Search found 509 matches
- Tue Feb 14, 2023 8:48 am
- Forum: Player's Club
- Topic: Awful Dungeon Master In Training, a Manuelmin Story Peanut
- Replies: 127
- Views: 90023
Re: Awful Dungeon Master In Training, a Manuelmin Story Peanut
The changes to antags and escalation that have been debated for ages and never get implemented? Yep, those. My bet is it's being held back by some admins backroom, who knows what's happening back there. Oh also the AI can murderbone when malf in Manuel now, so that's cool. I'm pretty sure that's re...
- Tue Feb 14, 2023 8:32 am
- Forum: Player's Club
- Topic: Awful Dungeon Master In Training, a Manuelmin Story Peanut
- Replies: 127
- Views: 90023
Re: Awful Dungeon Master In Training, a Manuelmin Story Peanut
This shit is so stupid. When do these kind of bans stop? They won't, this is what Manuel players want. A hugbox where noting ever happens and they have a virtual greenshift that lasts for 3 hours so they can do their projects. I don't think this is actually the case. Personally, I want to see inter...
- Tue Feb 14, 2023 7:14 am
- Forum: Player's Club
- Topic: Awful Dungeon Master In Training, a Manuelmin Story Peanut
- Replies: 127
- Views: 90023
Re: Awful Dungeon Master In Training, a Manuelmin Story Peanut
1) This establishes a method by which an antagonist can attack your continued ability to play this game if your project is even a little bit dangerous and close enough to a public space. My first thoughts are engineering and atmos on meta as primary examples of where this might become an issue. 2) ...
- Tue Feb 14, 2023 3:31 am
- Forum: Player's Club
- Topic: Awful Dungeon Master In Training, a Manuelmin Story Peanut
- Replies: 127
- Views: 90023
Re: Awful Dungeon Master In Training, a Manuelmin Story Peanut
I am dissapointed to see this ban. Why is that? We are playing a game called space station 13, and if somebody cannot do self defense in a creative way, what is the point of the game? Do we want manuel ss13 to be a game where the only way to kill antags is with classic weapons? Do we want to shun pe...
- Fri Feb 03, 2023 5:08 am
- Forum: Coding Feedback
- Topic: You shouldn't slide when slipping on ice with magboots on.
- Replies: 19
- Views: 3968
Re: You shouldn't slide when slipping on ice with magboots on.
I think this is hilarious and should stay in the game. Oh, it sounds like it when explaining it to somebody else, but experiencing it is horrible. You are litterally roundended during a delamination. It actually feels like a bullshit way to die, as there is no way to avoid it other than not taking ...
- Wed Feb 01, 2023 9:25 am
- Forum: Coding Feedback
- Topic: You shouldn't slide when slipping on ice with magboots on.
- Replies: 19
- Views: 3968
Re: You shouldn't slide when slipping on ice with magboots on.
Today I had a round as an AI where an engineer slipped into the supermatter which was on fire due to an admeme event. He used the fire extinguisher to put it out which made ice. Right as I was sending the poor engineer a warning, he took one step forward and slipped into the crystal. He had no time ...
- Sat Jan 28, 2023 2:53 am
- Forum: Coding Feedback
- Topic: You shouldn't slide when slipping on ice with magboots on.
- Replies: 19
- Views: 3968
Re: You shouldn't slide when slipping on ice with magboots on.
Don`t magboots apply a slowdown....arnt they atleast a moderately hard to get item? why would this get turned down exactly? Actually now that i think about, walking (instead of running) onto ice / space lube probably shouldnt launch you either, just knock you over and maybe move you a tile or two, ...
- Sat Jan 28, 2023 12:06 am
- Forum: Coding Feedback
- Topic: You shouldn't slide when slipping on ice with magboots on.
- Replies: 19
- Views: 3968
You shouldn't slide when slipping on ice with magboots on.
The title. There has been shifts where I and my fellow engineers slip into the supermatter (with magboots on!) because I was using the fire extinguisher on it 10 seconds earlier and the sm is back on fire. The ice under the door doesn't melt,(and I can't see it because there is a fire!) and as a res...
- Tue Jan 24, 2023 10:05 am
- Forum: Closed Policy Discussion
- Topic: Heads of staff and the dynamic between the rest of the crew(Or what we think it should be)
- Replies: 56
- Views: 11898
Re: Heads of staff and the dynamic between the rest of the crew(Or what we think it should be)
I am going to put my two cents here to hopefully give you guys some perspective. I don't have any solutions for you guys but a perspective may help. This perspective is strictly MRP and probably does not apply to the LRP servers. I mostly play CE in Manuel, and I am treated well and I am really enjo...