Search found 152 matches
- Tue Mar 14, 2023 2:58 pm
- Forum: Player's Club
- Topic: the counting to 100 thread
- Replies: 3622
- Views: 290080
Re: the counting to 100 thread
Do things inside of parenthesis's count? (15)
- Tue Mar 14, 2023 2:10 pm
- Forum: Coding Feedback
- Topic: unmerge birdshot from sybil
- Replies: 9
- Views: 1512
Re: unmerge birdshot from sybil
Leave based-shitters alone.
- Tue Mar 14, 2023 2:09 pm
- Forum: Player's Club
- Topic: the counting to 100 thread
- Replies: 3622
- Views: 290080
Re: the counting to 100 thread
13 (unlucky)
- Tue Mar 14, 2023 4:16 am
- Forum: Player's Club
- Topic: the counting to 100 thread
- Replies: 3622
- Views: 290080
Re: the counting to 100 thread
do written numbers count? じゅういち
- Tue Mar 14, 2023 3:25 am
- Forum: Player's Club
- Topic: the counting to 100 thread
- Replies: 3622
- Views: 290080
- Tue Mar 14, 2023 2:27 am
- Forum: Player's Club
- Topic: the counting to 100 thread
- Replies: 3622
- Views: 290080
- Mon Mar 13, 2023 11:36 pm
- Forum: Player's Club
- Topic: the counting to 100 thread
- Replies: 3622
- Views: 290080
Re: the counting to 100 thread
That would be funny, part of the appeal of this thread is that people can fuck it up
4
4
- Mon Mar 13, 2023 10:36 pm
- Forum: Player's Club
- Topic: the counting to 100 thread
- Replies: 3622
- Views: 290080
Re: the counting to 100 thread
100 You're not funny, cool, interesting, charming, or good in any way. In the future, you will look back to this and cringe at yourself. 2 I will literally not care about this in the future. 100 You're an unfunny cringe ass troll. Fuck off from the forums and go back to digg. 1 I'm just checking my...
- Mon Mar 13, 2023 9:02 pm
- Forum: Player's Club
- Topic: the counting to 100 thread
- Replies: 3622
- Views: 290080
- Mon Mar 13, 2023 3:44 pm
- Forum: Player's Club
- Topic: the counting to 100 thread
- Replies: 3622
- Views: 290080
- Mon Mar 13, 2023 3:42 pm
- Forum: Player's Club
- Topic: the counting to 100 thread
- Replies: 3622
- Views: 290080
- Mon Mar 13, 2023 1:28 pm
- Forum: Player's Club
- Topic: the counting to 100 thread
- Replies: 3622
- Views: 290080
- Mon Mar 13, 2023 3:16 am
- Forum: Player's Club
- Topic: the counting to 100 thread
- Replies: 3622
- Views: 290080
- Mon Mar 13, 2023 1:37 am
- Forum: Player's Club
- Topic: the counting to 100 thread
- Replies: 3622
- Views: 290080
- Sun Mar 12, 2023 11:20 pm
- Forum: Player's Club
- Topic: the counting to 100 thread
- Replies: 3622
- Views: 290080
- Sun Mar 12, 2023 8:55 pm
- Forum: Player's Club
- Topic: the counting to 100 thread
- Replies: 3622
- Views: 290080
- Sat Mar 11, 2023 12:21 am
- Forum: Player's Club
- Topic: the counting to 100 thread
- Replies: 3622
- Views: 290080
Re: the counting to 100 thread
i'm waiting 37
- Fri Mar 10, 2023 8:40 pm
- Forum: Player's Club
- Topic: the counting to 100 thread
- Replies: 3622
- Views: 290080
Re: the counting to 100 thread
Set it up to knock it down later 2
- Fri Mar 10, 2023 4:51 am
- Forum: Player's Club
- Topic: the counting to 100 thread
- Replies: 3622
- Views: 290080
Re: the counting to 100 thread
Once again
F
F
- Thu Mar 09, 2023 4:06 pm
- Forum: Player's Club
- Topic: the counting to 100 thread
- Replies: 3622
- Views: 290080
- Thu Mar 09, 2023 4:40 am
- Forum: Player's Club
- Topic: the counting to 100 thread
- Replies: 3622
- Views: 290080
- Mon Mar 06, 2023 4:46 am
- Forum: Player's Club
- Topic: Progression Changeling Brainstorming thread
- Replies: 62
- Views: 5436
Re: Progression Changeling Brainstorming thread
I would like to see progression antags forgotten and never repeated.
- Mon Feb 20, 2023 11:43 pm
- Forum: Coding Feedback
- Topic: Why doesn't the chat bar automatically add say" anymore?
- Replies: 4
- Views: 1187
Why doesn't the chat bar automatically add say" anymore?
Recently I've had the issue where if I hit backspace to delete say" or ooc" I cannot hit tab or enter to get it to pop up again.
- Sat Feb 18, 2023 1:38 am
- Forum: Player's Club
- Topic: Based and redpilled PR
- Replies: 17
- Views: 1283
Re: Based and redpilled PR
The single best PR I have ever seen
- Mon Feb 06, 2023 3:52 pm
- Forum: Player's Club
- Topic: L posting thread - Post L's recent and old
- Replies: 39
- Views: 5293
Re: L posting thread - Post L's recent and old
My very first round on TG station
I genuinely thought you just beat the clown to death for funWarning - Killed a clown because he thought this was a "shitposty server". Told them its not and to read up on the rules. Ban em if something like this happens again.
- Fri Feb 03, 2023 3:49 pm
- Forum: Closed Policy Discussion
- Topic: Make revs not allowed to kill people without at least a reason
- Replies: 72
- Views: 9732
Re: Make revs not allowed to kill people without at least a reason
I think revs would benefit more it it was reverted to being a standalone game mode with it ending after the revs win. Moderate disagree. The current dynamic "fix" is to make threat increase on a rev win. Maybe regardless of outcome there should be some kind of escalation event that forces...
- Wed Feb 01, 2023 10:21 pm
- Forum: Closed Policy Discussion
- Topic: Make revs not allowed to kill people without at least a reason
- Replies: 72
- Views: 9732
Re: Make revs not allowed to kill people without at least a reason
This is a LRP thread about restricting antags from acting under Rule 4. Automatic disagree. LRP has always been about antag freedom, lets not fuck that up. If you are mad that you died instead of getting converted by revs, that is a skill issue. And also a good way to prevent the clowns who try to ...
- Mon Jan 30, 2023 11:47 pm
- Forum: Closed Policy Discussion
- Topic: Adjust Blob Spawn Rate
- Replies: 22
- Views: 2329
- Sun Jan 29, 2023 8:52 pm
- Forum: Ideas
- Topic: Remove all antags from lowpop rounds
- Replies: 26
- Views: 2649
Re: Remove all antags from lowpop rounds
What about this for a solution then? Anyone playing a non-head, non-security role has the option to disable their chance of becoming a primary/secondary target in the character creation screen. However this will also disable your chance of rolling an antagonist. Anyone who wants the chance to becom...
- Fri Jan 27, 2023 6:59 pm
- Forum: Ideas
- Topic: Remove all antags from lowpop rounds
- Replies: 26
- Views: 2649
- Thu Jan 26, 2023 2:53 pm
- Forum: Closed Policy Discussion
- Topic: Talk/type baiting - should it be against the rules?
- Replies: 88
- Views: 12516
Re: Talk/type baiting - should it be against the rules?
To my knowledge you can only use arrow keys to move while typing if you're not a hotkey mode user (typing in the chatbar) and have clicked back onscreen once to put focus on the game rather than the chatbar (You can type while running via a similar less-fiddling method) That's a hotkey issue then i...
- Thu Jan 26, 2023 12:03 am
- Forum: Closed Policy Discussion
- Topic: Talk/type baiting - should it be against the rules?
- Replies: 88
- Views: 12516
Re: Talk/type baiting - should it be against the rules?
Saying nothing wouldn't be the same because they at least can preemptively move around and stay tiles away from someone suspiciously getting close. Because when saying nothing, the keyboard focus, which is the input for a high percentage of the things we do in the game, is not locked to a text edit...
- Tue Jan 24, 2023 6:22 pm
- Forum: Coding Feedback
- Topic: Heretics shouldn't need a focus
- Replies: 24
- Views: 3311
Re: Heretics shouldn't need a focus
To reiterate my point about being unrobust. If I'm trying to not go loud and get caught immediately I don't have many abilities as a heretic. Only the Green hand is available for the first couple steps. It would be nice if there was a early heretic spell like Jaunt for all path and it wasn't locked ...
- Mon Jan 23, 2023 9:31 pm
- Forum: Player's Club
- Topic: reply to this thread to have your forum profile picture remade in ms paint
- Replies: 67
- Views: 6192
- Mon Jan 23, 2023 6:01 pm
- Forum: Coding Feedback
- Topic: Heretics shouldn't need a focus
- Replies: 24
- Views: 3311
Re: Heretics shouldn't need a focus
I'm gonna stop ya there bucko it's not. (If you suck at it like myself)Mothblocks wrote: ↑Mon Jan 23, 2023 4:51 pm assuming the actual gameplay pre-ascension is still fun anyway
- Mon Jan 23, 2023 3:16 pm
- Forum: Closed Policy Discussion
- Topic: Talk/type baiting - should it be against the rules?
- Replies: 88
- Views: 12516
Re: Talk/type baiting - should it be against the rules?
I kind of like type baiting / getting type baited. When some random on the street walks up to you and asks for the time do you whip your phone out? No you'd say "nah" and walk away. Same logic when a spessman stands adjacent to you and asks an inane question.
- Sun Jan 22, 2023 10:13 pm
- Forum: Player's Club
- Topic: sticky has retired
- Replies: 18
- Views: 2034
- Fri Jan 20, 2023 6:33 pm
- Forum: Player's Club
- Topic: Removed feature mourning thread
- Replies: 60
- Views: 4889
Re: Removed feature mourning thread
Hivemind, IIRC the coder got bullied off the server or something leading to its demise.
- Fri Jan 20, 2023 5:56 pm
- Forum: Closed Policy Discussion
- Topic: Naming policy draft public perusal thread
- Replies: 74
- Views: 12365
Re: Naming policy draft public perusal thread
The real question that should be asked when making a name policy is "why should anyone care?". Outside of offensive names ex Timmy Hitler, Hates-The-X is it worthy annoying the player base with notes/bans for names?
- Wed Jan 18, 2023 8:03 pm
- Forum: Player's Club
- Topic: The Definitive naming policy [Ultimate Edition]
- Replies: 7
- Views: 606
Re: The Definitive naming policy [Ultimate Edition]
What's the matter Orange, don't you take RP seriously?datorangebottle wrote: ↑Wed Jan 18, 2023 6:13 pm I am strictly uninterested in any naming policy that forces a race to use a specific template without exception, and any system where all it takes is a single administrator disliking your name to get you appearance banned.
- Wed Jan 18, 2023 4:50 pm
- Forum: Closed Policy Discussion
- Topic: Naming policy draft public perusal thread
- Replies: 74
- Views: 12365
Re: Naming policy draft public perusal thread
I really dislike the Ethereal naming policy. Why do we need the stars to be known in a human language in 2023 for it to be valid in a rp enviroment set 500 years in the future with aliens? Etherals should be able to make up any single name + a few letters. SDHDSHSADHADS FU for example.
- Wed Jan 18, 2023 3:17 pm
- Forum: Player's Club
- Topic: The Definitive naming policy [Ultimate Edition]
- Replies: 7
- Views: 606
The Definitive naming policy [Ultimate Edition]
There's now two different threads debating this so why not a third https://tgstation13.org/phpBB/viewtopic.php?f=33&t=33089 https://tgstation13.org/phpBB/viewtopic.php?f=33&t=33154 Humans: In the darkness of the 26th century mankind has seen an explosion of pop-culture related names from the...
- Wed Jan 18, 2023 5:18 am
- Forum: Closed Policy Discussion
- Topic: allow luxury shuttle to be valid for lynching
- Replies: 24
- Views: 3057
- Wed Jan 18, 2023 4:40 am
- Forum: Player's Club
- Topic: lisa green is a good captain BINGQILIN
- Replies: 48
- Views: 5687
- Tue Jan 17, 2023 8:13 pm
- Forum: Player's Club
- Topic: Extreme RolePlayer aggressively kisses people. What happens next?
- Replies: 147
- Views: 13508
Re: Extreme RolePlayer aggressively kisses people. What happens next?
its ok im sure he'll have much more fun in the community of people made specifically to bully serxule until one of the people there decides he's being too friendly and thus must be a closeted faggot tranny discord groomer and makes a new discord dedicated to bullying him and they dox him Discord &a...
- Tue Jan 17, 2023 6:28 pm
- Forum: Player's Club
- Topic: Extreme RolePlayer aggressively kisses people. What happens next?
- Replies: 147
- Views: 13508
- Mon Jan 09, 2023 3:42 am
- Forum: Coding Feedback
- Topic: Spawn 2+ Nightmares when server population is greater than 60
- Replies: 2
- Views: 684
Re: Spawn 2+ Nightmares when server population is greater than 60
this is one solution but we definitely need dynamic to scale better with pop size because 8 antags on lowpop is chaos and 8 antags on highpop is a greenshift Agreed, I don't really have a comprehensive suggestion to fix dynamic but at the time of writing a 85 pop orange shift had 20 ghosts fighting...
- Mon Jan 09, 2023 3:20 am
- Forum: Coding Feedback
- Topic: Spawn 2+ Nightmares when server population is greater than 60
- Replies: 2
- Views: 684
Spawn 2+ Nightmares when server population is greater than 60
With how dynamic currently works we get a ghost role spawn around 30ish minutes and it is typical a low impact antagonist like a revenant or nightmare. Why not spawning more than one dude (who will probably get btfo in five minutes)?
- Sat Dec 31, 2022 2:36 am
- Forum: Player's Club
- Topic: Officer Reider loots cultist bartender giga shitter serxule of their shotgun. Gets metagrudged then banned.
- Replies: 134
- Views: 11721
Re: Officer Reider loots cultist bartender giga shitter serxule of their shotgun. Gets metagrudged then banned.
I'm shocked it took this long for him to rack up another sec ban tbh.
- Wed Dec 28, 2022 8:15 pm
- Forum: Player's Club
- Topic: IMPORTANT PLAYER'S CLUB FOCUS GROUP, PARTICIPATE HERE
- Replies: 23
- Views: 1814
Re: IMPORTANT PLAYER'S CLUB FOCUS GROUP, PARTICIPATE HERE
I like the concept a lot. As a Captain it's a good "fuck the poors" move to order it. However It's not exclusive enough, engi-borgs know how to make a bypass loop half the time, and the 500 credit entry fee feels too low now that we get paychecks again. Keep the poor section as it is but m...