Search found 31 matches

by MGP
Sun Sep 15, 2019 4:18 pm
Forum: General Chat
Topic: Votes are in: RP Server Declared winner
Replies: 32
Views: 7607

Re: Votes are in: RP Server Declared winner

High RP on tgstation is like communism: I'm not saying it's not possible, but it's sure never worked on a grand scale Actually I bet everyone has different things in mind when they talk about it too Yes, but the thing you are forgetting is that you are likely going to get people that do not current...
by MGP
Sun Sep 15, 2019 3:16 pm
Forum: General Chat
Topic: Votes are in: RP Server Declared winner
Replies: 32
Views: 7607

Re: Votes are in: RP Server Declared winner

Going to disagree with the last shift bit. There is no continuous line of consciousness unless your character has never died. So if your character has died, they shouldn't really remember anything. But yes, you're probably right Libby, I have not been nearly as cynical about this as I should have. T...
by MGP
Sun Sep 15, 2019 11:23 am
Forum: General Chat
Topic: Serial tiders
Replies: 112
Views: 43632

Re: Serial tiders

As a Sec/Cap main, you either have it in you or you don't. I hypothesize job selection is mediated by personality more than anything else. There are likely correlations between the proportion of hours spent as Security/Captain, and how agreeable a person is. People that are disagreeable are more lik...
by MGP
Sun Sep 15, 2019 11:01 am
Forum: Closed Policy Discussion
Topic: Enforce higher expectations for heads of staff and security roles
Replies: 112
Views: 22604

Re: Enforce higher expectations for heads of staff and security roles

As a Sec/Cap main, you either have it in you or you don't. I hypothesize job selection is mediated by personality more than anything else. There are likely correlations between the proportion of hours spent as Security/Captain, and how agreeable a person is. People that are disagreeable are more lik...
by MGP
Sun Sep 15, 2019 9:30 am
Forum: General Chat
Topic: Votes are in: RP Server Declared winner
Replies: 32
Views: 7607

Re: Votes are in: RP Server Declared winner

Hope you guys can make this work. Neither of the headmin candidates have even said shit like "we are working at it" at a thread that's literally about the thing they promised, so, it was just vote fishing. Dead issue I guess. So long RP server, nobody actually gave a shit honk. Possibly, ...
by MGP
Thu Sep 12, 2019 2:09 am
Forum: General Chat
Topic: Votes are in: RP Server Declared winner
Replies: 32
Views: 7607

Re: Votes are in: RP Server Declared winner

Well, I don't post here often and didn't know what that was until you mentioned it. Someone can move it if they like.
by MGP
Thu Sep 12, 2019 1:31 am
Forum: General Chat
Topic: Votes are in: RP Server Declared winner
Replies: 32
Views: 7607

Votes are in: RP Server Declared winner

Platapin, Terranaut, and Virtual John all campaigned on changing the ever empty Sybil 2 into an RP server. Their cumulative vote value sums to 1924, nearly the same as the two winners combined. Both Hulk and Morto as far as I have seen have remained neutral on this topic in their threads. They shoul...
by MGP
Tue Sep 03, 2019 11:47 pm
Forum: General Chat
Topic: ITT: We post exploitable character weaknesses
Replies: 46
Views: 10742

Re: ITT: We post exploitable character weaknesses

I play as Nick Continent, frequently as Security/Captain. - I am generally trusting of other people, and if you can plausibly lie (especially if there is no evidence) I will 99% of the time trust you and be very lenient. If you lie and I find out though there won't be much mercy afterwards. - The mo...
by MGP
Mon Sep 02, 2019 11:08 pm
Forum: General Chat
Topic: Poll to revert the medical changes.
Replies: 62
Views: 14629

Re: Poll to revert the medical changes.

Most of the players are incredibly stupid, uncreative, soulless, and not notable in any way. They are essentially NPCs. Why should anyone care what the "players" think about anything? This fixation on democracy is one of the most cancerous aspects of /tg/station. Just make oranges the dict...
by MGP
Fri Apr 12, 2019 1:26 am
Forum: Closed Policy Discussion
Topic: What is acceptable in terms of edgy humor?
Replies: 73
Views: 26128

Re: What is acceptable in terms of edgy humor?

I have not seen a good argument as to why obscolene or malkevin were banned. From what I understand, obscolene posted an essay in favor of Tarrant. As for the content of the essay, I can only imagine what it could be as it has been removed and I have not read it. Let's then assume that it was the wo...
by MGP
Fri Mar 15, 2019 7:11 pm
Forum: Roleplaying
Topic: Why is technology so backwards if it's 2557?
Replies: 69
Views: 29977

Re: Why is technology so backwards if it's 2557?

Also one pet peeve I have about overused sci-fi tropes: spacesuits are so bulky for very important reasons as they need many layers of materials to protect against the many dangers of space: pressure, temperature (once you can insulate enough against the cold of space you also need to make sure the...
by MGP
Fri Mar 15, 2019 4:31 am
Forum: Roleplaying
Topic: Why is technology so backwards if it's 2557?
Replies: 69
Views: 29977

Re: Why is technology so backwards if it's 2557?

For some, balance. For others, lack of coders who care about immersion and roleplaying. The "budget cuts" meme makes no sense. Nanotrasen and the Syndicate are in a hyper competitive environment, a state of protracted total war. Cutting the budget to your ultra secret research station unde...
by MGP
Wed Feb 27, 2019 4:46 am
Forum: Resolved Appeals
Topic: [Elyina] Isy232 - Killed the AI For Starting A Manhunt On Me
Replies: 4
Views: 1995

Re: [Elyina] Isy232 - Killed the AI For Starting A Manhunt On Me

I was the AI. I talked to Elyina like twenty minutes after the ban was placed and (s)he removed it. Also this was on Bagil not Sybil. Give thanks to your GOD. Oh looks like they ban valided you anyway nevermind.
by MGP
Sun Feb 24, 2019 8:05 pm
Forum: Successful Complaints
Topic: Darkgenerallord - first 42 seconds abuse
Replies: 13
Views: 8472

Re: Darkgenerallord - first 60 seconds abuse

A minor correction, it was not two minutes of the round starting. The logs start with the lobby. [2019-02-24 02:32:51.558] GAME: 02:32:51.558] GAME: PME/(Nick Continent) Client PME/(Nick Continent) has taken ownership of mob (/mob/living/carbon/human) (Captain's Quarters (123, 140, 2)) [2019-02-24 0...
by MGP
Sun Feb 24, 2019 7:14 am
Forum: Successful Complaints
Topic: Darkgenerallord - first 42 seconds abuse
Replies: 13
Views: 8472

Re: Darkgenerallord - first 60 seconds abuse

Didn't do anything it happened in the first 60 seconds of the round and the only thing I did was submit a station name (which was accepted) I turned orange like five seconds after that and you know how long it takes to view vars, scroll down and find the reagent, and then type how much you want in. ...
by MGP
Sun Feb 24, 2019 3:30 am
Forum: Successful Complaints
Topic: Darkgenerallord - first 42 seconds abuse
Replies: 13
Views: 8472

Re: Darkgenerallord - first 60 seconds abuse

The last time it happened it was Wubli and someone else turning me black at round start. I have to clarify it was not me . I just laughed at you because you announced "have a good day unless you're black or a lizard", then another admin turned you black and you got absolutely upset and ju...
by MGP
Sun Feb 24, 2019 3:08 am
Forum: Successful Complaints
Topic: Darkgenerallord - first 42 seconds abuse
Replies: 13
Views: 8472

Darkgenerallord - first 42 seconds abuse

Byond account and character name: PME/Nick Continent Admin: Darkgenerallord Time and Server incident occurred: 2019-23-02 Basil ROUND ID HERE: 102453 Detailed summary: I spawn in as the Captain on a revolution round. Within the first 60 seconds of the round starting, an admin injects me with 999 uni...
by MGP
Sat Feb 23, 2019 7:50 am
Forum: Ideas
Topic: Make it so you can't put C4 onto a bomb.
Replies: 17
Views: 4099

Re: Make it so you can't put C4 onto a bomb.

>Spend almost all of your TC
>For one hole, that will just be fixed in a few minutes by the guaranteed Engie-borg.
by MGP
Fri Feb 22, 2019 12:19 am
Forum: Ideas
Topic: Make borg v borg combat less lame
Replies: 16
Views: 3644

Re: Make borg v borg combat less lame

Borgs very infrequently fight one another, it's a non issue. Try focus on improving the combat that happens 99% of the time rather than the 1%.
by MGP
Thu Feb 21, 2019 11:24 pm
Forum: Ideas
Topic: Make borg v borg combat less lame
Replies: 16
Views: 3644

Re: Make borg v borg combat less lame

The combat for the entire game sucks. Not just borgs.

>Stun
>Cuff
>They die
by MGP
Wed Feb 20, 2019 10:18 pm
Forum: Ideas
Topic: Game Mode - Invasion
Replies: 15
Views: 4584

Re: Game Mode - Invasion

I think Lifeweb is a great game and better than SS13 in almost all respects, but I first heard an idea like this on a /vg/ thread a year or so before Lifeweb even existed. True, it is inspired by Crusade, by this idea has been floating around for a while.
by MGP
Mon Feb 18, 2019 12:08 am
Forum: Ideas
Topic: Game Mode - Invasion
Replies: 15
Views: 4584

Re: Game Mode - Invasion

How much syndicate gear will the syndies have available? Certainly not the amount that regular nuke ops get. An armory staffed with ebows instead of tasers. A few e-shields instead of riot shields. A few bulldogs over riots. Red syndicate hardsuits instead of Security Hardsuits. Regular red and gre...
by MGP
Fri Feb 15, 2019 8:46 pm
Forum: Ideas
Topic: Game Mode - Cabals
Replies: 4
Views: 1156

Re: Game Mode - Cabals

I myself could code this game mode, it wouldn't require much effort. I disagree that they should be some sort of antag that runs with traitors. With three cabals you have 9 antagonists. With four you have twelve. Just because they don't have any special traitor items doesn't mean that they aren't de...
by MGP
Wed Feb 13, 2019 11:48 pm
Forum: Ideas
Topic: Game Mode - Invasion
Replies: 15
Views: 4584

Re: Game Mode Idea

If you read the original post, the Syndies are given the option of either choosing to hold out for reinforcements or nuking SS13, so it's not actually an issue if they abandon ship. The only people that should not be abandoning ship are the Syndicate leaders, who must stay on station to hold things ...
by MGP
Wed Feb 13, 2019 5:43 am
Forum: Ideas
Topic: Game Mode - Invasion
Replies: 15
Views: 4584

Re: Game Mode Idea

Probably just mass spawning in a bunch of Syndicate NPCs who we can just pretend are about as competent as the players. It's a loss because at that point there is no way NT can deal with the threat without investing massive amounts of resources. The attempt to snip the problem in the bud has failed,...
by MGP
Wed Feb 13, 2019 5:41 am
Forum: Ideas
Topic: Game Mode - Cabals
Replies: 4
Views: 1156

Game Mode - Cabals

Rework of Gang into Cabals. Functionally, a more interesting extended round. It's time for some scheming. - 3 to 4 Cabals on station. - Each Cabal leader spawns with one conversion pen. - Conversion pen has two uses and after that it disintegrates. - The two players who were converted are now a memb...
by MGP
Tue Feb 12, 2019 11:22 pm
Forum: Ideas
Topic: Game Mode - Invasion
Replies: 15
Views: 4584

Game Mode - Invasion

I have ideas for game modes. They'll never be implemented, but maybe someone will be inspired by what I've written here and implement the concept in another way. For this reason the details are vague. I do think this is a new form of game mode however. Invasion [name in progress] - NT has detected r...
by MGP
Mon Jan 28, 2019 10:43 am
Forum: Ideas
Topic: New health system needs ideas for traumas and their interactions
Replies: 42
Views: 13736

Re: New health system needs ideas for traumas and their interactions

Sure, this is a good idea. Minor Brute Trauma : Minor slowdown of use of limb, slight impact of performance on that organ/body part. For example if the hand is effected, takes a bit longer to pick something up or to use an item in your hand. Maybe able to be easily slept off in lying in a bed if no ...
by MGP
Mon Jan 28, 2019 2:53 am
Forum: Ideas
Topic: Round length
Replies: 81
Views: 22345

Re: Round length

Remove the destructive potential and you have a bunch of idiots just walking around doing nothing, getting bored, unable to burn their own hands on the stove, and waiting for traitors to spice their lives up... When I talk about removing destructive potential, I made it clear that I was not talking...
by MGP
Sun Jan 27, 2019 9:42 pm
Forum: Ideas
Topic: Round length
Replies: 81
Views: 22345

Re: Round length

To finish off my previous post. RP Despite what Goof says, a higher standard for RP actually does result in longer round times. RP should not be enforced from an administrative perspective, but elements should be added or removed from the game to encourage stronger roleplaying. What makes SS13 speci...
by MGP
Sun Jan 27, 2019 2:05 pm
Forum: Ideas
Topic: Round length
Replies: 81
Views: 22345

Re: Round length

I don't disagree with the idea that rounds should be longer than they currently are but introducing an arbitrary minimum round length is not the way to handle things. The shuttle is always called when it is for a reason, either for IC or OOC reasons. Making it so that the round has to be at least fo...