules.
Killing “kat green” because they’re always a cat person is metagaming by the very definition. This post isn’t meant to defend or condemn anyone in this thread but going down the road of “well we have to view both sides and everyone always thinks you’re a cat person” is using OOC information in a cur...
- Fri Oct 09, 2020 1:59 pm
- Forum: Player's Club
- Topic: Wesoda note appeal peanut
- Replies: 165
- Views: 29916
Re: Wesoda note appeal peanut
I use space law as a sentencing guideline and also if I just can’t figure out what to do with someone. There is this player on MRP (I won’t name names) who enforces it to the letter on everyone. One round he got into it with the detective at evac and tried to detain him saying “no one is above the l...
- Wed Oct 07, 2020 2:06 am
- Forum: Player's Club
- Topic: Wesoda note appeal peanut
- Replies: 165
- Views: 29916
Re: Wesoda note appeal peanut
It appears our friendly noting admin in this case has conflated MRP with HRP
- Wed Sep 30, 2020 11:04 pm
- Forum: Closed Policy Discussion
- Topic: Chasing after antags [MRP]
- Replies: 11
- Views: 2646
Re: Chasing after antags [MRP]
apologies in advance for rule lawyering but I don't think its possible to discuss this without doing so if there is a sec team, and you are a crewmember. It doesn't matter how many people die, even if most of sec dies to the (same) antag, if they delam the SM threatening your life, nada. a few parts...
- Sat Sep 26, 2020 9:31 pm
- Forum: Closed Policy Discussion
- Topic: Tweak MRP movespeed
- Replies: 44
- Views: 8008
Re: Tweak MRP movespeed
tweaking movespeed on manuel to encourage widespread RP seems kind of redundant arent the people who want to RP already on manuel? RP is encouraged by default, shouldnt have to adjust the game too much to do that. the primary thing this would change is SEC interaction with the crew. talking to peopl...
- Tue Sep 08, 2020 1:50 pm
- Forum: General Chat
- Topic: Rest in Peace, /tg/Station
- Replies: 264
- Views: 54913
Re: Rest in Peace, /tg/Station
a few thoughts, fwiw, which isnt much 1. there is serious gaslighting going on ITT and IRL. we play games to get away from RL. this is ok, there's nothing wrong with people wanting to get away from irl bullshit 2. part of getting away from RL is being able to call someone a fucking n-word/bundle of ...
- Tue May 19, 2020 6:00 pm
- Forum: Closed Policy Discussion
- Topic: Remove Random Searching in Alert Levels
- Replies: 76
- Views: 17543
Re: Remove Random Searching in Alert Levels
op is a terrible idea and kinda implies "ided" from a rev round. the primary way you actually win revs as a head of staff is ordering a bunch of implants and randomly dropping people and implanting them against their will. a better suggestion is to actually enforce the alert levels, at lea...
- Mon Mar 23, 2020 3:18 pm
- Forum: General Chat
- Topic: Lesser Ash drakes are not OP.
- Replies: 17
- Views: 4118
Re: Lesser Ash drakes are not OP.
I used the shotgun. You know why? Cause the shot gun doesn't miss, and unlike the shitty plasma cutter it stops a megafauna in its tracks in two hits. Bang, bang, and they're fucking done. I use four shots just to make damn sure. Because, once again, I'm not there to coddle a buncha side-sprite caus...
- Mon Mar 23, 2020 2:59 pm
- Forum: Resolved Appeals
- Topic: [Phuzzylodgik] BeezKneez - Excessive ban
- Replies: 5
- Views: 1899
Re: [Phuzzylodgik] BeezKneez - Excessive ban
hopefully peanut compliant post: Adding to/adjusting the definitions so that players can post in a thread regarding something they weren't involved in, IF IT IS TO BRING UP/POINT TO/HIGHLIGHT a rule, precedent, or piece of evidence that was missed that is relevant to the situation. I was the guy who...
- Tue Mar 03, 2020 1:12 am
- Forum: General Chat
- Topic: The Joy of MRP
- Replies: 30
- Views: 7924
Re: The Joy of MRP
best part so far is arresting people who door-creating-staff into armory during a wiz round while they shockedpikachu.png thinking wiz round means MRP disappears
- Sun Mar 01, 2020 7:08 pm
- Forum: Ideas
- Topic: Announcement on lavaland and off station content.
- Replies: 21
- Views: 5273
Re: Announcement on lavaland and off station content.
Lavaland is only used by power gamers looking for gamer gear, a place to feel like you “won”when you escape there after nuke ops get the disk, and gulag.
Delete
Delete
- Sat Feb 15, 2020 2:11 pm
- Forum: Closed Policy Discussion
- Topic: Rage Cages on Manuel: Completely Fine or the Evil Spawn of Satan?
- Replies: 74
- Views: 13063
Re: Rage Cages on Manuel: Completely Fine or the Evil Spawn of Satan?
Mrp to me means talking befor acting in most scenarios. As sec, try to talk to the assistant breaking into shit before random disablers. Try to talk to your patients as a doctor before wordlessly throwing them into cryo. Mrp isn’t about what you can and can’t do, necessarily, as much as it is about ...
- Tue Oct 22, 2019 11:46 pm
- Forum: Closed Policy Discussion
- Topic: The 'Admin intervention without anyone ahelping' policy tweaking suggestion
- Replies: 48
- Views: 12801
Re: The 'Admin intervention without anyone ahelping' policy tweaking suggestion
If admins are going to dismiss ahelps from uninvolved individuals, then this shit shouldnt be policy either. It makes zero sense other than "because" to allow one but not the other. The rationale in the locked policy thread of needing context doesn't fly because I ahelped someone literally...
- Sun Oct 13, 2019 4:32 pm
- Forum: Closed Policy Discussion
- Topic: Remove Escalation
- Replies: 57
- Views: 14959
Re: Remove Escalation
two things could be done to alleviate some issues: 1. better define/better enforce banbaiting and how it relates to escalation. I've read a good number of "escalation" appeals overturned wherein the person who originally ahelped probably could have gotten a talking to for ban baiting. Ther...
- Tue Oct 01, 2019 9:54 pm
- Forum: Closed Policy Discussion
- Topic: Assistants and Maint Access
- Replies: 101
- Views: 27580
Re: Assistants and Maint Access
The main thing removing maintenance access does is remove the ic shield from dropping and searching randos in the maintenance tunnels. I'm not necessarily supporting this (I think shitters need a containment role), but just saying. If you have justification to search maintenance as sec and arrest/se...
- Sat Sep 21, 2019 4:54 pm
- Forum: General Chat
- Topic: Reasonable brig sentences
- Replies: 17
- Views: 3855
Re: Reasonable brig sentences
Just use space law. It's pretty robust, and the option is always there to ignore it if you want to be proper shitsec. I could use space law but lets be real here no-one uses it No wonder everyone thinks security is awful these days. I should start playing more warden. Sometimes I go warden because ...
- Sun Sep 08, 2019 2:03 pm
- Forum: Closed Policy Discussion
- Topic: Can the AI harm harmful non humans?
- Replies: 50
- Views: 9862
Re: Can the AI harm harmful non humans?
Violence should be acceptable when that's the only recourse to prevent harm. Borgs really only have flash and running away with the victim as true defensive options and if neither of those are viable, law 1 demands you do something to prevent harm. Unless the non-human is an antag, I would expect th...
- Sun Aug 25, 2019 12:51 am
- Forum: Spriting and Mapping
- Topic: Zeta Station - Official Thread
- Replies: 11
- Views: 5878
Re: Zeta Station - Official Thread
Just posting to say I love your idea for a station and completely agree with your assessment of Meta. I'll probably download your work and run around on it at some point.
- Sat Aug 24, 2019 12:22 pm
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 81103
Re: The new healing chemicals are actively useless and a detriment to playing any medical role
I'm going to go out on a limb here and say I actually like the complexity. Doctor and sec are probably my most played roles outside of greyshirts and sillycon, but I quit playing doctor because it was getting stale. This really isn't a bad change if you have chemists that actually want to get involv...
- Fri Aug 23, 2019 7:33 pm
- Forum: General Chat
- Topic: Poll to revert the medical changes.
- Replies: 62
- Views: 14880
Re: Poll to revert the medical changes.
It's not terrible if you have competent, dedicated chemists.
Hahahahabahahaha
Hahahahabahahaha
- Fri Aug 23, 2019 11:44 am
- Forum: Closed Policy Discussion
- Topic: Addendum to Rule 4
- Replies: 42
- Views: 10131
Re: Addendum to Rule 4
Playing a sec is a lose-lose, if you do your job poorly people complain, if you do your job perfectly people would still complain. This is true in some sense. I think the root cause of your issue here is when does aggressive grey-tiding turn into "act like an antag" territory and valid th...
- Fri Aug 23, 2019 2:43 am
- Forum: Closed Policy Discussion
- Topic: Addendum to Rule 4
- Replies: 42
- Views: 10131
Re: Addendum to Rule 4
Cremating someone because they have a handteleporter isn't something a regular crew member can do and should net a security ban if that's the justification used. Sec already enjoys relaxed escalation rules and ooc protection (can't mame security for doing their job); SEC therefore is expected to not...
- Fri Aug 23, 2019 1:33 am
- Forum: Ideas
- Topic: Flash changes
- Replies: 56
- Views: 13012
Re: Flash changes
Flash changes are a Borg nerf. For sec, it's a combination of buff/minor annoyance. Sucks to lose another insta-drop but the vast majority of powergaming antags also had flash immunity and only the shitters didn't, and you didn't really need that against shitters. The only thing that really "su...
- Fri Aug 23, 2019 12:58 am
- Forum: Closed Policy Discussion
- Topic: Addendum to Rule 4
- Replies: 42
- Views: 10131
Re: Addendum to Rule 4
I'm not sure I agree with your assessment of security getting in trouble for round removal any more than anyone else. I've seen quite a few ban appeals in the last few months wherein a player was justified in their kill but caught a ban due to round removal. I agree some tightening up of the round r...
- Tue Aug 20, 2019 11:25 am
- Forum: Closed Policy Discussion
- Topic: Intent of metagrudge ruling
- Replies: 7
- Views: 2116
Re: Intent of metagrudge ruling
I remember a player named George Lucas. He was an assistant main who would disposal himself into captains office on box station every. single. round. You could expect to see him being dragged off by the captain or some sec officer in the first 2 minutes of every round. I'm pretty sure people would j...
- Mon Aug 19, 2019 2:59 am
- Forum: Closed Policy Discussion
- Topic: Player Written Contracts
- Replies: 9
- Views: 2503
Re: Player Written Contracts
yeah I'll be honest I'm a little surprised to even hear of this.
I'd probably be shitting myself with anticipation if peoplemwalked up to me when I'm lawyer asking me to write/interpret a player contract.
I'd probably be shitting myself with anticipation if peoplemwalked up to me when I'm lawyer asking me to write/interpret a player contract.
- Mon Aug 19, 2019 2:28 am
- Forum: Closed Policy Discussion
- Topic: Are we beginning to police language?
- Replies: 45
- Views: 9886
Re: Are we beginning to police language?
It's obvious emotions got involved on that permaban but it is what it is. Rule 1 exists for a reason and if that guy was being a dick elsewhere then why bother with him? Waste of space. That said, I'd have more pause if the ban reason was "transphobia" but I'm pretty sure it's actually bec...
- Sun Aug 18, 2019 2:19 pm
- Forum: Closed Policy Discussion
- Topic: Make Sybil-2 A heavy roleplay server
- Replies: 30
- Views: 8330
Re: Make Sybil-2 A heavy roleplay server
combining some of the ideas here of "easing" people into it while testing the waters and seeing what, exactly, the denizens of tgstation consider "MRP", maybe have MRP days on certain servers. Like every saturday is MRP day on sybil-2 or something like that, where MRP is encourag...
- Tue Aug 13, 2019 1:18 pm
- Forum: Ideas
- Topic: Security buffs
- Replies: 112
- Views: 28157
Re: Security buffs
These ideas are fantastic and I will tell you why. When I play security, I lament the fact I have to play proactive. It runs contrary to engaging, thoughtful play, but I have to do it because right now the meta is basically "you act second, you die". Giving security a chance if they act in...
- Thu Aug 08, 2019 11:16 am
- Forum: Closed Policy Discussion
- Topic: Incentivizing perma over execution for non-harmful traitors
- Replies: 62
- Views: 16060
Re: Incentivizing perma over execution for non-harmful traitors
It would just be used empirically every round against lexia black. That would be the meta.
- Wed Aug 07, 2019 2:29 am
- Forum: Closed Policy Discussion
- Topic: Incentivizing perma over execution for non-harmful traitors
- Replies: 62
- Views: 16060
Re: Incentivizing perma over execution for non-harmful traitors
traitors are executed because they can do whatever they want with impunity (OOC protection) and you rely on a good-faith exchange for them to not immediately max cap the brig after you let them go or put them somewhere you know theyll escape from. the only way to incentivize perma is make it actuall...
- Mon Jun 24, 2019 5:56 pm
- Forum: Closed Policy Discussion
- Topic: Let wardens secure the armory how they want to
- Replies: 122
- Views: 38610
Re: Let wardens secure the armory how they want to
this is true and a separate discussion. removing the ability to insta-drop someone at range was a shadowbuff to jetpacks and bloodcultCPTANT wrote:removing taser actually significantly nerfed security their ability to fight people with jetpacks.
- Fri Jun 21, 2019 3:55 pm
- Forum: Closed Policy Discussion
- Topic: IC Netspeak/Chat Filter: Suggestions
- Replies: 107
- Views: 25422
Re: IC Netspeak/Chat Filter: Suggestions
most of these are absolutely ridiculous and have the potential to impede regular conversation.
just filter net acronyms and face shit like "lol" and "OwO"
I'm sorry someone saying "skillywatt is a ling" breaks immersion in your 2d atmos simulator but seriously, fuck off
just filter net acronyms and face shit like "lol" and "OwO"
I'm sorry someone saying "skillywatt is a ling" breaks immersion in your 2d atmos simulator but seriously, fuck off
- Thu Jun 20, 2019 3:51 pm
- Forum: Closed Policy Discussion
- Topic: Let wardens secure the armory how they want to
- Replies: 122
- Views: 38610
Re: Let wardens secure the armory how they want to
wardens bolting doors and using strategic barricades on blue shifts is fine. thats exactly what I'd expect a "warden" to do in-charge of lethal weaponry with "suspected threats". I actually consider a warden a shitter if they dont at least do this. a bloo bloo bloo tiders and ant...
- Sun Jun 16, 2019 5:14 am
- Forum: Policy Discussion
- Topic: Suggestions for the Show Policy OOC verb
- Replies: 21
- Views: 11351
Re: Suggestions for the Show Policy OOC verb
Should also remind detective players it's preferred they play detective and not a red shirt with a revolver.Yakumo_Chen wrote:Add the "this is a critical role" to all heads of staff, ned
Security roles should have at least a basic outline of security precedent from the rules page.
- Sun Jun 16, 2019 5:12 am
- Forum: Closed Policy Discussion
- Topic: Friendly zombies
- Replies: 28
- Views: 6017
Re: Friendly zombies
seems like zombies are antags and antags can do whatever, including nothing.
- Fri Jun 07, 2019 1:42 am
- Forum: Closed Policy Discussion
- Topic: Low pop murderboning
- Replies: 83
- Views: 20493
Re: Low pop murderboning
nothin personnel, kidtinodrima7020 wrote:Kill this!terranaut wrote:did you try just killing the antag lol
*unzips instastun weaponry and activates adrenals*
- Thu Jun 06, 2019 7:25 pm
- Forum: Coding Feedback
- Topic: Doctor is a shit job
- Replies: 117
- Views: 27296
Re: Doctor is a shit job
It's true. I can't count how many times we've had an APB out for a stimpacked, no-slip equipped murder-bonerer only to find his bloody corpse surrounded by 3 assistants and the clown.
- Mon Jun 03, 2019 6:08 pm
- Forum: General Chat
- Topic: 80+ admins yet there arent enough for 2/3 of the day
- Replies: 156
- Views: 44596
Re: 80+ admins yet there arent enough for 2/3 of the day
I've been playing on event hall mostly lately because it's kinda fun playing with new players and showing them the ropes. occasionally some non-sense will happen that goes above and beyond a newb being a newb and I ahelp, but there's almost never an admin online and rarely does one show up to handle...
- Thu May 30, 2019 4:06 am
- Forum: Closed Policy Discussion
- Topic: Low pop murderboning
- Replies: 83
- Views: 20493
Re: Low pop murderboning
low pop murderboning is frowned upon. imo things that are "frowned upon" but not explicitly against the rules should be: 1. discouraged with code 2. meddled with by online admins 3. repeat, egregious offenses met with note and rule 0 bans in that order. #1 is already kinda done with the m...
- Tue May 28, 2019 1:57 pm
- Forum: Resolved Appeals
- Topic: [Pointlesswaste3] PolishUser - Escalation Ban
- Replies: 14
- Views: 5187
Re: [Pointlesswaste3] PolishUser - Escalation Ban
Clown took egun first then KA, then was killed by OP with a plasma cutter.
This one needs a headmin ruling.
This one needs a headmin ruling.
- Wed May 22, 2019 5:56 pm
- Forum: Resolved Appeals
- Topic: [Pointlesswaste3] PolishUser - Escalation Ban
- Replies: 14
- Views: 5187
Re: [Pointlesswaste3] PolishUser - Escalation Ban
escalation policy from the wiki If a player wrongs you(theft, attacks, etc), you may retaliate. If you choose to retaliate with violence, you in turn have opened yourself up to violence. If you choose this route, do not expect admins to help you out if you die, even if you were not the original inst...
- Sat May 18, 2019 7:28 pm
- Forum: Closed Policy Discussion
- Topic: AI and Surgery
- Replies: 30
- Views: 8512
Re: AI and Surgery
the fact one of our longstanding admins doesnt understand silicon policy is probably a good sign it's time to revamp them.
- Sat May 18, 2019 7:22 pm
- Forum: Closed Policy Discussion
- Topic: AI and Surgery
- Replies: 30
- Views: 8512
Re: AI and Surgery
(or forceborging where the alternative is execution) Bullshit. 2.Voluntary (and ONLY voluntary) debraining/ cyborgization is considered a nonharmful medical procedure. 2.1 Involuntary debraining and/or cyborgization is a fatally harmful act that Asimov silicons must attempt to stop at any point the...
- Sat May 18, 2019 7:14 pm
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 52648
Re: Stasis beds are shit.
Just clean up surgery to make doing it slightly less cumbersome, more interactive (complications that require special reactions between steps) instead of just being a memorized routine, and move reconstruction operations to earlier in the game. Once that's done we can yank off the bandaid and remov...
- Sat May 18, 2019 7:09 pm
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 52648
Re: Stasis beds are shit.
stasis beds make medical less "exciting" while also more of a hassle rushing to defib a patient and then stabilize with meds was one of the actual fun things about medbay you took out that excitement and replaced it with mundane activity my thoughts 1. put sleepers back with only epinephri...
- Sat May 18, 2019 6:36 pm
- Forum: General Chat
- Topic: Server Differences
- Replies: 31
- Views: 8162
Re: Server Differences
I've played SEC somewhat extensively on both bagil and sybil I deal with powergamers, meta-gangs, and round-grudges far more often on bagil. Acting in good faith as SEC almost always gets me killed. I go there if I want to see a bunch of action and literally "fight the tide". You have to v...
- Fri Apr 19, 2019 1:36 pm
- Forum: Closed Complaints
- Topic: [Phuzzulodgik] Isy232 - CMO executed me for joking around with the AI's laws, ruled as IC.
- Replies: 10
- Views: 3865
Re: [Phuzzulodgik] Isy232 - CMO executed me for joking around with the AI's laws, ruled as IC.
Who was the cmo? I feel like this is relevant information.
There is precedent for punishing round removal even when the deceased was "valid". Stripping a plasmaman and hiding the corpse is pretty much round removal.
There is precedent for punishing round removal even when the deceased was "valid". Stripping a plasmaman and hiding the corpse is pretty much round removal.
- Wed Apr 03, 2019 6:48 pm
- Forum: Closed Policy Discussion
- Topic: Heads of Staff - Required playtime
- Replies: 47
- Views: 11273
Re: Heads of Staff - Required playtime
I understand the drive for this, but I will say that sending some clueless inept moron to head your department is exactly what I'd expect nanotrasen to do. we arent a high or medium RP server and we arent supposed to worry about "winning" (lol). I can see both sides of the issue, I don't t...
- Tue Mar 12, 2019 6:19 pm
- Forum: Ideas
- Topic: Making plasma men suffer perma death
- Replies: 13
- Views: 3369
Re: Making plasma men suffer perma death
I actually dont hate this idea; I've never played plasmaman but if the point is to make it "hard mode" ss13 then "perma death" is about as hard mode as it gets. my only tweak suggestion is to make them cause a flash fire when they die instead of merely a tile of plasma. I'd rathe...