Search found 110 matches
Re: Ferguson
I don't even need to look at a thread on here to know whats going to be said anymore
- Thu Nov 13, 2014 1:45 pm
- Forum: Ideas
- Topic: [poll] Old armor vs new armor
- Replies: 41
- Views: 10558
Re: [poll] Old armor vs new armor
I like the new sprites way better. The old ones made me look like a dumb idiot rather than a cool security officer. You've been nicely improving the new stuff, so I dunno why you'd want the old sprites to even come back.
Also the security gasmask is cool.
Also the security gasmask is cool.
- Mon Nov 10, 2014 6:03 pm
- Forum: Ideas
- Topic: Vending machine food change
- Replies: 79
- Views: 18284
Re: Vending machine food change
Giving the Chef the ability to add stuff to the vending machines is a good idea, but Chefs shouldn't be required to do that. I doubt people would trust the added food either. Personally, when I'm Chef I like when people eat by the counter (I make stools).
- Sat Nov 08, 2014 3:37 pm
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 56514
Re: Dont make space slow please
It might be too slow. These things are hard to gauge alone. Jetpacking might also be too slow specifically, but I feel my "nuke ops don't form teams because they can't follow each other" theory is at least plausible enough to try for a week. Can you please post some news, a week has elaps...
- Thu Nov 06, 2014 11:23 am
- Forum: Coding Feedback
- Topic: Mining stim pens.
- Replies: 126
- Views: 27860
Re: Mining stim pens.
Ergo it's not so bad, I don't enjoy the monster fighting so I just mine around the edges, still get mad loots and it's zero risk See, that's the problem. In my mind, the fact that you can gain mad loots for zero risk is abhorrent to me. Of course, most people have the opposite viewpoint. It's playi...
- Wed Nov 05, 2014 5:22 pm
- Forum: Video Games
- Topic: Evolve: Spess monsters
- Replies: 62
- Views: 17270
Re: Evolve: Spess monsters
At this point the only reason I'm interested in this is so I can fuck over four people as a huge ass monster. Nothing is more satisfying than ruining a hunters day.
- Wed Nov 05, 2014 11:09 am
- Forum: Closed Policy Discussion
- Topic: Virologist Validity: to lynch or not to lynch
- Replies: 37
- Views: 9093
Re: Virologist Validity: to lynch or not to lynch
The Virologist should also get permission before releasing anything.
- Tue Nov 04, 2014 2:08 pm
- Forum: Closed Policy Discussion
- Topic: Higher Standards for Head of Personnel
- Replies: 202
- Views: 44009
Re: Higher Standards for Head of Personnel
Here is what I think. The Head of Personal should be 2nd in command and above every head except the HoS who answers directly to the captain, do that and then it would be fair to hold him to a higher standard. Because right now the stick is too short for the HoP to not get the short end of it. I als...
- Mon Nov 03, 2014 4:58 pm
- Forum: Ideas
- Topic: Vending machine food change
- Replies: 79
- Views: 18284
Re: Vending machine food change
As long as people don't complain about the odd or shitty food I make currently. Giving food certain effects seems nice, but it can limit what the chef wants to do. I don't want people hopping the tabling (and getting crushed) because I won't make magical healing bread.
- Tue Oct 28, 2014 1:04 pm
- Forum: Video Games
- Topic: Payday 2
- Replies: 546
- Views: 142388
Re: Payday 2
The new heist to free Hoxton has crazy good rewards for the minimal stuff you need to do.
- Sun Oct 26, 2014 7:12 am
- Forum: Coding Feedback
- Topic: Dermal Armour Patch: Good night sweet prince
- Replies: 125
- Views: 30106
Re: Dermal Armour Patch: Good night sweet prince
You guys can always learn the code (cosmetic stuff is easy) to edit and put things back in so they're acceptable. Literally all Paprika is and has been doing.
- Sat Oct 25, 2014 12:17 am
- Forum: Archived/Deleted
- Topic: Headmin Election General
- Replies: 199
- Views: 51874
Re: Headmin Election General
Where's the voting result progress? Is it hidden until the end?
- Sun Oct 19, 2014 12:24 am
- Forum: Archived/Deleted
- Topic: Headmin Election General
- Replies: 199
- Views: 51874
Re: Headmin Election General
Will codermins at least be forced to stick to a side then?QuartzCrystal wrote: Due to the vote being held ingame, it isn't possible (unless I'm wrong here) to prevent coders or admins voting in it.
- Sat Oct 18, 2014 11:45 pm
- Forum: Archived/Deleted
- Topic: Headmin Election General
- Replies: 199
- Views: 51874
Re: Headmin Election General
Have we figured out if people who belong to more groups get more than one vote? EDIT: Here's a question though, are we all OK with people who belong to multiple groups voting multiple times essentially? Like, there are some people who are players, coders and admins. Everyone should pick a side and s...
- Sat Oct 18, 2014 11:37 am
- Forum: Closed Policy Discussion
- Topic: [POLL]Headminstration 2.5:How should player votes be taken?
- Replies: 53
- Views: 13210
Re: [POLL]Headminstration 2.5:How should player votes be tak
Where's the option that makes the vote happen in the first place? The toilets gotta get flushed sooner or later.
- Fri Oct 17, 2014 9:53 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 272515
Re: Sprite Requests
I require a cockroach sprite. Make it around the size of a mouse.
- Thu Oct 16, 2014 10:55 pm
- Forum: Spriting and Mapping
- Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
- Replies: 167
- Views: 51713
Re: Asteroidstation! [aka Rockbase aka TGstation 3]
I don't like how the bar/kitchen is setup. Too formal, slightly big, and it's in the open.
- Thu Oct 16, 2014 10:15 pm
- Forum: Video Games
- Topic: Alien: Isolation.
- Replies: 38
- Views: 10447
Re: Alien: Isolation.
Since the game was based on Alien, I think the nest was just a homage to the cut eggmorphing scene. The queen in Aliens didn't make a lot of scene either, since the eggs still came from the derelict ship on LV-426. It's likely that a queen just mutates from a drone while the other drones turn into t...
- Wed Oct 15, 2014 10:36 pm
- Forum: General Chat
- Topic: No more admin feedback?
- Replies: 78
- Views: 22394
Re: No more admin feedback?
We'll just use Singulo as a substitute then?
- Tue Oct 14, 2014 7:09 pm
- Forum: Coding Feedback
- Topic: [POLL] Assistant Maint Access
- Replies: 192
- Views: 46470
Re: Assistant Maint Access Poll
There's less Sec Officers than assistants, so waiting in the HoP line for maint isn't a big hassle. Next you're gonna tell me they should just have all access because they can't be antags.
- Tue Oct 14, 2014 4:35 am
- Forum: Coding Feedback
- Topic: [POLL] Assistant Maint Access
- Replies: 192
- Views: 46470
Re: Assistant Maint Access Poll
From what I observed after this change you have: -Assistants going braindead. Dunno if it's happening more frequently. -HoP getting burnt out on the job/access changes. -Jobs being overfilled. -Clown slots opening up more? -More holes to get into maint. -A nice, empty maint. Seems more dangerous now...
- Mon Oct 13, 2014 7:55 am
- Forum: Coding Feedback
- Topic: [POLL] Assistant Maint Access
- Replies: 192
- Views: 46470
Re: Assistant Maint Access Poll
I agree with Steelpoint. Honestly I've never seen the maintenance access as the problem. If I'm playing as the chef and some grey fucks try to jump into my kitchen, what the fuck does it matter if they have maint? Most shit happens in the halls or department break-ins.
- Sat Oct 11, 2014 10:29 pm
- Forum: Closed Policy Discussion
- Topic: Headministration 2; Electric Boogaloo
- Replies: 79
- Views: 20408
Re: Headministration 2; Electric Boogaloo
EDIT: Here's a question though, are we all OK with people who belong to multiple groups voting multiple times essentially? Like, there are some people who are players, coders and admins. Everyone should pick a side and stick to it. I assume player's won't have sway on any admin or coder votes, so i...
- Fri Oct 03, 2014 7:49 pm
- Forum: Coding Feedback
- Topic: New alien weeds SUCK
- Replies: 25
- Views: 6028
Re: New alien weeds SUCK
They look nice in the dark, where they should be. Stop being a dingus.
- Fri Oct 03, 2014 7:11 pm
- Forum: Ideas
- Topic: HUMANITY STRONG
- Replies: 43
- Views: 8146
Re: HUMANITY STRONG
This shit is already toggled you dingus. Who wants to be a head anyway? It's not like people actually give a shit. Just the other day the HoP made me the replacement HoP, and I was playing a Lizardperson. I'm still disappointed in Ikarrus for jumping the gun here.
- Thu Oct 02, 2014 6:32 pm
- Forum: Closed Policy Discussion
- Topic: [POLL] New Name Policy
- Replies: 183
- Views: 43802
Re: [POLL] New Name Policy
Lizards shouldn't have human names.
- Thu Oct 02, 2014 6:24 pm
- Forum: Coding Feedback
- Topic: Hivemind Chat Changes
- Replies: 54
- Views: 17479
Re: Hivemind Chat Changes
Reverting this would be a good idea. Hivemind had a chance to make rounds less boring, and now it's just a full on snooze fest.
- Mon Sep 29, 2014 5:15 pm
- Forum: Ideas
- Topic: remove assistant
- Replies: 93
- Views: 22954
Re: remove assistant
Unless the cap didn't count observing people, I wouldn't like this. Not everyone in the server is playing.MisterPerson wrote:Could also flat out cap the number of people who can join a round. Do we want 90 people on one server or 50 on one and 40 on the other?
- Mon Sep 29, 2014 5:11 pm
- Forum: Ideas
- Topic: remove assistant
- Replies: 93
- Views: 22954
Re: remove assistant
We'd also need a bigger map, and more supplies to go with a change like this.Antonkr wrote:Like I said departments can be expanded to allow more job slots.
- Mon Sep 29, 2014 5:05 pm
- Forum: Ideas
- Topic: remove assistant
- Replies: 93
- Views: 22954
Re: remove assistant
You can't remove assistants until you increase the job threshold. We get 95 players now, get with it.
- Mon Sep 29, 2014 4:52 pm
- Forum: Closed Policy Discussion
- Topic: Tackling the security problem: policy edition
- Replies: 59
- Views: 14147
Re: Tackling the security problem: policy edition
Don't forget that every officer can use different methods of dealing with people. If someone is going to act like an asshole off the bat then you're gonna have a bad day with me. Polite crewmembers who don't waste both of our time can get off the hook very easily. Plus who knows, maybe I'll get some...
- Mon Sep 29, 2014 4:26 pm
- Forum: Closed Policy Discussion
- Topic: Mutantrace Discussion
- Replies: 143
- Views: 32950
Re: Mutantrace Discussion
Pepper-spraying space racists as sec is fun times for all.
- Fri Sep 26, 2014 1:53 am
- Forum: Coding
- Topic: Aliens or Xenos
- Replies: 65
- Views: 16505
Re: Aliens or Xenos
Screw what I said before, after a fun as fuck Alien event just a few minutes ago, I agree that we should:
WJohnson wrote:Please leave xenos alone.
- Thu Sep 25, 2014 11:50 pm
- Forum: Off Topic
- Topic: 4chan is kill
- Replies: 64
- Views: 22913
Re: 4chan is kill
7chan all over again. Will end the same way too.
- Thu Sep 25, 2014 11:21 am
- Forum: Closed Policy Discussion
- Topic: Powergaming, security, and you
- Replies: 163
- Views: 34352
Re: Powergaming, security, and you
Also people seem to forget that some Sec members are tasked with guarding a few of the major departments. This partnership can open them up to options such as: yellow jello gloves, a kick ass mecha, superpowers, or a cute 'lil hat. Is it powergaming because the peeps of that department give you perk...
- Thu Sep 25, 2014 10:57 am
- Forum: Closed Policy Discussion
- Topic: [POLL] Murderbone as antag
- Replies: 170
- Views: 44840
Re: [POLL] Murderbone as antag
I think murderboning is alright, unless it's lowpop. I really don't want to see more rounds turn into double agent or changeling levels of boring.
- Wed Sep 24, 2014 10:46 pm
- Forum: Closed Policy Discussion
- Topic: Powergaming, security, and you
- Replies: 163
- Views: 34352
Re: Powergaming, security, and you
Wait, people are seriously saying it's "powergaming" to take note of who's working toxins? Not bursting into toxins being all "I HEARD YOU WERE MAKING BOMBS PERMA JUST IN CASE," just... making a note, with the security cameras that 50% of the warden's entire job is to monitor, t...
- Sat Sep 20, 2014 6:44 pm
- Forum: General Chat
- Topic: OFFICIAL SERVER IS DOWN THREAD: MSO GOT HIGH!
- Replies: 508
- Views: 230330
- Sat Sep 20, 2014 4:09 am
- Forum: Closed Policy Discussion
- Topic: Drones and Silicons
- Replies: 83
- Views: 22973
Re: Drones and Silicons
I just ignore anything that isn't the stations functions or my fellow enlightened drone friends. Skittering into a room to fix a something by a dead dude is the best.
- Mon Sep 15, 2014 10:56 pm
- Forum: Coding
- Topic: Aliens or Xenos
- Replies: 65
- Views: 16505
Re: Aliens or Xenos
Plasmavores are terrible, come up with something better (more unique) please. Maybe you want some advice from someone into creature design? You can certainly post any advice you have, you don't need to ask for permission. Ok then. If you really want to replace Xenos, but keep the same vibe along wi...
- Mon Sep 15, 2014 10:41 pm
- Forum: General Chat
- Topic: Asimov is Borked
- Replies: 94
- Views: 20812
Re: Asimov is Borked
I usually do this when I play a borg. If more than one person is in equal danger, I have to save both, so I sit there coming up with a way to do it.
- Sat Sep 13, 2014 12:48 pm
- Forum: Coding
- Topic: Aliens or Xenos
- Replies: 65
- Views: 16505
Re: Aliens or Xenos
Plasmavores are terrible, come up with something better (more unique) please. Maybe you want some advice from someone into creature design?
- Mon Sep 08, 2014 11:01 pm
- Forum: General Chat
- Topic: Your SS13 confessions
- Replies: 120
- Views: 38347
Re: Your SS13 confessions
Smashing the glass to the Captain's laser and teleporting out for extra room security. :^)
- Wed Sep 03, 2014 10:23 pm
- Forum: Coding Feedback
- Topic: Lizard species is the worst new feature to be added to this
- Replies: 69
- Views: 19087
Re: Lizard species is the worst new feature to be added to t
I don't like the horn things. What was wrong with the other default lizardman sprite?
- Sat Aug 23, 2014 4:54 pm
- Forum: Coding Feedback
- Topic: Borgs and names...
- Replies: 82
- Views: 20519
Re: Borgs and names...
I don't see a problem with borgs being able to name themselves. In Star Wars the droids are usually just numbers and letters, but they form names appropriate for the characterization given. It's pretty much their culture. Anyway, I don't wanna use that word, but you guys are being it right now. Orga...
- Wed Aug 20, 2014 4:21 pm
- Forum: Closed Policy Discussion
- Topic: Cloning backups and memories after scan.
- Replies: 59
- Views: 17729
Re: Cloning backups and memories after scan.
If you have to forget everything that happened, what's going to stop people from just knowing everything anyway? Not round specifics, but the start of the round information you can use. Your characters personality shouldn't just vanish right? So, say you're paranoid, savvy, intelligent, etc at round...
- Wed Aug 20, 2014 4:08 pm
- Forum: General Chat
- Topic: Why is Artyom dying?
- Replies: 200
- Views: 59774
Re: Why is Artyom dying?
In terms of balance I think the, "a dev is too good at this so the changes might be biased," can apply to SS13. The larger problem isn't speed, but the Stun Wars this game likes to call combat.
- Sun Aug 17, 2014 12:25 pm
- Forum: Closed Policy Discussion
- Topic: Cloning backups and memories after scan.
- Replies: 59
- Views: 17729
Re: Cloning backups and memories after scan.
Also don't forget that before you get scanned you can remember the events before it anyway. The station has many tools to log a journal, or just keep scanning every ten to fifteen minutes. Sure, you'd never know who or what killed you, but maybe you could narrow it down. For example, say you're the ...
- Thu Jul 31, 2014 3:29 am
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 71317
Re: [POLL]Should the Assistant role have reduced Antag statu
You guys make it seem like getting antag is a big deal. Maybe to some, and I do think it's cool to have the roles that help the station get more priority. But they can also enjoy a swarm of assistants taking part in a good hunt for 'em. Does anyone have the max population all the jobs (except assist...
- Tue Jul 08, 2014 8:45 pm
- Forum: Coding Feedback
- Topic: PAREPEN REMOVAL
- Replies: 78
- Views: 21261
Re: PAREPEN REMOVAL
I think I've only used a parapen once. In that round I used an upilink implant before getting arrested. I nicked the warden and became him for the rest of the round. It's one time use which to me is a waste when you've learned to be resourceful (and don't mind the thrill of getting caught). Minibomb...