Search found 430 matches
- Fri May 27, 2022 6:48 pm
- Forum: Player's Club
- Topic: Killing antags peanut thread
- Replies: 88
- Views: 8429
Re: Killing antags peanut thread
put me in the zyb index scriptis After stripping out a lot of talking with your cult members over cultspeak or etching runes into your arms , 10.0% for seven shifts (36/358). This doesn't include stripping out discussion in deadchat as well, which you're also very pleasantly active in, and about a ...
- Fri May 27, 2022 6:10 pm
- Forum: Player's Club
- Topic: Killing antags peanut thread
- Replies: 88
- Views: 8429
Re: Killing antags peanut thread
AccountName5 Zyb index? Not in any Zyb shifts for the past month. Congratulations! lmao this is a great fucking thread ZI 0.7% (1/137) hit me doc ZI 3% (12/323) Congratulations, you nearly said more than Zyb in sixteen shifts in only one shift! Again, this dataset only includes shifts where Zyb was...
- Fri May 27, 2022 1:21 am
- Forum: Player's Club
- Topic: Killing antags peanut thread
- Replies: 88
- Views: 8429
Re: Killing antags peanut thread
The vast majority of my time was spent as a random namer. I'd love to see my stats on that one. The data I have is only shifts Zyb played at from roundstart. You do appear in those shifts with a Zyb Index of 7.2% (27/370), but this is long after you rolled random names. In fact, let me reiterate on...
- Thu May 26, 2022 11:06 pm
- Forum: Resolved Appeals
- Topic: [CoffeeDragon16] - Killing antags? Not on my watch
- Replies: 26
- Views: 5012
Re: [CoffeeDragon16] - Killing antags? Not on my watch
Hey! I was goofing around looking at stats for Zyb's past few rounds, and I felt some of the information generated was pertinent to share. With regards to this part of the note: Has a consistent pattern of toeing rule 12 by constant validhunting as security while almost never talking. In the followi...
- Thu May 26, 2022 9:49 pm
- Forum: Player's Club
- Topic: Killing antags peanut thread
- Replies: 88
- Views: 8429
Re: Killing antags peanut thread
I'm scared to volunteer and yet Fuck me up fam Introducing the first edition of the Brick Mortar Metric For Determining If You Need To Stop Playing! If more than 25% of your speech over a large period of time is related to calling out antagonists or bothering the AI, you Probably Need To Stop Playi...
- Thu May 26, 2022 9:09 pm
- Forum: Player's Club
- Topic: Killing antags peanut thread
- Replies: 88
- Views: 8429
Re: Killing antags peanut thread
This information is meaningless unless you give the server average for say logs. 216 over 7 rounds is about 30 says per round. For 90 minute shifts (coder target) that's about 1 say every 3 minutes. Really doesn't sound that bad. i am not mothblocks and i bill by the hour for charts ask for a ckey ...
- Thu May 26, 2022 9:06 pm
- Forum: Player's Club
- Topic: Killing antags peanut thread
- Replies: 88
- Views: 8429
Re: Killing antags peanut thread
game.txt for most between shifts 182366 (2022-04-30 05:56:30) through 183793 (2022-05-26 02:32:19), where Zyb was present round-start: 182366.txt 182960.txt 183508.txt 183626.txt 183645.txt 183793.txt 182397.txt 183232.txt 183514.txt 183628.txt 183689.txt 182416.txt 183448.txt 183524.txt 183636.txt ...
- Thu May 26, 2022 8:59 pm
- Forum: Player's Club
- Topic: Killing antags peanut thread
- Replies: 88
- Views: 8429
- Thu May 26, 2022 8:21 pm
- Forum: Player's Club
- Topic: Killing antags peanut thread
- Replies: 88
- Views: 8429
Re: Killing antags peanut thread
Based normally yeah if he didn't exclusively play a mute security officer . the man has exactly 216 say logs across his last seven roundstart secoff shifts, most of which is "ai open" or "x bad" i don't know how better to explain to anybody that the man plays this game exclusive...
- Thu May 26, 2022 7:55 pm
- Forum: Player's Club
- Topic: Killing antags peanut thread
- Replies: 88
- Views: 8429
Re: Killing antags peanut thread
ladies and gentlemen, i would like to remind you that this is zyb we're talking about this note wasn't because he broke the rules. it's because he's consistently a problem child and building a record against him has been nigh impossible because he random names every shift and refuses to interact wit...
- Mon May 16, 2022 7:54 pm
- Forum: Player's Club
- Topic: supermatter gregtechniation
- Replies: 33
- Views: 3274
Re: supermatter gregtechniation
If we had power bars then it would be cool if you could setup PACMANs to give power to your area, but everything would be on low power mode (which would in theory mean everything is less powerful) I wanted to do power bars but everything around the SM makes no sense to me anymore and it would requi...
- Mon May 16, 2022 7:14 pm
- Forum: Player's Club
- Topic: supermatter gregtechniation
- Replies: 33
- Views: 3274
Re: supermatter gregtechniation
... ... Singulo as engine was bad because it couldn't be changed in any way, you couldn't interact with it after it was made, it was literally the definition of ON/OFF engine. I'm trying to give to the SM more things and dangers but is not something that can be done all in one safe for a total rewo...
- Sun May 15, 2022 7:57 pm
- Forum: Player's Club
- Topic: supermatter gregtechniation
- Replies: 33
- Views: 3274
Re: supermatter gregtechniation
before, you could run a supermatter on mostly CO2 as a high-risk high-reward scenario in which somebody could lightly sneeze on it and it would explode spectacularly in your face, radiation was actually lethal instead of the joke it is now, and you could still recover the station if engineering expl...
- Thu May 12, 2022 6:08 am
- Forum: Player's Club
- Topic: Help i bought a grief shuttle and got everyone killed but i shoudnt be banned
- Replies: 60
- Views: 5787
Re: Help i bought a grief shuttle and got everyone killed but i shoudnt be banned
Heads of staff should be able to buy stupid shuttles and admins should just learn to deal with it Disco Inferno was put behind an emag for a reason: to prevent it from being purchased every shift, which would actually be a punishable offense. It's rare enough now that it never gets old, and it's a t...
- Thu May 05, 2022 5:32 am
- Forum: Closed Policy Discussion
- Topic: Change default lawset from Asimov to Asimov++
- Replies: 63
- Views: 10614
Re: Change default lawset from Asimov to Asimov++
I'd be fine with this. At first I was concerned that Asimov++'s law 2 would allow access to the upload/armory/&c because it's impossible to prove such orders would lead to human harm, but then I remembered that law precedence is more important than the laws themselves, and a silicon ought to act...
- Wed May 04, 2022 5:22 pm
- Forum: Player's Club
- Topic: BAN REQUEST: THE ADMINS (who are BAD) for trying to DO ME DIRTY LIKE THIS.
- Replies: 25
- Views: 2382
Re: Ban Request: Brick Mortar
I'm being set up here. Quote from an """admin""" who I have on record for KISSING a XENOMORPH: I hate Brick Mortar I hate Brick Mortar I HATE Brick Mortar Proof that the same admin is METAGRUDGING ME from PREVIOUS IN-CHARACTER EVENTS: https://i.imgur.com/JnfPeDe.png in ...
- Tue May 03, 2022 7:30 am
- Forum: Closed Complaints
- Topic: [AwkwardStereo] Disagreements over the meaning of SEC retaliation policy and the meaning of 'escalate' and 'deescalate'
- Replies: 13
- Views: 3993
Re: [AwkwardStereo] Disagreements over the meaning of SEC retaliation policy and the meaning of 'escalate' and 'deescala
I did not tide and release you because you made it abundantly evident to me that you were going to kill me the moment you got loose. How? Body language? I didn't say anything remember? Brick bad! refuses to elaborate, spends next 15 minutes trying to get out of restraints to continue escalating, wi...
- Tue May 03, 2022 3:45 am
- Forum: Closed Complaints
- Topic: [AwkwardStereo] Disagreements over the meaning of SEC retaliation policy and the meaning of 'escalate' and 'deescalate'
- Replies: 13
- Views: 3993
Re: [AwkwardStereo] Disagreements over the meaning of SEC retaliation policy and the meaning of 'escalate' and 'deescala
Several things here are incorrect. Please point out which lines in the chat logs are clear and unambiguous requests by Brick for an explanation of why he was arrested and offering to release me if that was received. I don't see that now and I didn't at the time it happened either. Nor is the issue ...
- Tue May 03, 2022 12:16 am
- Forum: Player's Club
- Topic: Secoff gets dunked, immediately calls for admin peanut
- Replies: 61
- Views: 6966
Re: Secoff gets dunked, immediately calls for admin peanut
... Neither of your stories properly match up with the logs. His account is missing all sorts of details about his fight with Shadowflame and he mentions he was arresting you but just shoved you then did nothing for 12 seconds. Yours is even worse because you make it seem like your robusted him whi...
- Mon May 02, 2022 10:38 pm
- Forum: Player's Club
- Topic: Secoff gets dunked, immediately calls for admin peanut
- Replies: 61
- Views: 6966
Re: Secoff gets dunked, immediately calls for admin peanut
Reading the logs versus the contents of both Scriptis' and Zyb's tickets, I feel like I'm being gaslit. Hey, if you're going to post peanuts, that means I can post peanuts! I was reconned out of the story but as I was in science maint looking for cytology spawns, this sec off comes in looking for v...
- Mon May 02, 2022 3:18 am
- Forum: Closed Complaints
- Topic: [AwkwardStereo] Disagreements over the meaning of SEC retaliation policy and the meaning of 'escalate' and 'deescalate'
- Replies: 13
- Views: 3993
- Sun May 01, 2022 10:08 pm
- Forum: Closed Complaints
- Topic: [AwkwardStereo] Disagreements over the meaning of SEC retaliation policy and the meaning of 'escalate' and 'deescalate'
- Replies: 13
- Views: 3993
Re: [AwkwardStereo] Disagreements over the meaning of SEC retaliation policy and the meaning of 'escalate' and 'deescala
Hey, Brick Mortar here. Forgive me if I'm wrong, but doesn't escalating against a valid arrest (or, in this case, from my perspective, a wholly invalid arrest) only preclude the use of lethal force ? This is why assistants can robust officers trying to arrest them--otherwise, every single person on ...
- Thu Apr 28, 2022 1:22 am
- Forum: Coding Feedback
- Topic: Lathe tax - digg free comment thread
- Replies: 138
- Views: 24210
Re: Lathe tax - digg free comment thread
The lathe tax has been merged: https://github.com/tgstation/tgstation/pull/65795 I give it 31 days before ArcaneMusic completely burns out on upgrading the economy because of the PR disaster this has been, and we're left with a self-fulfilling prophecy of the old economy plus an obnoxious lathe tax ...
- Thu Apr 07, 2022 9:29 pm
- Forum: Coding Feedback
- Topic: Lathe tax - digg free comment thread
- Replies: 138
- Views: 24210
Re: Lathe tax - digg free comment thread
I'm fine with adding more systems to the game. I love systems that balance risk and reward and encourage players to explore and interact with those systems. There is no exploration to be had with a lathe tax. There is no reward to the player with a lathe tax. It encourages use of a system with no up...
- Wed Dec 01, 2021 3:26 am
- Forum: Successful Complaints
- Topic: [o0cyann0o] Scriptis - Fundamental Misunderstanding of Silicon Escalation Policy
- Replies: 10
- Views: 6352
Re: [o0cyann0o] Scriptis - Fundamental Misunderstanding of Silicon Escalation Policy
No, i dont. but they can certainly fuck with people who've given them orders they found annoying, or given them lip, or called them stinky or whatever To quote yourself in the ticket : youve... basically made something that can kill people for even looking at its upload or having had given it annoy...
- Wed Dec 01, 2021 2:41 am
- Forum: Successful Complaints
- Topic: [o0cyann0o] Scriptis - Fundamental Misunderstanding of Silicon Escalation Policy
- Replies: 10
- Views: 6352
[o0cyann0o] Scriptis - Fundamental Misunderstanding of Silicon Escalation Policy
When and where this incident occured (Game Server, forums, Discord): Sybil Byond account and character name OR Discord name: Scriptis (Brick Mortar) Admin:o0cyann0o ROUND ID HERE IF APPLICABLE: 173965 (https://scrubby.melonmesa.com/round/173965/) Detailed summary: I joined late into this shift and, ...
- Sat Oct 16, 2021 11:06 pm
- Forum: General Chat
- Topic: [OFFICIAL] brick mortar appreciation thread
- Replies: 8
- Views: 2498
- Sat Oct 16, 2021 10:35 pm
- Forum: General Chat
- Topic: [OFFICIAL] brick mortar appreciation thread
- Replies: 8
- Views: 2498
Re: [OFFICIAL] brick mortar appreciation thread
i love brick mortar
- brick mortar
- brick mortar
- Fri Oct 08, 2021 10:01 pm
- Forum: Closed Policy Discussion
- Topic: Filling in the tramway pits on tramstation should be considered map grief
- Replies: 6
- Views: 2062
Filling in the tramway pits on tramstation should be considered map grief
Filling in the tramways doesn't actually contribute to anything except making players that get hit by the tram nearly impossible to revive. I can't even begin to tell you how many times somebody has gotten totally round-removed due to 600 brute and organ decay because some goober put rods in the tra...
- Wed Aug 04, 2021 12:50 am
- Forum: Closed Policy Discussion
- Topic: Building broad-net deathtraps for team antags
- Replies: 23
- Views: 3749
Building broad-net deathtraps for team antags
I received a day ban today for the below scenario. I had an amiable chat with the banning admin, and can understand why I was banned, but this feels like a bit of a gray area, so I wanted to make sure it gets put down to paper somewhere: exactly when is it alright to build a deathtrap? The example s...