Search found 237 matches
- Mon Dec 28, 2015 11:50 am
- Forum: Coding Feedback
- Topic: Witchcraft
- Replies: 19
- Views: 5051
Re: Witchcraft
How about retheming wizards to psychers or something? Mah immersions.
- Mon Dec 28, 2015 11:48 am
- Forum: Ideas
- Topic: Cyberpunk shit
- Replies: 10
- Views: 2839
Re: Cyberpunk shit
Cyberspace. Next big leap for SS13.
Also, custom borgs. Any kind of presets are bad and too limiting for borgs. Waste of potential.
Also, custom borgs. Any kind of presets are bad and too limiting for borgs. Waste of potential.
- Sat Nov 28, 2015 3:26 pm
- Forum: Ideas
- Topic: Give xenobio actual aliums
- Replies: 25
- Views: 7142
Re: Give xenobio actual aliums
They will. They also gain the emote ability.DemonFiren wrote:Only if this strain is capable of wearing aprons.
- Sat Nov 28, 2015 1:35 pm
- Forum: Ideas
- Topic: Give xenobio actual aliums
- Replies: 25
- Views: 7142
Re: Give xenobio actual aliums
Making it so Science creates a new strain of Xenomorph which has no evolve capabilities (Alien Isolation style) seems fine as a endgame for Xenobiology. It removes the thing which breaks it while still giving you a deadly Xenomorph.
- Fri Nov 27, 2015 11:56 am
- Forum: Ideas
- Topic: Remove the common channel from headsets
- Replies: 61
- Views: 16842
Re: Remove the common channel from headsets
Make it so stunned people can't use their headset if its not already enabled.
- Tue Nov 24, 2015 9:24 pm
- Forum: Coding Feedback
- Topic: Changeling Overhaul
- Replies: 33
- Views: 8465
Re: Changeling Overhaul
This sounds great, making it more truthfull to the Thing. The oldlings really were something to be afraid of and caused wide paranoia, we really need that fear back and I think this is a right step in the good direction for that.
- Mon Nov 23, 2015 6:11 pm
- Forum: Coding
- Topic: Good Things To Port
- Replies: 106
- Views: 28751
Re: Good Things To Port
VR WORLD A THOUSAND TIMES VR WORLD FUCKING MARIO KART AND SHIT ADD IN EMAG FUNCTIONS TO TRAP PEOPLE IN THE VR MACHINE UNLESS THEY CLEAR AN EXTREMELY DIFFICULT CHALLENGE IN THE VR WORLD VR should be included but in a Netrunner kind of way. Not in the way Goon currently has it. Hacking computers need...
- Sun Nov 22, 2015 11:14 pm
- Forum: General Chat
- Topic: SS13 remakes thread
- Replies: 54
- Views: 21144
Re: SS13 remakes thread
Ion is heavilly inspired by SS13, but little info yet. Apparantly a big team is working on it.
- Sun Sep 20, 2015 6:22 pm
- Forum: Video Games
- Topic: What are you nerds playing?
- Replies: 3344
- Views: 930530
Re: What are you faggots playing?
No More Room in Hell for Steam is quite good. It started as a Half-Life 2 Mod but is now totally free to play at Steam. It basicly making you experience the old zombie movies again, they actually managed to make slow zombies scary again. Cooperative game with up to eight humans, winning is really ha...
- Sat Sep 19, 2015 12:32 pm
- Forum: Ideas
- Topic: Remake Changeling into Shapeshifter
- Replies: 6
- Views: 2348
Re: Remake Changeling into Shapeshifter
Make it into The Thing or Mush or something. That way:
* People aren't taken out of the round anymore.
* It instills fear and paranoia, as no one can be trusted. You know, the entire goal of the antag which doesn't exist anymore. Freezing Spiderbreeders aren't scary.
* People aren't taken out of the round anymore.
* It instills fear and paranoia, as no one can be trusted. You know, the entire goal of the antag which doesn't exist anymore. Freezing Spiderbreeders aren't scary.
- Sat Sep 12, 2015 11:02 am
- Forum: Video Games
- Topic: So Centration is dead (again)
- Replies: 16
- Views: 6013
Re: So Centration is dead (again)
ITS OVER SS13 IS FIIIIINIIIISHED So what about the other 4 or 5 remake projects? Are there any remakes that are even still running at this point? I thought everything had packed in and gone home near enough. Ion. By the creator of Dayz, he has stated he was heavilly inspired by SS13 with Ion. Appar...
- Fri Sep 11, 2015 8:32 pm
- Forum: Ideas
- Topic: [POLL] Map rotation
- Replies: 87
- Views: 38573
Re: [POLL] Map rotation
Some map rotation would be good, personally would be in favor of a ingame poll however randomising it also sounds good. We could even have the maps depend on population size, so a low population would give Ministation or another small station etc. As for Metastation, I really used to like it and its...
- Fri Sep 11, 2015 8:23 pm
- Forum: Ideas
- Topic: Atmo: Lag Edition
- Replies: 49
- Views: 12099
Re: Atmo: Lag Edition
This game started out as a Atmospheric Simulator, cutting that feature is a no-no from me. Traditions and stuff. Also the fact that we're in space, in fact I'd support a more deadly atmos system.
Re: Thingu
That is the annoying thing. Changeling can be made to be more like the movie, fixing problems currently existing with Changeling, yet coders don't seem to realise it. It would change it into a convert-light gamemode where another option is to go loud. The game Mush has it covered really well, if any...
- Sat Sep 05, 2015 5:23 pm
- Forum: Coding Feedback
- Topic: P L U M B I N G (no longer in development)
- Replies: 37
- Views: 9250
Re: P L U M B I N G
Sounds great. Hopefully this means we get to drown some people in a bolted room slowly flooding with water.
- Sat Sep 05, 2015 5:16 pm
- Forum: Coding Feedback
- Topic: Remove sec borg
- Replies: 39
- Views: 10410
Re: Remove sec borg
you mean so each borg will take a meta-optimal module that allows them to validhunt and repair stuff like an engieborg? I've made a large suggestion on this before. Essentially you would need to install the modules by inserting the actual items. So if you want a secborg you would need to install an...
- Sat Sep 05, 2015 3:59 pm
- Forum: Coding Feedback
- Topic: Remove sec borg
- Replies: 39
- Views: 10410
Re: Remove sec borg
Just rework the way borgs work. Make them module based so each borg can be a custom unit.
- Mon Aug 03, 2015 10:23 pm
- Forum: Ideas
- Topic: Xeno enhancement project, X.E.P.
- Replies: 34
- Views: 11270
Re: Xeno enhancement project, X.E.P.
Didn't WJohnson created loads of sprites for a Xeno system where they would benefit the station? Like collars which controls them and makes it so they can't attack. Ofcourse like all things it could be sabotaged.
- Thu Jul 16, 2015 10:15 am
- Forum: Ideas
- Topic: Abductors as a job
- Replies: 19
- Views: 4870
Re: Abductors as a job
Don't make it guaranteed but adding a chance of them starting out at roundstart would be interesting. Would add some paranoia.
- Wed Jul 15, 2015 11:44 am
- Forum: Coding Feedback
- Topic: Transform Sting
- Replies: 25
- Views: 5816
Re: Transform Sting
Personally I would change the Changelings into "Things" from the movies. Really seems ironical to me that the issues we have with Changelings (taking people out of the round/being useless) don't apply to the movie but do apply here. Basicly I would essentially combine Revolution and Chang...
- Tue Jul 14, 2015 10:40 am
- Forum: Coding Feedback
- Topic: Blob Spores
- Replies: 20
- Views: 5307
Re: Blob Spores
Maybe make them spawn a Blob tile if they die instead? Should also be a less demanding process.
- Mon Jul 13, 2015 6:58 pm
- Forum: Coding Feedback
- Topic: Transform Sting
- Replies: 25
- Views: 5816
Re: Transform Sting
Personally I would change the Changelings into "Things" from the movies. Really seems ironical to me that the issues we have with Changelings (taking people out of the round/being useless) don't apply to the movie but do apply here. Basicly I would essentially combine Revolution and Change...
- Mon Jul 13, 2015 6:40 pm
- Forum: Coding Feedback
- Topic: Buff Wizard Phylactery Artifact?
- Replies: 16
- Views: 5075
Buff Wizard Phylactery Artifact?
This artifact allows the wizard to combine his soul with an item (once he is on the station!), he can then respawn at that station when he is killed. However currently if the body is gibbed he wont respawn. This becomes a problem because after the first death it takes four minutes which only keeps i...
- Sun Jul 12, 2015 8:48 am
- Forum: Closed Policy Discussion
- Topic: Releasing N2O as an Asimov Silicon
- Replies: 36
- Views: 8667
Re: Releasing N2O as an Asimov Silicon
Make it so it doesn't have visuals anymore. Would make it usefull for such uses.invisty wrote:N2O is one of the more entertaining game mechanics, being an area denial tool and all. It'd be nice to see it have more applications than the valid/banned binary that it currently is.
- Wed Jul 08, 2015 5:07 pm
- Forum: Spriting and Mapping
- Topic: Boxstation General Feedback
- Replies: 322
- Views: 92742
Re: Boxstation General Feedback
That Freezer in maintanance to the top-right of Toxins is not connected to the local pipes. The Heater is though.
- Tue Jul 07, 2015 11:14 pm
- Forum: Ideas
- Topic: New Syndicate Bundles
- Replies: 4
- Views: 1579
New Syndicate Bundles
Would be really nice to have more randomness and options available for players. Which sets do you think should definately get included?
- Tue Jul 07, 2015 9:50 pm
- Forum: Ideas
- Topic: New Identity for traitors.
- Replies: 24
- Views: 6486
Re: New Identity for traitors.
Sounds good, anything to promote stealthy play. I used to use my parapen and voice gas mask to kill and replace people, however it seems that is no longer possible.
- Thu Jul 02, 2015 9:44 pm
- Forum: Ideas
- Topic: An increase in traitor TC
- Replies: 18
- Views: 4488
Re: An increase in traitor TC
I think the better approach would be buffing antag weapons, as opposed to letting people have more of them.
- Fri Jun 26, 2015 6:27 pm
- Forum: Coding Feedback
- Topic: Sleepypens suck massive cock
- Replies: 34
- Views: 9189
Re: Sleepypens suck massive cock
I'd be all for reducing the time as much as possible but I don't believe some coders would approve. Removing the message that you're getting injected is absolutely needed though. Otherwise all aspects of stealth are removed, same with the mute.
- Fri Jun 26, 2015 10:13 am
- Forum: Video Games
- Topic: Dota 2 Custom Games (like in WC3)
- Replies: 3
- Views: 1565
Re: Dota 2 Custom Games (like in WC3)
Tree Tag is where its at, provided they fix the random crashes.
- Fri Jun 26, 2015 9:36 am
- Forum: Coding Feedback
- Topic: Sleepypens suck massive cock
- Replies: 34
- Views: 9189
Re: Sleepypens suck massive cock
Just return a nerfed version of the old parapen, with the following conditions:
- Not instant. Takes a while for its effect to occur. (30 seconds?)
- Gives no message to the target.
- Complete paralysis.
- Single use only.
- Not instant. Takes a while for its effect to occur. (30 seconds?)
- Gives no message to the target.
- Complete paralysis.
- Single use only.
- Thu Jun 25, 2015 2:46 pm
- Forum: Coding Feedback
- Topic: Sleepypens suck massive cock
- Replies: 34
- Views: 9189
Re: Sleepypens suck massive cock
Just return the oldpen and oldling, undo these hug-box changes. Make antags scary again.
- Wed Jun 24, 2015 1:09 pm
- Forum: Coding
- Topic: Good Things To Port
- Replies: 106
- Views: 28751
Re: Good Things To Port
Goon's Changeling, and some of their Traitor Items.
- Wed Jun 17, 2015 5:20 pm
- Forum: Coding Feedback
- Topic: New Lizard Sprites
- Replies: 19
- Views: 5506
Re: New Lizard Sprites
Rather see all alien species removed, liked it more when the crew was still fully human.
- Wed Jun 17, 2015 5:19 pm
- Forum: Video Games
- Topic: ION: SS13 themed or just a reference?
- Replies: 47
- Views: 12520
Re: ION: SS13 themed or just a reference?
Seems like he is perfect for the role, being a SS13 fan. As for the content shown it definately has the right vibes, at the end as well that clearly shows that death isn't an issue with clones being around. Also seems to immply the world is connected. Maybe it will be along the lines of people being...
- Sun Apr 19, 2015 4:38 pm
- Forum: General Chat
- Topic: What would you do if you were our Dictator?
- Replies: 51
- Views: 17238
Re: What would you do if you were our Dictator?
Remove the hug-box! Would make some serious changes to damage, if you wear no armor then a crowbar to the head wont require 10+ hits to kill you.
- Wed Apr 15, 2015 4:40 pm
- Forum: Ideas
- Topic: New Antagonist Idea: Parasite
- Replies: 17
- Views: 4996
Re: New Antagonist Idea: Parasite
Shouldn't that mean a gamemode like this becomes easier? (Porting stuff)Microscopics wrote:All for this. I hope that bs12's borer mini-antag is indeed implemented.
- Wed Apr 08, 2015 3:45 pm
- Forum: Ideas
- Topic: Gunsmithing; And how it works
- Replies: 93
- Views: 28022
Re: Gunsmithing; And how it works
What is expected to come from this if it does get coded and put in? The majority of those contributing to the thread have made it clear that they think guns should still be kept under the control of security but what is the point of replacing the lawyer with a gun workshop? What gameplay purpose do...
- Wed Apr 08, 2015 2:47 pm
- Forum: Coding
- Topic: [Cheridan] ban on github
- Replies: 46
- Views: 15188
Re: [Cheridan] ban on github
It should still be discussed though. Stungloves as perhaps a traitor item or some other workaround could be good.
Re: Torture!
You could make them force the text at "notes" in some way.
- Mon Apr 06, 2015 2:14 pm
- Forum: Coding Feedback
- Topic: "Removes stunprods, cablecuffs, spears"
- Replies: 81
- Views: 17551
Re: "Removes stunprods, cablecuffs, spears"
And some people actually don't believe the hug-box is real, just look at how the game used to be. You should feel horrible for even thinking of a change like this.
- Sat Apr 04, 2015 5:17 pm
- Forum: Ideas
- Topic: Lings lose all their stings, now have these new abilities.
- Replies: 10
- Views: 3569
Re: Lings lose all their stings, now have these new abilitie
Remove them, no need to let them suffer any more. le "improve by remove" remove ling meme Xd different kind of damage from punching sounds really interesting actually, like you can toggle from smacking people to burning to toxins (and oxygen but why) would be an interesting counterplay to...
- Sat Apr 04, 2015 12:08 pm
- Forum: Ideas
- Topic: Remove roundstart asssitant
- Replies: 22
- Views: 5535
Re: Remove roundstart asssitant
I'd like to see less jobs with more stuff to do actually. However removing assistant isn't good for anything, if someone doesn't want any obligations on stuff to do just let them be an assistant. Let security deal with them if they cross the line so their shift also doesn't become boring.
- Thu Apr 02, 2015 1:17 pm
- Forum: Ideas
- Topic: More AI UI Buttons
- Replies: 6
- Views: 2215
Re: More AI UI Buttons
Robotics console would be nice to have as well, and some other consoles.
- Thu Apr 02, 2015 1:16 pm
- Forum: Ideas
- Topic: Lings lose all their stings, now have these new abilities.
- Replies: 10
- Views: 3569
Re: Lings lose all their stings, now have these new abilitie
Remove them, no need to let them suffer any more.
- Thu Apr 02, 2015 1:12 pm
- Forum: Ideas
- Topic: [Poll]Maintenance Z-level
- Replies: 15
- Views: 4329
Re: [Poll]Maintenance Z-level
How about putting the engine in the maintanance Z-Level to make it more usefull? Atmos as well perhaps if possible. And the current maintanance should be kept with the ladders in maintanance to get to a lower maintanance. Having a vent system would be most ideal and amazing. In that case if you try ...
- Wed Apr 01, 2015 10:50 am
- Forum: Ideas
- Topic: Have Kudzu grow through vents
- Replies: 22
- Views: 5302
Re: Have Kudzu grow through vents
This sounds amazing, we need this!Incoming wrote:The only real problem with vent z-level is that lings/xenos could camp up (down?) there in near absolute safety.
- Tue Mar 31, 2015 8:51 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3775
- Views: 1031455
Re: Minor Suggestions
give each alarm a unique id that you have to read off it that way you can't immediately suck air out of the captain's office, but if R&D flood toxins you can ask a scientist to tell you the ID and then suction it remotely Not sure why that would be needed, would ruin the point of it as you stil...
- Tue Mar 31, 2015 8:25 pm
- Forum: Spriting and Mapping
- Topic: Boxstation General Feedback
- Replies: 322
- Views: 92742
Re: Boxstation General Feedback
Ah that would explain it. Also can't interact with overload circuit in certain areas like Gravity Generator for example.Gun Hog wrote:No. Several machines are bugged for the AI. It is a part of the code that prevents an AI interacting with things it cannot see on camera.
- Tue Mar 31, 2015 7:04 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3775
- Views: 1031455
Re: Minor Suggestions
Indeed, but currently the only way to fool around with them is being a AI. Good luck getting to Air Alarms as a Atmos Tech.