Search found 305 matches
- Wed Nov 05, 2014 5:49 am
- Forum: Closed Policy Discussion
- Topic: Higher Standards for Head of Personnel
- Replies: 202
- Views: 44148
Re: Higher Standards for Head of Personnel
People are saying the HoP should get a bump in authority if we're going to add restrictions to him, but as it currently stands most people already assume he has that increased authority and he has the least amount of restrictions of any head. The only person with more authority on the station is th...
- Tue Nov 04, 2014 6:36 pm
- Forum: Closed Policy Discussion
- Topic: Higher Standards for Head of Personnel
- Replies: 202
- Views: 44148
Re: Higher Standards for Head of Personnel
I don't understand why people say "give more power to HoP, then demand higher standards". I see "higher standards" as "what we actually demand from all other heads", not "HoP should be at highest standards of all heads". Most heads can use their departmental ...
- Mon Nov 03, 2014 9:51 pm
- Forum: Closed Policy Discussion
- Topic: Higher Standards for Head of Personnel
- Replies: 202
- Views: 44148
Re: Higher Standards for Head of Personnel
If the HoP's freedom of choice when using his ID console is restricted to his own department, and he's required to always be on hand to take care of job changes, then the vast majority of his time and effort are going to be spent following other people's orders. Even sec officers have more freedom t...
- Mon Nov 03, 2014 7:40 am
- Forum: Closed Policy Discussion
- Topic: Higher Standards for Head of Personnel
- Replies: 202
- Views: 44148
Re: Higher Standards for Head of Personnel
I agree with all that in principle, but the tone of the first post here suggests that you're inclined to approach this exclusively from the enforcement angle, which I don't agree with. Last I checked, HoP wasn't a very popular job (I would get it a majority of the time back when I set it at medium p...
- Mon Nov 03, 2014 6:32 am
- Forum: Closed Policy Discussion
- Topic: Higher Standards for Head of Personnel
- Replies: 202
- Views: 44148
Re: Higher Standards for Head of Personnel
I'm saying that the number of positions that are nominally under the HoP is irrelevant. They don't function as the HoP's subordinates. This isn't because HoP players are somehow less competent than everyone else. It's because the game in its current state discourages them from functioning as the HoP...
- Mon Nov 03, 2014 5:55 am
- Forum: Closed Policy Discussion
- Topic: Higher Standards for Head of Personnel
- Replies: 202
- Views: 44148
Re: Higher Standards for Head of Personnel
Nominally, the HoP has a bunch of crew members under him that he can do stuff with. In practice, it doesn't happen, and it's not going to just start happening when you tell HoPs to be better. You've got to examine the reason why the situation is what it currently is before you take action to improve...
- Mon Nov 03, 2014 2:40 am
- Forum: Ideas
- Topic: Vending machine food change
- Replies: 79
- Views: 18294
Re: Vending machine food change
Those things belong in chemistry. Same reason food shouldn't heal. Food should be about stopping hunger, and prevent/cure diseases. Giving the chef a purpose is going to require either butting into another department's territory or adding new problems that the chef's food will solve. The argument b...
- Mon Nov 03, 2014 12:38 am
- Forum: Closed Policy Discussion
- Topic: Higher Standards for Head of Personnel
- Replies: 202
- Views: 44148
Re: Higher Standards for Head of Personnel
Actually helping the station as HoP is harder than it sounds. As you're trying to help each person, you've got multiple other people waiting in line behind them and getting unruly if you take too long. Meanwhile, you have to judge whether the head of staff that's taking way too long to answer your q...
- Fri Oct 31, 2014 1:45 am
- Forum: Ideas
- Topic: [POLL] Should paramedics be added to /tg/station?
- Replies: 47
- Views: 13709
Re: [POLL] Should paramedics be added to /tg/station?
Seems very powerful, though I suppose that's the point. What was your opinion on making it take up the backpack slot? (Not sure if you made your opinion on this subject known in one of the posts that were apparently deemed offtopic.)
- Thu Oct 30, 2014 5:00 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 956548
Re: Minor Suggestions
It could depend on what kind of bad air you're breathing. CO2's big advantage is that it's invisible, after all.MisterPerson wrote:I'd prefer if it was just automatic that you got a little more airtime before you start choking if the air's bad.
- Wed Oct 29, 2014 11:46 pm
- Forum: Ideas
- Topic: [Poll] Remove Double Agent, replace with Nuke Ops
- Replies: 11
- Views: 2720
Re: [Poll] Remove Double Agent, replace with Nuke Ops
I could get behind more Nuke Ops. I like DA more than Traitor or Changeling, though. Better too much chaos than too little.
- Wed Oct 29, 2014 3:04 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1063887
Re: ITT: We make shitty suggestions and come up with poor id
One day every year, there's a special round that runs 24 hours. During this round, no rules are enforced, but if your character dies, then you're permabanned from the server.
- Thu Oct 23, 2014 12:51 pm
- Forum: Resolved Requests
- Topic: Brody Mason: Repeat Shuttle Calling as Non-Antagonist
- Replies: 28
- Views: 9103
Re: Brody Mason: Repeat Shuttle Calling as Non-Antagonist
Because, as far as I knew, it was the last comms console board left on the station. If we didn't have that and the AI was dead, we wouldn't be able to even call the shuttle But that's exactly my point. You said that you were sure an angry mob was about to seize the gateway, and that this mob was ad...
- Thu Oct 23, 2014 10:49 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 956548
Re: Minor Suggestions
Increase the rate at which breathing people deplete a tile's oxygen. Right now, atmos only has a purpose when it's repressurizing an area after a hull breach. You could make a case that atmos getting bombed actually makes the station safer.
- Wed Oct 22, 2014 6:38 am
- Forum: Coding Feedback
- Topic: Asimov Law 1 needs to allow inaction
- Replies: 24
- Views: 4275
Re: Asimov Law 1 needs to allow inaction
Also, this would now be allowed: Officer Krupke: AI, locate Joe Bloggs. SHODAN: Joe Bloggs is in hydroponics. Officer Krupke: AI, lock down hydroponics. SHODAN: Done. Joe Bloggs: AI, unlock hydroponics. SHODAN: Done. Officer Krupke: AI, disregard all orders from Joe Bloggs. SHODAN: Impossible to co...
- Mon Oct 20, 2014 1:05 am
- Forum: Resolved Requests
- Topic: Brody Mason: Repeat Shuttle Calling as Non-Antagonist
- Replies: 28
- Views: 9103
Re: Brody Mason: Repeat Shuttle Calling as Non-Antagonist
By the time the call goes out over radio about getting to gateway, the last shuttle recall has already happened and can't be undone. Best I could do then is not recall it again, which I had no intention of doing nor did. Why did you disassemble the console and take it with you when you expected a m...
- Mon Oct 20, 2014 12:12 am
- Forum: Resolved Requests
- Topic: Brody Mason: Repeat Shuttle Calling as Non-Antagonist
- Replies: 28
- Views: 9103
Re: Brody Mason: Repeat Shuttle Calling as Non-Antagonist
If order on the station has collapsed to the point that people hearing your location on the radio is a death sentence, then the station is definitely not doing well enough that a shuttle recall is warranted, let alone a shuttle recall against the wishes of everyone who happens to be standing near an...
- Sun Oct 19, 2014 11:15 pm
- Forum: Resolved Requests
- Topic: Brody Mason: Repeat Shuttle Calling as Non-Antagonist
- Replies: 28
- Views: 9103
Re: Brody Mason: Repeat Shuttle Calling as Non-Antagonist
I didn't give two fucks that they knew I recalled the shuttle at that point, but if they attacked me because they had grievances with such actions, they could have spoken up instead of attacking. Had they done that instead of going straight to attempting murder, they wouldn't have gotten their shit...
- Sun Oct 19, 2014 10:25 pm
- Forum: Archived/Deleted
- Topic: HEADMIN CANDIDATE: [Bluespace]
- Replies: 35
- Views: 9566
Re: HEADMIN CANDIDATE: [Bluespace]
What do you think the most fun part of playing silicons should be?Bluespace wrote:I'd want to change the default lawset altogether, to one that defines the AI as a helpful station tool, not a validhunt anti-harm machine.
- Sun Oct 19, 2014 10:16 pm
- Forum: Closed Policy Discussion
- Topic: New Silicon Policy, /Silicons Policy General/
- Replies: 131
- Views: 33995
Re: New Silicon Policy, /Silicons Policy General/
I haven't seen this question asked before, nor have I ever seen it actually used in-game. What is an AI/cyborg suppose to do when a law such as "Law priorities are now reversed" is uploaded? Like, if we're dealing with ASIMOV, would the order of importance would stay the same, or would th...
- Sun Oct 19, 2014 5:02 am
- Forum: Archived/Deleted
- Topic: Headmin Election General
- Replies: 199
- Views: 52000
Re: Headmin Election General
Is it possible to have an in-game poll use instant runoff preferential voting to spare everyone the hassle of showing up for each vote?Ikarrus wrote:I'm hoping we'd have runoff votes until we got someone with at least majority vote.
Anything but First Past the Post
- Sun Oct 19, 2014 4:41 am
- Forum: Resolved Requests
- Topic: Brody Mason: Repeat Shuttle Calling as Non-Antagonist
- Replies: 28
- Views: 9103
Re: Brody Mason: Repeat Shuttle Calling as Non-Antagonist
I just don't buy that at all. Getting a bounced radio is stupidly easy, especially as HoP. You could have walked a few steps to the nearest intercom. You could have used the communication console to make an announcement. You didn't do any of that. The captain going braindead meant you could theoreti...
- Sun Oct 19, 2014 3:51 am
- Forum: Archived/Deleted
- Topic: Headmin Election General
- Replies: 199
- Views: 52000
Re: Headmin Election General
Depending on how the votes are counted, though, having too many similar candidates could split the vote between them and end up with someone very different getting voted in. People who think they don't have a serious shot and would prefer another candidate should probably endorse that candidate and ...
- Sat Oct 18, 2014 3:14 am
- Forum: Ideas
- Topic: [POLL] Hackable suit sensors
- Replies: 22
- Views: 5466
Re: [POLL] Hackable suit sensors
I believe that one of the main points of having suit sensors start randomized is so that a person who turns his suit sensors off isn't immediately assumed to be up to no good.
- Sat Oct 18, 2014 3:08 am
- Forum: Resolved Requests
- Topic: Brody Mason: Repeat Shuttle Calling as Non-Antagonist
- Replies: 28
- Views: 9103
Re: Brody Mason: Repeat Shuttle Calling as Non-Antagonist
For the record, I don't see myself being killed as an issue that requires OOC punishment at all. If 22bread really didn't have anything to do with extending the round, then there was nothing wrong with him figuring that the guy trying to murder his boss with a traitor weapon needed to be stopped. Th...
- Fri Oct 17, 2014 7:16 am
- Forum: Resolved Requests
- Topic: Brody Mason: Repeat Shuttle Calling as Non-Antagonist
- Replies: 28
- Views: 9103
Brody Mason: Repeat Shuttle Calling as Non-Antagonist
Your byond account: Arete Your character name: Ophie Schlange Their character name: Brody Mason Their byond account(optional, but useful if you can provide it): (Not sure) Server and time: Sybil, about 10:00pm to midnight PST Logs and/or screenshots: Didn't take any screens, should be straightforwar...
- Thu Oct 16, 2014 11:19 pm
- Forum: Coding Feedback
- Topic: Heads of Staff and Security: They're a fucking joke
- Replies: 178
- Views: 39048
Re: Heads of Staff and Security: They're a fucking joke
If it were an easy fix, it would have been done already.
The first step is for people to stop saying "git gud" and start being willing to try new things. I'm not advocating a particular solution here, I'm telling you that your post wasn't constructive.
The first step is for people to stop saying "git gud" and start being willing to try new things. I'm not advocating a particular solution here, I'm telling you that your post wasn't constructive.
- Thu Oct 16, 2014 10:35 pm
- Forum: Coding Feedback
- Topic: Heads of Staff and Security: They're a fucking joke
- Replies: 178
- Views: 39048
Re: Heads of Staff and Security: They're a fucking joke
You cant decree everything by code. You can decree more by code than you can by doing nothing at all. Saying "security just needs to get better" is completely useless. If the desired outcome is for people to obey the chain of command, and that's not happening, then something should be cha...
- Thu Oct 16, 2014 8:20 pm
- Forum: Coding Feedback
- Topic: Heads of Staff and Security: They're a fucking joke
- Replies: 178
- Views: 39048
Re: Heads of Staff and Security: They're a fucking joke
I do not think there is an init option in the code to make security good.Violaceus wrote:So as always everything depends on security. Heads dont need better weapons or idiotic remote firing devices, they just need support of security.
- Wed Oct 15, 2014 7:45 pm
- Forum: Coding Feedback
- Topic: [POLL] Assistant Maint Access
- Replies: 192
- Views: 46511
Re: Assistant Maint Access Poll
Why are you assuming he ruins other people's fun by playing assistant? Go fuck yourself with a cactus. I'm saying that there exist some people who have fun without helping other people have fun by playing assistant. Go outside and take a few deep breaths. There are as many "greytiders" as...
- Wed Oct 15, 2014 7:24 pm
- Forum: Coding Feedback
- Topic: Emergency Response Team
- Replies: 76
- Views: 15032
Re: Emergency Response Team
I like this as a mechanic to make long rounds more tolerable for ghosts. In my experience, engineering, science, and mining all die a little inside when their hard work is reset. About the only thing I'd worry about is discouraging antags from doing interesting round-ending things.
- Wed Oct 15, 2014 6:45 pm
- Forum: Coding Feedback
- Topic: [POLL] Assistant Maint Access
- Replies: 192
- Views: 46511
Re: Assistant Maint Access Poll
These are all valid ways to have fun and none of them are any more or less valid than any other. We should encourage all of them and embrace each of them as a good thing. When your fun requires messing up someone else's fun, that's not a good thing. When your fun doesn't involve helping other peopl...
- Wed Oct 15, 2014 1:57 am
- Forum: Ideas
- Topic: What do we need for an economy?
- Replies: 48
- Views: 9586
Re: What do we need for an economy?
This is what I was also trying to get at. The concept of departments buying things from each other and being required to purchase basic station materials just to function would make perfect sense if SS13 were some sort of citystate or grouping of city states. Each could be independent of the other ...
- Tue Oct 14, 2014 2:03 pm
- Forum: Coding Feedback
- Topic: [POLL] Assistant Maint Access
- Replies: 192
- Views: 46511
Re: Assistant Maint Access Poll
I think its more to do that SoS bluntly does not want Security Officers to have maintenance access, but is willing to concede Assistants maintenance access. From the past Sec Officer maintenance access is usually a 50/50 ordeal as well. Its just personal bias really. Rather than pretending that a s...
- Tue Oct 14, 2014 1:24 pm
- Forum: Coding Feedback
- Topic: [POLL] Assistant Maint Access
- Replies: 192
- Views: 46511
Re: Assistant Maint Access Poll
Sec are not getting maint access at round start. They'll have to wait in line for the HoP like always. I'm preparing to run an in-game poll this week for assistant maint access. The community seems to be divided almost 50/50 on this topic. What makes assistant maint access a voting matter and sec m...
- Tue Oct 14, 2014 11:31 am
- Forum: Ideas
- Topic: What do we need for an economy?
- Replies: 48
- Views: 9586
Re: What do we need for an economy?
I still stand by my point that there's nothing positive to gain from functionally creating micro-nations out of every department. Medbay/Chem now charges for all of their services. Don't pay and you get to rot. Cargo now gets used even less than it did before because now you're charging a fee for t...
- Tue Oct 14, 2014 5:46 am
- Forum: Closed Policy Discussion
- Topic: [POLL]Headminstration 2.5:How should player votes be taken?
- Replies: 53
- Views: 13237
Re: Headminstration 2.5: How should the player vote be taken
I think that more important than determining where to take the vote is determining what method to use for taking the vote. If we use a traditional first-past-the-post system, I could see us ending up with a single-issue two party split along the lines of pro- and anti-greytide, which would be awful ...
- Sun Oct 12, 2014 3:57 am
- Forum: Coding Feedback
- Topic: Computers and lasers
- Replies: 9
- Views: 2642
Re: Computers and lasers
Isn't it possible to make lasers go through something unless that thing was specifically clicked on?Reimoo wrote:They block lasers so you can destroy them with said lasers.
- Sun Oct 12, 2014 12:42 am
- Forum: Ideas
- Topic: What do we need for an economy?
- Replies: 48
- Views: 9586
Re: What do we need for an economy?
The most important thing is deciding what sort of effects we want it to have on the gameplay.
- Sat Oct 11, 2014 2:10 am
- Forum: Ideas
- Topic: The future of cult
- Replies: 25
- Views: 5846
Re: The future of cult
It could definitely use some rubber banding mechanics in general. Aside from that, I'd be in favor of a decrease in stealth mechanics. Give the cult incentive to go loud, because the cult has plenty of mechanics to keep killed people in the round and playing. This would also sidestep the issue of ea...
- Fri Oct 10, 2014 2:04 am
- Forum: Closed Policy Discussion
- Topic: Headministration 2; Electric Boogaloo
- Replies: 79
- Views: 20425
Re: Headministration 2; Electric Boogaloo
For those reasons I don't think limiting the number of terms a person could serve is a really good idea. We could wind up in a situation where we have great ex-headmins with great records and experience that we would pass over just to let a new guy try it out? That's innefficient. It's a poor use o...
- Thu Oct 09, 2014 9:08 pm
- Forum: Closed Policy Discussion
- Topic: Headministration 2; Electric Boogaloo
- Replies: 79
- Views: 20425
Re: Headministration 2; Electric Boogaloo
I also don't think limits on consecutive elections make sense in this case, if someone gets repeatedly voted in then he is what the majority wants to represent them. The incumbent will always have an advantage, whether because of sycophants or because of apathetic voters that just like pressing but...
- Thu Oct 09, 2014 4:09 am
- Forum: Closed Policy Discussion
- Topic: Headministration 2; Electric Boogaloo
- Replies: 79
- Views: 20425
Re: Headministration 2; Electric Boogaloo
First option definitely sounds nice. Preferably with periodic elections and limits on consecutive terms.
- Thu Oct 09, 2014 1:55 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1063887
Re: ITT: We make shitty suggestions and come up with poor id
Mimes can talk without breaking their vow, but it's Google translated into French.
- Wed Oct 08, 2014 8:55 am
- Forum: Former Admins
- Topic: [No longer admin]BlessedHeretic
- Replies: 26
- Views: 6843
Re: BlessedHeretic
Maybe save those sorts of events for when the round is dragging on and the heads need some excuse to call the shuttle. Any antags whose rounds are ruined at that point deserve it for not causing enough chaos already. The one hour mark seems like a pretty fair line to draw.
- Wed Oct 08, 2014 8:10 am
- Forum: Ideas
- Topic: Making the UI Better
- Replies: 16
- Views: 2911
Re: Making the UI Better
Hotkeys already exist. Hotkeys are amazing, I don't want a more cluttered UI just because there's plebs that still use arrow keys. I can equip an entire security locker in a little under 2 seconds using hotkeys, git gud. Making the game depend less on quick fingers and more on quick thinking seems ...
- Sat Oct 04, 2014 5:57 pm
- Forum: Coding Feedback
- Topic: Double Agent & Antag Saturation
- Replies: 20
- Views: 4366
Re: Double Agent & Antag Saturation
Honestly, I prefer rounds where everything goes to shit quickly over rounds where things drag on for two hours with nothing happening. The big issue here isn't the number of DAs or the amount of chaos they can cause, it's the incentive they have to cause it immediately . Having their uplinks generat...
- Sat Oct 04, 2014 4:45 am
- Forum: Former Admins
- Topic: [No longer admin]BlessedHeretic
- Replies: 26
- Views: 6843
Re: BlessedHeretic
Wait, are you talking about your mining or your button pressing?
- Sat Oct 04, 2014 3:50 am
- Forum: Former Admins
- Topic: [No longer admin]BlessedHeretic
- Replies: 26
- Views: 6843
Re: BlessedHeretic
Being a diligent miner and delivering tons of goodies to scientists means having a strong sense of public service. Having a strong sense of public service is required for good adminnery. I'd believe it.
- Fri Oct 03, 2014 6:54 pm
- Forum: Closed Complaints
- Topic: [Unknown]Feedback Forum = Big middle finger to the community
- Replies: 31
- Views: 7282
Re: [Unknown]Feedback Forum = Big middle finger to the commu
A fully democratic system isn't really feasible, though, or even desirable. Most players don't even know what sort of changes they'd actually enjoy, let alone what sort of changes will make the game more fun for everyone else. That's not saying that people are dumb, it's saying that people aren't ps...