Search found 188 matches
- Mon Dec 21, 2020 3:18 pm
- Forum: Resolved Appeals
- Topic: [Shad0k] Uomo91 - Very low-IQ enforcement of silicon rules.
- Replies: 25
- Views: 6716
Re: [Shad0k] Uomo91 - Very low-IQ enforcement of silicon rules.
Killing “kat green” because they’re always a cat person is metagaming by the very definition. This post isn’t meant to defend or condemn anyone in this thread but going down the road of “well we have to view both sides and everyone always thinks you’re a cat person” is using OOC information in a cu...
- Sat Dec 19, 2020 5:10 am
- Forum: Resolved Appeals
- Topic: [Shad0k] Uomo91 - Very low-IQ enforcement of silicon rules.
- Replies: 25
- Views: 6716
- Thu Dec 17, 2020 9:45 pm
- Forum: Ideas
- Topic: Add a config option to disable common radio
- Replies: 7
- Views: 1811
Re: Add a config option to disable common radio
The breaking in period would be insane but I like the idea of this. Maybe it'd even lead to people remembering holopads are a thing. Would you want wall mounted intercoms to still function as common radio? Provided headsets do not have that frequency (I suppose the AI could still hear it? And the wa...
- Thu Dec 17, 2020 7:52 pm
- Forum: Resolved Appeals
- Topic: [Shad0k] Uomo91 - Very low-IQ enforcement of silicon rules.
- Replies: 25
- Views: 6716
Re: [Shad0k] Uomo91 - Very low-IQ enforcement of silicon rules.
Thank you for your valueless speculation on the thoughts and motives of another player from a round which you were not even part of, Can I just nicely ask you to fuck right off with that defensive bullshit. Decisions take into account both the actual truth of the situation, and the situation as und...
- Thu Dec 17, 2020 7:48 pm
- Forum: Resolved Appeals
- Topic: [Shad0k] Uomo91 - Very low-IQ enforcement of silicon rules.
- Replies: 25
- Views: 6716
Re: [Shad0k] Uomo91 - Very low-IQ enforcement of silicon rules.
Your button pressing is not my problem or fault, and I didn't even know this happened (I just saw drop pods of braindead felinid mobs being dropped a couple times) so I think you're really reaching if you want to suggest the AI knew this either and factored it in to their excellent decision making....
- Thu Dec 17, 2020 1:34 am
- Forum: Resolved Appeals
- Topic: [Shad0k] Uomo91 - Very low-IQ enforcement of silicon rules.
- Replies: 25
- Views: 6716
Re: [Shad0k] Uomo91 - Very low-IQ enforcement of silicon rules.
Thank you for your valueless speculation on the thoughts and motives of another player from a round which you were not even part of, Can I just nicely ask you to fuck right off with that defensive bullshit. Decisions take into account both the actual truth of the situation, and the situation as und...
- Thu Dec 17, 2020 12:48 am
- Forum: Resolved Appeals
- Topic: [Shad0k] Uomo91 - Very low-IQ enforcement of silicon rules.
- Replies: 25
- Views: 6716
Re: [Shad0k] Uomo91 - Very low-IQ enforcement of silicon rules.
I need to get this out of the way first: I doubt even the most experienced AI players use the records to check if a cat is an actual cat or if they're being banbaited. Notice how I mentioned banbaiting once in the entire conversation. I used the most extreme case as an example . I wasn't implying a...
- Wed Dec 16, 2020 7:01 pm
- Forum: Player's Club
- Topic: Cat Ears Peanut
- Replies: 109
- Views: 16542
Re: Cat Ears Peanut
Uomo91 should be ashamed of himself for opening this complaint. I might have a shred of empathy for him if he didnt title the complaint "My admin was stupid new ruling plz". Admin Complaints are not ban requests, I know this, and you know that I know this. Explain to me what point of Admi...
- Wed Dec 16, 2020 5:16 pm
- Forum: Resolved Appeals
- Topic: [Shad0k] Uomo91 - Very low-IQ enforcement of silicon rules.
- Replies: 25
- Views: 6716
Re: [Shad0k] Uomo91 - Very low-IQ enforcement of silicon rules.
Could you clarify what the complaint is for, is it the ruling or did you not think they looked into it enough or what? Should probably answer this carefully considering if you’re going to say you don’t like the ruling AND the approach because the guy didn’t get banned on a situation you have growin...
- Wed Dec 16, 2020 1:10 pm
- Forum: Player's Club
- Topic: Cat Ears Peanut
- Replies: 109
- Views: 16542
Re: Cat Ears Peanut
It is currently real paranoid schitzophrenic hours. Person who spent a bunch of time logdiving rounds they were not involved in, over a complaint from a round they were also not involved in, and invents precedent about character knowledge being separate from player knowledge of past rounds calls ot...
- Wed Dec 16, 2020 1:06 pm
- Forum: Player's Club
- Topic: Cat Ears Peanut
- Replies: 109
- Views: 16542
Re: Cat Ears Peanut
It is currently real paranoid schitzophrenic hours. Person who spent a bunch of time logdiving rounds they were not involved in, over a complaint from a round they were also not involved in, and invents precedent about character knowledge being separate from player knowledge of past rounds calls ot...
- Wed Dec 16, 2020 12:32 pm
- Forum: Resolved Appeals
- Topic: [Shad0k] Uomo91 - Very low-IQ enforcement of silicon rules.
- Replies: 25
- Views: 6716
Re: [Shad0k] Uomo91 - Very low-IQ enforcement of silicon rules.
It's worth noting that Kat Green is Uomo's regularly used static felinid character . The events occurred on the sixth round Uomo played as Kat Green that day, presumably playing as a felinid with the exact same appearance on every one of these previous rounds. Given that Uomo has played hundreds of...
- Wed Dec 16, 2020 10:47 am
- Forum: Resolved Appeals
- Topic: [Shad0k] Uomo91 - Very low-IQ enforcement of silicon rules.
- Replies: 25
- Views: 6716
Re: [Shad0k] Uomo91 - Very low-IQ enforcement of silicon rules.
It's worth noting that Kat Green is Uomo's regularly used static felinid character . The events occurred on the sixth round Uomo played as Kat Green that day, presumably playing as a felinid with the exact same appearance on every one of these previous rounds. Given that Uomo has played hundreds of...
- Tue Dec 15, 2020 7:22 pm
- Forum: Resolved Appeals
- Topic: [Shad0k] Uomo91 - Very low-IQ enforcement of silicon rules.
- Replies: 25
- Views: 6716
[Shad0k] Uomo91 - Very low-IQ enforcement of silicon rules.
When and where this incident occurred: round 152230 on Terry. Byond account and character name OR Discord name: Uomo91 Admin: shad0k I started the round as Captain. Around 15-20 minutes in I walked into upload, uploaded a dumb and harmless law, to which the AI responded by immediately setting the tu...
- Mon Dec 14, 2020 10:57 pm
- Forum: Ideas
- Topic: Traitor lite
- Replies: 14
- Views: 2905
Re: Traitor lite
This succinctly describes how a fair amount of the playerbase already behaves.XivilaiAnaxes wrote:My idea is what if we added a more minor form of traitor where basically the goal is to be as much of a dickhead in your job as possible without killing people.
- Sat Oct 31, 2020 3:04 pm
- Forum: Closed Policy Discussion
- Topic: Dynamic Team and solo antags.
- Replies: 18
- Views: 5852
Re: Dynamic Team and solo antags.
I was under the impression this was already server-wide policy for everybody; no willingly converting to team antagonists.
Is the current position that rule 4 overrides the above?
Is the current position that rule 4 overrides the above?
- Mon Oct 26, 2020 2:52 pm
- Forum: Closed Policy Discussion
- Topic: MRP: Remove murderbone pass from hijack traitors.
- Replies: 58
- Views: 11981
Re: MRP: Remove murderbone pass from hijack traitors.
I have no idea how people have convinced themselves that taking the ruleset back in the direction of the LRP rules, of which necessitated the creation of Manuel to begin with, is going to lead to any end result other than TG having a fourth LRP server. Personally I have no idea how people have conv...
- Mon Oct 26, 2020 4:43 am
- Forum: Closed Policy Discussion
- Topic: MRP: Remove murderbone pass from hijack traitors.
- Replies: 58
- Views: 11981
Re: MRP: Remove murderbone pass from hijack traitors.
I have no idea how people have convinced themselves that taking the ruleset back in the direction of the LRP rules, of which necessitated the creation of Manuel to begin with, is going to lead to any end result other than TG having a fourth LRP server. Personally I have no idea how people have conv...
- Tue Oct 20, 2020 7:38 pm
- Forum: Closed Policy Discussion
- Topic: MRP: Remove murderbone pass from hijack traitors.
- Replies: 58
- Views: 11981
Re: MRP: Remove murderbone pass from hijack traitors.
The one where you ignored the majority of the post, quoted a tiny portion and argued against a point nobody here was trying to make? TFW somebody starts a post talking about "strawmen" then proceeds to passionately present one in the next sentence. Holy smokes. Yeah, no. I'm hardly respon...
- Tue Oct 20, 2020 6:26 pm
- Forum: Closed Policy Discussion
- Topic: MRP: Remove murderbone pass from hijack traitors.
- Replies: 58
- Views: 11981
Re: MRP: Remove murderbone pass from hijack traitors.
Tell me more about the amazing roleplay AnTaG FrEeDoM will facilitate You're in luck. I made a post answering this very question just above yours. The one where you ignored the majority of the post, quoted a tiny portion and argued against a point nobody here was trying to make? TFW somebody starts...
- Tue Oct 20, 2020 6:00 pm
- Forum: Closed Policy Discussion
- Topic: MRP: Remove murderbone pass from hijack traitors.
- Replies: 58
- Views: 11981
Re: MRP: Remove murderbone pass from hijack traitors.
Manuel is drifting away from its original purpose. It's supposed to be the MRP server, not the hugbox server. Why did it launch with and still presently has a rule against murderbone? You're conflating purpose with purported means to an end. The people who dictated Manuel's original purpose put tha...
- Sat Oct 17, 2020 7:32 am
- Forum: Closed Policy Discussion
- Topic: MRP: Remove murderbone pass from hijack traitors.
- Replies: 58
- Views: 11981
Re: MRP: Remove murderbone pass from hijack traitors.
Why did it launch with and still presently has a rule against murderbone?Farquaar wrote:Manuel is drifting away from its original purpose. It's supposed to be the MRP server, not the hugbox server.
- Sat Oct 17, 2020 5:29 am
- Forum: Closed Policy Discussion
- Topic: MRP: Remove murderbone pass from hijack traitors.
- Replies: 58
- Views: 11981
Re: MRP: Remove murderbone pass from hijack traitors.
11 rounds played on Manuel.iksyp wrote:the fact that you main assistant and act like your opinion matters makes me chuckleannoyinggreencatgirl wrote:Four rounds played on Manuel.
Also pretty sure the majority of my hours on MRP are sec but cool story.
- Sat Oct 17, 2020 4:06 am
- Forum: Closed Policy Discussion
- Topic: MRP: Remove murderbone pass from hijack traitors.
- Replies: 58
- Views: 11981
Re: MRP: Remove murderbone pass from hijack traitors.
They should be allowed to kill people in direct pursuit of disallowing them to get on the shuttle when it docks or shortly before, and not use getting hijack objective to act as a traitor as one would on LRP. and here i thought shitposts were not allowed in policy discussion Four rounds played on M...
- Fri Oct 16, 2020 8:01 am
- Forum: General Chat
- Topic: most based moment you remember from tgstation
- Replies: 10
- Views: 3677
Re: most based moment you remember from tgstation
One round I was sec or a lawyer, can't remember which, and a clown sued himself. He made a bunch of clones of himself and dressed them all up in clown garb and ran a court case with himself as judge, defense, prosecution, and bailiff by rearranging his clones every time he wanted to talk. I ahelped ...
- Wed Sep 30, 2020 3:29 am
- Forum: Roleplaying
- Topic: In Defence of Racist Prickery
- Replies: 71
- Views: 28951
Re: In Defence of Racist Prickery
2. Aliens are targets of racism by a human majority, are treated like second-class citizens, and are forbidden from entering positions of power. This is a reach based on the fact that NT won't let aliens be heads. If a governmental or corporate entity explicitly refuses to allow anyone but a specif...
- Thu Sep 24, 2020 3:15 am
- Forum: Closed Policy Discussion
- Topic: Make an events announcements system for Discord.
- Replies: 6
- Views: 1595
Make an events announcements system for Discord.
An opt in role for users, and a pingable role for admins to use, possibly a channel devoted to it. "@events Hey guys nations round starting soon on Bagil!" "@events Hey guys syndiestation later tonight on Manuel!" etc... I think this would give admins a chance to advertise their ...
- Wed Sep 23, 2020 6:59 pm
- Forum: Closed Policy Discussion
- Topic: MRP: Remove murderbone pass from hijack traitors.
- Replies: 58
- Views: 11981
Re: MRP: Remove murderbone pass from hijack traitors.
Can't wait to get a pm from an admin because i'm killing people with a hijack the shuttle and send it to the syndicate base objective. #antagfreedom You've played a whopping one round on Manuel since February so I don't think you have to worry about this. ADMINNIN' UP TO 8 ROUNDS ON MANUEL IN ONE D...
- Wed Sep 23, 2020 6:01 pm
- Forum: Closed Policy Discussion
- Topic: MRP: Remove murderbone pass from hijack traitors.
- Replies: 58
- Views: 11981
Re: MRP: Remove murderbone pass from hijack traitors.
Can't wait to get a pm from an admin because i'm killing people with a hijack the shuttle and send it to the syndicate base objective. #antagfreedom You've played a whopping one round on Manuel since February so I don't think you have to worry about this. ADMINNIN' UP TO 8 ROUNDS ON MANUEL IN ONE D...
- Wed Sep 23, 2020 2:12 pm
- Forum: Closed Policy Discussion
- Topic: MRP: Remove murderbone pass from hijack traitors.
- Replies: 58
- Views: 11981
Re: MRP: Remove murderbone pass from hijack traitors.
I'd think it a good time to consider changing the objective itself. Here is an attempt by kevin over on cit that makes it a kind of last stand. https://github.com/Citadel-Station-13/Citadel-Station-13/pull/10649 It also happens to solve one of the biggest flaws of hijack. You can't have anyone on t...
- Wed Sep 23, 2020 10:51 am
- Forum: Closed Policy Discussion
- Topic: MRP: Remove murderbone pass from hijack traitors.
- Replies: 58
- Views: 11981
Re: MRP: Remove murderbone pass from hijack traitors.
Anything goes if it can reasonably achieve one's objective. The logical conclusion of this is that if you have a single assassinate objective that you can use maxcaps on a whim even if it has only a remote chance of hitting your target. This is not the direction Manuel has or would benefit from, in...
- Wed Sep 23, 2020 10:49 am
- Forum: Closed Policy Discussion
- Topic: MRP: Remove murderbone pass from hijack traitors.
- Replies: 58
- Views: 11981
Re: MRP: Remove murderbone pass from hijack traitors.
Can't wait to get a pm from an admin because i'm killing people with a hijack the shuttle and send it to the syndicate base objective. #antagfreedom You've played a whopping one round on Manuel since February so I don't think you have to worry about this. They should be allowed to kill people in di...
- Tue Sep 22, 2020 11:53 pm
- Forum: Closed Policy Discussion
- Topic: MRP: Remove murderbone pass from hijack traitors.
- Replies: 58
- Views: 11981
Re: MRP: Remove murderbone pass from hijack traitors.
Anything goes if it can reasonably achieve one's objective. The logical conclusion of this is that if you have a single assassinate objective that you can use maxcaps on a whim even if it has only a remote chance of hitting your target. This is not the direction Manuel has or would benefit from, in...
- Tue Sep 22, 2020 11:49 pm
- Forum: Closed Policy Discussion
- Topic: MRP: Remove murderbone pass from hijack traitors.
- Replies: 58
- Views: 11981
MRP: Remove murderbone pass from hijack traitors.
This was the stupidest idea ever, for real. Fix it already.
They should be allowed to kill people in direct pursuit of disallowing them to get on the shuttle when it docks or shortly before, and not use getting hijack objective to act as a traitor as one would on LRP.
They should be allowed to kill people in direct pursuit of disallowing them to get on the shuttle when it docks or shortly before, and not use getting hijack objective to act as a traitor as one would on LRP.
- Mon Sep 21, 2020 9:52 pm
- Forum: Closed Policy Discussion
- Topic: Let Pirates Murderbone on Manuel
- Replies: 56
- Views: 10558
Re: Let Pirates Murderbone on Manuel
You miss the simple point: Roleplay will always happen on manuel, if you force it you don't get an active working round progression. It needs to happen organically and if people don't want it to happen organically they won't join manuel. If I have deciphered the meaning of what you said here I thin...
- Mon Sep 21, 2020 9:38 pm
- Forum: Closed Policy Discussion
- Topic: Let Pirates Murderbone on Manuel
- Replies: 56
- Views: 10558
Re: Let Pirates Murderbone on Manuel
Also bad: people immediately killing pirates on sight no questions asked. Excuse me? It's not realistic that I would give any mercy to a pirate in any way, shape or form. Even with traitors, if you point a gun at security, I don't understand why people are like "THE SEC GUY SHOULD HAVE ROLEPLA...
- Mon Sep 21, 2020 9:04 pm
- Forum: Closed Policy Discussion
- Topic: Let Pirates Murderbone on Manuel
- Replies: 56
- Views: 10558
Re: Let Pirates Murderbone on Manuel
Thoroughly low effort and unbased takes all-around, here. Bad: pirates murderboning. Also bad: people immediately killing pirates on sight no questions asked. How about giving them a chance to try to steal things or take hostages or negotiate ransom, and let the escalation happen naturally through R...
- Tue Sep 15, 2020 3:31 am
- Forum: General Chat
- Topic: Cannot connect to server or get help on Discord
- Replies: 4
- Views: 1362
Re: Cannot connect to server or get help on Discord
The servers are currently "panic bunkered", meaning only players who have connected before are currently able to connect. This is due to some combination of a DDOS and a hacked client going around, last I hear. No word yet on when it will be listed. Sorry you're unable to play here for the...
- Sat Sep 12, 2020 9:10 pm
- Forum: Coding Feedback
- Topic: Please stop habitually breaking game: list of some bugs that are still live
- Replies: 70
- Views: 18087
Re: Please stop habitually breaking game: list of some bugs that are still live
Game you play for free, developed and maintained by other people for free, occasionally has buggy code introduced for short periods of time (for free). Oh the humanity, what an outrage... I also get the impression that anyone complaining about this sort of thing here, has not played much on other co...
- Mon Sep 07, 2020 5:20 pm
- Forum: Closed Policy Discussion
- Topic: The Greentext [MRP]
- Replies: 20
- Views: 3899
Re: The Greentext [MRP]
We should remove the game mechanics because they get in the way of roleplaying by incentivising people to do what it takes to win. Instead, people should simply roleplay the roles they've been assigned in the fashion that creates the most interesting story instead of performing jobs or achieving ob...
- Mon Sep 07, 2020 5:04 pm
- Forum: Resolved Appeals
- Topic: [<Vekter>] Kassori - Note Appeal
- Replies: 3
- Views: 902
Re: [<Vekter>] Kassori - Note Appeal
Not trying to peanut but I think it is actually worth pointing out; you can't do this, unfortunately. Wish you could.Vekter wrote:Unbind your O key, nerd.
- Sun Sep 06, 2020 5:54 am
- Forum: Closed Policy Discussion
- Topic: The Greentext [MRP]
- Replies: 20
- Views: 3899
Re: The Greentext [MRP]
As I already said in the PR, the objectives system having a success or failure state puts stakes to your efforts and players in a goal-orientated mindset. This is useful for any roleplay, as it helps you facilitate your role and how you should be behaving. Taking this away largely robs players of a...
- Thu Sep 03, 2020 7:59 pm
- Forum: Closed Policy Discussion
- Topic: Abductors and memory loss.
- Replies: 12
- Views: 2590
Re: Abductors and memory loss.
I don't think the linchpin of this general topic should be "how can I feasibly lawyer my way into speedrunning the removal of my implants and blow the ayyy's cover after abduction", but I'm not surprised it has taken a turn in that direction. I think once you are caught by abductors and re...
- Wed Aug 26, 2020 1:04 am
- Forum: Closed Policy Discussion
- Topic: [MRP] Memory loss on death
- Replies: 28
- Views: 5410
Re: [MRP] Memory loss on death
This does not sound like a decent idea, at all.XivilaiAnaxes wrote:Deleting chat log on death sounds like a decent idea,
Contemplate how this would affect ahelping, for one.
- Tue Aug 25, 2020 11:03 pm
- Forum: Closed Policy Discussion
- Topic: Abductors and memory loss.
- Replies: 12
- Views: 2590
Re: Abductors and memory loss.
It is currently not config.
Were the headmins to decree that it should be I'd be willing to PR it.
Were the headmins to decree that it should be I'd be willing to PR it.
- Tue Aug 25, 2020 10:32 pm
- Forum: Closed Policy Discussion
- Topic: Abductors and memory loss.
- Replies: 12
- Views: 2590
Abductors and memory loss.
The other memory loss thread got me thinking about this. Currently, whenever somebody who was abducted gets teleported back to the station, they are shown: You can't remember how you got here... Is this intended to be followed or not? I've ahelped this in the past and just got "I'm not sure&quo...
- Tue Aug 25, 2020 10:18 pm
- Forum: Closed Policy Discussion
- Topic: [MRP] Memory loss on death
- Replies: 28
- Views: 5410
Re: [MRP] Memory loss on death
I don't think demanding players pretend they don't remember things prior to their character's death is a fun or compelling experience for most, and we are already pushing the fragility of meta info with ghost observation and ghost roles and the like. I myself personally loathe playing on servers tha...
- Tue Aug 25, 2020 12:40 am
- Forum: Player's Club
- Topic: [OFFICIAL] Headmin Election 12 Peanut Thread
- Replies: 265
- Views: 39414
Re: [OFFICIAL] Headmin Election 12 Peanut Thread
More.PKPenguin321 wrote:Also, just curious, what would your ideal amount of admins in a year be? Or admins per month.
- Tue Aug 25, 2020 12:05 am
- Forum: Player's Club
- Topic: [OFFICIAL] Headmin Election 12 Peanut Thread
- Replies: 265
- Views: 39414
Re: [OFFICIAL] Headmin Election 12 Peanut Thread
I count one who is inactive due to life circumstances, two returning from previous adminship, and one who got fired. How many were stuck in candidacy for an extended period of time? How many candidates did you deny during the same period of time? Overall, is 17-"ish" additions over half ye...
- Mon Aug 24, 2020 11:22 pm
- Forum: Player's Club
- Topic: [OFFICIAL] Headmin Election 12 Peanut Thread
- Replies: 265
- Views: 39414
Re: [OFFICIAL] Headmin Election 12 Peanut Thread
Misinformed as the complaints and the people making them may be, when you recruit new people at a snail's pace, and a decent portion of the existing admin team is scarcely active yet elects to hang around mainly to stir up drama and influence decisions made by actually active admins, I'm not sure ho...