Search found 3161 matches
- Mon Oct 05, 2015 7:24 am
- Forum: Roleplaying
- Topic: GET DAT FUKKEN DISK 3: This time, it's BS
- Replies: 128
- Views: 40548
Re: GET DAT FUKKEN DISK 3: This time, it's BS
Get ready to whine in deadchat.
- Sun Oct 04, 2015 2:57 pm
- Forum: Closed Policy Discussion
- Topic: ai upload acces
- Replies: 33
- Views: 7545
Re: ai upload acces
as a response to what saegimr said. so why do atmos and the armory both places with legitmate non harmfull uses get far more protection i suppose the captain falls under qualified in its use but thats only the cap and the rd. As a more general statement. Policy as it stands gives the ai ability to ...
- Sun Oct 04, 2015 2:55 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 626825
Re: Pet Peeves Thread - Little things that REALLY annoy you
i mispelt something deal with it i think your still buthurt from years ago on bay12 on the matter at hand you seem to miss that law changes help stop antags tuypo1 more like typo1 AM I RIGHT HERE FOLKS? pulling the "lol bay" card is low though, there's a massive difference between "d...
- Wed Sep 30, 2015 4:40 pm
- Forum: Roleplaying
- Topic: GET DAT FUKKEN DISK 3: This time, it's BS
- Replies: 128
- Views: 40548
Re: GET DAT FUKKEN DISK 3: This time, it's PAS(onel)
Shit shit shit. Internals on, scream ;HELP CARGO and bolt for the warehouse.
Spoiler:
- Wed Sep 30, 2015 12:45 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1068654
Re: ITT: We make shitty suggestions and come up with poor id
Add a fake Big Red Button to the arcade machine prizes.
When pressed, it turns out to be the EMERGENCY PARTY BUTTON
[youtube]AxYuG-0ABpw[/youtube]
When pressed, it turns out to be the EMERGENCY PARTY BUTTON
[youtube]AxYuG-0ABpw[/youtube]
- Tue Sep 29, 2015 2:15 am
- Forum: Ideas
- Topic: Firebot+Airbot
- Replies: 10
- Views: 2521
Re: Firebot+Airbot
Okay. Welder fuel then.Cheimon wrote:By this logic, the extinguisher bot wouldn't spray water, it'd spray something slippery or cold or whatever. The gas bot wouldn't give out oxygen, it would flood plasma, that sort of thing.
- Tue Sep 29, 2015 12:23 am
- Forum: Ideas
- Topic: Firebot+Airbot
- Replies: 10
- Views: 2521
Re: Firebot+Airbot
make that what happens if you emag an extinguisherbotPKPenguin321 wrote:what if instead we just made an arsonbot that you build with a flamethrower
it walks around setting people on fire
- Mon Sep 28, 2015 7:57 pm
- Forum: Resolved Requests
- Topic: Milk Milkie - Deleting Cloning Record FNR, Delaying Round
- Replies: 26
- Views: 7586
Re: Milk Milkie - Deleting Cloning Record FNR, Delaying Roun
Erasing clone records sounds like something that should appear in the admin log if it doesn't already.
- Mon Sep 28, 2015 4:02 pm
- Forum: Roleplaying
- Topic: GET DAT FUKKEN DISK 3: This time, it's BS
- Replies: 128
- Views: 40548
Re: GET DAT FUKKEN DISK 3: This time, it's PAS(onel)
OOOOHHHHYEAAAAAH WE CARGONIA NOW Immediately order proper insulated gloves, empty the crate, hack the autolathe for an electropack, wire the now-empty insulated gloves crate, and leave it next to the window in plain sight of the corridor. Honk. edit: get some cuffs out of the autolathe while I'm at ...
- Sun Sep 27, 2015 5:38 pm
- Forum: Coding Feedback
- Topic: Nar nar summon sound
- Replies: 12
- Views: 2939
- Sun Sep 27, 2015 2:05 pm
- Forum: Ideas
- Topic: Remote piloted robots for Engineers
- Replies: 8
- Views: 2196
Re: Remote piloted robots for Engineers
on the one hand, a bomb disposal robot would be kickin' rad.
On the other, it'd turn into that scene from the IT crowd.
On the other, it'd turn into that scene from the IT crowd.
- Fri Sep 25, 2015 9:53 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1068654
Re: ITT: We make shitty suggestions and come up with poor id
Make boxes the default disguise for the chameleon projector.palpatine213 wrote: Also, Cardboard boxes are invisible to anyone wearing sec shades while not moving. If the box moves, or gets within one or two tiles of the shade wearer, it becomes visible.
- Thu Sep 24, 2015 5:26 pm
- Forum: Roleplaying
- Topic: GET DAT FUKKEN DISK 3: This time, it's BS
- Replies: 128
- Views: 40548
Re: GET DAT FUKKEN DISK 3: This time, it's PAS(onel)
Empty hallways? Time to break into cargo and load up at the autolathe.
Or ask the HoP to be a cargotech if nobody's working there I guess.
Or ask the HoP to be a cargotech if nobody's working there I guess.
- Tue Sep 22, 2015 6:17 pm
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 401090
- Tue Sep 22, 2015 5:02 pm
- Forum: Ideas
- Topic: Removing Objectives From Antagonists
- Replies: 34
- Views: 7037
Re: Removing Objectives From Antagonists
I'd rather see the greentext be "do two of the following: (whatever)" than gone entirely.
- Tue Sep 22, 2015 4:55 pm
- Forum: Closed Policy Discussion
- Topic: Drones and atmospherics
- Replies: 47
- Views: 14648
Re: Drones and atmospherics
That's what you get for random freeform laws that don't already have clear precedent of how you're supposed to play them - no one plays asimov laws as written because that's retarded and you'll get banned in like 5 minutes. That's a point, what happens if someone uploads a freeform law, and five mi...
- Tue Sep 22, 2015 4:16 pm
- Forum: Roleplaying
- Topic: GET DAT FUKKEN DISK 3: This time, it's BS
- Replies: 128
- Views: 40548
Re: GET DAT FUKKEN DISK 3: This time, it's THUNDER11 TIME!
Proceed to roam the station in search of anyone wearing brown shoes.
- Mon Sep 21, 2015 4:35 pm
- Forum: Closed Policy Discussion
- Topic: OOC in IC
- Replies: 59
- Views: 18518
Re: OOC in IC
I thought this would be mainly about those assholes that think they can say ooc shit in brackets. ((You arrest me for no reason, enjoy ban)) THAT kind of shitters. I use OOC brackets when referring to something that requires you to click X, drag X to your sprite, etc. along with saying things like ...
- Sat Sep 19, 2015 10:43 pm
- Forum: Off Topic
- Topic: I just spent 3 hours cutting my lawn
- Replies: 30
- Views: 3914
Re: I just spent 3 hours cutting my lawn
What the fuck. Your yard (lol what is it a yard long makes a lot of sense) is called a fucking garden. A lawn (Lol this isn't even a word) is the fucking garden, if you have any other place not covered in grass it's a patio. Plants go in a flowerbed. You're all awful The word garden is in the bible...
- Fri Sep 18, 2015 3:02 am
- Forum: Coding Feedback
- Topic: Changes To Core Gameplay Elements Should Be Regulated
- Replies: 38
- Views: 8315
Re: Changes To Core Gameplay Elements Should Be Regulated
So we shouldn't be trying to appeal to newer players? For sure This change appears to be an attempt to make the UI less shit so there's less of a disconnect between what you want your man to do and what they actually do. Imagine if I designed a twitch-reflex platformer but coded in even a 5% chance...
- Fri Sep 18, 2015 12:47 am
- Forum: Roleplaying
- Topic: GET DAT FUKKEN DISK 3: This time, it's BS
- Replies: 128
- Views: 40548
Re: GET DAT FUKKEN DISK 3: This time, it's PAS(onel)
Name: Vlad Hunter
Job: Assistant
Action: load up with toolbelt, budget insulateds, and stunprod.
Job: Assistant
Action: load up with toolbelt, budget insulateds, and stunprod.
- Mon Sep 14, 2015 6:16 pm
- Forum: Closed Complaints
- Topic: [QuartzCrystal] Textbook case of admin bullying player.
- Replies: 23
- Views: 7001
Re: [QuartzCrystal] Textbook case of admin bullying player.
"I was running a gimmick" is one step below "it's what my character would do" in the ranks of complete non-excuses for being a dick. The ban wasn't for "stealing an ID", it was for fucking with a lagging player on the arrivals shuttle. The thing that antags get slapped ...
- Mon Sep 14, 2015 1:02 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 854460
Re: Stories of rage, tears and regret
>play ss13 >enjoy it >play it a ton >figure out that the best way to play is treating every situation like a formula and handling it step by specific predetermined step >repeat routine so much that it is no longer fun >play in a manner that allows for loss >get too frustrated seeing people stroke t...
- Sat Sep 12, 2015 7:28 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 961389
Re: Minor Suggestions
Give 'em a time limit on their use before they have to turn off to recharge.
Gentlemen.
Gentlemen.
- Sat Sep 12, 2015 2:27 pm
- Forum: Off Topic
- Topic: So... California is on fire...
- Replies: 36
- Views: 6619
Re: So... California is on fire...
Yah. I went to Aus a couple of years ago and stuff like that was all over the place, burnt husks with new growth sprouting out of them.
Images linked 'cause I can't be fucked resizing them for web:
http://i.imgur.com/2uJaZvi.jpg
http://i.imgur.com/crB607m.jpg
Images linked 'cause I can't be fucked resizing them for web:
http://i.imgur.com/2uJaZvi.jpg
http://i.imgur.com/crB607m.jpg
- Fri Sep 11, 2015 2:01 pm
- Forum: Off Topic
- Topic: Watercooler/Slowchat 2: Son of Watercooler
- Replies: 5185
- Views: 1283321
Re: Watercooler/Slowchat 2: Son of Watercooler
>Party of 8+ holy fuck your poor dm if everyone turns up we apparently have 15 people. I used to GM for WoD games with those sorts of numbers (you know, the rock-paper-scissors kind) and christ I can't imagine doing it with an actual dice system that isn't designed from the gound up to be simplifie...
- Fri Sep 11, 2015 1:57 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 854460
Re: Stories of rage, tears and regret
I always hate chemists that are dick about giving chemicals to crewmen that actually have a reason for needing those chemicals. No chemonkey, you don't need to know why I, the grorious HoS, needs spontaneous combustion chemicals - we both know what they're for, stop delaying my busy job. tbh you ca...
- Thu Sep 10, 2015 6:10 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1068654
Re: ITT: We make shitty suggestions and come up with poor id
Attacking someone with a bucket while targeting the head should, in addition to splashing them with the contents of the bucket, jam the bucket onto their head slot. While so impaired, the victim is blinded, and any subsequent attacks to the head do no damage but deafen/stun them briefly with a loud ...
- Thu Sep 10, 2015 3:13 am
- Forum: Ideas
- Topic: Give Hull Airlocks Cycling Mechanisms To Balance Fastmos
- Replies: 27
- Views: 6455
Re: Give Hull Airlocks Cycling Mechanisms To Balance Fastmos
Cycling airlocks is going to suck when the shuttle arrives. Steal Bay's. They've got "force inner/outer door" buttons (that show up with a nice red highlight and hazard triangle when the other door is also open) that allow someone to have both doors open at once if they really really mean...
- Wed Sep 09, 2015 11:22 pm
- Forum: General Chat
- Topic: AI Quirk Laws
- Replies: 58
- Views: 18970
Re: AI Quirk Laws
it's commonly agreed upon in tgstation that law order determines priority. "bay does it differently" doesnt really matter. "Bay does it differently" is relevant because it points out that law order meaning priority isn't in any way set in stone. It's just commonly agreed policy,...
- Tue Sep 08, 2015 3:25 pm
- Forum: Ideas
- Topic: Default Lethal Weapons for Security
- Replies: 255
- Views: 47709
Re: Default Lethal Weapons for Security
For the love of god the asspain in that PR thread is palpable. Can't we just give traitors cool new stuff as well, rather than letting everything fucking stagnate and never get new things because MUH BALANCE no idea why they didn't show up in this thread when things were being discussed before any ...
- Mon Sep 07, 2015 3:50 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 854460
Re: Stories of rage, tears and regret
snip ban request Person. Chasing people while on fire, setting them on fire, and leaving them to die is nonantag murder, which is a cool dayban for each person they made into flambe Seconded. I mean I know you made a policy discussion thread on it but a BR wouldn't be unreasonable, if only to get t...
- Sat Sep 05, 2015 12:17 pm
- Forum: Ideas
- Topic: Alternative objective for gang
- Replies: 16
- Views: 3859
Re: Alternative objective for gang
Sounds like Bay's Mutiny mode with the whole "gotta get the keys" part. Obviously this is more like their version of rev than gang.
(lol@ the null-condition of neither side winning if there's a bloodbath, but that's Bay for you)
(lol@ the null-condition of neither side winning if there's a bloodbath, but that's Bay for you)
- Fri Sep 04, 2015 11:11 pm
- Forum: Coding Feedback
- Topic: remove or modify central command reports
- Replies: 17
- Views: 2680
Re: remove or modify central command reports
I bwoinked people over this because it was fucking dumb. When a top secret captain only announcement comes through and the instant response from everyone is to go "BLOB IT SAYS BLOB" literally before anyone is even close to reading it, that is the fucking definition of metagaming. It is u...
- Fri Sep 04, 2015 7:28 pm
- Forum: Closed Policy Discussion
- Topic: ERP is banned again
- Replies: 79
- Views: 23211
Re: ERP is banned again
I think that's the whole pointTornadium wrote:Fuck ERP and everyone that does it.
- Fri Sep 04, 2015 1:21 am
- Forum: Coding Feedback
- Topic: Cooking makes absolutely no sense.
- Replies: 17
- Views: 6651
Re: Cooking makes absolutely no sense.
Having it make things like "uncooked pizza" which you then have to bake afterwards would make more sense.
- Fri Sep 04, 2015 12:30 am
- Forum: Closed Policy Discussion
- Topic: The AI made me the HoS!
- Replies: 21
- Views: 4251
Re: The AI made me the HoS!
"law 2 door" isn't a command. It's not even a sentence. God gorbid someone should play an AI that acts in a robotic, not-quite-human manner that takes instructions exactly to the letter. I'm reminded of a section from Red Dwarf: Lister: They only do what YOU tell them to. Rimmer: Ah, but t...
- Thu Sep 03, 2015 11:31 pm
- Forum: Ideas
- Topic: Space Torus
- Replies: 19
- Views: 6251
Re: Space Torus
Tossing bodies into space should get rid of them really, but it's awkward to do that without also screwing up space exploration. I'm reminded of that old Seymour game on the spectrum - there's a section called the "railroad to nowhere" that comes from your train having stalled in the deser...
- Wed Sep 02, 2015 9:07 pm
- Forum: Closed Policy Discussion
- Topic: Admins messing with "ERPers".
- Replies: 94
- Views: 21757
Re: Admins messing with "ERPers".
Man, a buddy of mine told me the legend of skeleflogging but I can't find the logs any more.
Something about making ghosts visible around a pair of ERPers, resprited to mini-narsies, then spawning some of them in as invincible skeletons armed with 0-damage whips to start flogging them mercilessly.
Something about making ghosts visible around a pair of ERPers, resprited to mini-narsies, then spawning some of them in as invincible skeletons armed with 0-damage whips to start flogging them mercilessly.
- Sun Aug 30, 2015 3:47 pm
- Forum: Closed Policy Discussion
- Topic: Maxcapping the station is now okay as a nonantag.
- Replies: 53
- Views: 12818
Re: Maxcapping the station is now okay as a nonantag.
If nobody ahelped or was even salty in deadchat then why get involved? If you're wanting a black-and-white rule for whether any action, bombing or otherwise, is an issue, then "literally nobody involved is complaining about this" is about as close as you'll get.
- Wed Aug 26, 2015 9:21 pm
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 401090
- Tue Aug 25, 2015 3:55 pm
- Forum: General Chat
- Topic: AI Quirk Laws
- Replies: 58
- Views: 18970
Re: AI Quirk Laws
1: ensure the crew are happy.
2: the presence of communists, subversives or mutants makes the crew unhappy.
2: the presence of communists, subversives or mutants makes the crew unhappy.
- Mon Aug 24, 2015 10:52 pm
- Forum: Ideas
- Topic: Making bombs more useful/required for miners
- Replies: 23
- Views: 6270
Re: Making bombs more useful/required for miners
I play miner frequently. Fund the fuck out of it. Also maybe associate it with special rooms. Want to get that sweet loot? Better get a bomb. How would it react to gibtonite? Having it be a barrier to some of the fancy loot would be pretty neat. As for gibtonite? For simplicity's sake I'd probably ...
- Sun Aug 23, 2015 5:14 pm
- Forum: Ideas
- Topic: Gving the AI and sec something to do to reduce validhunting
- Replies: 68
- Views: 11704
Re: Gving the AI and sec something to do to reduce validhunt
problem with that is that if nonantags didn't/couldn't start shit, the slightest little mote of shitstarting would be instant MUST BE AN ANTAG, LYNCH HE.Takeguru wrote:MAYBE people shouldn't be committing petty crime as non antags
I know, I'm controversial
- Sun Aug 23, 2015 10:05 am
- Forum: Off Topic
- Topic: Burn of the Century
- Replies: 22
- Views: 3878
Re: Burn of the Century
I get physically sick if I eat mayo. Not sure why. It's okay if it's just a bit, but if I can taste it I'll throw up. And I prefer Quiznos anyway Might be https://en.wikipedia.org/wiki/Taste_aversion tl;dr of the relevant bit: Conditioned taste aversion sometimes occurs when sickness was merely coi...
- Sun Aug 23, 2015 9:52 am
- Forum: Off Topic
- Topic: Watercooler/Slowchat 2: Son of Watercooler
- Replies: 5185
- Views: 1283321
Re: Watercooler/Slowchat 2: Son of Watercooler
The next time some fuckhead in a passing car yells "Put a shirt on!" when I'm wearing a tanktop, I'm gonna pretend to be pulling a gun. Is this just an american thing? I've lived in both the UK and Australia and in neither place would screaming shit out of a car window at strangers be con...
- Fri Aug 21, 2015 11:32 am
- Forum: Ideas
- Topic: Making bombs more useful/required for miners
- Replies: 23
- Views: 6270
Re: Making bombs more useful/required for miners
it gives toxins a reason to exist That was kinda the reason for it. That and science have an incentive to make stuff for miners as it'll enable them to gather ores faster. "I can see some diamonds just the other side of this seam, gimme a bomb to get at them." (also an incentive to learn ...
- Thu Aug 20, 2015 11:14 am
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 401090
- Thu Aug 20, 2015 8:37 am
- Forum: Ideas
- Topic: Making bombs more useful/required for miners
- Replies: 23
- Views: 6270
Making bombs more useful/required for miners
I've seen a lot of discussion on the toxins threads about toxins ruining gamemodes, only being actually useful for traitors/blobfighting and so forth, and nobody ever actually brings the bombs to mining so people do things like taking all the TTVs at roundstart as toxins has literally no legitimate ...
- Tue Aug 18, 2015 11:04 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1068654
Re: ITT: We make shitty suggestions and come up with poor id
Putting plasma (or better yet, burn mix) into a jetpack should let you move at ultrasanic speeds while blazing a trail of burning devastation in your wake.