Search found 1282 matches

by datorangebottle
Thu Feb 07, 2019 1:19 pm
Forum: Ideas
Topic: Remove Common
Replies: 12
Views: 2718

Re: Remove Common

Headsets would be tuned to their department instead of common, using ; would send a message to the department radio instead and so on. Assistants would get their own dipshit channel. This would give an actual purpose to a lot of shit in the game like holopads and requests consoles that currently ar...
by datorangebottle
Thu Feb 07, 2019 1:08 pm
Forum: Ideas
Topic: on the topics of medbay and death
Replies: 133
Views: 32152

Re: on the topics of medbay and death

People are going to be more hesitant to murderbone if every encounter has an element of risk even when you are significantly overpowering them. No, they won't. Do you people still not realize that murderboner absolutely doesn't care if it dies? That's why murderboner happens, because they don't car...
by datorangebottle
Thu Feb 07, 2019 1:01 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 955619

Re: Minor Suggestions

Gold would be useless if it could only make peaceful mobs. Literally no peaceful mob has a use outside of as a pet. Silver, on the other hand, can make certain food that is useful. Pyrite and pink aren't used because they don't do anything useful. More security and/or a dedicated xenobio job would ...
by datorangebottle
Thu Feb 07, 2019 12:47 pm
Forum: Ideas
Topic: on the topics of medbay and death
Replies: 133
Views: 32152

Re: on the topics of medbay and death

If a game is more annoying than fun, less people will play it.
by datorangebottle
Thu Feb 07, 2019 12:41 pm
Forum: Ideas
Topic: on the topics of medbay and death
Replies: 133
Views: 32152

Re: on the topics of medbay and death

Point: Death should be a meaningful experience etc etc etc Agree with basically everything said here. Cloning is basically a necrotic limb of genetics; plenty of geneticists just flat-out ignore it or ask the AI/CMO to emergency access it. Point: Our current medical system and damage system is some...
by datorangebottle
Tue Feb 05, 2019 11:34 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 955619

Re: Minor Suggestions

Why bother getting golds at all then, apart from adamantine Also t. never played xenobio, usually the round's over before you can get anything cool and you need either rainbows or light pink to actually USE the mobs I dunno, why bother getting silver or pyrite slimes? Or pink slimes apart from ligh...
by datorangebottle
Mon Jan 28, 2019 12:56 am
Forum: Ideas
Topic: Assistants... actually assisting.
Replies: 43
Views: 9806

Re: Assistants... actually assisting.

Irl, we tax cigarettes and give out tax breaks for charitable donations. A problem was brought up in the community meeting that assistants are kinda shitters. We can use negative reinforcement to attempt to curb poor behavior, but lets instead make it easier for assistants to help others. I propose...
by datorangebottle
Mon Jan 28, 2019 12:54 am
Forum: Ideas
Topic: make antags retain clumsiness as clown, and pacifism as pacifist
Replies: 13
Views: 2851

Re: make antags retain clumsiness as clown, and pacifism as pacifist

better idea.

quirks shouldn't show up on medical scanners.
by datorangebottle
Mon Jan 28, 2019 12:47 am
Forum: Admin Feedback
Topic: Plapatin
Replies: 51
Views: 19520

Re: Plapatin

Plapatin is really good, IMO. He tends to remain calm and patient even in dire circumstances, and I agree with the punishment he gave me for bombing the shuttle too early. He does a good job of defusing the situation, and he should be an admin at the very least. Also, he has good taste in music and ...
by datorangebottle
Sun Jan 27, 2019 11:34 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 955619

Re: Minor Suggestions

I made this suggestion to 4dplanner a lil while back but no pr was made for it and there wasn't any real community feedback on it so here goes Gold slimes are a big source of issues for xenobio, the immense number of aliens they get is staggering. I suggest: inject water = 1 random peaceful inject b...
by datorangebottle
Fri Jan 25, 2019 10:49 am
Forum: Ideas
Topic: Secborgs for malf AIs
Replies: 22
Views: 6227

Re: Secborgs for malf AIs

no For once, I agree with you. Security borgs don't need to make a return, they were extra stupid when they existed before and they'd be extra stupid if they existed again. They were stupid, yes, but their stupidity is justifiable if and only if it is in the context of them working for a malf AI. I...
by datorangebottle
Fri Jan 25, 2019 10:28 am
Forum: Ideas
Topic: Some Ideas to make hivemind not such a shitty mode.
Replies: 49
Views: 11157

Re: Some Ideas to make hivemind not such a shitty mode.

I was going to make a thread, but we already had one, so, here's a bump. Hivemind is not a strong antagonist in the slightest. In fact, it is almost on par with the Creep, if only because their powers can be almost completely nullified by an item that isn't hard to acquire. I propose a cpuple of cha...
by datorangebottle
Fri Jan 25, 2019 3:41 am
Forum: Ideas
Topic: Fostering a lacking departmental interaction
Replies: 11
Views: 2393

Re: Fostering a lacking departmental interaction

So what do you think of this idea? I like it. I like it a lot. Encourages botanists to actually use the biogenerator, which is a very cool concept. Encourages trade instead of theft. I'd like to tack on that Science needs its DA points back, so it has to run about to other departments, interact wit...
by datorangebottle
Fri Jan 25, 2019 3:36 am
Forum: Ideas
Topic: Secborgs for malf AIs
Replies: 22
Views: 6227

Re: Secborgs for malf AIs

oranges wrote:no
For once, I agree with you. Security borgs don't need to make a return, they were extra stupid when they existed before and they'd be extra stupid if they existed again.
by datorangebottle
Fri Jan 25, 2019 3:34 am
Forum: Ideas
Topic: Some Ideas to make hivemind not such a shitty mode.
Replies: 49
Views: 11157

Re: Some Ideas to make hivemind not such a shitty mode.

I think hivemind is an interesting game mode, I just think that the hiveminds themselves are too weak to really have a chance at greentext . agreed. Hiveminds in their current state aren't enough of a threat, in my opinion. Traitors are more likely to cause damage than Hiveminds. 1: Hiveminds no lo...
by datorangebottle
Mon Jan 21, 2019 6:51 pm
Forum: Ideas
Topic: On Chemistry
Replies: 66
Views: 15753

Re: Chemistry is a disease

What's wrong with chemistry is that even without macros, clicking buttons on one screen is not engaging gameplay. The reworks here that oranges are proposing WOULD be engaging gameplay. I don't know if any of you have ever gone out of your way to make some of the chems you can't make with just a ch...
by datorangebottle
Mon Jan 21, 2019 6:48 pm
Forum: Coding
Topic: codeman for sale
Replies: 28
Views: 10220

Re: codeman for sale

finished my last commision and I'm ready for new work, feel free to DM me on discord or post here if you're interested. I'll have a lot of free time the upcoming 3 weeks so I'll get things done fast. Can you look into the ideas in this thread? I don't mind if only some of them make it. tl;dr: give ...
by datorangebottle
Mon Jan 21, 2019 10:46 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 677473

Re: Little things you learned that are game changing

Tip of the round told me that if you use 50/50 oxygen/tritium in a collector, radiation can produce research points.
by datorangebottle
Mon Jan 21, 2019 10:04 am
Forum: Ideas
Topic: On Chemistry
Replies: 66
Views: 15753

Re: Chemistry is a disease

You're not, half these people don't even play enough to know chemistry from the hole in their ass. They don't care what anyone actually experiencing the content thinks, they just know better than the playerbase, or to be totally realistic, absolutely anyone that disagrees with them. It's getting pr...
by datorangebottle
Sun Jan 20, 2019 8:21 am
Forum: Ideas
Topic: Misc. ghost role changes?
Replies: 41
Views: 10656

Re: Misc. ghost role changes?

DemonFiren wrote:keyword being your idea of fun
Shrug dude. You can do the exact same thing on the syndie science base.
by datorangebottle
Sun Jan 20, 2019 8:21 am
Forum: Ideas
Topic: Bunch of new genetics powers
Replies: 23
Views: 4834

Re: Bunch of new genetics powers

I like a lot of these ideas, keep up the good work. Shock touch is fun, as is EMP touch.
by datorangebottle
Sat Jan 19, 2019 2:38 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1062864

Re: ITT: We make shitty suggestions and come up with poor ideas.

Let's nerf literally everything in the game because it killed me.
by datorangebottle
Sat Jan 19, 2019 2:36 pm
Forum: Ideas
Topic: Misc. ghost role changes?
Replies: 41
Views: 10656

Re: Misc. ghost role changes?

>wanting to get rid of solo comms agent of the handful of rounds that I've actually played since that shit was added they were easily the most fun I've had all you need to do is realise SS13 is a roleplaying game and fucking roleplay unless that's too hard for nu/tg/ I'm sorry, but sitting in a cub...
by datorangebottle
Sat Jan 19, 2019 2:34 pm
Forum: Ideas
Topic: Give borgs damage slowdown
Replies: 65
Views: 21363

Re: Give borgs damage slowdown

tinodrima7020 wrote:April fools came a little early, huh guys?

I don't know why you want to make borgs essentially fully augmented humans, but with laws and the ability to be killed at any time via console, but alright.
You said everything I wanted to say and then some.
by datorangebottle
Sat Jan 19, 2019 2:30 pm
Forum: Ideas
Topic: Remove X-ray [poll]
Replies: 47
Views: 11992

Re: Remove X-ray [poll]

X-ray is awful, especially combined with telekinesis.
by datorangebottle
Sat Jan 19, 2019 2:27 pm
Forum: Ideas
Topic: Round length
Replies: 81
Views: 22699

Re: Round length

Qbmax32 wrote:The reason rounds on tg tend to last so short is because roleplay is not encouraged and there isn’t enough end game content for each department to keep it interesting

To go along with this, we keep removing and nerfing their endgame content as well.
by datorangebottle
Sat Jan 19, 2019 2:26 pm
Forum: Ideas
Topic: On Chemistry
Replies: 66
Views: 15753

Re: Chemistry is a disease

Am I the only one who doesn't think chemistry is in a bad place right now?
by datorangebottle
Thu Jan 17, 2019 1:01 am
Forum: Ideas
Topic: Misc. ghost role changes?
Replies: 41
Views: 10656

Re: Misc. ghost role changes?

I would like other peoples' opinions on the roles and the changes I've suggested.
by datorangebottle
Wed Jan 16, 2019 10:57 pm
Forum: Ideas
Topic: Misc. ghost role changes?
Replies: 41
Views: 10656

Re: Misc. ghost role changes?

4dplanner wrote:If you're counting slimes, you should probably count rev, nukeop, ninja, blob, sentient disease, and pirates.
True. I can get rid of that suggestion. Swarmers, too, since they're similar. Sorry for diluting the thread's point.
by datorangebottle
Wed Jan 16, 2019 3:24 am
Forum: Ideas
Topic: Misc. ghost role changes?
Replies: 41
Views: 10656

Re: Misc. ghost role changes?

PKPenguin321 wrote:>he wants to remove beach bois
get outta here
They're shit, and it feelsbad when you die and you can only be beach bois, vet, or hermit.
by datorangebottle
Wed Jan 16, 2019 3:00 am
Forum: Ideas
Topic: Misc. ghost role changes?
Replies: 41
Views: 10656

Misc. ghost role changes?

Out of all the ghost roles: Lifebringers: good. You get to sit around and screw around with botany and bees, great for teaching people / learning the system. I wish they had ways to be proactive about interacting with miners / ashwalkers tho, like some kind of hardsuit. Charlie Station: good. You ge...
by datorangebottle
Thu Jan 10, 2019 11:55 pm
Forum: Coding Feedback
Topic: Hygiene Removal
Replies: 254
Views: 63520

Please remove stench.

It is a pointless and annoying mechanic that makes traitors' jobs way too easy- just wait for your target to shower, then shoot them to death and steal their shit, space the corpse. The mechanic was implemented without changing the maps to better support it, and the green gas clouds are just obnoxio...