Just had a rev "round" with 30+ people on ministation.
Yeah it didn't last long
Search found 20 matches
- Thu Oct 08, 2015 9:23 am
- Forum: Coding Feedback
- Topic: MAP ROTATION
- Replies: 103
- Views: 23563
- Thu Oct 08, 2015 9:13 am
- Forum: Coding Feedback
- Topic: Drone tweaks
- Replies: 11
- Views: 3024
Re: Drone tweaks
>not just using the derelict teleporter
you can be on station almost before the round even begins if you're quick enough.
you can be on station almost before the round even begins if you're quick enough.
- Thu Oct 08, 2015 6:02 am
- Forum: Coding Feedback
- Topic: Ludicrously short facehugger stun times
- Replies: 53
- Views: 11455
Re: Ludicrously short facehugger stun times
Yeah this is just awful, please revert before it's too late.
>facehugger is still consumed even if they just rip it off
>facehugger is still consumed even if they just rip it off
- Fri Sep 18, 2015 10:15 am
- Forum: Coding Feedback
- Topic: Fleshmend is too OP
- Replies: 80
- Views: 17264
Re: Fleshmend is too OP
Ja the other bonuses stack with Engorged Chem Glads. I've spammed fleshmend while being shooped with lasers etc.
- Thu Sep 17, 2015 3:42 am
- Forum: Coding Feedback
- Topic: Major cult changes
- Replies: 69
- Views: 16148
Re: Newcult
I had to give myself a minute before I replied because I was fuming with rage. While this post is here, I'll address your concerns. Just remember that I mentioned that everything in this refactor was subject to change. You are making it far more dramatic than it should be, as the only changes there...
- Tue Sep 15, 2015 12:52 pm
- Forum: General Chat
- Topic: What are the best ways to kill a rogue AI?
- Replies: 66
- Views: 17693
Re: What are the best ways to kill a rogue AI?
With FASTMOS and TURBO space wind, breaking in from the south isn't as good as it used to be. If the AI fucks with the air alarms and/or has a borg, it gets even more rage inducing.
- Mon Sep 14, 2015 2:04 pm
- Forum: Coding Feedback
- Topic: Space Wind, Fastmos, ZASlite, whatever feedback.
- Replies: 49
- Views: 11104
Re: Space Wind, Fastmos, ZASlite, whatever feedback.
I have never died to space wind. I HAVE, however, been INCREDIBLY FUCKING INCONVENIENCED by it, every time I have come into contact with it.
It doesn't add lethality, it adds pure frustration.
It doesn't add lethality, it adds pure frustration.
- Mon Sep 14, 2015 1:58 pm
- Forum: Ideas
- Topic: Justice for Service Workers
- Replies: 24
- Views: 6683
Re: Justice for Service Workers
Bartender really needs his access to the ore redemption machine back. Dunno why it was removed.
- Mon Sep 14, 2015 1:48 pm
- Forum: Coding Feedback
- Topic: PR#11689 Security Weapon Overhaul: Auto Rifle Edition
- Replies: 203
- Views: 36941
Re: PR#11689 Security Weapon Overhaul: Auto Rifle Edition
The armory layout being changed vis a vis bomb damage wouldn't be an issue if MEGA SPACE WIND wasn't present.
- Tue Sep 08, 2015 8:55 pm
- Forum: Coding Feedback
- Topic: Major Cult Refactor
- Replies: 39
- Views: 8265
Re: Major Cult Refactor
https://github.com/tgstation/-tg-station/pull/11436 I'm not going to assume that everyone on the forums knows code, so I'm going to list the effects of it here. Runes now use a grammar system. Instead of researching words and being able to write runes based on that, runes are now drawn by entering ...
- Thu Jul 09, 2015 9:20 am
- Forum: Video Games
- Topic: Classic Doom
- Replies: 7
- Views: 2421
Re: Classic Doom
>'classic' doom
>is actually brutal doom
yeah i still play classic dm occasionally with bros. haven't lately though.
>is actually brutal doom
yeah i still play classic dm occasionally with bros. haven't lately though.
- Thu Jul 09, 2015 9:14 am
- Forum: Video Games
- Topic: Fallout 4 - It's Happening
- Replies: 456
- Views: 107579
Re: Fallout 4 - It's Happening
Oh hey it's fucking magic bobbleheads in fallout again skills shenanigans as well [Intelligence]I will not pay 60+ bucks for this as the "fallout" from its release ITT will be more enjoyable. https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcSrWu2RhY0vMOKe28_uLsEEguS92Mb4h5IAH_UA5awJAU...
- Sat Dec 20, 2014 12:33 am
- Forum: Video Games
- Topic: possibility of precipitation
- Replies: 75
- Views: 14344
Re: possibility of precipitation
Did they fix the connection problems? Last time I played BRO-op people had to connect at a certain time period after restarting their router
steam name is Fagsalom/ absalom526 if you nig nogs want to pleh
steam name is Fagsalom/ absalom526 if you nig nogs want to pleh
- Sat Dec 20, 2014 12:06 am
- Forum: General Chat
- Topic: [Poll] scaredy's involement with policy
- Replies: 18
- Views: 5177
Re: [Poll] scaredy's involement with policy
Could we have wizard back though?
- Sun Dec 14, 2014 11:27 pm
- Forum: Video Games
- Topic: Guide to Malf/Rouge AI.
- Replies: 15
- Views: 3626
Re: Guide to Malf/Rouge AI.
AMFV would be better without the AND THIS IS WHY REAGEN IS RUINING AMERICA
no politics in my vidya plz
also >suspended not mentioned
no politics in my vidya plz
also >suspended not mentioned
- Sun Dec 14, 2014 4:30 am
- Forum: General Chat
- Topic: New antagonist policy - repealed
- Replies: 256
- Views: 70695
Re: New antagonist policy
Or just remove summon faggotry. That shit has been run into the ground months ago. Trying to outlaw murderboning just isn't going to work with singularities and plasma inferno's available EDIT: It's gotten so bad that I hope for MM + EI NATH wizard just to break up the summon gayshit/ 'friendly' wiz...
- Fri Dec 12, 2014 4:02 pm
- Forum: Video Games
- Topic: Bloodbowl
- Replies: 142
- Views: 32277
Re: Bloodbowl
That looks to me like one of the most amazing matches played in Bloodbowl history. If some of them were from being thrown at the other team and hitting them right on. There were some, right? And since you're posting, sign up for the league we have!(And share your steam name so we can actually conta...
- Fri Dec 12, 2014 1:02 pm
- Forum: Video Games
- Topic: Bloodbowl
- Replies: 142
- Views: 32277
Re: Bloodbowl
This is why you need expendable players like Goblins. I can throw my entire team at the enemy, and exit the match with half my team killed or injured, and go into my next match and still stand exactly the same chance of winning that I had before. (Close to none) http://i.imgur.com/0BqJL1h.jpg?1 And...
- Mon Nov 24, 2014 4:58 pm
- Forum: Video Games
- Topic: Bloodbowl
- Replies: 142
- Views: 32277
Re: Bloodbowl
Saw this was still going on in the bloodbowl client earlier. I'll register my gob team after I'm done with current league season
- Mon Sep 15, 2014 10:19 pm
- Forum: Coding Feedback
- Topic: Changelings got nerfed. Again.
- Replies: 82
- Views: 21332
Re: Changelings got nerfed. Again.
I love how much last update has changed. And how NONE of it was thought to be documented in the change log.