OkTlaltecuhtli wrote:make your own thread for offtopic shit that has nothing with the bee emoji pr riot of 2021Kyrah Abattoir wrote: gugu ga ga
Search found 118 matches
- Mon Aug 09, 2021 8:15 am
- Forum: Player's Club
- Topic: !!MSO ran out of weed!! (The cooler August 2021 Drama Megathread)
- Replies: 340
- Views: 60180
Re: !!MSO ran out of weed!! (The cooler August 2021 Drama Megathread)
- Sun Aug 08, 2021 10:05 pm
- Forum: Player's Club
- Topic: !!MSO ran out of weed!! (The cooler August 2021 Drama Megathread)
- Replies: 340
- Views: 60180
Re: !!MSO ran out of weed!! (The cooler August 2021 Drama Megathread)
errorage was never the server host, he was a forum host and he never had any power over coders. the man himself risking permanent damage to his right hand to remind us that the host will never outrank the coders It wouldn't even make sense anyway, the official servers are a downstream like any othe...
- Sun Aug 08, 2021 9:39 pm
- Forum: Player's Club
- Topic: !!MSO ran out of weed!! (The cooler August 2021 Drama Megathread)
- Replies: 340
- Views: 60180
Re: !!MSO ran out of weed!! (The cooler August 2021 Drama Megathread)
I think the confusion is that players know what they "like" and not necessarily what they "want". Knowing what kind of game you enjoy doesn't mean you can design one for example. And likewise, just because a game contains something that you dislike doesn't mean it is bad/must be ...
- Sun Aug 08, 2021 6:05 pm
- Forum: Player's Club
- Topic: !!MSO ran out of weed!! (The cooler August 2021 Drama Megathread)
- Replies: 340
- Views: 60180
Re: !!MSO ran out of weed!! (The cooler August 2021 Drama Megathread)
You guys need to see the writing on the wall and get a new host who understands the limitations of his role. People forget that this already happened (Errorage), and it will happen again.
- Sat Aug 07, 2021 4:10 pm
- Forum: Player's Club
- Topic: !!MSO ran out of weed!! (The cooler August 2021 Drama Megathread)
- Replies: 340
- Views: 60180
Re: !!MSO ran out of weed!!
I see that I've come back to haunt you all at the right time, 2021 is full of surprises. Joke aside this just seems like the unfireable sysadmin with unrestricted control over the entire infrastructure, that inhabits the nightmares of every tech company. It's the kind of behavior that, IMHO should r...
- Fri Apr 17, 2020 4:32 pm
- Forum: Coding
- Topic: /tg/ Github Suspended Megathread
- Replies: 82
- Views: 64905
Re: /tg/ Github Suspended Megathread
Despite the ToS violation, it's still frustrating that Github would just ban a large, active open-source codebase with no warning and no reason given, make everyone wait a week for a response, and then only give a day to make any corrections. Like, all they had to do was ask nicely. I highly doubt ...
- Thu Apr 16, 2020 5:05 pm
- Forum: Coding
- Topic: /tg/ Github Suspended Megathread
- Replies: 82
- Views: 64905
Re: /tg/ Github Suspended Megathread
Despite the ToS violation, it's still frustrating that Github would just ban a large, active open-source codebase with no warning and no reason given, make everyone wait a week for a response, and then only give a day to make any corrections. Like, all they had to do was ask nicely. I suspect the q...
- Wed Apr 15, 2020 11:42 am
- Forum: Coding
- Topic: /tg/ Github Suspended Megathread
- Replies: 82
- Views: 64905
Re: /tg/ Github Suspended Megathread
No I think it's pretty reasonable that when there are two lines containing the word faggot or nigger in your code, that your project can be shutdown and your access removed for the greater good. TBH try to put yourself in the shoes of someone reviewing an ss13 codebase, who is not familiar with it'...
- Tue Apr 14, 2020 11:42 pm
- Forum: Coding
- Topic: /tg/ Github Suspended Megathread
- Replies: 82
- Views: 64905
Re: /tg/ Github Suspended Megathread
Glad to see that this issue can be solved with a simple patch.
- Wed Jul 31, 2019 9:59 am
- Forum: Ideas
- Topic: Security buffs
- Replies: 112
- Views: 27996
Re: Security buffs
Overall I think this is a good idea, regardless of player skill, it's reasonable that a security officer should have a natural advantage against your average crewmember. it's even more reasonable for traitors, nuke ops and other antags with antag background to have it if you aren't going to give th...
- Wed Jul 31, 2019 9:48 am
- Forum: Ideas
- Topic: Security buffs
- Replies: 112
- Views: 27996
Re: Security buffs
Overall I think this is a good idea, regardless of player skill, it's reasonable that a security officer should have a natural advantage against your average crewmember.
- Sat Jun 30, 2018 7:59 pm
- Forum: Town Hall
- Topic: Statement from the Headmin Team 30/06
- Replies: 110
- Views: 35709
Re: Statement from the Headmin Team 30/06
Is it bad that I find this oddly similar to a certain "digg event" of the past few weeks?
- Thu Sep 14, 2017 6:43 pm
- Forum: Coding Feedback
- Topic: Serious discussion - Cats, High RP, Furries & Petting
- Replies: 229
- Views: 49174
Re: Serious discussion - Cats, High RP, Furries & Petting
Well I'm off to create ear licking then. Complete with audio
- Tue Jul 18, 2017 8:07 am
- Forum: Ideas
- Topic: baby-steps commercial economy - no free refills
- Replies: 26
- Views: 6038
Re: baby-steps commercial economy - no free refills
Simple suggestion, in that most vendors without refills, when they run out of options they will prompt you for a credit amount (accurate plural amount like 1000 credits) in order to slowly synthesise and refill the vendor, and a percentage bar will activate and tell you when it is ready and refill ...
- Tue Jul 18, 2017 8:03 am
- Forum: Coding Feedback
- Topic: Escaping from gulag using water
- Replies: 45
- Views: 11311
Re: Escaping from gulag using water
Would it be a problem to place the gulag randomly on lavaland instead of a predictable spot?
- Mon Jul 17, 2017 4:58 pm
- Forum: Ideas
- Topic: A different engine for each map
- Replies: 99
- Views: 24970
Re: A different engine for each map
I miss the TEG.
- Mon Jul 17, 2017 4:50 pm
- Forum: Ideas
- Topic: Make Sleeping Passively Heal Minor Injuries Slightly
- Replies: 30
- Views: 7516
Re: Make Sleeping Passively Heal Minor Injuries Slightly
Laying down should probably help stabilizing you, or maybe slow down a potential sliding into critical.
Don't we also have something like bloodloss? I can't remember.
Don't we also have something like bloodloss? I can't remember.
- Mon Jul 17, 2017 4:44 pm
- Forum: Ideas
- Topic: Restrict Toxins a bit more.
- Replies: 74
- Views: 16594
Re: Restrict Toxins a bit more.
It has been my opinion for a while that the gas heater/chillers need to be given the boot and replaced by proper alternatives. * Heaters should ONLY be able to heat, thermal regulation is fine but only going "up" in temperature. * Portable AC: Use a battery, can be wrenched on a canister p...
- Mon Jul 17, 2017 4:33 pm
- Forum: Ideas
- Topic: SUPRISE!! PHYSICS!!!
- Replies: 16
- Views: 3701
Re: SUPRISE!! PHYSICS!!!
Make it so it looks at all objects and tiles adjacent to players:
* Attempt to make player headbutt tables and break glass tables.
* Attempt to embed sharp tools and weapons into nearby player.
* Attempt to make player headbutt tables and break glass tables.
* Attempt to embed sharp tools and weapons into nearby player.
- Mon Jul 17, 2017 4:21 pm
- Forum: Coding Feedback
- Topic: AI Core Defense
- Replies: 80
- Views: 20677
Re: AI Core Defense
On the subject of EMP plating, could that be implemented the same way thin windows are? so you build the R wall and then stick the plating on top?
- Fri Jun 16, 2017 2:36 am
- Forum: Closed Policy Discussion
- Topic: What CAN security get in trouble for these days?
- Replies: 293
- Views: 69253
Re: What CAN security get in trouble for these days?
I might be a little late for the party but... lets consider things IC: This is an NT station, all the people on it are employees of NT. Security is there to protect the crew and maintain order on the station. Under those (wild) assumptions... why would an innocent resist arrest? ever? Isn't resistin...
- Fri Jun 09, 2017 3:41 am
- Forum: Coding Feedback
- Topic: The Great Weeb Purge - Feedback
- Replies: 255
- Views: 56188
Re: The Great Weeb Purge - Feedback
it's really just degenerate bullshit when you start fucking with peoples morality complex about what is right in wrong in a video game your going to start having LARGE divisions in the server. which leads to cancers, like NTstation. no one wants another NTstation, remove the degenerancy and ban the...
- Fri Jun 09, 2017 12:58 am
- Forum: Coding Feedback
- Topic: The Great Weeb Purge - Feedback
- Replies: 255
- Views: 56188
Re: The Great Weeb Purge - Feedback
What's the point of removing things other like just because you don't?
I could understand if it caused balance problems or was broken, but it's not even that.
It's just petty.
I could understand if it caused balance problems or was broken, but it's not even that.
It's just petty.
- Thu May 25, 2017 11:37 pm
- Forum: Thinking Cap
- Topic: MSO DCMA F13 Claim?
- Replies: 431
- Views: 93402
Re: MSO DCMA F13 Claim?
Closing the server would have been a much better move than caving in. No, that's stupid. Players would then have to go to a stupid inferior server. Stop putting your agenda ahead of the players of the game here. It's not stupid, it's the option where everyone lose, rather than only some people. The...
- Thu May 25, 2017 11:37 pm
- Forum: General Chat
- Topic: MSO DCMA F13 Claim?
- Replies: 425
- Views: 119241
Re: MSO DCMA F13 Claim?
Closing the server would have been a much better move than caving in. No, that's stupid. Players would then have to go to a stupid inferior server. Stop putting your agenda ahead of the players of the game here. It's not stupid, it's the option where everyone lose, rather than only some people. The...
- Thu May 25, 2017 11:08 pm
- Forum: Thinking Cap
- Topic: MSO DCMA F13 Claim?
- Replies: 431
- Views: 93402
Re: MSO DCMA F13 Claim?
Closing the server would have been a much better move than caving in.
- Thu May 25, 2017 11:08 pm
- Forum: General Chat
- Topic: MSO DCMA F13 Claim?
- Replies: 425
- Views: 119241
Re: MSO DCMA F13 Claim?
Closing the server would have been a much better move than caving in.
- Sun May 07, 2017 5:54 pm
- Forum: General Chat
- Topic: MSO DCMA F13 Claim?
- Replies: 425
- Views: 119241
Re: MSO DCMA F13 Claim?
Yeah, should be entertaining to see what people are willing to spend a few years of salary on.MrStonedOne wrote:give that list anyways.cedarbridge wrote:Should I give you a short list of things people have gone to court over to help you revise your opinion?Kyrah Abattoir wrote:No one is going to drag anyone to court over 2D spessmen.
- Sun May 07, 2017 5:54 pm
- Forum: Thinking Cap
- Topic: MSO DCMA F13 Claim?
- Replies: 431
- Views: 93402
Re: MSO DCMA F13 Claim?
Yeah, should be entertaining to see what people are willing to spend a few years of salary on.MrStonedOne wrote:give that list anyways.cedarbridge wrote:Should I give you a short list of things people have gone to court over to help you revise your opinion?Kyrah Abattoir wrote:No one is going to drag anyone to court over 2D spessmen.
- Sun May 07, 2017 6:17 am
- Forum: Thinking Cap
- Topic: MSO DCMA F13 Claim?
- Replies: 431
- Views: 93402
Re: MSO DCMA F13 Claim?
No one is going to drag anyone to court over 2D spessmen.
- Sun May 07, 2017 6:17 am
- Forum: General Chat
- Topic: MSO DCMA F13 Claim?
- Replies: 425
- Views: 119241
Re: MSO DCMA F13 Claim?
No one is going to drag anyone to court over 2D spessmen.
- Sat May 06, 2017 5:16 pm
- Forum: Thinking Cap
- Topic: MSO DCMA F13 Claim?
- Replies: 431
- Views: 93402
Re: MSO DCMA F13 Claim?
Well there is already existing texts about the limitations on the virality of the license regarding the linux kernel in relationship with programs interacting with it for example. At the end of the day tho the spirit of the license doesn't really matter as much as what the text states, there is a re...
- Sat May 06, 2017 5:16 pm
- Forum: General Chat
- Topic: MSO DCMA F13 Claim?
- Replies: 425
- Views: 119241
Re: MSO DCMA F13 Claim?
Well there is already existing texts about the limitations on the virality of the license regarding the linux kernel in relationship with programs interacting with it for example. At the end of the day tho the spirit of the license doesn't really matter as much as what the text states, there is a re...
- Sat May 06, 2017 2:33 pm
- Forum: General Chat
- Topic: MSO DCMA F13 Claim?
- Replies: 425
- Views: 119241
Re: MSO DCMA F13 Claim?
link?vcordie wrote:wew boy they 'released' it, but it contains none of the fallout 13 code. do they think we're idiots? mso's gonna go ahead with the suit.
- Sat May 06, 2017 2:33 pm
- Forum: Thinking Cap
- Topic: MSO DCMA F13 Claim?
- Replies: 431
- Views: 93402
Re: MSO DCMA F13 Claim?
link?vcordie wrote:wew boy they 'released' it, but it contains none of the fallout 13 code. do they think we're idiots? mso's gonna go ahead with the suit.
- Fri May 05, 2017 10:24 pm
- Forum: Thinking Cap
- Topic: MSO DCMA F13 Claim?
- Replies: 431
- Views: 93402
Re: MSO DCMA F13 Claim?
I have my reasons but this isn't the best place for having this debate.
- Fri May 05, 2017 10:24 pm
- Forum: General Chat
- Topic: MSO DCMA F13 Claim?
- Replies: 425
- Views: 119241
Re: MSO DCMA F13 Claim?
I have my reasons but this isn't the best place for having this debate.
- Fri May 05, 2017 9:29 pm
- Forum: Thinking Cap
- Topic: MSO DCMA F13 Claim?
- Replies: 431
- Views: 93402
Re: MSO DCMA F13 Claim?
I was kind of looking forward to a court case. There has yet to be a serious case involving the AGPL licenses and i'd be curious to know if it would hold in court at all. It's obviously a double edged sword to actually go to those lengths considering how it could break the status quo. It's not like ...
- Fri May 05, 2017 9:29 pm
- Forum: General Chat
- Topic: MSO DCMA F13 Claim?
- Replies: 425
- Views: 119241
Re: MSO DCMA F13 Claim?
I was kind of looking forward to a court case. There has yet to be a serious case involving the AGPL licenses and i'd be curious to know if it would hold in court at all. It's obviously a double edged sword to actually go to those lengths considering how it could break the status quo. It's not like ...
- Wed May 03, 2017 6:59 pm
- Forum: Thinking Cap
- Topic: MSO DCMA F13 Claim?
- Replies: 431
- Views: 93402
Re: MSO DCMA F13 Claim?
Heh I would rather scuttle the ship than hand it over. But that's how I am. And they aren't me
- Wed May 03, 2017 6:59 pm
- Forum: General Chat
- Topic: MSO DCMA F13 Claim?
- Replies: 425
- Views: 119241
Re: MSO DCMA F13 Claim?
Heh I would rather scuttle the ship than hand it over. But that's how I am. And they aren't me
- Wed May 03, 2017 3:07 pm
- Forum: General Chat
- Topic: MSO DCMA F13 Claim?
- Replies: 425
- Views: 119241
Re: MSO DCMA F13 Claim?
Honestly, someone should tell Bethesda about the 2d ripoff of their IP. I'm sure they'll love the rape feature. I've done so numerous times on SL, with no response from Bethesda. My belief is that they don't give a fuck about small fishes. As for the dmca: After I get some questions answered I'll s...
- Wed May 03, 2017 3:07 pm
- Forum: Thinking Cap
- Topic: MSO DCMA F13 Claim?
- Replies: 431
- Views: 93402
Re: MSO DCMA F13 Claim?
Honestly, someone should tell Bethesda about the 2d ripoff of their IP. I'm sure they'll love the rape feature. I've done so numerous times on SL, with no response from Bethesda. My belief is that they don't give a fuck about small fishes. As for the dmca: After I get some questions answered I'll s...
- Mon Apr 24, 2017 2:45 pm
- Forum: Ideas
- Topic: Lets talk about drag speed
- Replies: 103
- Views: 19862
Re: Lets talk about drag speed
Slower dragging is a good idea. Hell i'm still against hands free dragging in general for what it is worth.
- Thu Apr 20, 2017 5:24 am
- Forum: Coding
- Topic: Is there any reason not to use more .dmi files?
- Replies: 12
- Views: 4860
Re: Is there any reason not to use more .dmi files?
So there would be no harm in breaking down our current dmi files into a few hundred separate ones?
Re: ID rehaul
The problem of things like telesci is that once a calculator is out, the meta is pretty much pushing buttons in a software outside the game.
Congrats you gave a little challenge to a single coder, now that his tool/calculator is out in the wild, it is now a challenge for no one.
Congrats you gave a little challenge to a single coder, now that his tool/calculator is out in the wild, it is now a challenge for no one.
- Wed Apr 19, 2017 2:07 pm
- Forum: Coding Feedback
- Topic: Catpeople should be their own species on the setup menu
- Replies: 56
- Views: 11755
Re: Catpeople should be their own species on the setup menu
I could probably make them their own specie but what are the chances of that PR ever going through right?
- Wed Apr 19, 2017 2:04 pm
- Forum: Coding
- Topic: Is there any reason not to use more .dmi files?
- Replies: 12
- Views: 4860
Re: Is there any reason not to use more .dmi files?
Excellent, a long time ago when I made some sprite stuff i just added to the existing dmi files, but this is prone to constant merge conflicts.
So there is no actual drawback to using a separate dmi per item/feature?
So there is no actual drawback to using a separate dmi per item/feature?
- Wed Apr 19, 2017 10:01 am
- Forum: Coding
- Topic: Is there any reason not to use more .dmi files?
- Replies: 12
- Views: 4860
Is there any reason not to use more .dmi files?
Dmi files are easily the most annoying ones to track on the git repo, is there an actual reason to condense so many things in a few dmis? Can you have wearables span across multiple dmi files for instance? My question is mostly related to the ease of maintenance of forks when it comes to custom icon...
- Wed Apr 19, 2017 9:50 am
- Forum: Coding Feedback
- Topic: Catpeople should be their own species on the setup menu
- Replies: 56
- Views: 11755
Re: Catpeople should be their own species on the setup menu
You must have noticed that every thread or PR about cats attracts an aura of negativity and sharp comments, some from powerful coders and maintainers. It doesn't help that the last time cats were removed for literally no reason by a single admin , it took nearly two months to re-enable them, and th...