What's your fursona? Mine's Kilrathi.invisty wrote:At least make it a new species instead of just "furry".
Like you could add sergals or something shameless like that.
Not that Id be an advocate for it.
Search found 3238 matches
- Sat Jun 27, 2015 8:34 pm
- Forum: Coding Feedback
- Topic: The animoo catgirl PR shudders and begins to move!
- Replies: 85
- Views: 23554
Re: Adds furry limbs as a character optiomn
- Sat Jun 27, 2015 8:23 pm
- Forum: Coding Feedback
- Topic: The animoo catgirl PR shudders and begins to move!
- Replies: 85
- Views: 23554
Re: Adds furry limbs as a character optiomn
Jesus Christ no.
- Fri Jun 26, 2015 8:42 pm
- Forum: Resolved Appeals
- Topic: [Kor/MSO] Bluespace - Cheating
- Replies: 24
- Views: 6532
Re: [Kor/MSO] Bluespace - Cheating
But sos wasn't banned right? He just left when host changed?
- Fri Jun 26, 2015 8:20 pm
- Forum: Coding Feedback
- Topic: Your ideas for better chem names
- Replies: 24
- Views: 5710
Re: Your ideas for better chem names
Why not go back to Star Trek naming convention?
- Fri Jun 26, 2015 6:54 pm
- Forum: Closed Policy Discussion
- Topic: Security,Greytiding and You
- Replies: 40
- Views: 9093
Re: Security,Greytiding and You
Here's a case for you to study from 2 days ago: I'm the Captain. I go to brig, because Warden (and acting HoS) is yelling on security channel at AI to not let people in because they don't want to leave. I arrive to see 4 or 5 people sitting in chairs they crafted in front of Warden's office. "F...
- Fri Jun 26, 2015 6:00 pm
- Forum: Resolved Appeals
- Topic: [Kor/MSO] Bluespace - Cheating
- Replies: 24
- Views: 6532
Re: [Kor/MSO] Bluespace - Cheating
I never had issues with Bluespace or Boris Pepper. Admin ban is legitimate for abuse, but perma ban?
- Thu Jun 25, 2015 12:28 pm
- Forum: Coding Feedback
- Topic: Sleepypens suck massive cock
- Replies: 34
- Views: 8764
Re: Sleepypens suck massive cock
Well personally I suck at tabling because of ping pong :3
- Thu Jun 25, 2015 11:59 am
- Forum: Coding Feedback
- Topic: Sleepypens suck massive cock
- Replies: 34
- Views: 8764
Re: Sleepypens suck massive cock
I didn't have much problems with nerfed pen. You just have to be more considerate, prick in more secluded areas if you can, and try to stop your target from running too far away. Disarming, tabling helps.
I don't mind it. It's not an instant kill anymore, even without c4.
I don't mind it. It's not an instant kill anymore, even without c4.
- Wed Jun 24, 2015 12:58 pm
- Forum: Spriting and Mapping
- Topic: TechnoAlchemist's Sprites
- Replies: 5
- Views: 2000
Re: TechnoAlchemist's Sprites
Those are great. HoS with undercoat and cap looks like Imperial Commissar.
- Wed Jun 24, 2015 12:03 am
- Forum: Ideas
- Topic: Reuse the Engiseer sprite as Reskin for Engi or Syndiborgs
- Replies: 6
- Views: 1518
Re: Reuse the Engiseer sprite as Reskin for Engi or Syndibor
Servo Skull drones when?
- Mon Jun 22, 2015 3:40 pm
- Forum: Ideas
- Topic: Removing the Head of Personnel
- Replies: 57
- Views: 12442
Re: Removing the Head of Personnel
Homogenization is bad.
- Sat Jun 20, 2015 6:33 pm
- Forum: Ideas
- Topic: Traitors: Adding Partial Successes
- Replies: 10
- Views: 2824
Re: Traitors: Adding Partial Successes
If you want objectives to matter, create some sort of public scoreboard that would tally up greentext. Bitches love scoreboards and epeen waving, and it would have added benefit of preventing murderboner with objective to reduce collateral damage.
- Sat Jun 20, 2015 4:19 pm
- Forum: Ideas
- Topic: Two Suggestions for the Secret Documents
- Replies: 3
- Views: 1172
Re: Two Suggestions for the Secret Documents
Make it capture the flag. Agent that gets the documents of opposite side has to send them to Syndicate HQ somehow, who wins gets the Nuke Ops raid sent on the station.
- Fri Jun 19, 2015 7:17 pm
- Forum: Coding
- Topic: Dismemberment & Organs
- Replies: 162
- Views: 42608
Re: Dismemberment & Organs
Do you think robotics will handle the additional load of making prosthetics for each inevitably amputated limb of every person? What about the possible prolonged handicap of lacking limb if there will be no means to get you a new one?
- Fri Jun 19, 2015 5:02 pm
- Forum: Coding Feedback
- Topic: Armour Nerfs
- Replies: 234
- Views: 42345
Re: Armour Nerfs
What if we split melee damage into more subtypes, i.e. blunt, cut, pierce or something. Same with bullet damage: HP, FMJ. Default revolver ammo could be Hollow Points, less effective against armor, more effective against flesh.
- Wed Jun 17, 2015 9:37 pm
- Forum: Coding Feedback
- Topic: New Lizard Sprites
- Replies: 19
- Views: 5096
Re: New Lizard Sprites
Remember when Lizards was janitor "only", and not 50% of the station?
- Tue Jun 16, 2015 12:08 pm
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 76682
Re: Gang War feedback
How about instead of removing Tommyguns completely, enable them only after takeover countdown started. And maybe make them bit cheaper.
Is the dominator coutdown even binary, i.e. either gang takes over or they don't and game ends, or does the round keep going even if they lose?
Is the dominator coutdown even binary, i.e. either gang takes over or they don't and game ends, or does the round keep going even if they lose?
- Mon Jun 15, 2015 8:25 pm
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 76682
Re: Gang War feedback
Give gangs some kind of expensive prototype gun to disable people's implants. We can pretend it's Shadowrun.
- Mon Jun 15, 2015 4:03 pm
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 76682
Re: Gang War feedback
That's dumb. Gangs are IC knowledge, like every game mode. If gang presence is confirmed, you best be sure every person wearing GANG COLOURS will get frisked.just make it bannable to metagame based off clothing.
- Sun Jun 14, 2015 2:55 pm
- Forum: Coding
- Topic: Dismemberment & Organs
- Replies: 162
- Views: 42608
Re: Dismemberment & Organs
Don't you think system where you can lose limbs in combat, instead through separate deliberate action (amputation) only, will be abused as hell?
"The Clown kept slipping and honking me, so I robusted him few times, but then his arm fell off. Well he can't honk now.".
"The Clown kept slipping and honking me, so I robusted him few times, but then his arm fell off. Well he can't honk now.".
- Sun Jun 14, 2015 11:47 am
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 76682
Re: Gang War feedback
I guess with the "dominator" or whatever it's called, tommy guns make more sense. Still i'd like to see more emphasis put on melee and improvised weaponry. Maybe give them unique crafting recipes. Maybe give them some kind of expensive prototype weapon that disables loyalty implants.
- Sat Jun 13, 2015 10:39 pm
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 76682
Re: Gang War feedback
Those Tommyguns are ridiculously strong, stronger than LMG probably. What was the reasoning behind them? It's not like stechkins are inadequate for gang on gang violence, are they meant to be used on sec? Doesn't that go against the spirit of the mode?
- Sat Jun 13, 2015 8:46 pm
- Forum: Ideas
- Topic: Disablers Need To Be Regulated
- Replies: 8
- Views: 1989
Re: Disablers Need To Be Regulated
No, only at the speed of Byond.TheNightingale wrote:Don't they travel at the speed of light anyway?
- Wed Jun 10, 2015 12:10 pm
- Forum: Coding Feedback
- Topic: Security Mask Preference
- Replies: 29
- Views: 7419
Re: Security Mask Preference
Which is which? SWAT is the the large covering whole face, and regular is the one covering mouth only?
I like the normal gas mask more, because It looks more badass.
I like the normal gas mask more, because It looks more badass.
- Wed Jun 10, 2015 11:58 am
- Forum: Closed Policy Discussion
- Topic: Stripping players naked and other security things
- Replies: 110
- Views: 31230
Re: Stripping players naked and other security things
on sybil everyone strips you down to your jumpsuit often taking away even the headset and bucklecuffs you even when setting the timer to 2 minutes Good, that's the procedure that guarantees safety, IF they uncuff you after time is set. Try doing it without bucklecuffing, lets see how many times you...
- Tue Jun 09, 2015 8:01 pm
- Forum: Closed Policy Discussion
- Topic: Stripping players naked and other security things
- Replies: 110
- Views: 31230
Re: Stripping players naked and other security things
steal from people If you were caught breaking into places, I will confiscate your toolbelt and gloves without hesitation. flash and stun compliant and restrained people, bucklecuff, That's how I do it. You are buckled to bed in cell, I then proceed to remove all items from you except clothes, PDA a...
- Sun Jun 07, 2015 7:37 pm
- Forum: Coding Feedback
- Topic: Gauze
- Replies: 15
- Views: 3685
Re: Gauze
Really? I've been using them wrong the whole time.
- Sun Jun 07, 2015 5:43 pm
- Forum: Coding Feedback
- Topic: Gauze
- Replies: 15
- Views: 3685
Re: Gauze
How is it more tedious? It works exactly the same.Babin wrote:I thought white kits had styptic kits for some reason. Bruise packs can also eliminate bleeding though. It's more tedious, but it works.
- Sun Jun 07, 2015 4:53 pm
- Forum: Coding Feedback
- Topic: Gauze
- Replies: 15
- Views: 3685
Re: Gauze
People want the game to be more lethal.
- Sun Jun 07, 2015 3:47 pm
- Forum: Coding Feedback
- Topic: Gauze
- Replies: 15
- Views: 3685
Re: Gauze
Make gauze the only way to stop bleeding (except maybe CPR). Gauze on wounded limb stops bleeding temporarily until healed. Problem solved. Maybe make some ghetto gauze to temporarily top bleeding as well, from sheets or paper.
- Sat Jun 06, 2015 8:28 pm
- Forum: Coding Feedback
- Topic: AI Feedback: Constructive Edition
- Replies: 224
- Views: 51797
Re: AI Feedback: Constructive Edition
Yeah, let's protect the humanity from itself by locking down the armory.
- Sat Jun 06, 2015 2:00 pm
- Forum: Coding Feedback
- Topic: AI Feedback: Constructive Edition
- Replies: 224
- Views: 51797
Re: AI Feedback: Constructive Edition
Why, people complain AI is an instant bolt lock down machine, this would remove the "instant" part.Miauw wrote:noLumbermancer wrote:Remove keyboard shortcuts for door operation.
- Sat Jun 06, 2015 1:16 pm
- Forum: Coding Feedback
- Topic: AI Feedback: Constructive Edition
- Replies: 224
- Views: 51797
Re: AI Feedback: Constructive Edition
Remove keyboard shortcuts for door operation.
- Sat Jun 06, 2015 12:08 pm
- Forum: Resolved Requests
- Topic: Ban request on Thing Person
- Replies: 22
- Views: 5301
Re: Ban request on Thing Person
I remember that Thing Person was stripped of his rank and perma'd few days ago as a Warden, for leaving Brig to murder innocent people (hippy protesters) to get his valids on.
- Fri Jun 05, 2015 12:04 pm
- Forum: Ideas
- Topic: Give Cult a leader
- Replies: 32
- Views: 5840
Re: Give Cult a leader
Does the nuke team leader seem to be working out all that well to you? From what I seen, Spec Op leaders always had big say in tactics and gear used. I think you underestimate how many people are willing to follow orders, if they are given by someone competent. At worst the incompetence will result...
- Fri May 29, 2015 6:41 pm
- Forum: Coding Feedback
- Topic: Traitorchan/DA Roundtype Probability
- Replies: 46
- Views: 10359
Re: Traitorchan/DA Roundtype Probability
Mulligan would be better if there was a 5 or 10 (or random) minute cooldown between killing of "main antag" and server distributing then new tators among the population. I think it would help the flow of the round. People wouldn't instantly scramble to exploit the chaos and destruction cau...
- Fri May 29, 2015 12:15 am
- Forum: Coding Feedback
- Topic: Traitorchan/DA Roundtype Probability
- Replies: 46
- Views: 10359
Re: Traitorchan/DA Roundtype Probability
If it wasn't for traitor I wouldn't even queue for civilian jobs for that very reason.When you consider that traitor-type rounds tend to last much longer
- Thu May 21, 2015 4:50 pm
- Forum: Coding Feedback
- Topic: Plasmapeople
- Replies: 54
- Views: 13092
Re: Plasmapeople
Ok. Answer me this: How do Plasmamen heal? You say liquid plasma rapidly heals them, is that all what heals them? How is it applied? Through space suit? Given the attitude of coders towards those, I doubt it. Or are you saying the plasma vapors they breathe heal them as well? Do they eat? If so, wha...
- Thu May 21, 2015 4:06 pm
- Forum: Ideas
- Topic: traitor item - portable gap generator (camera blocker)
- Replies: 18
- Views: 3442
Re: traitor item - portable gap generator (camera blocker)
I don't know, you're the coder.
- Thu May 21, 2015 3:14 pm
- Forum: Ideas
- Topic: traitor item - portable gap generator (camera blocker)
- Replies: 18
- Views: 3442
Re: traitor item - portable gap generator (camera blocker)
This would be a great addition, yes please. Since it's on the topic of blocking stuff a headset jammer would be a cool new traitor item too. i will have to veto this because i cannot think of a way to code this that won't be extremely awful. use EMPs or something. Goon has something like this. You ...
- Thu May 21, 2015 1:05 pm
- Forum: Coding Feedback
- Topic: Plasmapeople
- Replies: 54
- Views: 13092
Re: Plasmapeople
https://tgstation13.org/phpBB/viewtopic ... 703#p27703
Let it be known I predicted this happening last year, and was accused of slippery sloping.
But no, it's a shitty idea. It will affect the gameplay and flow of the round too much.
Let it be known I predicted this happening last year, and was accused of slippery sloping.
But no, it's a shitty idea. It will affect the gameplay and flow of the round too much.
- Wed May 20, 2015 1:13 am
- Forum: Resolved Appeals
- Topic: [Vekter] drone ban
- Replies: 6
- Views: 757
Re: [Vekter] drone ban
Thanks. I'll be a good drone from now on.
- Wed May 20, 2015 1:09 am
- Forum: Resolved Appeals
- Topic: [Vekter] drone ban
- Replies: 6
- Views: 757
Re: [Vekter] drone ban
Yes, since I was pointed to wiki which neatly explains that "Please realize that upkeep is not the same as prevention.". And details it using the bomb example, which is the same situation I found myself in.
- Wed May 20, 2015 1:06 am
- Forum: Resolved Appeals
- Topic: [Vekter] drone ban
- Replies: 6
- Views: 757
[Vekter] drone ban
Byond account and character name: Schlomo Gaskin / Lumbermancer Banning admin: Vekter Ban type (What are you banned from?): Drones Ban reason and length: Perma I think Time ban was placed (including time zone): Now Your side of the story: Nuke Ops attacked. Self-destruction was enabled. I decided to...
- Fri May 15, 2015 11:46 am
- Forum: Spriting and Mapping
- Topic: allura resprites everything
- Replies: 29
- Views: 8766
Re: allura resprites everything
Resprite something that actually need respriting, like laser guns held by character. I know it's less fun but oh well.
- Thu May 14, 2015 1:21 pm
- Forum: Coding Feedback
- Topic: Lizards wagging tails (no seriously this isn't a joke thread
- Replies: 53
- Views: 15505
Re: Lizards wagging tails (no seriously this isn't a joke th
It's the beginning of the end. All is lost.
- Thu May 14, 2015 12:30 pm
- Forum: Closed Policy Discussion
- Topic: Security needs new rules
- Replies: 186
- Views: 38557
Re: Security needs new rules
Recently as security, detective especially, I've been stopping suspects in the halls/etc. for logical confrontations, leaving them uncuffed and unstunned, while providing an argument that would logically lead to their guilt, rather than tazing them outright. If they bolt or make any funny moves (st...
- Tue May 12, 2015 7:55 pm
- Forum: Closed Policy Discussion
- Topic: Should people be allowed to suicide at roundstart
- Replies: 193
- Views: 49974
Re: Should people be allowed to suicide at roundstart
Yeah but before I stop I will roll as assistant to see if maybe I won't get an antagShaps wrote:If you're bored of SS13...
STOP FUCKING PLAYING SS13
- Mon May 11, 2015 9:37 pm
- Forum: Closed Policy Discussion
- Topic: Security needs new rules
- Replies: 186
- Views: 38557
Re: Security needs new rules
think how many round start suicides there would be if you force filled security. It's not about making people play sec, it's making the right kind of player WANT to play security, It's not about forcing people to play sec, but filling the quota. Right now, for example. 62 players on server. I had b...
- Fri May 08, 2015 1:20 pm
- Forum: Closed Policy Discussion
- Topic: Security needs new rules
- Replies: 186
- Views: 38557
Re: Security needs new rules
oranges wrote:Force fill security at roundstart.
the experience will be good for everyone
I said that ages ago. No more Nuke-meta too.