Search found 152 matches

by HeyHey
Tue Aug 22, 2023 12:21 am
Forum: Player's Club
Topic: Remove Common Radio [145.9]
Replies: 49
Views: 9623

Re: Remove Common Radio [145.9]

didn't read, just turn off your radio bozo.
by HeyHey
Thu Aug 17, 2023 1:48 am
Forum: Player's Club
Topic: Local man drops his pasta in Terry, gets 1984d by Vekter
Replies: 48
Views: 8522

Re: Local man drops his pasta in Terry, gets 1984d by Vekter

Seems like hand wringing about a non issue (in burgerland)
by HeyHey
Fri Jul 14, 2023 2:00 pm
Forum: Player's Club
Topic: Name a man
Replies: 15
Views: 1932

Re: Name a man

Behold Steve
Image
by HeyHey
Sat Jul 01, 2023 8:31 pm
Forum: Player's Club
Topic: Funny joke about proxies peanut
Replies: 104
Views: 14210

Re: Funny joke about proxies peanut

Man ever stop and think "Why did we all just spend so much effort read/writing This?" Maybe I'm just burning out hard but its crazy to think something this minor has a half dozen people including the player/admin so invested in it.
by HeyHey
Sat Jul 01, 2023 3:34 pm
Forum: Player's Club
Topic: Funny joke about proxies peanut
Replies: 104
Views: 14210

Re: Funny joke about proxies peanut

What (no real) power does to a man.
by HeyHey
Wed Jun 21, 2023 10:50 pm
Forum: Player's Club
Topic: What's in your name?
Replies: 41
Views: 4768

Re: What's in your name?

Hey Hey people HeyHey here.
by HeyHey
Fri Jun 09, 2023 3:10 pm
Forum: Closed Policy Discussion
Topic: (MRP) Disallow brain removal of heretic sacrifices.
Replies: 57
Views: 8293

Re: (MRP) Disallow brain removal of heretic sacrifices.

Man heretic has been absolutely gutted as an antagonist. Why not remove sac's entirely and make heretics just do fetch quests like traitor?
by HeyHey
Sun Jun 04, 2023 5:24 pm
Forum: Coding Feedback
Topic: Janitor Feedback
Replies: 30
Views: 8595

Re: Janitor Feedback

I fucking LOVE the janitor, change nothing except the lack of beartraps in the tram station janitor room.
by HeyHey
Fri May 26, 2023 10:30 pm
Forum: Former Admins
Topic: [No Longer Admin] Bugstep
Replies: 7
Views: 3010

Re: Bugstep

I'm not privy to internal admin discussions but from a recent round with bugstep they contradicted a prior admins decision and strong armed me to play an antagonist how they thought it "should" be done. One they may not have even asked the other admin on (trexer?) and two they seemed to ig...
by HeyHey
Fri May 26, 2023 4:05 am
Forum: Closed Policy Discussion
Topic: Enemy of the State
Replies: 3
Views: 641

Enemy of the State

Currently when a revolution fails and a head rev is off station they become "Enemy of the State and get the following objectives. #1: Stay alive off station. Do not go to CentCom. #2: Hijack the emergency shuttle by hacking its navigational protocols through the control console (alt click emerg...
by HeyHey
Thu May 25, 2023 4:22 am
Forum: Player's Club
Topic: gun nerd therapy group
Replies: 92
Views: 13390

Re: gun nerd therapy group

Vekter wrote: Thu May 25, 2023 1:51 am
HeyHey wrote: Wed May 24, 2023 9:53 pm Hot take there should be a folding carbine that can fit in bag slots like the keltec sub2k
By "bag slot" do you mean on the back? I can code that if someone can make the sprite.
I mean the backpack or pocket, similar to how the esword shrinks when you deactivate it.
by HeyHey
Wed May 24, 2023 9:55 pm
Forum: Player's Club
Topic: Security rules update peanut: I AM THE LAW until I'm not
Replies: 65
Views: 9373

Re: Security rules update peanut: I AM THE LAW until I'm not

It's almost like security has had a one button voice line for "Halt" this entire time that no one bothers to use.
by HeyHey
Wed May 24, 2023 9:53 pm
Forum: Player's Club
Topic: gun nerd therapy group
Replies: 92
Views: 13390

Re: gun nerd therapy group

Hot take there should be a folding carbine that can fit in bag slots like the keltec sub2k
by HeyHey
Wed May 24, 2023 5:33 pm
Forum: Closed Policy Discussion
Topic: Raise threat.
Replies: 53
Views: 10472

Re: Raise threat.

Some recent context based off sybil this week. I've seen 2 green shifts and both are somewhat fun BECAUSE admins intervened with shenanigans. If they didn't it would have been a suicide worthy round as sec/medical.
by HeyHey
Thu May 18, 2023 11:51 pm
Forum: Closed Policy Discussion
Topic: Raise threat.
Replies: 53
Views: 10472

Re: Raise threat.

This is less of an "everyone hates greenshift" thing and more of a mixture of "the greenshift haters are the loudest" and "ghosting/SSDing at roundstart might net you an antag roll suspicion, therefore I need to die to valid conflict if I want out of this shitty round"...
by HeyHey
Wed May 17, 2023 7:23 pm
Forum: Closed Policy Discussion
Topic: The limits of clown names
Replies: 13
Views: 1388

Re: The limits of clown names

Lol, Lmao even. Should be fine as long the figure isn't literally (or equivalently) Hitler.
by HeyHey
Sat May 13, 2023 3:51 am
Forum: Closed Policy Discussion
Topic: Revise the "Lowpop Murderbone" ruling
Replies: 27
Views: 3743

Re: Revise the "Lowpop Murderbone" ruling

That's a lot of words to imply that LRP players want to play MRP/HRP (where there are much more codified laws about killing without valid IC reasoning.). The rule is based on not killing the server population, it has nothing to do with X-level RP restrictions. Its not LRP to ask you to be cognizant...
by HeyHey
Fri May 12, 2023 11:28 pm
Forum: Closed Policy Discussion
Topic: Raise threat.
Replies: 53
Views: 10472

Re: Raise threat.

Personally I think greenshifts (on LRP) should only happen by admin intervention.
by HeyHey
Fri May 12, 2023 11:24 pm
Forum: Closed Policy Discussion
Topic: Revise the "Lowpop Murderbone" ruling
Replies: 27
Views: 3743

Re: Revise the "Lowpop Murderbone" ruling

how many people do you think should be able to be freekilled on a server where small changes in population can make or break people joining for a while? if there are say 25 people and 1-2 traitors, and they get their allocated 3 freekills in each, thats almost 1/4 of the entire server. Lets imagine...
by HeyHey
Wed May 10, 2023 3:58 pm
Forum: Coding Feedback
Topic: Virology and Murderboning
Replies: 21
Views: 5827

Re: Virology and Murderboning

You don't speak for me, murder boning is a great tool for shaping rounds.
by HeyHey
Sun Apr 30, 2023 10:51 pm
Forum: Player's Club
Topic: Least controversial map pr nut
Replies: 83
Views: 10068

Re: Least controversial map pr nut

Genuinely why? what map is better for 20ish people rounds than Kilo? Also how many gimmicky high pop maps do we really need at once? Ice+Tram+Bird+North on top of the existing "normal" meta/delta maps.
by HeyHey
Sun Apr 30, 2023 2:28 am
Forum: Player's Club
Topic: Combat Tierlist (Sybil)
Replies: 44
Views: 4839

Re: Combat Tierlist (Sybil)

I made the list, based
by HeyHey
Thu Apr 20, 2023 10:49 pm
Forum: Player's Club
Topic: Politics containment - Players club thread.
Replies: 51
Views: 4536

Re: Politics containment - Players club thread.

Fuck you, pay me.
by HeyHey
Thu Apr 20, 2023 4:44 pm
Forum: Player's Club
Topic: Armhulenn Hate Thread
Replies: 83
Views: 11084

Re: Armhulenn Hate Thread

I dislike his pfp.
by HeyHey
Thu Apr 13, 2023 4:30 pm
Forum: Closed Policy Discussion
Topic: Remove sentient disease Part II
Replies: 19
Views: 2944

Re: Remove sentient disease Part II

On the flipside I’ve seen sentient disease almost always cause a pretty big issue on Sybil at least. Just like a couple days ago everyone caught a sentient disease dormant DNA activator virus and started having their heads pop off and people glowing green. Sure sometimes they get cucked by virology...
by HeyHey
Thu Apr 13, 2023 2:16 am
Forum: Closed Policy Discussion
Topic: Remove sentient disease Part II
Replies: 19
Views: 2944

Remove sentient disease Part II

Sentient disease is not an awful idea but it's current application is awful. Since it spawns around the half hour and hour mark it often is ruined by two factors. Everyone has a mask on already Viro made a good disease that prevents the player from infecting people This might be resolved by making s...
by HeyHey
Thu Apr 13, 2023 2:15 am
Forum: Coding Feedback
Topic: Remove sentient disease*
Replies: 3
Views: 1849

Re: Remove sentient disease*

Fair enough time to repost this
by HeyHey
Wed Apr 12, 2023 11:23 pm
Forum: Closed Policy Discussion
Topic: Mimes and signing gloves.
Replies: 23
Views: 3067

Re: Mimes and signing gloves.

Yes
by HeyHey
Wed Apr 12, 2023 4:32 am
Forum: Coding Feedback
Topic: Remove sentient disease*
Replies: 3
Views: 1849

Remove sentient disease*

Sentient disease is not an awful idea but it's current application is awful. Since it spawns around the half hour and hour mark it often is ruined by two factors. Everyone has a mask on already Viro made a good disease that prevents the player from infecting people This might be resolved by making s...
by HeyHey
Tue Apr 11, 2023 10:21 pm
Forum: Ideas
Topic: Fun antag ideas thread
Replies: 25
Views: 3165

Re: Fun antag ideas thread

How about a shape shifting blob but instead of being able to attack people it sits disguised as an item waiting for someone click on it. The person who touches the item then has a variety of negative traits applied. These traits could be pacifism if the person tried to pick up a gun for example, se...
by HeyHey
Tue Apr 11, 2023 3:58 pm
Forum: Ideas
Topic: Fun antag ideas thread
Replies: 25
Views: 3165

Re: Fun antag ideas thread

How about a shape shifting blob but instead of being able to attack people it sits disguised as an item waiting for someone click on it. The person who touches the item then has a variety of negative traits applied. These traits could be pacifism if the person tried to pick up a gun for example, sel...
by HeyHey
Tue Apr 11, 2023 1:46 am
Forum: Player's Club
Topic: do you think rounds are too long
Replies: 53
Views: 4563

Re: do you think rounds are too long

Also imagine how lame it is for midround threat on a high pop fully staffed security server to be wasted on ONE NIGHTMARE or even worse sentient disease.
by HeyHey
Tue Apr 11, 2023 1:38 am
Forum: Player's Club
Topic: do you think rounds are too long
Replies: 53
Views: 4563

Re: do you think rounds are too long

Rounds aren't too long (for sybil atleast) it's just that the 30ish minute and 60ish minute antagonist spawns are awkwardly placed if they came at around 20 minutes for minor threats and 45 for major it would give slower shifts a lot less dead while the surviving round start traitors/heretics are st...
by HeyHey
Wed Apr 05, 2023 6:56 pm
Forum: Player's Club
Topic: I will make a one time donation of $150 USD to the servers within the week if MSO agrees to hardban felinids for 2 years
Replies: 66
Views: 6322

Re: I will make a one time donation of $150 USD to the servers within the week if MSO agrees to hardban felinids for 2 y

TheSmallBlue wrote: Wed Apr 05, 2023 6:48 pm The tg patreon make 350 bucks per month, by simply doing absolutley nothing for an entire month MSO can get double than what you're asking for. Step up your game
Alright Felinid-haters we need to form a financial lobbying group to pull a couple grand together if we are serious about this.
by HeyHey
Thu Mar 30, 2023 9:10 pm
Forum: Player's Club
Topic: the counting to 100 thread
Replies: 3622
Views: 280041

Re: the counting to 100 thread

I'm tired of this thread
by HeyHey
Thu Mar 30, 2023 5:36 pm
Forum: Closed Policy Discussion
Topic: Notes ARE punishment
Replies: 7
Views: 770

Re: Notes ARE punishment

Agreed, notes have the option of adding different symbols to qualify how "bad" they are but in practice any relevant notes are a pretext to punish someone harder in the future.
by HeyHey
Sat Mar 25, 2023 1:59 am
Forum: Player's Club
Topic: I need YOUR help. (Yes, you.)
Replies: 45
Views: 3545

Re: I need YOUR help. (Yes, you.)

X. Move to America and sell used cars
by HeyHey
Fri Mar 24, 2023 2:12 am
Forum: Player's Club
Topic: REIDER SUCKS!!
Replies: 38
Views: 2949

Re: REIDER SUCKS!!

Oh no who could have predicted this?!
by HeyHey
Sun Mar 19, 2023 2:25 am
Forum: Player's Club
Topic: the counting to 100 thread
Replies: 3622
Views: 280041

Re: the counting to 100 thread

26
by HeyHey
Fri Mar 17, 2023 7:13 pm
Forum: Player's Club
Topic: the counting to 100 thread
Replies: 3622
Views: 280041

Re: the counting to 100 thread

10 commandments 10
by HeyHey
Fri Mar 17, 2023 4:54 pm
Forum: Player's Club
Topic: the counting to 100 thread
Replies: 3622
Views: 280041

Re: the counting to 100 thread

21
by HeyHey
Fri Mar 17, 2023 12:40 am
Forum: Player's Club
Topic: the counting to 100 thread
Replies: 3622
Views: 280041

Re: the counting to 100 thread

52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100.
by HeyHey
Thu Mar 16, 2023 4:57 pm
Forum: Player's Club
Topic: the counting to 100 thread
Replies: 3622
Views: 280041

Re: the counting to 100 thread

Itseasytosee2me wrote: Thu Mar 16, 2023 4:41 pm
HeyHey wrote: Thu Mar 16, 2023 4:39 pm 32


31
Bitch Stupid Head
I put the right number at the bottom

6
by HeyHey
Thu Mar 16, 2023 4:39 pm
Forum: Player's Club
Topic: the counting to 100 thread
Replies: 3622
Views: 280041

Re: the counting to 100 thread

32


31
by HeyHey
Thu Mar 16, 2023 12:27 am
Forum: Player's Club
Topic: the counting to 100 thread
Replies: 3622
Views: 280041

Re: the counting to 100 thread

ninteeen 84


19
by HeyHey
Wed Mar 15, 2023 5:15 pm
Forum: Player's Club
Topic: the counting to 100 thread
Replies: 3622
Views: 280041

Re: the counting to 100 thread

[-(19)]
by HeyHey
Tue Mar 14, 2023 6:34 pm
Forum: Player's Club
Topic: I want a headmin review.
Replies: 42
Views: 3628

Re: I want a headmin review.

I demand a headmin review of the reputation value assigned to every individual item in the prog traitor up link.
by HeyHey
Tue Mar 14, 2023 5:28 pm
Forum: Player's Club
Topic: the counting to 100 thread
Replies: 3622
Views: 280041

Re: the counting to 100 thread

fuck "I"
by HeyHey
Tue Mar 14, 2023 5:28 pm
Forum: Player's Club
Topic: the counting to 100 thread
Replies: 3622
Views: 280041

Re: the counting to 100 thread

X