Search found 3159 matches
- Fri May 03, 2024 10:14 pm
- Forum: Policy Discussion
- Topic: Security and the armory
- Replies: 30
- Views: 2380
Re: Security and the armory
That said I also think this about the Captain's Laser; unfortunately players (and occasionally admins) consistently prove that it's impossible to give people nice things for flavour sometimes. elsewhere I PR'd a thing that made the cap's laser randomise its stats at roundstart as befitting an unmai...
- Wed Apr 03, 2024 2:40 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3939
- Views: 1056494
Re: ITT: We make shitty suggestions and come up with poor ideas.
add binder clips to office supplies alongside pens and paper trays and make them used for gathering documents together
they also have a secondary use
they also have a secondary use
- Wed Apr 03, 2024 5:57 am
- Forum: Closed Policy Discussion
- Topic: Usage of term "retard" and its variants ingame
- Replies: 35
- Views: 2152
Re: Usage of term "retard" and its variants ingame
Wikipedia summarizes the history of the terms clearly: Intellectually-disabled people were originally defined with words such as "morons" or "imbeciles", which then became commonly used insults. The medical diagnosis was changed to "mentally retarded", which morphed in...
- Sat Mar 16, 2024 6:11 am
- Forum: Closed Policy Discussion
- Topic: Fortifying departments w/o provication
- Replies: 28
- Views: 1967
Re: Fortifying departments w/o provication
code solution, maybe it should take more than a wrench to move some machines like the bolts should need an id swipe to access or something
especially if they're machines that tend to occupy an otherwise unobstructed hole in a wall
especially if they're machines that tend to occupy an otherwise unobstructed hole in a wall
- Sat Mar 16, 2024 12:04 am
- Forum: Closed Policy Discussion
- Topic: Fortifying departments w/o provication
- Replies: 28
- Views: 1967
Re: Fortifying departments w/o provication
Cargo should apply mosin nagants to anyone breaking in god I just had a horrible idea what if security had a punishment for greytiders that was basically the intestinators from the movie Fortress (1992) that basically just fucked them up horribly if they cross an area boundary _except_ if they do s...
- Thu Mar 07, 2024 7:49 am
- Forum: Closed Policy Discussion
- Topic: Captain, Security and RSR 4 (and RSR 9)
- Replies: 58
- Views: 3308
Re: Captain, Security and RSR 4 (and RSR 9)
Take a step back and look at other MRP servers, most of them have their validhunt rule apply to the captain since it is out of their realm of duty. The captain should remain a leadership role, not a combat role unless things have gone awry on the station. HRP admin here. While I'd bwoink a captain ...
- Sat Mar 02, 2024 11:49 am
- Forum: Closed Policy Discussion
- Topic: Remove Security Policy regarding Borgs.
- Replies: 38
- Views: 3023
Re: Remove Security Policy regarding Borgs.
bro you literally suggested that silicons should ask for a bribe to look the other way on human harm as one of your examples and then suggested that stopping human harm was "extreme interpretation of [their] laws"
- Sat Mar 02, 2024 11:05 am
- Forum: Closed Policy Discussion
- Topic: Security Metaprotections, Combative Crowds, And You
- Replies: 23
- Views: 1769
Re: Security Metaprotections, Combative Crowds, And You
I agree with Vekter. Security mobilising in force and throwing everyone aiding a known criminal into the gulag can be a really cool moment. ... but this isn't always possible. Sometimes you have a lone security officer, and having that officer just be unable to carry out arrests at all is lame. Bas...
- Mon Feb 05, 2024 10:04 am
- Forum: Closed Policy Discussion
- Topic: What is the place of the Grey Tide in MRP?
- Replies: 23
- Views: 2442
Re: What is the place of the Grey Tide in MRP?
One thing I'd note is that I often see 'tiding' or 'greytiding' used to mean two different things: General griefing/arming up/stealing for no reason and the in-game action of breaking and entering, which all players end up doing to some degree due to the way the access mechanic in the game is built...
- Tue Jan 30, 2024 8:10 pm
- Forum: Closed Policy Discussion
- Topic: MRP-ification of the LRP servers: A Dangerous Path
- Replies: 22
- Views: 1901
Re: MRP-ification of the LRP servers: A Dangerous Path
The idea that "wordlessly killing" amount to NRP is dumb in the first place. There are plenty of situations where that is perfectly fine IC, for example people trespassing high security areas like the armory, AI upload or *gasp* bridge. I just remembered one of the times I was hrp adminni...
- Tue Jan 23, 2024 9:27 pm
- Forum: Closed Policy Discussion
- Topic: "Faking revolutionaries" Headmin Ruling Clarification
- Replies: 24
- Views: 5641
Re: "Faking revolutionaries" Headmin Ruling Clarification
I'm still not exactly sure what the complaint here is, or what a solution would look like. Faking a revolution intentionally is pretty obvious because it gets the entire station thinking there's revs? What needs to change? I recall the concern that was voiced in adminbus was that someone just rando...
- Sun Jan 14, 2024 11:02 pm
- Forum: Closed Policy Discussion
- Topic: Paradox Clones and Metagaming
- Replies: 32
- Views: 12839
Re: Paradox Clones and Metagaming
i think it would be better if paradox clones didn't always explicitly have antagonistic objectives and could reasonably just be "this guy, but dropped in from another universe by mistake". it would be very funny to have a bender/flexo situation where it's the original that's the evil one ...
- Thu Jan 04, 2024 1:25 am
- Forum: Closed Policy Discussion
- Topic: Paradox Clones and Metagaming
- Replies: 32
- Views: 12839
Re: Paradox Clones and Metagaming
I still think it'd be funny if paradox clones from the good timeline showed up if the original is a traitor and weren't considered antagonists - except obviously they know their clone is an antagonist and can therefore rule 4 them or sic security on them. That way being found to be the clone by some...
- Tue Jan 02, 2024 7:47 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3939
- Views: 1056494
Re: ITT: We make shitty suggestions and come up with poor ideas.
add mapbans for people who grief because they don't like the map
if that map rolls while they're banned from it they get kicked from the server
if that map rolls while they're banned from it they get kicked from the server
- Mon Dec 18, 2023 11:48 pm
- Forum: Closed Policy Discussion
- Topic: Explosive selling
- Replies: 16
- Views: 7762
Re: Explosive selling
comedy prisoner's dilemma option <snip> That disregards the intent behind the non-antag's actions and encourages non-antags to seek antags to grief along, so I'm not sure if it's ideal I did say it was a comedy option butyeah dendy summed it up pretty well, people shouldn't be scared that they're g...
- Mon Dec 18, 2023 10:17 pm
- Forum: Closed Policy Discussion
- Topic: Explosive selling
- Replies: 16
- Views: 7762
Re: Explosive selling
comedy prisoner's dilemma option If an antag makes bombs available (sells them, leaves them lying around, pulls them into the shuttle on a locker that someone gets curious about and immediately opens and grabs the contents, etc) and a nonantag sets them off, it's fair game 'cause an antag caused it....
- Thu Dec 14, 2023 6:48 am
- Forum: Closed Policy Discussion
- Topic: reopen ban requests
- Replies: 28
- Views: 18800
Re: reopen ban requests
the popcorn factor was the only thing good about ban requests and even that part was only good for the people who weren't involvedNot-Dorsidarf wrote: ↑Tue Dec 12, 2023 11:18 am If we bring back ban requests it is ABSOLUTELY vital that they are not publically visible until resolved imo. They are the king of drama factories.
- Wed Dec 06, 2023 6:26 pm
- Forum: Closed Policy Discussion
- Topic: (Proposal) Silicons and Prisoners - A Harmful Act
- Replies: 24
- Views: 8496
Re: (Proposal) Silicons and Prisoners - A Harmful Act
The main followup policy question that comes to mind is "what to do if a meta emerges of security just lying in the security records to stop silicons from releasing prisoners" That's actually really interesting gameplay! Should we lie about our records and trick the AI, but maybe an offic...
- Wed Dec 06, 2023 10:38 am
- Forum: Closed Policy Discussion
- Topic: (Proposal) Silicons and Prisoners - A Harmful Act
- Replies: 24
- Views: 8496
Re: (Proposal) Silicons and Prisoners - A Harmful Act
Okay, so something like this? 3. Nonviolent prisoners cannot be assumed harmful. Violent prisoners cannot be subsequently assumed non-harmful. Knowingly or in ignorance of clear evidence releasing a harmful prisoner is a harmful act. Silicons can use the crime listed in a prisoner's security record...
- Wed Nov 29, 2023 6:41 pm
- Forum: General Chat
- Topic: G*lag Users
- Replies: 34
- Views: 21387
Re: G*lag Users
It's extra funny when you only assign a goal of like 50 points and they still dont do it. Cope, seethe, and mald grayshit. It's the principle of it. You shall not a single sheet out of me, tyrant. Good? Pretty sure this is the intended goal when gulagging tiders. round removing people as a nonantag...
- Sat Nov 18, 2023 9:42 pm
- Forum: Closed Policy Discussion
- Topic: "Faking revolutionaries" Headmin Ruling Clarification
- Replies: 24
- Views: 5641
Re: "Faking revolutionaries" Headmin Ruling Clarification
aren't half the arcade machine prizes things that are meant to fool people that aren't paying attention into thinking that there's an esword / red spacesuit / whatever around kinda like the old trick of renaming a book to "cryptographic sequencer" and putting it in your bag in front of som...
- Fri Nov 17, 2023 7:19 pm
- Forum: General Chat
- Topic: Does ss13 inherently need to be balanced?
- Replies: 18
- Views: 6446
Re: Does ss13 inherently need to be balanced?
Wahh wahh wahh the crew is begging him to stop because he figured out a cool combo. There will always be broken features, coders can cope but it won't matter. Give up balance and embrace the jank. broken combos are fun until its recorded and the next 50 players who get wizard do the same thing This...
- Tue Oct 24, 2023 10:48 am
- Forum: Closed Policy Discussion
- Topic: Discord Rule 8 And What Is And Isn't Rule Breaking
- Replies: 16
- Views: 3468
Re: Discord Rule 8 And What Is And Isn't Rule Breaking
i dont think rule 8 should be a problem for anyone who doesnt have a porn addiction and i dont see why it needs so many clarifications Because the conversations usually go a little like this: - Someone posts something questionable in the art channel. - A Discord Jannie nukes it because, to them, it...
- Sat Oct 21, 2023 8:02 am
- Forum: Closed Policy Discussion
- Topic: Escalation Policy Rewrite
- Replies: 53
- Views: 23231
Re: Escalation Policy Rewrite
As antags are not bound by escalation policy, breaking escalation policy is acting like an antagonist :^)
- Mon Oct 16, 2023 12:00 pm
- Forum: Closed Policy Discussion
- Topic: (Roleplay) Heretics may be in a similar situation to what changelings were.
- Replies: 33
- Views: 10406
Re: (Roleplay) Heretics may be in a similar situation to what changelings were.
A way to deconvert rather than kill would be good for pretty much all our antags. That'd lower the cost of trying and failing. Saw someone putting up posters? Deconvert them. Someone took a guy hostage? Deconvert them. Mad bomber took out a department? Deconvert them. There is no reason to perma so...
- Thu Sep 14, 2023 5:58 pm
- Forum: General Chat
- Topic: on animal races
- Replies: 39
- Views: 19641
Re: on animal races
new antag idea: an actual fucking kumihoShadowflame909 wrote: ↑Wed Sep 13, 2023 11:57 amAs long as its an kitsune and not a kumiho.
One is a cute japan office prankster and the other is a liver eating antagonist
Know the difference! It can save your life
humans get to be eugene tooms (still eats livers)
- Tue Sep 12, 2023 10:02 pm
- Forum: Closed Policy Discussion
- Topic: Of Null Rods and Shotguns
- Replies: 25
- Views: 5540
Re: Of Null Rods and Shotguns
Re: the bartender's shotgun, there's precedent for security not being allowed to just take it because they want a weapon: viewtopic.php?p=661410#p661410
- Sat Sep 09, 2023 11:50 pm
- Forum: Ideas
- Topic: New Technological Antag Ideas?
- Replies: 23
- Views: 7759
Re: New Technological Antag Ideas?
Futuristic Game Show Team who get droppodded onto the station with a variety of gimmicky loadouts and rack up points for using them on the crew and accomplishing gameshow goals like securing the briefcase of cash that just got droppodded into the armory or uploading the special gameshow laws to the ...
- Fri Sep 08, 2023 10:54 pm
- Forum: Closed Policy Discussion
- Topic: Framing others using "ligger"
- Replies: 51
- Views: 18931
Re: Framing others using "ligger"
Why don't we just go back to the situation we had before where the word was merely insulting IC and there was no problem whatsoever..... the situation that led to the ruling being made didn't even involve the dude being valided, he just got beaten horizontal and dragged to medbay by the guy he deci...
- Thu Sep 07, 2023 2:59 pm
- Forum: Closed Policy Discussion
- Topic: A strange and confusing clause in rule 2 precedent.
- Replies: 13
- Views: 3898
Re: A strange and confusing clause in rule 2 precedent.
The reason so people don't wind up being """""""ICly"""""" metagrudged for playing the damn game. Most places handle it with forced-amnesia because even if it is benign, there's always that one dipshit that listens in on the conversati...
- Fri Sep 01, 2023 11:51 pm
- Forum: Closed Policy Discussion
- Topic: Ghost Court in Wizard Events Allowed?
- Replies: 17
- Views: 5156
Re: Ghost Court in Wizard Events Allowed?
My favourite thing during summon ghosts is to rename myself "Dog ghost that opens doors you point at", activate my AI interaction and randomly woosh around opening doors that people point at reminds me of the time I played a sentient Ian with knock and security were torn between validing ...
- Mon Aug 21, 2023 10:23 pm
- Forum: Closed Policy Discussion
- Topic: Recalling as an antagonist.
- Replies: 18
- Views: 2896
Re: Recalling as an antagonist.
Don't you think it's a bit silly to emphasize the "repeated" or "multiple" recalls bit when, in the shift in question, I was the only other person who could have reasonably called the shuttle, since the AI was subverted and would not have called the shuttle against the orders of...
- Fri Aug 18, 2023 1:26 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3939
- Views: 1056494
Re: ITT: We make shitty suggestions and come up with poor ideas.
when rolling a blunt, you should be able to stack it in layers so that when someone smokes it they start off with nice innocent weed and then the flame burns down to the gunpowder layer
- Thu Aug 17, 2023 2:44 am
- Forum: General Chat
- Topic: on animal races
- Replies: 39
- Views: 19641
Re: on animal races
add hermit crab men that run around wearing boxes, crates, and lockers
- Mon Aug 07, 2023 9:36 pm
- Forum: Closed Policy Discussion
- Topic: let changelings say fuck (MRP)
- Replies: 32
- Views: 10228
Re: let changelings say fuck (MRP)
The purpose of kill/ "murderbone" policy is foregoing your mechanics to just pick people off, its not like "you cant kill more than 5 people unless your chart says Yes". Changelings have reason to off people on their own on top of the other aspects we allow killing for (self def...
- Sun Aug 06, 2023 11:19 am
- Forum: Closed Policy Discussion
- Topic: let changelings say fuck (MRP)
- Replies: 32
- Views: 10228
Re: let changelings say fuck (MRP)
The purpose of kill/ "murderbone" policy is foregoing your mechanics to just pick people off, its not like "you cant kill more than 5 people unless your chart says Yes". Changelings have reason to off people on their own on top of the other aspects we allow killing for (self def...
- Fri Aug 04, 2023 4:10 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3939
- Views: 1056494
Re: ITT: We make shitty suggestions and come up with poor ideas.
Wizard station trait that spawns everyone with robes and a random spell regardless of antag status (not exclusive with an actual wizard showing up)
- Thu Aug 03, 2023 7:44 pm
- Forum: Ideas
- Topic: Allow one/no armed shitheads to be restrained
- Replies: 13
- Views: 4491
Re: Allow one/no armed shitheads to be restrained
hey so a polariscode server I played on a while back had this problem once thanks to one particular shithead who set himself to spawn with one arm and went around tiding and yakketysaxing away constantly and screaming if anyone laid a finger on him because he was playing the speedy fragile alien rac...
- Mon Jul 24, 2023 3:11 pm
- Forum: Coding Feedback
- Topic: Please simplify id cards access
- Replies: 25
- Views: 6777
Re: Please simplify id cards access
traitors stealing all access for their traitoring is fine, every yahoo on the station having it because it exploded and now everyone has ID console access and can shit out infinity all-access cards and spread them around the station is not buff agent IDs to have more slots if traitors being able to ...
- Wed Jul 05, 2023 4:34 pm
- Forum: Closed Policy Discussion
- Topic: LIGGERS.
- Replies: 24
- Views: 5405
Re: LIGGERS.
as for the recent peanut surrounding a medbay of lizards refusing to treat someone, i would rule on that differently because it was a case of someone alienating themselves from the crew for their prejudice after throwing slurs at pretty much everyone that was in a position to help them, and it came...
- Sun Jul 02, 2023 3:41 pm
- Forum: Closed Policy Discussion
- Topic: LIGGERS.
- Replies: 24
- Views: 5405
Re: LIGGERS.
what happened to "if you do something of no benefit to you besides making others upset, I'll ban you if you ahelp over getting killed for it" where does "I found this person sideways, but even though I didn't personally make them like that they pissed me off earlier in the shift so I'...
- Thu Jun 22, 2023 3:39 pm
- Forum: Closed Policy Discussion
- Topic: Are male nipples in paintings permitted and if not, should they be?
- Replies: 55
- Views: 12450
Re: Are male nipples in paintings permitted and if not, should they be?
I don't remember what our decision was on erotic content in library books, but I think this should mirror that, for the most part. If I could personally choose, I don't think I'd permit anything suggestive in paintings just because this really isn't the place for that kind of thing, but we need to ...
- Sat Jun 17, 2023 1:46 pm
- Forum: Closed Policy Discussion
- Topic: (MRP) Disallow brain removal of heretic sacrifices.
- Replies: 57
- Views: 8428
Re: (MRP) Disallow brain removal of heretic sacrifices.
Iunno man, sounds like you care more about some funny green text more than you do about being interesting. I mean, you could level that sentiment at people who get mad at round removal too. If the antags aren't a threat of ending your round... what's the fucking point of having them at all then? If...
- Sun Jun 11, 2023 12:59 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3939
- Views: 1056494
Re: ITT: We make shitty suggestions and come up with poor ideas.
every death of a nonantag within the brig area or at the hands of a roundstart sec member has a steadily increasing chance of a midround antag spawning in the form of an all-access skeleton in head of security gear who's only spawn text is The crime is life. The sentence is death.
- Sun Apr 02, 2023 5:24 pm
- Forum: Closed Policy Discussion
- Topic: Escalating Against Shitsec
- Replies: 44
- Views: 7132
Re: Escalating Against Shitsec
One of the problems with the "just ahelp it if an officer is going around being an obvious overescalating shit and removing people's limbs for vandalism knowing the rest of sec will back them up because they're on the sec team" thing is it doesn't account for the times an antag does genuin...
- Sat Apr 01, 2023 11:32 pm
- Forum: Ideas
- Topic: Shotgun Arm Implant
- Replies: 2
- Views: 773
Re: Shotgun Arm Implant
ages back on polaris I coded a thing where an unarmed attack could be attacked to gloves and it replaced your punches when you punch with it, with a framework for attacks to run arbitrary code but unarmed attack code is fucking spaghetti on that codebase and shit happened like simplemobs not calling...
- Sat Mar 18, 2023 7:03 pm
- Forum: Coding
- Topic: If changeling MMI test is a exploit, what is the solution?
- Replies: 39
- Views: 11353
Re: If changeling MMI test is a exploit, what is the solution?
If we are being honest, most lings go loud especially since the ling chat is back. So just dont allow lings brains to be put into MMI's. A text could be generated such as "The brain seems to grow tentacles making it not be able to go into the interface" or something in those lines. Now si...
- Sat Mar 18, 2023 4:19 pm
- Forum: Closed Policy Discussion
- Topic: ban players for metagaming antagonists via code oversights, ie. ban antag testing entirely
- Replies: 58
- Views: 8816
Re: ban players for metagaming antagonists via code oversights, ie. ban antag testing entirely
refuse antag tests even if you're innocentTheLoLSwat wrote: ↑Sat Mar 18, 2023 8:42 am just deny testing it is a bluff 95% of the time if they had the proof to kill you they wouldve done it already.
it's not "acting like an antag" to refuse a random search
- Wed Mar 15, 2023 6:36 pm
- Forum: Closed Policy Discussion
- Topic: ban players for metagaming antagonists via code oversights, ie. ban antag testing entirely
- Replies: 58
- Views: 8816
Re: ban players for metagaming antagonists via code oversights, ie. ban antag testing entirely
I'd say antag-tests also fall under "Non-antagonists are not allowed to pre-emptively search for, hinder or otherwise seek conflict with antagonists without reasonable prior cause." - specifically the "search for" part. If someone hasn't already revealed themselves to be an anta...
- Tue Mar 14, 2023 5:02 pm
- Forum: Closed Policy Discussion
- Topic: ban players for metagaming antagonists via code oversights, ie. ban antag testing entirely
- Replies: 58
- Views: 8816
Re: ban players for metagaming antagonists via code oversights, ie. ban antag testing entirely
The issue is reconciling this part of rule 4: "Characters are otherwise allowed to know everything about ingame mechanics or antagonists" I'd say antag-tests also fall under "Non-antagonists are not allowed to pre-emptively search for, hinder or otherwise seek conflict with antagonis...