Search found 1282 matches
- Thu Feb 07, 2019 1:19 pm
- Forum: Ideas
- Topic: Remove Common
- Replies: 12
- Views: 2718
Re: Remove Common
Headsets would be tuned to their department instead of common, using ; would send a message to the department radio instead and so on. Assistants would get their own dipshit channel. This would give an actual purpose to a lot of shit in the game like holopads and requests consoles that currently ar...
- Thu Feb 07, 2019 1:08 pm
- Forum: Ideas
- Topic: on the topics of medbay and death
- Replies: 133
- Views: 32152
Re: on the topics of medbay and death
People are going to be more hesitant to murderbone if every encounter has an element of risk even when you are significantly overpowering them. No, they won't. Do you people still not realize that murderboner absolutely doesn't care if it dies? That's why murderboner happens, because they don't car...
- Thu Feb 07, 2019 1:01 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 955619
Re: Minor Suggestions
Gold would be useless if it could only make peaceful mobs. Literally no peaceful mob has a use outside of as a pet. Silver, on the other hand, can make certain food that is useful. Pyrite and pink aren't used because they don't do anything useful. More security and/or a dedicated xenobio job would ...
- Thu Feb 07, 2019 12:47 pm
- Forum: Ideas
- Topic: on the topics of medbay and death
- Replies: 133
- Views: 32152
Re: on the topics of medbay and death
If a game is more annoying than fun, less people will play it.
- Thu Feb 07, 2019 12:41 pm
- Forum: Ideas
- Topic: on the topics of medbay and death
- Replies: 133
- Views: 32152
Re: on the topics of medbay and death
Point: Death should be a meaningful experience etc etc etc Agree with basically everything said here. Cloning is basically a necrotic limb of genetics; plenty of geneticists just flat-out ignore it or ask the AI/CMO to emergency access it. Point: Our current medical system and damage system is some...
- Tue Feb 05, 2019 11:34 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 955619
Re: Minor Suggestions
Why bother getting golds at all then, apart from adamantine Also t. never played xenobio, usually the round's over before you can get anything cool and you need either rainbows or light pink to actually USE the mobs I dunno, why bother getting silver or pyrite slimes? Or pink slimes apart from ligh...
- Mon Jan 28, 2019 12:56 am
- Forum: Ideas
- Topic: Assistants... actually assisting.
- Replies: 43
- Views: 9806
Re: Assistants... actually assisting.
Irl, we tax cigarettes and give out tax breaks for charitable donations. A problem was brought up in the community meeting that assistants are kinda shitters. We can use negative reinforcement to attempt to curb poor behavior, but lets instead make it easier for assistants to help others. I propose...
- Mon Jan 28, 2019 12:54 am
- Forum: Ideas
- Topic: make antags retain clumsiness as clown, and pacifism as pacifist
- Replies: 13
- Views: 2851
Re: make antags retain clumsiness as clown, and pacifism as pacifist
better idea.
quirks shouldn't show up on medical scanners.
quirks shouldn't show up on medical scanners.
- Mon Jan 28, 2019 12:47 am
- Forum: Admin Feedback
- Topic: Plapatin
- Replies: 51
- Views: 19520
Re: Plapatin
Plapatin is really good, IMO. He tends to remain calm and patient even in dire circumstances, and I agree with the punishment he gave me for bombing the shuttle too early. He does a good job of defusing the situation, and he should be an admin at the very least. Also, he has good taste in music and ...
- Sun Jan 27, 2019 11:34 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 955619
Re: Minor Suggestions
I made this suggestion to 4dplanner a lil while back but no pr was made for it and there wasn't any real community feedback on it so here goes Gold slimes are a big source of issues for xenobio, the immense number of aliens they get is staggering. I suggest: inject water = 1 random peaceful inject b...
- Fri Jan 25, 2019 10:49 am
- Forum: Ideas
- Topic: Secborgs for malf AIs
- Replies: 22
- Views: 6227
Re: Secborgs for malf AIs
no For once, I agree with you. Security borgs don't need to make a return, they were extra stupid when they existed before and they'd be extra stupid if they existed again. They were stupid, yes, but their stupidity is justifiable if and only if it is in the context of them working for a malf AI. I...
- Fri Jan 25, 2019 10:28 am
- Forum: Ideas
- Topic: Some Ideas to make hivemind not such a shitty mode.
- Replies: 49
- Views: 11157
Re: Some Ideas to make hivemind not such a shitty mode.
I was going to make a thread, but we already had one, so, here's a bump. Hivemind is not a strong antagonist in the slightest. In fact, it is almost on par with the Creep, if only because their powers can be almost completely nullified by an item that isn't hard to acquire. I propose a cpuple of cha...
- Fri Jan 25, 2019 3:41 am
- Forum: Ideas
- Topic: Fostering a lacking departmental interaction
- Replies: 11
- Views: 2393
Re: Fostering a lacking departmental interaction
So what do you think of this idea? I like it. I like it a lot. Encourages botanists to actually use the biogenerator, which is a very cool concept. Encourages trade instead of theft. I'd like to tack on that Science needs its DA points back, so it has to run about to other departments, interact wit...
- Fri Jan 25, 2019 3:36 am
- Forum: Ideas
- Topic: Secborgs for malf AIs
- Replies: 22
- Views: 6227
Re: Secborgs for malf AIs
For once, I agree with you. Security borgs don't need to make a return, they were extra stupid when they existed before and they'd be extra stupid if they existed again.oranges wrote:no
- Fri Jan 25, 2019 3:34 am
- Forum: Ideas
- Topic: Some Ideas to make hivemind not such a shitty mode.
- Replies: 49
- Views: 11157
Re: Some Ideas to make hivemind not such a shitty mode.
I think hivemind is an interesting game mode, I just think that the hiveminds themselves are too weak to really have a chance at greentext . agreed. Hiveminds in their current state aren't enough of a threat, in my opinion. Traitors are more likely to cause damage than Hiveminds. 1: Hiveminds no lo...
- Mon Jan 21, 2019 6:51 pm
- Forum: Ideas
- Topic: On Chemistry
- Replies: 66
- Views: 15753
Re: Chemistry is a disease
What's wrong with chemistry is that even without macros, clicking buttons on one screen is not engaging gameplay. The reworks here that oranges are proposing WOULD be engaging gameplay. I don't know if any of you have ever gone out of your way to make some of the chems you can't make with just a ch...
- Mon Jan 21, 2019 6:48 pm
- Forum: Coding
- Topic: codeman for sale
- Replies: 28
- Views: 10220
Re: codeman for sale
finished my last commision and I'm ready for new work, feel free to DM me on discord or post here if you're interested. I'll have a lot of free time the upcoming 3 weeks so I'll get things done fast. Can you look into the ideas in this thread? I don't mind if only some of them make it. tl;dr: give ...
- Mon Jan 21, 2019 10:46 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 677473
Re: Little things you learned that are game changing
Tip of the round told me that if you use 50/50 oxygen/tritium in a collector, radiation can produce research points.
- Mon Jan 21, 2019 10:04 am
- Forum: Ideas
- Topic: On Chemistry
- Replies: 66
- Views: 15753
Re: Chemistry is a disease
You're not, half these people don't even play enough to know chemistry from the hole in their ass. They don't care what anyone actually experiencing the content thinks, they just know better than the playerbase, or to be totally realistic, absolutely anyone that disagrees with them. It's getting pr...
- Sun Jan 20, 2019 8:21 am
- Forum: Ideas
- Topic: Misc. ghost role changes?
- Replies: 41
- Views: 10656
Re: Misc. ghost role changes?
Shrug dude. You can do the exact same thing on the syndie science base.DemonFiren wrote:keyword being your idea of fun
- Sun Jan 20, 2019 8:21 am
- Forum: Ideas
- Topic: Bunch of new genetics powers
- Replies: 23
- Views: 4834
Re: Bunch of new genetics powers
I like a lot of these ideas, keep up the good work. Shock touch is fun, as is EMP touch.
- Sat Jan 19, 2019 2:38 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1062864
Re: ITT: We make shitty suggestions and come up with poor ideas.
Let's nerf literally everything in the game because it killed me.
- Sat Jan 19, 2019 2:36 pm
- Forum: Ideas
- Topic: Misc. ghost role changes?
- Replies: 41
- Views: 10656
Re: Misc. ghost role changes?
>wanting to get rid of solo comms agent of the handful of rounds that I've actually played since that shit was added they were easily the most fun I've had all you need to do is realise SS13 is a roleplaying game and fucking roleplay unless that's too hard for nu/tg/ I'm sorry, but sitting in a cub...
- Sat Jan 19, 2019 2:34 pm
- Forum: Ideas
- Topic: Give borgs damage slowdown
- Replies: 65
- Views: 21363
Re: Give borgs damage slowdown
You said everything I wanted to say and then some.tinodrima7020 wrote:April fools came a little early, huh guys?
I don't know why you want to make borgs essentially fully augmented humans, but with laws and the ability to be killed at any time via console, but alright.
- Sat Jan 19, 2019 2:30 pm
- Forum: Ideas
- Topic: Remove X-ray [poll]
- Replies: 47
- Views: 11992
Re: Remove X-ray [poll]
X-ray is awful, especially combined with telekinesis.
- Sat Jan 19, 2019 2:27 pm
- Forum: Ideas
- Topic: Round length
- Replies: 81
- Views: 22699
Re: Round length
Qbmax32 wrote:The reason rounds on tg tend to last so short is because roleplay is not encouraged and there isn’t enough end game content for each department to keep it interesting
To go along with this, we keep removing and nerfing their endgame content as well.
- Sat Jan 19, 2019 2:26 pm
- Forum: Ideas
- Topic: On Chemistry
- Replies: 66
- Views: 15753
Re: Chemistry is a disease
Am I the only one who doesn't think chemistry is in a bad place right now?
- Thu Jan 17, 2019 1:01 am
- Forum: Ideas
- Topic: Misc. ghost role changes?
- Replies: 41
- Views: 10656
Re: Misc. ghost role changes?
I would like other peoples' opinions on the roles and the changes I've suggested.
- Wed Jan 16, 2019 10:57 pm
- Forum: Ideas
- Topic: Misc. ghost role changes?
- Replies: 41
- Views: 10656
Re: Misc. ghost role changes?
True. I can get rid of that suggestion. Swarmers, too, since they're similar. Sorry for diluting the thread's point.4dplanner wrote:If you're counting slimes, you should probably count rev, nukeop, ninja, blob, sentient disease, and pirates.
- Wed Jan 16, 2019 3:24 am
- Forum: Ideas
- Topic: Misc. ghost role changes?
- Replies: 41
- Views: 10656
Re: Misc. ghost role changes?
They're shit, and it feelsbad when you die and you can only be beach bois, vet, or hermit.PKPenguin321 wrote:>he wants to remove beach bois
get outta here
- Wed Jan 16, 2019 3:00 am
- Forum: Ideas
- Topic: Misc. ghost role changes?
- Replies: 41
- Views: 10656
Misc. ghost role changes?
Out of all the ghost roles: Lifebringers: good. You get to sit around and screw around with botany and bees, great for teaching people / learning the system. I wish they had ways to be proactive about interacting with miners / ashwalkers tho, like some kind of hardsuit. Charlie Station: good. You ge...
- Thu Jan 10, 2019 11:55 pm
- Forum: Coding Feedback
- Topic: Hygiene Removal
- Replies: 254
- Views: 63520
Please remove stench.
It is a pointless and annoying mechanic that makes traitors' jobs way too easy- just wait for your target to shower, then shoot them to death and steal their shit, space the corpse. The mechanic was implemented without changing the maps to better support it, and the green gas clouds are just obnoxio...