Search found 152 matches
- Tue Aug 22, 2023 12:21 am
- Forum: Player's Club
- Topic: Remove Common Radio [145.9]
- Replies: 49
- Views: 9663
Re: Remove Common Radio [145.9]
didn't read, just turn off your radio bozo.
- Thu Aug 17, 2023 1:48 am
- Forum: Player's Club
- Topic: Local man drops his pasta in Terry, gets 1984d by Vekter
- Replies: 48
- Views: 8538
Re: Local man drops his pasta in Terry, gets 1984d by Vekter
Seems like hand wringing about a non issue (in burgerland)
- Fri Jul 14, 2023 2:00 pm
- Forum: Player's Club
- Topic: Name a man
- Replies: 15
- Views: 1941
- Sat Jul 01, 2023 8:31 pm
- Forum: Player's Club
- Topic: Funny joke about proxies peanut
- Replies: 104
- Views: 14284
Re: Funny joke about proxies peanut
Man ever stop and think "Why did we all just spend so much effort read/writing This?" Maybe I'm just burning out hard but its crazy to think something this minor has a half dozen people including the player/admin so invested in it.
- Sat Jul 01, 2023 3:34 pm
- Forum: Player's Club
- Topic: Funny joke about proxies peanut
- Replies: 104
- Views: 14284
Re: Funny joke about proxies peanut
What (no real) power does to a man.
- Wed Jun 21, 2023 10:50 pm
- Forum: Player's Club
- Topic: What's in your name?
- Replies: 41
- Views: 4770
Re: What's in your name?
Hey Hey people HeyHey here.
- Fri Jun 09, 2023 3:10 pm
- Forum: Closed Policy Discussion
- Topic: (MRP) Disallow brain removal of heretic sacrifices.
- Replies: 57
- Views: 8320
Re: (MRP) Disallow brain removal of heretic sacrifices.
Man heretic has been absolutely gutted as an antagonist. Why not remove sac's entirely and make heretics just do fetch quests like traitor?
- Sun Jun 04, 2023 5:24 pm
- Forum: Coding Feedback
- Topic: Janitor Feedback
- Replies: 30
- Views: 8724
Re: Janitor Feedback
I fucking LOVE the janitor, change nothing except the lack of beartraps in the tram station janitor room.
- Fri May 26, 2023 10:30 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Bugstep
- Replies: 7
- Views: 3130
Re: Bugstep
I'm not privy to internal admin discussions but from a recent round with bugstep they contradicted a prior admins decision and strong armed me to play an antagonist how they thought it "should" be done. One they may not have even asked the other admin on (trexer?) and two they seemed to ig...
- Fri May 26, 2023 4:05 am
- Forum: Closed Policy Discussion
- Topic: Enemy of the State
- Replies: 3
- Views: 647
Enemy of the State
Currently when a revolution fails and a head rev is off station they become "Enemy of the State and get the following objectives. #1: Stay alive off station. Do not go to CentCom. #2: Hijack the emergency shuttle by hacking its navigational protocols through the control console (alt click emerg...
- Thu May 25, 2023 4:22 am
- Forum: Player's Club
- Topic: gun nerd therapy group
- Replies: 92
- Views: 13451
Re: gun nerd therapy group
I mean the backpack or pocket, similar to how the esword shrinks when you deactivate it.
- Wed May 24, 2023 9:55 pm
- Forum: Player's Club
- Topic: Security rules update peanut: I AM THE LAW until I'm not
- Replies: 65
- Views: 9448
Re: Security rules update peanut: I AM THE LAW until I'm not
It's almost like security has had a one button voice line for "Halt" this entire time that no one bothers to use.
- Wed May 24, 2023 9:53 pm
- Forum: Player's Club
- Topic: gun nerd therapy group
- Replies: 92
- Views: 13451
Re: gun nerd therapy group
Hot take there should be a folding carbine that can fit in bag slots like the keltec sub2k
- Wed May 24, 2023 5:33 pm
- Forum: Closed Policy Discussion
- Topic: Raise threat.
- Replies: 53
- Views: 10559
Re: Raise threat.
Some recent context based off sybil this week. I've seen 2 green shifts and both are somewhat fun BECAUSE admins intervened with shenanigans. If they didn't it would have been a suicide worthy round as sec/medical.
- Thu May 18, 2023 11:51 pm
- Forum: Closed Policy Discussion
- Topic: Raise threat.
- Replies: 53
- Views: 10559
Re: Raise threat.
This is less of an "everyone hates greenshift" thing and more of a mixture of "the greenshift haters are the loudest" and "ghosting/SSDing at roundstart might net you an antag roll suspicion, therefore I need to die to valid conflict if I want out of this shitty round"...
- Wed May 17, 2023 7:23 pm
- Forum: Closed Policy Discussion
- Topic: The limits of clown names
- Replies: 13
- Views: 1397
Re: The limits of clown names
Lol, Lmao even. Should be fine as long the figure isn't literally (or equivalently) Hitler.
- Sat May 13, 2023 3:51 am
- Forum: Closed Policy Discussion
- Topic: Revise the "Lowpop Murderbone" ruling
- Replies: 27
- Views: 3770
Re: Revise the "Lowpop Murderbone" ruling
That's a lot of words to imply that LRP players want to play MRP/HRP (where there are much more codified laws about killing without valid IC reasoning.). The rule is based on not killing the server population, it has nothing to do with X-level RP restrictions. Its not LRP to ask you to be cognizant...
- Fri May 12, 2023 11:28 pm
- Forum: Closed Policy Discussion
- Topic: Raise threat.
- Replies: 53
- Views: 10559
Re: Raise threat.
Personally I think greenshifts (on LRP) should only happen by admin intervention.
- Fri May 12, 2023 11:24 pm
- Forum: Closed Policy Discussion
- Topic: Revise the "Lowpop Murderbone" ruling
- Replies: 27
- Views: 3770
Re: Revise the "Lowpop Murderbone" ruling
how many people do you think should be able to be freekilled on a server where small changes in population can make or break people joining for a while? if there are say 25 people and 1-2 traitors, and they get their allocated 3 freekills in each, thats almost 1/4 of the entire server. Lets imagine...
- Wed May 10, 2023 3:58 pm
- Forum: Coding Feedback
- Topic: Virology and Murderboning
- Replies: 21
- Views: 5958
Re: Virology and Murderboning
You don't speak for me, murder boning is a great tool for shaping rounds.
- Sun Apr 30, 2023 10:51 pm
- Forum: Player's Club
- Topic: Least controversial map pr nut
- Replies: 83
- Views: 10091
Re: Least controversial map pr nut
Genuinely why? what map is better for 20ish people rounds than Kilo? Also how many gimmicky high pop maps do we really need at once? Ice+Tram+Bird+North on top of the existing "normal" meta/delta maps.
- Sun Apr 30, 2023 2:28 am
- Forum: Player's Club
- Topic: Combat Tierlist (Sybil)
- Replies: 44
- Views: 4843
Re: Combat Tierlist (Sybil)
I made the list, based
- Thu Apr 20, 2023 10:49 pm
- Forum: Player's Club
- Topic: Politics containment - Players club thread.
- Replies: 51
- Views: 4541
Re: Politics containment - Players club thread.
Fuck you, pay me.
- Thu Apr 20, 2023 4:44 pm
- Forum: Player's Club
- Topic: Armhulenn Hate Thread
- Replies: 83
- Views: 11102
Re: Armhulenn Hate Thread
I dislike his pfp.
- Thu Apr 13, 2023 4:30 pm
- Forum: Closed Policy Discussion
- Topic: Remove sentient disease Part II
- Replies: 19
- Views: 2947
Re: Remove sentient disease Part II
On the flipside I’ve seen sentient disease almost always cause a pretty big issue on Sybil at least. Just like a couple days ago everyone caught a sentient disease dormant DNA activator virus and started having their heads pop off and people glowing green. Sure sometimes they get cucked by virology...
- Thu Apr 13, 2023 2:16 am
- Forum: Closed Policy Discussion
- Topic: Remove sentient disease Part II
- Replies: 19
- Views: 2947
Remove sentient disease Part II
Sentient disease is not an awful idea but it's current application is awful. Since it spawns around the half hour and hour mark it often is ruined by two factors. Everyone has a mask on already Viro made a good disease that prevents the player from infecting people This might be resolved by making s...
- Thu Apr 13, 2023 2:15 am
- Forum: Coding Feedback
- Topic: Remove sentient disease*
- Replies: 3
- Views: 1855
Re: Remove sentient disease*
Fair enough time to repost this
- Wed Apr 12, 2023 11:23 pm
- Forum: Closed Policy Discussion
- Topic: Mimes and signing gloves.
- Replies: 23
- Views: 3075
- Wed Apr 12, 2023 4:32 am
- Forum: Coding Feedback
- Topic: Remove sentient disease*
- Replies: 3
- Views: 1855
Remove sentient disease*
Sentient disease is not an awful idea but it's current application is awful. Since it spawns around the half hour and hour mark it often is ruined by two factors. Everyone has a mask on already Viro made a good disease that prevents the player from infecting people This might be resolved by making s...
- Tue Apr 11, 2023 10:21 pm
- Forum: Ideas
- Topic: Fun antag ideas thread
- Replies: 25
- Views: 3173
Re: Fun antag ideas thread
How about a shape shifting blob but instead of being able to attack people it sits disguised as an item waiting for someone click on it. The person who touches the item then has a variety of negative traits applied. These traits could be pacifism if the person tried to pick up a gun for example, se...
- Tue Apr 11, 2023 3:58 pm
- Forum: Ideas
- Topic: Fun antag ideas thread
- Replies: 25
- Views: 3173
Re: Fun antag ideas thread
How about a shape shifting blob but instead of being able to attack people it sits disguised as an item waiting for someone click on it. The person who touches the item then has a variety of negative traits applied. These traits could be pacifism if the person tried to pick up a gun for example, sel...
- Tue Apr 11, 2023 1:46 am
- Forum: Player's Club
- Topic: do you think rounds are too long
- Replies: 53
- Views: 4687
Re: do you think rounds are too long
Also imagine how lame it is for midround threat on a high pop fully staffed security server to be wasted on ONE NIGHTMARE or even worse sentient disease.
- Tue Apr 11, 2023 1:38 am
- Forum: Player's Club
- Topic: do you think rounds are too long
- Replies: 53
- Views: 4687
Re: do you think rounds are too long
Rounds aren't too long (for sybil atleast) it's just that the 30ish minute and 60ish minute antagonist spawns are awkwardly placed if they came at around 20 minutes for minor threats and 45 for major it would give slower shifts a lot less dead while the surviving round start traitors/heretics are st...
- Wed Apr 05, 2023 6:56 pm
- Forum: Player's Club
- Topic: I will make a one time donation of $150 USD to the servers within the week if MSO agrees to hardban felinids for 2 years
- Replies: 66
- Views: 6333
Re: I will make a one time donation of $150 USD to the servers within the week if MSO agrees to hardban felinids for 2 y
Alright Felinid-haters we need to form a financial lobbying group to pull a couple grand together if we are serious about this.TheSmallBlue wrote: ↑Wed Apr 05, 2023 6:48 pm The tg patreon make 350 bucks per month, by simply doing absolutley nothing for an entire month MSO can get double than what you're asking for. Step up your game
- Wed Apr 05, 2023 4:58 pm
- Forum: Player's Club
- Topic: I will make a one time donation of $150 USD to the servers within the week if MSO agrees to hardban felinids for 2 years
- Replies: 66
- Views: 6333
Re: I will make a one time donation of $150 USD to the servers within the week if MSO agrees to hardban felinids for 2 y
How much would it cost to axe moths? I'll do $350
- Thu Mar 30, 2023 9:10 pm
- Forum: Player's Club
- Topic: the counting to 100 thread
- Replies: 3622
- Views: 281983
Re: the counting to 100 thread
I'm tired of this thread
- Thu Mar 30, 2023 5:36 pm
- Forum: Closed Policy Discussion
- Topic: Notes ARE punishment
- Replies: 7
- Views: 778
Re: Notes ARE punishment
Agreed, notes have the option of adding different symbols to qualify how "bad" they are but in practice any relevant notes are a pretext to punish someone harder in the future.
- Sat Mar 25, 2023 1:59 am
- Forum: Player's Club
- Topic: I need YOUR help. (Yes, you.)
- Replies: 45
- Views: 3556
Re: I need YOUR help. (Yes, you.)
X. Move to America and sell used cars
- Fri Mar 24, 2023 2:12 am
- Forum: Player's Club
- Topic: REIDER SUCKS!!
- Replies: 38
- Views: 2987
Re: REIDER SUCKS!!
Oh no who could have predicted this?!
- Sun Mar 19, 2023 2:25 am
- Forum: Player's Club
- Topic: the counting to 100 thread
- Replies: 3622
- Views: 281983
- Fri Mar 17, 2023 7:13 pm
- Forum: Player's Club
- Topic: the counting to 100 thread
- Replies: 3622
- Views: 281983
Re: the counting to 100 thread
10 commandments 10
- Fri Mar 17, 2023 4:54 pm
- Forum: Player's Club
- Topic: the counting to 100 thread
- Replies: 3622
- Views: 281983
- Fri Mar 17, 2023 12:40 am
- Forum: Player's Club
- Topic: the counting to 100 thread
- Replies: 3622
- Views: 281983
Re: the counting to 100 thread
52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100.
- Thu Mar 16, 2023 4:57 pm
- Forum: Player's Club
- Topic: the counting to 100 thread
- Replies: 3622
- Views: 281983
Re: the counting to 100 thread
I put the right number at the bottom
6
- Thu Mar 16, 2023 4:39 pm
- Forum: Player's Club
- Topic: the counting to 100 thread
- Replies: 3622
- Views: 281983
- Thu Mar 16, 2023 12:27 am
- Forum: Player's Club
- Topic: the counting to 100 thread
- Replies: 3622
- Views: 281983
Re: the counting to 100 thread
ninteeen 84
19
19
- Wed Mar 15, 2023 5:15 pm
- Forum: Player's Club
- Topic: the counting to 100 thread
- Replies: 3622
- Views: 281983
Re: the counting to 100 thread
[-(19)]
- Tue Mar 14, 2023 6:34 pm
- Forum: Player's Club
- Topic: I want a headmin review.
- Replies: 42
- Views: 3672
Re: I want a headmin review.
I demand a headmin review of the reputation value assigned to every individual item in the prog traitor up link.
- Tue Mar 14, 2023 5:28 pm
- Forum: Player's Club
- Topic: the counting to 100 thread
- Replies: 3622
- Views: 281983
Re: the counting to 100 thread
fuck "I"
- Tue Mar 14, 2023 5:28 pm
- Forum: Player's Club
- Topic: the counting to 100 thread
- Replies: 3622
- Views: 281983